Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksI love this pack to death, I use it as a simple benchmark for other RPG Packs, but it's comically straightforward. There's no central story or theme, the quest book doesn't even pretend to do anything important, it has a core feature which acts as an inoffensive shop, but you almost always forget to use it, and never keep track of how much currency you have. There's no amazing flourish or crazy integrations. There's barely any custom content. Quests are missing descriptions. The ores have not been adjusted, the and enemies have not been balanced, and despite being called Terramity Awakened, it doesn't even use more than half of the Terramity Addons. Hell, it barely interacts with Calamity until it's time to kill their bosses.
Stoicism - The RPG Modpack
But it doesn't use what it doesn't need (somewhat). Alex's Mobs isn't here. The Construction Wand isn't here. No CraftPresence or CosmeticArmor Reworked. It doesn't even have Artifacts, choosing to stick with Relics alone. It does however occultism, born in chaos, and with a recent update, things like Valoria and Cult of Azazel were added. They all fit as, kill thing simulator, but like the rest of this modpack, they are not tied in properly beyond a questline. A fact that everything in here suffers from.
I can't think of many words to describe anything in here. If you know those packs that have to rely on other people's datapacks or they use a starting gear mod instead of configuring it themselves, it's kind of like that.
It's not offensive, and I think that's a huge stand out feature considering the other Terramity packs out there and how amazingly fleshout they are. Vanilla+ Terramity is oddly satisfying once you get rolling. You will skip certain mods, like Cardiac and probably most of the weapon mods. Passive Skill Tree doesn't synergize well with the pack flow because most of the better weapons and armor you'll be chasing aren't crafted, but many of the nodes on the passive skill tree ONLY work for crafted gear. The gun enchantments overwhelm other enchantments and haven't been touched at all, meaning you can end up with gun enchants on your sword or armor.
But none of that matters because, as is the case with every Apotheosis pack, you become unkillable by midgame.
I could go on like this, but I think you get the point. Solid mediocre pack with no explicit features and comically poor integration. This pack is perfect to be cloned and built off of because despite being sterile, it's stable and clean.




