DeceasedCraft - Urban Zombie Apocalypse
Rank 2
Rank 2 among modpacks

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DeceasedCraft - Urban Zombie Apocalypse

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Explore, loot and shoot your way through cities overrun by the infected in this zombie apocalypse modpack. Master the tech tree, craft better and stronger equipment, and eventually brave the radioactive Wasteland to find the cure.

Mod Loaders
Minecraft

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5.0
vr

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

This modpack was the filled with content unlike other apocalypse modpacks

0
1
5.0
vr

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

This modpack was the filled with content unlike other apocalypse modpacks

0
1
5.0
vr

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
0
1
4.0
sekkieghost

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC Any/All
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

My boyfriend and I are playing together (we live together so it is local) it seems to be a little laggy but over all it has been a super fun experience!

0
1
4.0
sekkieghost

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC Any/All
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

My boyfriend and I are playing together (we live together so it is local) it seems to be a little laggy but over all it has been a super fun experience!

0
1
4.0
sekkieghost

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC Any/All
0
1
5.0
Zx

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

THIS MODPACK IS THE ONLY THING I BEEN LOOKING FOR IN MINECRAFT SINCE 1.12.2 , I BEEN LOOKING FOR AN MODPACK WHICH GAVE U AN PRE BUILD STRUCTURES LIKE CITIES , VECHICALS , BETTER AI ZOMBIES WHICH ARE CAPABLE TO DO THINGS LIKE BREAKING BLOCKS , ZOMBIES DIFFUCLITY EVERY 10 DAY , BLOOD MOON , DIFFERENT EVENTS , LOOT , SO FAR IS BEST MODPACK SPECIALLY IF UR PLAYING CO OP.

  • Screenshot 1: Enviroment , Gameplay , NPC Ai is the best
  • Screenshot 2: Enviroment , Gameplay , NPC Ai is the best
0
1
5.0
Zx

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

THIS MODPACK IS THE ONLY THING I BEEN LOOKING FOR IN MINECRAFT SINCE 1.12.2 , I BEEN LOOKING FOR AN MODPACK WHICH GAVE U AN PRE BUILD STRUCTURES LIKE CITIES , VECHICALS , BETTER AI ZOMBIES WHICH ARE CAPABLE TO DO THINGS LIKE BREAKING BLOCKS , ZOMBIES DIFFUCLITY EVERY 10 DAY , BLOOD MOON , DIFFERENT EVENTS , LOOT , SO FAR IS BEST MODPACK SPECIALLY IF UR PLAYING CO OP.

  • Screenshot 1: Enviroment , Gameplay , NPC Ai is the best
  • Screenshot 2: Enviroment , Gameplay , NPC Ai is the best
0
1
5.0
Zx

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
0
1
4.0
Zodmad

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC Any/All
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

TL:DR. I think too much of the progression can be "skipped" because exploration is overpowered lol.

By "almost" I mean the modpack is actually quite good, it just needs some tweaks to the progression. Right now there are tons of modifications to recipes to make them harder or to integrate them with each other and absolutely no reason to ever touch 90% of them because you'll just find them during exploration instead.

For example, if you look at the recipe list, refined storage is functionally end-game. It requires you to visit the wasteland and luck out into specialized molds into order to manufactor them which requires BOTH a create and immersive engineering setup. Or, you can just loot an office building and never touch the recipes. It sort of makes all the recipe changes feel pointless. Or at the very least, exploration is incredibly overpowered and you can skip a LOT of progression just by exploring. Not saying to remove it entirely. But maybe instead of just getting an entire refined storage system in one building you get some parts to help you craft one so you need to engage with create/IE to put one together?

Actually, loot abundance, while insanely satisfying, is also kind of my main "gripe". There's this awesome food and water system that you think would require you to get into food/drink production, starting a farm, automating it with create and setting up defenses around it to stop the zombies from destroying it. however, what actually happens is you loot a single food building and it literally lasts you until the end-game with food/drinks it provides. So despite having two of the best production mods, create/IE, you actually almost never have to use them. In my playthrough that I beat the story on I only used create and never touched IE at all. And even then create was just used to make a mechanical crafter and an elevator to get around my base since I took over a building and it's fairly tall.

It could be that the pack is intended to be more kitchen sink than progression but if that's the case it feels weird to include the modified recipes and tiered weapons/armors at all.

