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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
grandpa5566

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The way the mod adds a ecosystem to the game that you yourself has to control and by not taking part in killing parasites to protect your land can cause some backfires later down the line is really unique and you don't see this in any other mod. You feel accomplished every time you survive a night, you get scared hearing something you never heard before. The mod unlocks your fight or flight senses from just the presences of a parasite. You have to constantly be upgrading your base as well as I personally recommend mods like tinkers construct. Everything about this mod is amazing and even though it is on 1.12.2 it really makes up for that.

  • Screenshot 1: The best parasite mod and eco system mod
3
0
Posted August 28, 2023 at 2:55:21 PM UTC
5.0
grandpa5566

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The way the mod adds a ecosystem to the game that you yourself has to control and by not taking part in killing parasites to protect your land can cause some backfires later down the line is really unique and you don't see this in any other mod. You feel accomplished every time you survive a night, you get scared hearing something you never heard before. The mod unlocks your fight or flight senses from just the presences of a parasite. You have to constantly be upgrading your base as well as I personally recommend mods like tinkers construct. Everything about this mod is amazing and even though it is on 1.12.2 it really makes up for that.

  • Screenshot 1: The best parasite mod and eco system mod
3
0
Posted August 28, 2023 at 2:55:21 PM UTC
5.0
Scape and Run: Parasites
grandpa5566

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Posted August 28, 2023 at 2:55:21 PM UTC
MC 1.12
The version(s) the reviewer played
3
4.0
LeStegii

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MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Since BOP is basically included in every somewhat well known modpack I've played, I had quite some time to fall in love with it.

I love the new biomes, while some of them feel extremely modded, most could just be in vanilla minecraft as they are.

The textures are great and fit into the game nicely, no matter if legacy or modern.

The only annoying part is that in legacy versions, BOP had its own world type making it mostly incompatible with other generation mods if compatibility wasn't enforced through other mods.
Also, in 1.7 and before, there are quite some items in the mod who are not explained or even fully implemented, which confused me back then.

  • Screenshot 1: A great (nostalgic) biome mod!
4
0
Posted August 28, 2023 at 6:52:55 AM UTC
4.0
LeStegii

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MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Since BOP is basically included in every somewhat well known modpack I've played, I had quite some time to fall in love with it.

I love the new biomes, while some of them feel extremely modded, most could just be in vanilla minecraft as they are.

The textures are great and fit into the game nicely, no matter if legacy or modern.

The only annoying part is that in legacy versions, BOP had its own world type making it mostly incompatible with other generation mods if compatibility wasn't enforced through other mods.
Also, in 1.7 and before, there are quite some items in the mod who are not explained or even fully implemented, which confused me back then.

  • Screenshot 1: A great (nostalgic) biome mod!
4
0
Posted August 28, 2023 at 6:52:55 AM UTC
4.0
Biomes O' Plenty
LeStegii

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Posted August 28, 2023 at 6:52:55 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12, 1.15
The version(s) the reviewer played
4
4.0
LeStegii

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MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
Posted August 28, 2023 at 6:35:14 AM UTC
4.0
LeStegii

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MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I played this mod in many different versions, ranging from 1.6.4 in Attack of the B-Team to multiple different modpacks in 1.7.10 and 1.12.2.

With the amount of content added by the mod, it could feel a bit overwhelming for some players, but the books help with that very much. Since every modpack can make tweaks and changes to the base mod, the possibilities are endless.

Even though, the mod sometimes feels repetetive, meaning that you start by creating vanilla tools (or basic tinkers tools if forced by the modpack) and then continue with the next higher tier of tinkers tools, skipping basically everything after iron until you're able to mine cobalt and ardite in order to create manyullyn. Once reached, there is no real reason to go any further as you reached the top. Using mending moss, your tools don't even need to be repaired and therefore last forever.

There are some modpacks who integrate this mod very well, so that you have to use it in order to progess (like Regrowth for example), but for most packs the previous points are why I leave my smeltery untouched after the first few hours of playtime.

3
0
Posted August 28, 2023 at 6:35:14 AM UTC
4.0
Tinkers Construct
LeStegii

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Posted August 28, 2023 at 6:35:14 AM UTC
MC pre-1.7, … MC pre-1.7, 1.7, 1.12
The version(s) the reviewer played
3
4.0
LeStegii

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MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

The mod adds awesome new designs for mineshafts, but sometimes they just feel a bit off, as in there is too much content which doesn't really fit into the game.

If combined with other mods like Biomes O' Plenty and the other YUNG's mods, it fits in very nice.

4
0
Posted August 28, 2023 at 6:26:28 AM UTC
4.0
LeStegii

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MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

The mod adds awesome new designs for mineshafts, but sometimes they just feel a bit off, as in there is too much content which doesn't really fit into the game.

If combined with other mods like Biomes O' Plenty and the other YUNG's mods, it fits in very nice.

