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TerraSniper
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Long-range Terrain Manipulation
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces tools for modifying terrain and landscaping.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Required on the server. Installing it on the client adds functionality.
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TerraSniper is an implementation of VoxelSniper for Forge and Fabric! It provides the ability to create amazing terrain and landscapes with ease through the use of several different brushes! The mod can be installed on either just the server, or on the client for use in single player.
Using LuckPerms is recommended to control command permissions!
The following features are currently implemented:
- 40 different brushes
- Brush name and argument tab completion
- Material and data setting tab completion
- WorldEdit masking integration
- The ability to use any block from any other mod
- Automatically updating tooltips for toolkit items!
To get started with using the brushes, be sure to be in creative mode, do /ts safety, and do /ts tools default. This will spawn the default toolkit, the classic arrow and gunpowder, into your inventory.
Then you can use /ts b <brush_name> <arguments> to set your brush and its arguments, or /ts b <size> to change brush size.
For example: /ts b erode melt will set your currently held toolkit to use the erode brush under the melt preset.
/ts b 12 will set the brush size to a radius of 12.
Set your material with /ts v <material>!
Example: /ts b ball, /ts b 12, /ts v stone will let you place balls of stone with a radius of 12 blocks.
To use the brushes, right click with either of the tools in your toolkit! (default is the spawned arrow or gunpowder)
Information for each brush can be found by doing: /ts b <brush_name> info.
Planned Features:
- Persistent custom toolkits
- Extra brush packs

TerraSniper is an implementation of VoxelSniper for Forge and Fabric! It provides the ability to create amazing terrain and landscapes with ease through the use of several different brushes! The mod can be installed on either just the server, or on the client for use in single player.
TerraSniper REQUIRES WorldEdit!
Using LuckPerms is recommended to control command permissions!
The following features are currently implemented:
40 different brushes Brush name and argument tab completion Material and data setting tab completion WorldEdit masking integration The ability to use any block from any other mod Automatically updating tooltips for toolkit items!
To get started with using the brushes, be sure to be in creative mode, do /ts safety, and do /ts tools default. This will spawn the default toolkit, the classic arrow and gunpowder, into your inventory.
Then you can use /ts b <brush_name> to set your brush and its arguments, or /ts b to change brush size.
For example: /ts b erode melt will set your currently held toolkit to use the erode brush under the melt preset.
/ts b 12 will set the brush size to a radius of 12.
Set your material with /ts v !
Example: /ts b ball, /ts b 12, /ts v stone will let you place balls of stone with a radius of 12 blocks.
To use the brushes, right click with either of the tools in your toolkit! (default is the spawned arrow or gunpowder)
Information for each brush can be found by doing: /ts b <brush_name> info.
Planned Features:
Persistent custom toolkits Extra brush packs
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