TKVM_Enemies
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Add Medieval Enemies to minecraft!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Adds or enhances hostile creatures and enemies.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Update 4.1
Massive overhaul to enemy logic, reactions, formations, and spawning.
Both factions now have 2 new enemies that are psuedo leaders of the faction.
The elites patrol the world and any units from their faction will join up with them and form a squad.
Reputation System

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit
- Hitting a unit 5 times.
You can gain favor from either faction from
- Killing the opposing faction (while they are being targeted by them)
- Giving gold, emeralds, and diamonds to any entity of the faction.
- Healing either faction a certain amount of health points.
After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.
Teams
Masons

Agathians

Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
Update 4.1
Massive overhaul to enemy logic, reactions, formations, and spawning.
Both factions now have 2 new enemies that are psuedo leaders of the faction.
The elites patrol the world and any units from their faction will join up with them and form a squad.
Reputation System

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit
- Hitting a unit 5 times.
You can gain favor from either faction from
- Killing the opposing faction (while they are being targeted by them)
- Giving gold, emeralds, and diamonds to any entity of the faction.
- Healing either faction a certain amount of health points.
After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.
Teams
Masons

Agathians

Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
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