4
0
Posted August 28, 2023 at 6:26:28 AM UTC
4.0
YUNG's Better Mineshafts
LeStegii

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Posted August 28, 2023 at 6:26:28 AM UTC
MC 1.12
The version(s) the reviewer played
4
5.0
LeStegii

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MC 1.7
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I used this mod in one of my packs to download a patched version of a mod which I didn't feel like publishing on CurseForge.

The mod is intuitive, has a great wiki and works absolutely fine for my purposes.

As the mod doesn't add content, I'll use the aesthetics rating for the small window appearing when you launch the game and download the mod and the gameplay rating for the added features.

3
0
Posted August 28, 2023 at 6:23:25 AM UTC
5.0
LeStegii

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MC 1.7
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I used this mod in one of my packs to download a patched version of a mod which I didn't feel like publishing on CurseForge.

The mod is intuitive, has a great wiki and works absolutely fine for my purposes.

As the mod doesn't add content, I'll use the aesthetics rating for the small window appearing when you launch the game and download the mod and the gameplay rating for the added features.

3
0
Posted August 28, 2023 at 6:23:25 AM UTC
5.0
File Director
LeStegii

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Posted August 28, 2023 at 6:23:25 AM UTC
MC 1.7
The version(s) the reviewer played
3
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

If you've ever heard of the Ambience mod, Music Triggers is Ambience after it chews 5 gum. It allows creating a full soundtrack for your modpack through a host of custom rules you can build in the config files, and it is the most advanced music player ever made for MC (no music is included, this is a dev tool for playing sound files based on conditions you add to the folder). The recent updates also sort of bundled the functionality of travelers titles into the mod, which is neat. And the rules you can specify can be ridiculously specific. Like only playing a given song while under water, at night, inside a cave, in biome X. If you ever wanted to add a dynamic soundtrack to your pack like triple A games have, this is the mod to do it.

3
0
Posted August 28, 2023 at 4:44:05 AM UTC
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

If you've ever heard of the Ambience mod, Music Triggers is Ambience after it chews 5 gum. It allows creating a full soundtrack for your modpack through a host of custom rules you can build in the config files, and it is the most advanced music player ever made for MC (no music is included, this is a dev tool for playing sound files based on conditions you add to the folder). The recent updates also sort of bundled the functionality of travelers titles into the mod, which is neat. And the rules you can specify can be ridiculously specific. Like only playing a given song while under water, at night, inside a cave, in biome X. If you ever wanted to add a dynamic soundtrack to your pack like triple A games have, this is the mod to do it.

3
0
Posted August 28, 2023 at 4:44:05 AM UTC
5.0
Music Triggers
Tempest051

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Posted August 28, 2023 at 4:44:05 AM UTC
MC 1.12
The version(s) the reviewer played
3
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It's a pretty simple mod that adds some flavor to your inventory. I'm a sucker for aesthetics, so this mod has become a must, along with legendary tooltips. This will also integrate with legendary tooltips for item border colours if you want (highly recommend both for even more spice). It also allows you to locate valuable items in your inventory faster, which, if you're a loot hoarder like me, is really useful when you're trying to decide what to drop while being chased to pick up even more loot :D.

2
0
Posted August 28, 2023 at 4:31:51 AM UTC
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It's a pretty simple mod that adds some flavor to your inventory. I'm a sucker for aesthetics, so this mod has become a must, along with legendary tooltips. This will also integrate with legendary tooltips for item border colours if you want (highly recommend both for even more spice). It also allows you to locate valuable items in your inventory faster, which, if you're a loot hoarder like me, is really useful when you're trying to decide what to drop while being chased to pick up even more loot :D.

2
0
Posted August 28, 2023 at 4:31:51 AM UTC
5.0
Item Borders
Tempest051

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Posted August 28, 2023 at 4:31:51 AM UTC
MC 1.12
The version(s) the reviewer played
2
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

It's like The Thing. But in Minecraft. If you're a fan of horror, and like having your *** handed to you by rifted endermen that teleport around the map and scare the s*** out of you, then definitely check it out. My only (minor) gripe is with the default values for mob stats. These mobs are like damage sponges. With the damage adaption mechanic, they can become immune to almost anything. You can straight up pelt them with a 30mm gau turret from NTM, and they'll just walk it off. Thankfully every single value can be edited in the absolute unit of a config file.

2
0
Posted August 28, 2023 at 4:26:34 AM UTC
5.0
Tempest051

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MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

It's like The Thing. But in Minecraft. If you're a fan of horror, and like having your *** handed to you by rifted endermen that teleport around the map and scare the s*** out of you, then definitely check it out. My only (minor) gripe is with the default values for mob stats. These mobs are like damage sponges. With the damage adaption mechanic, they can become immune to almost anything. You can straight up pelt them with a 30mm gau turret from NTM, and they'll just walk it off. Thankfully every single value can be edited in the absolute unit of a config file.

2
0
Posted August 28, 2023 at 4:26:34 AM UTC
5.0
Scape and Run: Parasites
Tempest051

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Posted August 28, 2023 at 4:26:34 AM UTC
MC 1.12
The version(s) the reviewer played
2
1.0
prunnoo

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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
1.0
Performance
2.0

Only advantages were to learn Botania and PneumaticCraft making a lot of effort to understand, because the line of quests does not help or explain well

It seems that only chapter 1 is well done, and the rest is a "good luck understanding" kind of thing...