Honestly I can go on forever as I feel liked looting kind of breaks a LOT of the progression possible.
Food variety problem is solved by looting, not farming.
Weapon variety is solved by looting, not crafting.
Bullet automation questline can be ignored by looting, no bullet assembly lines needed.
Storage is solved by looting, not creating factories to assemble the parts
Steel manufacturing questline can be ignored through looting
The advanced materials questline can be entirely ignored in favor of looting

Temperature progression is done pretty well despite the fact that you can eventually just buy the end-game material, it's still only sold at the master level so there's a bit of work to get to it and even then you can still overheat/freeze in the right conditions so it's never forgotten entirely.

Now, despite what is basically a novel in length that looks like I'm complaining, I actually had a TON of fun. The looting is, despite the issues, really fun. The loop I was hoping for was that I would establish a base, need resources, go looting/mining for them, bring them back and make some sort of factory using them to create the thing I wanted or that was needed for the quest. However, in actuality I went looting looking for resources to craft the thing I wanted, and instead, just found the thing I wanted straight up already made and allowed me to skip 5 crafting steps in the process. So all in all, I just think some attention needs to be brought to rebalancing the progression. Because, as it is right now, despite all the love and care into the custom recipes and unique world, the pack is really easy to just play through ignoring 90% of the effort put into it and then drop because you ran out of long-term goals to progress towards.

Added a TL:DR to the top because this ended up becoming quite the wall of text. I just cannot imagine the author would make all these modifications to recipes and targeted questlines focused on progression /automation and then intend for you to skip it all through exploration.

really fun pack though, I loved it I promise!

1
0
4.0
Zodmad

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC Any/All
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

TL:DR. I think too much of the progression can be "skipped" because exploration is overpowered lol.

By "almost" I mean the modpack is actually quite good, it just needs some tweaks to the progression. Right now there are tons of modifications to recipes to make them harder or to integrate them with each other and absolutely no reason to ever touch 90% of them because you'll just find them during exploration instead.

For example, if you look at the recipe list, refined storage is functionally end-game. It requires you to visit the wasteland and luck out into specialized molds into order to manufactor them which requires BOTH a create and immersive engineering setup. Or, you can just loot an office building and never touch the recipes. It sort of makes all the recipe changes feel pointless. Or at the very least, exploration is incredibly overpowered and you can skip a LOT of progression just by exploring. Not saying to remove it entirely. But maybe instead of just getting an entire refined storage system in one building you get some parts to help you craft one so you need to engage with create/IE to put one together?

Actually, loot abundance, while insanely satisfying, is also kind of my main "gripe". There's this awesome food and water system that you think would require you to get into food/drink production, starting a farm, automating it with create and setting up defenses around it to stop the zombies from destroying it. however, what actually happens is you loot a single food building and it literally lasts you until the end-game with food/drinks it provides. So despite having two of the best production mods, create/IE, you actually almost never have to use them. In my playthrough that I beat the story on I only used create and never touched IE at all. And even then create was just used to make a mechanical crafter and an elevator to get around my base since I took over a building and it's fairly tall.

It could be that the pack is intended to be more kitchen sink than progression but if that's the case it feels weird to include the modified recipes and tiered weapons/armors at all.

Honestly I can go on forever as I feel liked looting kind of breaks a LOT of the progression possible.
Food variety problem is solved by looting, not farming.
Weapon variety is solved by looting, not crafting.
Bullet automation questline can be ignored by looting, no bullet assembly lines needed.
Storage is solved by looting, not creating factories to assemble the parts
Steel manufacturing questline can be ignored through looting
The advanced materials questline can be entirely ignored in favor of looting

Temperature progression is done pretty well despite the fact that you can eventually just buy the end-game material, it's still only sold at the master level so there's a bit of work to get to it and even then you can still overheat/freeze in the right conditions so it's never forgotten entirely.

Now, despite what is basically a novel in length that looks like I'm complaining, I actually had a TON of fun. The looting is, despite the issues, really fun. The loop I was hoping for was that I would establish a base, need resources, go looting/mining for them, bring them back and make some sort of factory using them to create the thing I wanted or that was needed for the quest. However, in actuality I went looting looking for resources to craft the thing I wanted, and instead, just found the thing I wanted straight up already made and allowed me to skip 5 crafting steps in the process. So all in all, I just think some attention needs to be brought to rebalancing the progression. Because, as it is right now, despite all the love and care into the custom recipes and unique world, the pack is really easy to just play through ignoring 90% of the effort put into it and then drop because you ran out of long-term goals to progress towards.

