OnTime
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A powerful and flexible timer mod for Minecraft. Create custom timers with on-screen display and command execution — ideal for minigames, events and automated server tasks.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features small, self-contained games within Minecraft.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
OnTime ⏱️
A powerful and flexible timer mod for Minecraft. Create custom timers with on-screen display, dynamic time expressions, event triggers, and a built-in web admin panel — ideal for minigames, events, modpacks and automated server tasks.
✨ Features
🕐 Timer System
- Create and manage multiple named timers
- Countdown and count-up modes
- Start, pause, resume, stop, reset and remove timers at any time
- Add or override time on active timers
- Timers persist across server restarts and auto-resume where they left off
- Repeat mode — loop a timer a set number of times or infinitely, with optional cooldown between repeats
- Timer sequences — chain timers so the next starts automatically when the current finishes, with optional cooldown between steps
- Per-timer files — every timer lives in its own
config/ontime/timers/<name>.json, ideal for backups and version control - Export / Import / Clone — share timers between worlds or instances with
/timer export,/timer import,/timer clone
🧮 Dynamic Time Expressions
- Define a timer's duration with a math expression that's evaluated when the command runs
- Supports
+ - * / %, parentheses, and live variables:players_online,score(<objective>, <holder>),ftb_quest_completed(<id>),ftb_reward_claimed(<id>) - Available on
/timer expr create,/timer expr set,/timer expr add
🎯 Conditions & Triggers
- Score conditions — finish (or start) a timer when a scoreboard objective reaches a target
- Condition expressions — full boolean DSL with
&&,||,!,>,<,>=,<=,==,!=, plus values liketime_remaining,time_elapsed,players_online,score(...) - Vanilla event triggers — fire timers on
player_death,dimension_change(any or specific dimension),advancement(specific ID) - FTB Quests triggers — fire on quest completion or reward claim by hex ID
- Each condition/trigger can be configured to either start or finish the affected timer
🖥️ Server-Controlled Display
- Real-time on-screen overlay synced to all connected players
- Smooth, jitter-tolerant client rendering — the counter updates like a real wall clock with no visual desync
- 10 position presets: Boss Bar, Action Bar, Top/Center/Bottom variants, and Custom
- Per-player visibility control — admins can show or hide the timer for specific players
- Adjustable scale (0.1× to 5.0×)
- Dynamic color gradient based on remaining time (configurable thresholds and colors)
- All display settings are managed server-side and pushed to clients automatically
- Timer titles — decorative text above, below, left or right of the counter, as plain text or tellraw-style JSON, per timer (
/timer title) - Active timer synced to scoreboard —
ontime_activeobjective updated every second, usable with/execute if score - Jade compatibility — when the timer overlaps Jade's overlay, Jade is gently displaced; restored automatically
🔊 Sound
- Configurable tick sound, volume and pitch via
/timer sound - Per-player sound toggle managed by admins via
/timer silent
⚡ Command Execution
- Attach any server command to a timer, executed automatically on completion
- Scheduled commands — fire commands at intermediate times and chain several commands per point, on top of the classic finish command (
/timer commands) - Command delay — optional configurable pause between commands that run as a sequence
- Placeholder system: use
{name},{time},{seconds},{ticks},{target},{mode}in commands
🌍 Web Admin Panel
- Built-in HTTP+SSE dashboard served by the mod itself — no extra server needed
- View all timers in real time, start/pause/stop/reset, edit names/durations/commands/conditions, browse the history log, change display config
- Auto-closes after 5 minutes of inactivity (with a 1-minute warning to ops); clean shutdown on server stop
- Start/stop on demand:
/timer webpanel start [port],/timer webpanel stop,/timer webpanel info - Default port: 25580
📋 History Log
- Every timer completion is recorded in
config/ontime/history.jsonwith name, duration, mode, command and timestamp - Browsable from the web panel
