Pillager Apocalypse Structures
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A small mod that adds new pillager-themed structures to the world and expands the atmosphere of a post-apocalyptic Minecraft.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Enhances or adds content related to Illagers, such as new types and behaviors.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Runs entirely on the server. Also works in singleplayer.
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Description
Pillager Apocalypse Structures is a small world-generation mod focused on expanding the presence of pillagers.
Spoilers, announcements, and development progress here:https: //t.me/+wqvEbkcfn_o1Nzli
The mod was primarily designed for zombie apocalypse modpacks, but it can also be used in vanilla-style survival worlds to make exploration more immersive and engaging.
Set in a zombie apocalypse where pillagers didn’t fall — they adapted, the world reflects a faction that has managed to survive and rebuild.
Years after the collapse, raiders have regained their strength, forming camps, controlling territory, and forcing survivors into labor.
Instead of kingdoms and castles, they create a rough, expanding system of outposts, supply routes, and temporary settlements.
Current Content
At the moment, the mod adds:
• Raider Camp – a temporary pillager camp that can generate in the world
- Includes a destroyed variation, suggesting failed defenses against the infected
• Frontline Wall – a fortified outpost used by pillagers to control territory and secure key routes
• Supply Wagons – small structures used to transport gathered resources
(New!)🌊 Latest Update – Waterborne Expansion
• Water Raider Checkpoint – a pillager outpost built over water to control rivers and coastal movement
• Two small drifting structures
Development status
The mod is currently in beta. Structure design is still subject to change, and some structures may be reworked or removed in future updates.
In upcoming updates, a simplified version of the main Raider settlement will be introduced.
Planned features
• Core Raider settlement generation system, featuring:
- Residential buildings
- Blacksmiths
- Prison cells
- Bars
- Armories
- Markets
- and more
• Support for multiple mod loaders (Forge, Fabric, etc.)
• Custom loot table improvements and expansion
Pillager Apocalypse Structures
is a small world-generation mod focused on expanding the presence of pillagers.
Spoilers, announcements, and development progress here: https://t.me/+wqvEbkcfn_o1Nzli
The mod was primarily designed for zombie apocalypse modpacks, but it can also be used in vanilla-style survival worlds to make exploration more immersive and engaging.
Set in a zombie apocalypse where pillagers didn’t fall — they adapted, the world reflects a faction that has managed to survive and rebuild.
Years after the collapse, raiders have regained their strength, forming camps, controlling territory, and forcing survivors into labor. Instead of kingdoms and castles, they create a rough, expanding system of outposts, supply routes, and temporary settlements.
Current Content
At the moment, the mod adds:
• Raider Camp – a temporary pillager camp that can generate in the world
Includes a destroyed variation, suggesting failed defenses against the infected
• Frontline Wall – a fortified outpost used by pillagers to control territory and secure key routes
• Supply Wagons – small structures used to transport gathered resources
(New!)🌊 Latest Update – Waterborne Expansion
• Water Raider Checkpoint – a pillager outpost built over water to control rivers and coastal movement
• Two small drifting structures
Development status
The mod is currently in beta. Structure design is still subject to change, and some structures may be reworked or removed in future updates.
In upcoming updates, a simplified version of the main Raider settlement will be introduced.
Planned features
• Core Raider settlement generation system, featuring:
Residential buildings Blacksmiths Prison cells Bars Armories Markets and more
• Support for multiple mod loaders (Forge, Fabric, etc.)
• Custom loot table improvements and expansion
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