Ore Biomes

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Ore Biomes

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Ore generation is now dependent on biomes.

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Mod
Latest Version
OreBiomes-1.12.2-2.1.0.jar
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Description

Features:

Ore generation is now dependent on biomes.

Number of ore generated is dependent on the avg height of the chunk. I.E. Mountains have more ore than plains.

Iron and gold ore drop chunks which can be smelted into ingots. Chunks are affected by fortune. [ Can be turned off in config. ]

 Ore Biome List:

Note: The generation is dependent on BiomeDictionary types, not specific biomes.

Note: If a biome falls in both high and low lists, low supersedes high.

Coal:

Low amounts of coal:

Plains

Forest

Jungle

Lush

Ocean

High amounts of coal:

Sandy

Snowy

Dry

 Iron:

Low amounts of iron:

Forest

Jungle

Dry

High amounts of iron:

Beach

Mountain

Ocean

 Gold:

Low amounts of gold:

Cold

Ocean

Plains

Swamp

High amounts of gold:

Jungle

Lush

Mesa

Dense

 Diamond:

Low amounts of diamond:

Dead

Wasteland

High amounts of diamond:

Mushroom

Magical

 Lapis:

Low amounts of lapis:

Dead

Spooky

Wasteland

High amounts of lapis:

Mushroom

Forest

Magical

 Redstone:

Low amounts of redstone:

Rare

Savanna

High amounts of redstone:

Swamp

River

Creating a Custom Config File:

Examples:

{minecraft:coal_ore~0,[PLAINS;FOREST;JUNGLE;LUSH;OCEAN],(0111;0112;0124;180),[SANDY;SNOWY;DRY],(1111;2543;6987;180),[],(0011;0023;0055;180)}

{minecraft:iron_ore~0,[FOREST;JUNGLE;DRY],(0010;0020;0040;150),[BEACH;MOUNTAIN;OCEAN],(1111;2352;3795;150),[],(0110;0230;0570;150)}

{minecraft:gold_ore~0,[COLD;OCEAN;PLAINS;SWAMP],(1110;1110;1320;100),[JUNGLE;LUSH;MESA;DENSE],(1110;2352;3870;100),[],(1100;2300;3500;100)}

{minecraft:diamond_ore~0,[DEAD;WASTELAND],(1000;1000;5000;8),[MUSHROOM;MAGICAL],(1100;3200;7300;8),[],(1000;2000;5000;8)}

{minecraft:lapis_ore~0,[DEAD;SPOOKY;WASTELAND],(1000;2000;3000;4),[MUSHROOM;FOREST;MAGICAL],(1110;5310;7310;4),[],(1100;4200;5200;4)}

{minecraft:redstone_ore~0,[SAVANNA;RARE],(1000;2000;3000;36),[SWAMP;RIVER],(1001;5001;6009;36),[],(1000;3000;5000;36)}

Create a file in the mod's config folder named: "CustomGen.txt"

Each entry should be on one line

1. ModID:OreName~VariantNumber

2. List of low generation types

3. Low generation configuration (xxxx, xxxx, xxxx, x)

3.a. Layers to generate. Each 0 or 1 represents a quarter of the chunk, starting from the lowest. 0 is don't generate in this quarter, 1 is generate in this quarter. (1001) on a chunk with avg height of 64 will generate from 0-16 and 48-64.

3.b. Size to generate. Number from 1 to 5 (unless layer not generated then put 0). Avg number of vein size for each number: [1->2, 2->5, 3->8, 4->10, 5->12.5]. Order is same as layers above.

3.c. Chance to generate. Number from 1 to 9. Multiplier effect: (0.5 + 0.125 * (number-1)).

3.d. Base amount. Any number above 0.

4. List of high generation types

5. High generation configuration (same as low)

6. [] - Leave empty

7. Normal generation configuration

 Permissions:

  1. You may use the mod in mod packs and create config files, which may be produced and shared for non commercial purposes only. You must give appropriate credit, provide a link to the original material, and indicate the changes made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  2. You may not distribute, de-compile for non-educational purposes, re-upload/re-distribute 'deleted' versions, use textures from, or grossly modify the mod for any reason without written and dated permission from the author. Non commercial means that the mod pack or config file must not be exchanged for money and versions of such work may not be withheld for monetary reasons. Any voluntary donations to the authors of such work is allowed.

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