SVWaypoint

Quick rating

SVWaypoint

No reviews yet

Create HUD waypoints for players (static, follow and temp), toggle visibility, and guide them to event locations easily.

No Theme
Adventure/Exploration
Maps & Information
Social & Roleplay
QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
svwaypoint-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

SVWaypoint is a lightweight utility/event mod that lets you send waypoints to specific players and show them on their HUD, without sharing coordinates in chat.

This is especially useful for events, minigames, roleplay servers, or staff-controlled experiences where players need to know “go here”, “protect this player”, or “attack this target”.

Main features:
• /waypoint create <targets> <x> <y> <z> <name> – sends a static waypoint to the selected players.
• /waypoint follow <targets> <entity> <name> – creates a waypoint that follows a player or entity (good for VIPs, bosses, runners, etc.).
• /waypoint temp – creates a temporary waypoint where the staff is looking (raycast), only visible to that player, and auto-expires.
• /waypoint list – shows the waypoints that belong to you.
• /waypoint visible <name> <enable|disable> – hide/show a waypoint from the HUD without deleting it.
• /waypoint clear <name|all> – delete a single waypoint or all your waypoints.

Why use it?
• Cleaner events: no more spamming coordinates.
• Per-player waypoints: each player can have their own markers.
• HUD-friendly: made to be visible but not annoying.
• Works great for content creators and organized events.

Developed by SV Studio & Santiivlog.

> 💬 Discord (SV Studio)
> 📘 **SVWaypoint Wiki: pronto

SVWaypoint

SVWaypoint is a clean and modern waypoint mod that lets players and servers create persistent 3D waypoints rendered directly in the world.

Unlike older waypoint systems, SVWaypoint does not use Armor Stands. Instead, it uses a custom lightweight waypoint entity designed for better performance, cleaner rendering, and better multiplayer support.

It is perfect for event servers, minigames, survival servers, roleplay servers, stream projects, and custom resource-pack experiences.


Features

  • Custom lightweight waypoint entity.
  • No Armor Stands.
  • Persistent waypoints saved with world data.
  • Multiplayer-ready server-side waypoint system.
  • Clean 3D in-world rendering.
  • Optional distance display.
  • Optional unicode icon.
  • Optional Minecraft item icon.
  • Supports vanilla and modded items.
  • Supports custom unicode fonts from resource packs.
  • Public and private waypoints.
  • Per-player waypoint ownership.
  • Configurable text scale, icon scale, color, visibility, render distance, and item rotation.
  • Closest-waypoint HUD.
  • Keybind for quick temporary waypoints.
  • Keybind for toggling the waypoint HUD.

Rendering System

Each waypoint can display:

  • A main name.
  • Distance below the name.
  • A unicode symbol.
  • A real Minecraft item as an icon.
  • A custom font using a ResourceLocation.
  • Optional rotating item icons.
  • Optional through-walls rendering.

Example:

/svwaypoint create home Home
/svwaypoint edit home unicode \uE000
/svwaypoint edit home item minecraft:diamond
/svwaypoint edit home color #55FFAA

If an item icon is set, the unicode icon is cleared automatically. This keeps the waypoint clean and prevents both icons from rendering at the same time.


Commands

Create a waypoint at your current position

/svwaypoint create <id> <name>

Creates a persistent waypoint at the player's current position.

Example:

/svwaypoint create home Home

Create a waypoint at exact coordinates

/svwaypoint pos <id> <x> <y> <z> <name>

Creates a persistent waypoint at a specific position.

Example:

/svwaypoint pos spawn 0 80 0 Spawn

Remove a waypoint

/svwaypoint remove <id>

Deletes a waypoint completely.

Example:

/svwaypoint remove home

List waypoints

/svwaypoint list

Shows the waypoints visible to you.


View waypoint info

/svwaypoint info <id>

Shows waypoint data such as name, position, item, unicode icon, color, font, visibility, and render options.


Teleport to a waypoint

/svwaypoint tp <id>

Teleports you to the selected waypoint if you have permission.

Example:

/svwaypoint tp home

Edit a waypoint

/svwaypoint edit <id> <field> <value>

Available fields:

name
unicode
item
color
visible
distance
public
font
scale
unicode_scale
render_distance
background
through_walls
rotate_item

Examples:

/svwaypoint edit home name Base
/svwaypoint edit home unicode \uE000
/svwaypoint edit home item minecraft:nether_star
/svwaypoint edit home color #FFAA00
/svwaypoint edit home visible true
/svwaypoint edit home distance true
/svwaypoint edit home public false
/svwaypoint edit home font minecraft:default
/svwaypoint edit home scale 1.2
/svwaypoint edit home unicode_scale 1.5
/svwaypoint edit home render_distance 256
/svwaypoint edit home background true
/svwaypoint edit home through_walls false
/svwaypoint edit home rotate_item true

Temporary waypoint

/svwaypoint temp

Creates a temporary waypoint where the player is looking.


Reload waypoint data

/svwaypoint reload

Reloads and refreshes waypoint data and runtime waypoint entities.


Debug

/svwaypoint debug

Shows saved waypoint count, active runtime entity count, and useful debug information.


Keybinds

Default keybinds:

  • X — Toggle closest-waypoint HUD.
  • Z — Create a temporary raycast waypoint.

Keybinds can be changed from the Minecraft Controls menu.


Server Config

The server config is generated at:

config/svwaypoint-server.toml

Configurable options include:

  • Temporary waypoint duration.
  • Default render distance.
  • Default text scale.
  • Default icon scale.
  • Default waypoint color.
  • Default waypoint font.
  • Show distance by default.
  • Through-walls rendering.
  • Text background.
  • Item icon animation.
  • Maximum waypoint limit.
  • Command permissions.
  • Teleport permissions.
  • Debug mode.

Resource Pack Unicode Support

SVWaypoint supports custom unicode characters from resource packs.

Example:

/svwaypoint edit home unicode \uE000
/svwaypoint edit home font svwaypoint:waypoint_icons

This allows servers to use custom icons, symbols, and textures through Minecraft font providers.

If a custom font is missing or unavailable, the renderer safely falls back to:

minecraft:default

Item Icon Support

SVWaypoint can render real Minecraft items as waypoint icons.

Examples:

/svwaypoint edit home item minecraft:diamond
/svwaypoint edit home item minecraft:compass
/svwaypoint edit home item minecraft:nether_star

Modded items are also supported as long as the item exists on both the server and the client.

Example:

/svwaypoint edit boss item some_mod:custom_sword

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~8,000
Total Downloads
CurseForge
<1,000
Modrinth
~7,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works