Added a TL:DR to the top because this ended up becoming quite the wall of text. I just cannot imagine the author would make all these modifications to recipes and targeted questlines focused on progression /automation and then intend for you to skip it all through exploration.

really fun pack though, I loved it I promise!

1
0
4.0
Zodmad

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC Any/All
1
0
3.0
Wisain

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
3.0

If you don't want to play HC but play on hard mode. Be prepared to die... a lot. Digging zombies right away, hordes constantly rushing you no matter if you are quiet or loud. Killing them does nothing.

Build away from cities?

  • Yeh it doesn't matter. Youll end up with 30/40 zombies beneath your base anyways.

Can you build a base?

  • If you sky base sure. Mining zombies make it not possible.

Health system?
Don't get me started on this... armor or no armor head hits seem to be the most common thing to happen, next to chest hits.

All n all... it is fun. But definitely not suited for any HC play much less hard play. If you wanna die a lot go for it.

1
0
3.0
Wisain

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
3.0

If you don't want to play HC but play on hard mode. Be prepared to die... a lot. Digging zombies right away, hordes constantly rushing you no matter if you are quiet or loud. Killing them does nothing.

Build away from cities?

  • Yeh it doesn't matter. Youll end up with 30/40 zombies beneath your base anyways.

Can you build a base?

  • If you sky base sure. Mining zombies make it not possible.

Health system?
Don't get me started on this... armor or no armor head hits seem to be the most common thing to happen, next to chest hits.

All n all... it is fun. But definitely not suited for any HC play much less hard play. If you wanna die a lot go for it.

1
0
3.0
Wisain

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
1
0
5.0
John

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The most fun I've had with modpack ever! Guns and more guns. Loot goblins dream.

1
0
5.0
John

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The most fun I've had with modpack ever! Guns and more guns. Loot goblins dream.

1
0
5.0
John

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
1
0
5.0
Feuchte

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Macht sehr viel spaß die Welt zu erkunden und sich eine Base zu bauen aber es fehlen noch Content Updates !

0
2
5.0
Feuchte

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Macht sehr viel spaß die Welt zu erkunden und sich eine Base zu bauen aber es fehlen noch Content Updates !

0
2
5.0
Feuchte

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
0
2
5.0
cafureg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Maravilhoso, ótima jogabilidade, a dificuldade está em um ponto perfeito além da progressão também estar muito boa, o único ponto negativo que na vdd nem chega a ser um ponto negativo, é que pra fazer tocha agora precisa de lã kkkk.

Mas sem sombra de duvidas, um modpack fenomenal.

2
0
5.0
cafureg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Maravilhoso, ótima jogabilidade, a dificuldade está em um ponto perfeito além da progressão também estar muito boa, o único ponto negativo que na vdd nem chega a ser um ponto negativo, é que pra fazer tocha agora precisa de lã kkkk.

Mas sem sombra de duvidas, um modpack fenomenal.

2
0
5.0
cafureg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
2
0
5.0
helldude

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

i had so much fun with this modpack Lore accurate zombie Apocalypse

0
2
5.0
helldude

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

i had so much fun with this modpack Lore accurate zombie Apocalypse

0
2
5.0
helldude

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
0
2
5.0
gamingfoxy81

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

The modpack is great and me and my friends love love LOVE it! The owner is a pretty chill person who is very active in their community actively trying to make it better. The new update (at the time of writing is V5.0.5 The Arsenal Update) Adds many more unique buildings and more mobs! However, at the time of writing, singleplayer is borderline unplayable due to large tps lag spikes. Once this issue is fixed this will be by far the best zombie apocalypse modpack ever!

2
0
5.0
gamingfoxy81

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

The modpack is great and me and my friends love love LOVE it! The owner is a pretty chill person who is very active in their community actively trying to make it better. The new update (at the time of writing is V5.0.5 The Arsenal Update) Adds many more unique buildings and more mobs! However, at the time of writing, singleplayer is borderline unplayable due to large tps lag spikes. Once this issue is fixed this will be by far the best zombie apocalypse modpack ever!

2
0
5.0
gamingfoxy81

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18
2
0