⚙️ Configuration
- In-game config screen via Cloth Config (and ModMenu on Fabric)
- JSON config files in
config/ontime/ - Optional WebSocket server for external integrations (panels, Discord bots) — enable in
config.json. Default port: 25581
🔌 API & Integrations
- OnTime API — create, query, control timers and register event callbacks (
onStart,onFinish,onPause,onResume,onTick) - External finish conditions — register a custom
Supplier<Boolean>that can stop a timer from another mod - Custom renderer API — replace the timer HUD renderer entirely from a client-side mod
- LuckPerms support — per-node permission control for every subcommand, with OP-level fallback
- Entrypoint system — Fabric entrypoints and NeoForge/Forge IMC
- Placeholder API integration (Fabric)
- FTB Quests integration (compileOnly, auto-detected at runtime)
- Jade integration (auto-detected at runtime)
🎮 Quick Command Reference
# Lifecycle
/timer create <name> <h> <m> <s> [countUp] [command]
/timer set <name> <h> <m> <s>
/timer add <name> <h> <m> <s>
/timer start <name>
/timer pause
/timer stop
/timer reset [name]
/timer remove <name>
# Dynamic expressions (advanced)
/timer expr create <name> <expression>
/timer expr set <name> <expression>
/timer expr add <name> <expression>
# Behavior
/timer command <name> [command]
/timer commands <name> add <h> <m> <s> <command>
/timer commands <name> add finish <command>
/timer commands <name> list | remove <index> | clear
/timer title <name> <above|below|left|right> <text|clear>
/timer title <name> [clear]
/timer repeat <name> [count] [cooldownSeconds]
/timer sequence <name> [nextName|clear] [cooldownSeconds]
/timer condition <name> <objective> <score> [target] | clear | if <expr> | if_start <expr>
/timer trigger <name> <player_death|dimension_change|advancement|ftb_quest|ftb_reward> [...] [start|finish] | clear
# Sharing
/timer export <name>
/timer import <filename> [newName]
/timer clone <source> <dest>
# Web panel
/timer webpanel start [port]
/timer webpanel stop
/timer webpanel info
# Display
/timer position <preset>
/timer sound <soundId> [volume] [pitch]
/timer scale <value>
/timer hide [targets]
/timer silent [targets]
# Misc
/timer list
/timer help [page|command]
🌐 Localization
Available in English, Spanish (AR / ES / MX).
💬 Links
Created by MateoF24 — Licensed under MIT
OnTime ⏱️
A powerful and flexible timer mod for Minecraft. Create custom timers with on-screen display, dynamic time expressions, event triggers, and a built-in web admin panel — ideal for minigames, events, modpacks and automated server tasks.
✨ Features
🕐 Timer System
- Create and manage multiple named timers
- Countdown and count-up modes
- Start, pause, resume, stop, reset and remove timers at any time
- Add or override time on active timers
- Timers persist across server restarts and auto-resume where they left off
- Repeat mode — loop a timer a set number of times or infinitely, with optional cooldown between repeats
- Timer sequences — chain timers so the next starts automatically when the current finishes, with optional cooldown between steps
- Per-timer files — every timer lives in its own
config/ontime/timers/<name>.json, ideal for backups and version control - Export / Import / Clone — share timers between worlds or instances with
/timer export,/timer import,/timer clone
🧮 Dynamic Time Expressions
- Define a timer's duration with a math expression that's evaluated when the command runs
- Supports
+ - * / %, parentheses, and live variables:players_online,score(<objective>, <holder>),ftb_quest_completed(<id>),ftb_reward_claimed(<id>) - Available on
/timer expr create,/timer expr set,/timer expr add
🎯 Conditions & Triggers
- Score conditions — finish (or start) a timer when a scoreboard objective reaches a target
- Condition expressions — full boolean DSL with
&&,||,!,>,<,>=,<=,==,!=, plus values liketime_remaining,time_elapsed,players_online,score(...) - Vanilla event triggers — fire timers on
player_death,dimension_change(any or specific dimension),advancement(specific ID) - FTB Quests triggers — fire on quest completion or reward claim by hex ID
- Each condition/trigger can be configured to either start or finish the affected timer
🖥️ Server-Controlled Display
- Real-time on-screen overlay synced to all connected players
