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TKVM Enemies
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Add Medieval Enemies to minecraft!
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Must be installed on both the client and the server.
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Description
Update 4.2
Want to use the weapons found in this mod? See: TKVM Weapons
Want to see it in a modpack? -> FalchionMC
Teams
Masons 
Agathians 
Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Reputation System
Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction. This will not prevent them targeting you.

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit of that faction, yourself or through your hired team.
- Killing a monk (−2 with both factions, and no monastery will take your restitution for three days).
You can gain favor from either faction from
- Tribute: giving a unit diamonds or netherite ingots (netherite counts as 4 diamonds). Each step of favor costs 1 diamond up to Friendly, 2 up to Respected, 3 for Honored.
- Healing: using Healing potions on wounded units. Only health actually restored counts.
- Fighting alongside them: killing monsters or enemy-faction units that the faction’s own units are fighting.
A faction will refuse tribute once they are your enemy. Only restitution can help you cleanse sins.
Monastery

In order to regain your reputation, you must pray for your sins at the monastery, alongside an offering.
By default, you are able to cleanse up to 3 reputation points.
You can only regain your reputation back to neutral (0), not positive.
If you slaughter a monk, you are banished from seeking restitution for 3 in-game days.
Offerings can be anything that is accepted in a conscription. (copper, iron, gold, emerald, diamonds, netherite)

Conscription
Based on your standing. You can conscript units onto your team! They basically act like a pet.
Conscripts will:
- Assist you in battle
- Will only attack mobs you attack or mobs that attack them
- Will rebel if you become enemies with their faction
You cannot gain reputation with a conscript by farming enemies alongside them.

Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
Update 4.2
Want to use the weapons found in this mod? See: TKVM Weapons
Want to see it in a modpack? -> FalchionMC
Teams
Masons 
Agathians 
Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Reputation System
Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction. This will not prevent them targeting you.

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit of that faction, yourself or through your hired team.
- Killing a monk (−2 with both factions, and no monastery will take your restitution for three days).
You can gain favor from either faction from
- Tribute: giving a unit diamonds or netherite ingots (netherite counts as 4 diamonds). Each step of favor costs 1 diamond up to Friendly, 2 up to Respected, 3 for Honored.
- Healing: using Healing potions on wounded units. Only health actually restored counts.
- Fighting alongside them: killing monsters or enemy-faction units that the faction’s own units are fighting.
A faction will refuse tribute once they are your enemy. Only restitution can help you cleanse sins.
Monastery

In order to regain your reputation, you must pray for your sins at the monastery, alongside an offering.
By default, you are able to cleanse up to 3 reputation points.
You can only regain your reputation back to neutral (0), not positive.
If you slaughter a monk, you are banished from seeking restitution for 3 in-game days.
Offerings can be anything that is accepted in a conscription. (copper, iron, gold, emerald, diamonds, netherite)

Conscription
Based on your standing. You can conscript units onto your team! They basically act like a pet.
Conscripts will:
- Assist you in battle
- Will only attack mobs you attack or mobs that attack them
- Will rebel if you become enemies with their faction
You cannot gain reputation with a conscript by farming enemies alongside them.

Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
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