Biome Growth Controls
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Restrict (disable and control) sapling and plant growth per biome
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Each sapling and crop in the game can only grow in its own natural biomes (driven by config file).
So by default, wheat can grow in plains but not in the nether. Chorus can only grow in end biomes. Cactus and sugar cane do not just grow anywhere.
Plants that cant grow in the current biome sit stationary for a while, and eventually drop as an item.
You can craft the Growth Detector [1.14] to use on biomes and blocks to read information in-game of how the growth settings have been defined.
Modded blocks should be no problem as long as they connect to forge in a similar way to common saplings and crops.
1.14.4 config example file
#General settings
[growthcontrols]
#Map growable block to CSV list of biomes no spaces, -> in between. It SHOULD be fine to add modded blocks. An empty list means the crop can gro nowhere. Delete the key-entry for a crop to let it grow everywhere.
CropBlockToBiome = ["minecraft:wheat->minecraft:plains,minecraft:swamp,minecraft:beach", "minecraft:carrots->minecraft:taiga,minecraft:savanna,minecraft:savanna*,minecraft:*savanna,minecraft:shattered_savanna_plateau,minecraft:sunflower_plains,minecraft:giant_tree_taiga_hills", "minecraft:potatoes->minecraft:taiga,minecraft:snowy*,minecraft:taiga*,minecraft:*forest,minecraft:dark_forest_hills,minecraft:*taiga,minecraft:*mountains,minecraft:giant_tree_taiga_hills,minecraft:mountain_edge", "minecraft:beetroots->minecraft:taiga,minecraft:forest,minecraft:swamp,minecraft:flower_forest,minecraft:birch_forest,minecraft:birch*,minecraft:tall_birch_forest,minecraft:tall_birch_hills,minecraft:dark_forest,minecraft:dark_forest_hills", "minecraft:cactus->minecraft:desert,minecraft:desert_hills,minecraft:desert_lakes,minecraft:badlands,minecraft:badlands*,minecraft:*badlands", "minecraft:sugar_cane->minecraft:desert_lakes,minecraft:stone_shore,minecraft:ocean,minecraft:river,minecraft:beach,minecraft:deep_ocean,minecraft:warm_ocean,minecraft:lukewarm_ocean,minecraft:deep_warm_ocean,minecraft:deep_lukewarm_ocean", "minecraft:chorus_flower->minecraft:small_end_islands,minecraft:end*,minecraft:the_end,minecraft:the_void", "minecraft:chorus_plant->minecraft:small_end_islands,minecraft:end*,minecraft:the_end,minecraft:the_void", "minecraft:brown_mushroom->minecraft:mushroom*,minecraft:nether,minecraft:roofed_forest*", "minecraft:red_mushroom->minecraft:mushroom*,minecraft:nether,minecraft:roofed_forest*", "minecraft:cocoa->minecraft:jungle_edge,minecraft:jungle,minecraft:jungle_hills,minecraft:modified_jungle,minecraft:bamboo_jungle,minecraft:bamboo_jungle_hills,minecraft:modified_jungle_edge,minecraft:modified_jungle", "minecraft:melon_stem->minecraft:ocean,minecraft:river,minecraft:beach,minecraft:deep_ocean,minecraft:warm_ocean,minecraft:lukewarm_ocean,minecraft:deep_warm_ocean,minecraft:deep_lukewarm_ocean,minecraft:jungle,minecraft:jungle*,minecraft:*jungle,minecraft:bamboo_jungle,minecraft:bamboo_jungle_hills,minecraft:modified_jungle_edge,minecraft:modified_jungle", "minecraft:pumpkin_stem->minecraft:extreme*,minecraft:taiga,minecraft:snowy*,minecraft:taiga*,minecraft:dark_forest_hills,minecraft:*taiga,minecraft:giant_tree_taiga_hills"]
#Drop sapling item on failed growth
dropOnFailedGrow = true
#Map growable block to CSV list of biomes no spaces, -> in between. It SHOULD be fine to add modded saplings. An empty list means the sapling can gro nowhere. Delete the key-entry for a sapling to let it grow everywhere.
