Modpack
Crucible
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A WIP pack
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Ideal for small groups of players or cooperative gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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With version 1.0, the direction of the pack is taking shape. Our plan is to focus on adding new depth to the existing game, bringing proficiency tiers (and interesting new effects) to farming, combat, blacksmithing, and more! Become a master of your craft and create legendary items with special and unique properties!
v 1.0 is part 1 of 3 of the crafting overhaul, introducing the crafting systems we plan to build on top of. Currently, quality is RNG based, but this will be changing soon!
Part 2 will have tiered materials and proficiency ranks that effect item quality and give bonuses.
Part 3 is planned to expand this system beyond tools and armor.
This pack is being developed primarily for a private server with a few close friends. what it contains and offers to the player will change over the following weeks, as we hammer out the details of the future of this pack.
Currently this pack features
- Revamped death mechanics
- Revamped animal care and some agriculture changes
- More in depth crafting of leather and metal equipment
- Player thirst and temperature
- Harder darkness mechanics (Bright setting can't save you now)
- Dynamic light sources that stop mob spawn and color the world
- Harder variants of enemies deeper underground
- Magic! (4 systems of arcane arts to explore and master)
- World-gen changes ( tree, cave, ore, biome, and more)
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