- Smooth, jitter-tolerant client rendering — the counter updates like a real wall clock with no visual desync
- 10 position presets: Boss Bar, Action Bar, Top/Center/Bottom variants, and Custom
- Per-player visibility control — admins can show or hide the timer for specific players
- Adjustable scale (0.1× to 5.0×)
- Dynamic color gradient based on remaining time (configurable thresholds and colors)
- All display settings are managed server-side and pushed to clients automatically
- Timer titles — decorative text above, below, left or right of the counter, as plain text or tellraw-style JSON, per timer (
/timer title) - Active timer synced to scoreboard —
ontime_activeobjective updated every second, usable with/execute if score - Jade compatibility — when the timer overlaps Jade's overlay, Jade is gently displaced; restored automatically
🔊 Sound
- Configurable tick sound, volume and pitch via
/timer sound - Per-player sound toggle managed by admins via
/timer silent
⚡ Command Execution
- Attach any server command to a timer, executed automatically on completion
- Scheduled commands — fire commands at intermediate times and chain several commands per point, on top of the classic finish command (
/timer commands) - Command delay — optional configurable pause between commands that run as a sequence
- Placeholder system: use
{name},{time},{seconds},{ticks},{target},{mode}in commands
🌍 Web Admin Panel
- Built-in HTTP+SSE dashboard served by the mod itself — no extra server needed
- View all timers in real time, start/pause/stop/reset, edit names/durations/commands/conditions, browse the history log, change display config
- Auto-closes after 5 minutes of inactivity (with a 1-minute warning to ops); clean shutdown on server stop
- Start/stop on demand:
/timer webpanel start [port],/timer webpanel stop,/timer webpanel info - Default port: 25580
📋 History Log
- Every timer completion is recorded in
config/ontime/history.jsonwith name, duration, mode, command and timestamp - Browsable from the web panel
⚙️ Configuration
- In-game config screen via Cloth Config (and ModMenu on Fabric)
- JSON config files in
config/ontime/ - Optional WebSocket server for external integrations (panels, Discord bots) — enable in
config.json. Default port: 25581
🔌 API & Integrations
- OnTime API — create, query, control timers and register event callbacks (
onStart,onFinish,onPause,onResume,onTick) - External finish conditions — register a custom
Supplier<Boolean>that can stop a timer from another mod - Custom renderer API — replace the timer HUD renderer entirely from a client-side mod
- LuckPerms support — per-node permission control for every subcommand, with OP-level fallback
- Entrypoint system — Fabric entrypoints and NeoForge/Forge IMC
- Placeholder API integration (Fabric)
- FTB Quests integration (compileOnly, auto-detected at runtime)
- Jade integration (auto-detected at runtime)
🎮 Quick Command Reference
# Lifecycle
/timer create <name> <h> <m> <s> [countUp] [command]
/timer set <name> <h> <m> <s>
/timer add <name> <h> <m> <s>
/timer start <name>
/timer pause
/timer stop
/timer reset [name]
/timer remove <name>
# Dynamic expressions (advanced)
/timer expr create <name> <expression>
/timer expr set <name> <expression>
/timer expr add <name> <expression>
# Behavior
/timer command <name> [command]
/timer commands <name> add <h> <m> <s> <command>
/timer commands <name> add finish <command>
/timer commands <name> list | remove <index> | clear
/timer title <name> <above|below|left|right> <text|clear>
/timer title <name> [clear]
/timer repeat <name> [count] [cooldownSeconds]
/timer sequence <name> [nextName|clear] [cooldownSeconds]
/timer condition <name> <objective> <score> [target] | clear | if <expr> | if_start <expr>
/timer trigger <name> <player_death|dimension_change|advancement|ftb_quest|ftb_reward> [...] [start|finish] | clear
# Sharing
/timer export <name>
/timer import <filename> [newName]
/timer clone <source> <dest>
# Web panel
/timer webpanel start [port]
/timer webpanel stop
/timer webpanel info
# Display
/timer position <preset>
/timer sound <soundId> [volume] [pitch]
/timer scale <value>
/timer hide [targets]
/timer silent [targets]
# Misc
/timer list
/timer help [page|command]
🌐 Localization
Available in English, Spanish (AR / ES / MX).
💬 Links
Created by MateoF24 — Licensed under MIT
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