SaplingBlockToBiome = ["minecraft:acacia_sapling->minecraft:savanna,minecraft:shattered_savanna,minecraft:shattered_savanna_plateau,minecraft:savanna_plateau,minecraft:modified_wooded_badlands_plateau,minecraft:wooded_badlands_plateau", "minecraft:birch_sapling->minecraft:birch_forest,minecraft:forest,minecraft:birch_forest_hills,minecraft:tall_birch_forest,minecraft:tall_birch_hills", "minecraft:spruce_sapling->minecraft:taiga,minecraft:giant_tree_taiga,minecraft:snowy_tundra,minecraft:taiga_hills,minecraft:snowy_taiga,minecraft:snowy_taiga_hills,minecraft:giant_tree_taiga_hills", "minecraft:oak_sapling->minecraft:forest,minecraft:dark_forest,minecraft:wooded_mountains,minecraft:wooded_hills,minecraft:swamp,minecraft:swamp_hills,minecraft:flower_forest", "minecraft:dark_oak_sapling->minecraft:dark_forest,minecraft:dark_forest_hills,minecraft:flower_forest", "minecraft:jungle_sapling->minecraft:jungle_edge,minecraft:jungle,minecraft:jungle_hills,minecraft:modified_jungle,minecraft:bamboo_jungle,minecraft:bamboo_jungle_hills,minecraft:modified_jungle_edge,minecraft:modified_jungle"]
Example 1.12 biomegrowthcontrol.cfg
# Configuration file
biomegrowthcontrol {
# entry must be 'biome#list,of,sapling,item,ids'. An empty entry for a biome means all saplings disabled in this biome. No entry for a biome means no changes for that biome, this mod ignores it. Biome IDs must be unique, if the same one is listed twice it might probably take the second. Sapling meta example: 0=oak,1=spruce,2=birch,3=jungle,4=acacia,5=darkoak [default: [minecraft:hell#], [minecraft:sky#minecraft:chorus_flower,minecraft:chorus_plant,endercrop:ender_crop], [minecraft:forest#minecraft:sapling:0,minecraft:pumkpin_stem], [minecraft:forest_hills#minecraft:sapling:0,minecraft:pumkpin_stem], [minecraft:swampland#minecraft:sapling:0], [minecraft:smaller_extreme_hills#minecraft:sapling:1,minecraft:potatoes], [minecraft:extreme_hills_with_trees#minecraft:sapling:1,minecraft:potatoes], [minecraft:extreme_hills#minecraft:sapling:1,minecraft:potatoes], [minecraft:taiga#minecraft:sapling:1], [minecraft:taiga_hills#minecraft:sapling:1], [minecraft:redwood_taiga#minecraft:sapling:1,minecraft:sapling:5], [minecraft:redwood_taiga_hills#minecraft:sapling:1,minecraft:sapling:5], [minecraft:jungle#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa], [minecraft:jungle_hills#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa], [minecraft:jungle_edge#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa], [minecraft:birch_forest#minecraft:sapling:2], [minecraft:birch_forest_hills#minecraft:sapling:2], [minecraft:roofed_forest#minecraft:sapling:5], [minecraft:savanna#minecraft:sapling:4], [minecraft:savanna_rock#minecraft:sapling:4], [minecraft:mesa#minecraft:sapling:4], [minecraft:mesa_rock#minecraft:sapling:4], [minecraft:mesa_clear_rock#minecraft:sapling:4], [minecraft:plains#minecraft:wheat,minecraft:carrots], [minecraft:desert#minecraft:cactus], [minecraft:desert_hills#minecraft:cactus], [minecraft:river#minecraft:reeds], [minecraft:stone_beach#minecraft:reeds], [minecraft:beaches#minecraft:reeds], [minecraft:cold_beach#], [minecraft:frozen_river#], [minecraft:ice_flats#], [minecraft:ice_mountains#], [minecraft:mushroom_island#], [minecraft:mushroom_island_shore#], [minecraft:taiga_cold#minecraft:beetroots], [minecraft:taiga_cold_hills#minecraft:beetroots], [minecraft:ocean#], [minecraft:frozen_ocean#], [minecraft:deep_ocean#]]
S:"biome sapling map" <
