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Sable & Immersive Engineering Compat
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A lightweight compatibility and stability patch designed to resolve fatal mixin and code conflicts between the Sable mod and Immersive Engineering.
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Must be installed on both the client and the server.
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Description
A lightweight compatibility and stability patch designed to resolve fatal mixin and code conflicts between the Sable mod and Immersive Engineering.
Detailed Overview
When running Sable alongside Immersive Engineering, players frequently encounter sudden game crashes, server freezes, or unexpected shutdowns due to underlying conflicts in how both mods handle specific technical logic or rendering systems.
This mod acts as a dedicated bridge and patch, intercepting the conflicting calls and harmonizing the integration between Sable and Immersive Engineering. By rewriting or safely redirecting the problematic routines, it ensures that both mods can function simultaneously within the same modpack or instance without compromising game stability.
Key Features
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Crash Prevention: Eliminates game-breaking errors and stack traces triggered by simultaneous interactions between Sable and Immersive Engineering.
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Zero Overhead: Extremely lightweight and optimized, containing only the necessary mixin patches without adding extra blocks, items, or heavy background processes.
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Modpack Friendly: Fully compatible with custom modpacks, allowing server administrators and pack creators to safely include both mods in their public or private distributions.
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Plug and Play: Works instantly upon installation with no complex configuration files or manual adjustments required.
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Recommended Addition: For correct block weights from IE, I recommend installing this mod: Sable: Physics Compat
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