Spell Codex: Iron's Spells 'n Spellbooks Addon

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Spell Codex: Iron's Spells 'n Spellbooks Addon

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Spell Codex: Iron's Spells 'n Spellbooks Addon turns Iron's spell list into a progression-driven Spell Codex, wired into Spell Actionbar.

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Latest Version
specs_irons_spellbooks-1.6.2.jar
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Description

Spell Codex is a progression addon for Iron's Spells 'n Spellbooks. Spells are discovered into a Spell Codex, unlocked tier by tier with XP and ink, then equipped on a Spell Actionbar. You cast only what you have earned — from Iron's base schools and compatible school addons.

Requires Iron's Spells 'n Spellbooks and Spell Actionbar 1.1.3+.


The loop

  1. Discover spells into your Codex
  2. Open the Codex with the Spell Actionbar key (default `)
  3. Select matching ink, then press + to unlock the next tier
  4. Click an unlocked spell, choose a tier if asked, and place it on the action bar
  5. Cast from the action bar only

A built-in Guide (? beside the Codex) walks through each step. Progress bars under the Codex track school and overall discovery.


Discovering spells

  • Empty Codex Page — Arcane Anvil: paper + Iron's ink (attuned to that rarity)
  • Scroll Forge imprint — hold a school focus and a blank page in your hands, then use the forge (costs XP). Stronger ink blanks can imprint rarer spells
  • Codex Pages — right-click to learn; found in adventure loot, and converted from Iron's scroll drops
  • Leftover Iron's scrolls — right-click to absorb into the Codex
  • Filled spellbooks — sneak + right-click to learn inscribed spells and empty the book; equip the empty book in Curios for more action bar slots

Spell Codex

  • School tabs and a grid of discovered spells
  • Action bar slots follow your equipped empty Curios spellbook (default 3 with no book)
  • Horizontal scrolling for wide books and long school lists
  • Ink slots under the panel for tier unlocks
  • School / overall discovery progress bars
  • Edit HUD — reposition the action bar + mana group and the cast/charge bar
  • The action bar HUD stays hidden until at least one spell is equipped

Unlocking & casting

  • + unlocks the next tier in order; costs XP and one matching rarity ink
  • Hold a matching school focus for a 25% XP discount (ink still required)
  • Respec refunds a configurable share of spent XP
  • Casting is actionbar-only — Iron's wheel, books, inventory scrolls, and imbued weapons cannot cast for players
  • Only unlocked tiers of discovered spells can be cast

What Specs changes

  • Iron's scroll crafting is removed; spellbook crafting stays
  • The Scroll Forge imprints Empty Codex Pages instead of crafting scrolls
  • Scroll loot/drops become Codex pages; pages recycle in the Alchemist Cauldron for ink
  • Spellbooks still craft (empty before equipping for bar slots)

Pack & server tools

Synced JSON under config/specs_irons_spellbooks/:

  • spell_blacklist.json / school_blacklist.json
  • school_unlock_costs.json / spell_unlock_costs.json
  • codex_settings.json (respec %, optional creative-only spells)
  • known_spells.json reference list

Client HUD offsets: specs_irons_spellbooks-client.toml and Spell Actionbar's client config.

Admin: /specs_codex — schools, discoveries, give pages, list access.


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