Mod
Thief
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Stealing from villages has consequences
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Adds punishment for stealing from villages
Thief makes stealing from a Village a bit more involved and requires the player to think before doing it.
It utilizes vanilla Villager reputation system by adding several new actions that affect the reputation. As well as the Witness system.
Overview:
Crime:
There are three severities of a crime you can commit: Light, Medium and Heavy, each is lowering your reputation with all Villagers that saw the crime. Heavy crimes lower reputation to the level where Iron Golem will attack the player.
Iron Golem (and Guard, if Guard Villagers is installed) will attack the player for Medium and Heavy crimes, if they themselves saw the player doing it.
Player needs to be in a "protected" structure for the action to count as a crime. By default that's only villages.
Note: Villagers are not that smart, and will think that the player is a thief, even if the player placed the block themselves before breaking it.
List of crimes:
Block breaking:
- Light: Crops, Hay Bale, Lantern, Campfire.
- Medium: Chests, Barrels, Job-site blocks, Beds.
- Heavy: Bell.
Block interaction:
- Medium: Chests, Barrels.
Killing:
- Medium: Pig, Sheep, Cow, Chicken, Cat, Horse, Donkey, Mule, LLama.
Beds:
- Light: kicking the Villager out of their bed.
- Medium: sleeping in a bed that is claimed by a Villager.
Witness:
For a crime to be registered - witnesses must see the player commiting it.
Detection distance is influenced by player's stealthiness - sneaking, low light level and invisibility potion can help remain unnoticed.
Reputation:
For the crime mechanic, reputation is now split into levels:
- Hated: Iron Golem protects the Villager and will attack the player.
- Unwelcome: Villager will refuse to trade with the player.
- Distrusted: Prices are higher (vanilla).
- Neutral
- Accepted: Light crimes are ignored.
- Respected: Medium crimes are ignored.
- Honored: Heavy crimes are ignored.
In addition to lowering reputation by commiting crimes, or hitting/killing Villagers (vanilla), players can also increase it by defeating a raid, giving gifts and vanilla ways such as trading or curing a Zombie Villager.
When commiting a crime, average reputation will be calculated from all witnesses, to decide whether the crime could be ignored. Treat your Villagers well.
Gifts:
Using an Emerald while holding Sneak will gift it to the villager and improve their reputation with the player.
Looking at a Villager while holding an Emerald in hand will show a tooltip with current reputation level.

- Mod also fixes a bug where player receives less reputation from trade when items are Shift+Clicked.
- All aspects of the mod are configurable.
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Adds punishment for stealing from villages
Thief makes stealing from a Village a bit more involved and requires the player to think before doing it.
It utilizes vanilla Villager reputation system by adding several new actions that affect the reputation. As well as the Witness system.
Overview:
Crime:
There are three severities of a crime you can commit: Light, Medium and Heavy, each is lowering your reputation with all Villagers that saw the crime. Heavy crimes lower reputation to the level where Iron Golem will attack the player.
Iron Golem (and Guard, if Guard Villagers is installed) will attack the player for Medium and Heavy crimes, if they themselves saw the player doing it.
Player needs to be in a "protected" structure for the action to count as a crime. By default that's only villages.
Note: Villagers are not that smart, and will think that the player is a thief, even if the player placed the block themselves before breaking it.
List of crimes:
Block breaking:
- Light: Crops, Hay Bale, Lantern, Campfire.
- Medium: Chests, Barrels, Job-site blocks, Beds.
- Heavy: Bell.
Block interaction:
- Medium: Chests, Barrels.
Killing:
- Medium: Pig, Sheep, Cow, Chicken, Cat, Horse, Donkey, Mule, LLama.
Beds:
- Light: kicking the Villager out of their bed.
- Medium: sleeping in a bed that is claimed by a Villager.
Witness:
For a crime to be registered - witnesses must see the player commiting it.
Detection distance is influenced by player's stealthiness - sneaking, low light level and invisibility potion can help remain unnoticed.
Reputation:
For the crime mechanic, reputation is now split into levels:
- Hated: Iron Golem protects the Villager and will attack the player.
- Unwelcome: Villager will refuse to trade with the player.
- Distrusted: Prices are higher (vanilla).
- Neutral
- Accepted: Light crimes are ignored.
- Respected: Medium crimes are ignored.
- Honored: Heavy crimes are ignored.
In addition to lowering reputation by commiting crimes, or hitting/killing Villagers (vanilla), players can also increase it by defeating a raid, giving gifts and vanilla ways such as trading or curing a Zombie Villager.
When commiting a crime, average reputation will be calculated from all witnesses, to decide whether the crime could be ignored. Treat your Villagers well.
Gifts:
Using an Emerald while holding Sneak will give it to the villager and improve their reputation with the player.
Looking at a Villager while holding an Emerald in hand will show a tooltip with current reputation level.
- Mod also fixes a bug where player receives less reputation from trade when items are Shift+Clicked.
- All aspects of the mod are configurable.
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