minecraft:hell#
minecraft:sky#minecraft:chorus_flower,minecraft:chorus_plant,endercrop:ender_crop
minecraft:forest#minecraft:sapling:0,minecraft:pumkpin_stem
minecraft:forest_hills#minecraft:sapling:0,minecraft:pumkpin_stem
minecraft:swampland#minecraft:sapling:0
minecraft:smaller_extreme_hills#minecraft:sapling:1,minecraft:potatoes
minecraft:extreme_hills_with_trees#minecraft:sapling:1,minecraft:potatoes
minecraft:extreme_hills#minecraft:sapling:1,minecraft:potatoes
minecraft:taiga#minecraft:sapling:1
minecraft:taiga_hills#minecraft:sapling:1
minecraft:redwood_taiga#minecraft:sapling:1,minecraft:sapling:5
minecraft:redwood_taiga_hills#minecraft:sapling:1,minecraft:sapling:5
minecraft:jungle#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa
minecraft:jungle_hills#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa
minecraft:jungle_edge#minecraft:sapling:3,minecraft:melon_stem,minecraft:cocoa
minecraft:birch_forest#minecraft:sapling:2
minecraft:birch_forest_hills#minecraft:sapling:2
minecraft:roofed_forest#minecraft:sapling:5
minecraft:savanna#minecraft:sapling:4
minecraft:savanna_rock#minecraft:sapling:4
minecraft:mesa#minecraft:sapling:4
minecraft:mesa_rock#minecraft:sapling:4
minecraft:mesa_clear_rock#minecraft:sapling:4
minecraft:plains#minecraft:wheat,minecraft:carrots
minecraft:desert#minecraft:cactus
minecraft:desert_hills#minecraft:cactus
minecraft:river#minecraft:reeds
minecraft:stone_beach#minecraft:reeds
minecraft:beaches#minecraft:reeds
minecraft:cold_beach#
minecraft:frozen_river#
minecraft:ice_flats#
minecraft:ice_mountains#
minecraft:mushroom_island#
minecraft:mushroom_island_shore#
minecraft:taiga_cold#minecraft:beetroots
minecraft:taiga_cold_hills#minecraft:beetroots
minecraft:ocean#
minecraft:frozen_ocean#
minecraft:deep_ocean#
>
# If true, then whenever sapling growth is denied it tries to drop the plant as an item. Does not work on crops or every single block. [default: true]
B:dropBlockOnDeny=true
# If true, lots of events and data are logged. Useful for debugging config values and building modpacks. [default: false]
B:logSpamEverything=false
}
LEGACY CONFIG PRE 1.12
Below I list each tree and where they are allowed to grow. Also included are variants (for example, if I list Jungle, then of course Jungle Edge is included)
Oak Saplings
Forest
Mesa
Jungle
Swamp
Extreme Hills
Ice Plains
Roofed Forest
Dark Oak Saplings
Roofed Forest
Acacia Saplings
Savanna
Mesa
Spruce Saplings
Taiga
Extreme Hills
Jungle
Ice Plains
Birch Saplings
Forest
Birch Forest
Flower Forest
Roofed Forest
Jungle Saplings
Jungle
In the newest versions, all of the above biomes are listed in the config file, so you can customize this any way you wish, and also use the Nether/ The End / and biomes from mods. See the config file for details.
Bonus Feature
This mod also tries to spawn sapling items that are about to despawn, if they are on grass/dirt. This end up mimic-ing natural forest growth, if you chop down trees but the leaves despawn naturally, and then trees just grow. This is also controllable in the config file
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