The theme is good, but they used it very badly.

1
1
Posted August 28, 2023 at 12:28:49 AM UTC
1.0
prunnoo

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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
1.0
Performance
2.0

Only advantages were to learn Botania and PneumaticCraft making a lot of effort to understand, because the line of quests does not help or explain well

It seems that only chapter 1 is well done, and the rest is a "good luck understanding" kind of thing...

The theme is good, but they used it very badly.

1
1
Posted August 28, 2023 at 12:28:49 AM UTC
1.0
UniversIO
prunnoo

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Posted August 28, 2023 at 12:28:49 AM UTC
MC 1.19
The version(s) the reviewer played
1
2.0
swinfough

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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

Initially the modpack seems very promising as it drops you in this cool void area, Nihil. Starting the game you get lore, cool quark crafting to elements. You get this awesome teleport mod, Tempad, that feels like the GMan doors. It hooks you in. Aesthetics are like 5/5 at this point because you expect nothing and everything is new and different.

Throughout the modpack, the controls are not set up very well and often you find conflictions you have to change. (Crafting at the start with C, drawers with shift + left click, waypoints, backpacks, etc...) The quests are buggy and you cant even access crafting from it directly so you have to search and bookmark recipes manually. Dragging items around your inventory feels slow and unresponsive with this weird grabbing icon. I like the mod that when you drop items on the floor you have to shift over or right click to pick up (forgot the name of the mod), but this modpack somehow made it annoying, and that baffles me. Thematically, along with the name and description, you would assume UniversIO would be about building a universe. Not really. That stops almost immediately after you are dropped into earth and quickly it becomes very boring and grindy.
I thought it was going to be [Quarks --> Matter --> Elements --> Stardust --> Earth --> Other planets? --> Solar system --> Galaxy --> Many Galaxies --> Universe!!], but instead it stops at Earth like the person ran out of energy for the Universil mod. Nihil is like 10 minutes of progression and 10 minutes of getting acclimated. Nihil is barely seen so the aesthetics drops to a compromise between low and high and sits at 3/5.
It doesn't even really keep the magic theme from the description, either. Botania is used but HexCrafting and the Alchemy Mod are things that you barely touch on. You don't even focus on Botania, either. I would literally have better magic-inclusive experience downloading another modpack like R.A.D. and focusing on a single mod, even an incomplete one like ThaumCraft. Magic is insignificant in UniversIO. UNIVERSE CREATING is insignificant in "Univers[e]"IO. (UNniversIO)

The starting progression, the stone age if you will, is kind of uneventful. I have nothing to say about the experience with Botania in UniversIO. It's fine at the start and doesn't feel too grindy. The quests even give you black lotuses after some dedication so you don't need to focus on mana generation. You dip back a bit into Botania from time to time in UniversIO for some stuff, but for the most part it's pretty easy to do. Sleeping speeds up time like Time in a Bottle and that's one of the few unique things about the mod that I find helpful. For some reason they still have phantoms enabled, though, so now you HAVE to speed up time to get rid of them. If night just started that means you often need to wait for around 40 seconds until it becomes daytime again. So, HOORAY! Phantoms are even MORE annoying and a BIGGER nuisance than they usually are.

Industrial age starts, and you get dropped into the grinder immediately. Or, rather, grindfest. You make this little stardust generating multiblock structure and at this point you've completely removed any point going back to the initial starting area, Nihil. Now you barely see anything close to space. Sure, I don't mind automation and I actually found the multiblock to be very helpful, but there's no substance to the Universil modpack after this, so now you are just stuck in your sad little superflat. The only cool thing you keep from the start is the Tempad teleportation. Universil has a mod manual and it's literally one page for the multiblock. That's it. The theme is dead from now on. No more universe, no more cool magic, just lame grindy progression.

Now here's the point where you get bored and probably drop the pack. Pneumatic Craft: Repressurized is a nice mod by default and aesthetically it looks great, but this modPACK, UniversIO, makes it an absolute grind and completely stomps the life out of the mod until you get bored and regret playing it. The only way to get some ores at this point is to use the stardust you get and right click at a wall until you get enough iron. Considering you get random stuff and it's mostly Quickly you feel less like a universe creator and more like a bottlenecked dummy spamming star dust until you can make things with the tiny amount of iron it gives you. You literally have to break the reactor and drop iron in to pressurize it so that you can make ingots for a hopper to get the insertion faces to the reactor. You also need SIXTEEN of the elements to get an ingot, and those get processed one by one slower than a snail so it takes like a minute to craft an ingot. The REI recipes are not really well explained, and again the tediousness of not being able to use the quest book to jump to recipes really hurts. The quests have no life to them (Craft this. Craft that. This block does this-- go make it. Go here because that's where all of the would-be overworld stuff is now... nothing else is there but the stuff we moved. Get oil to make this plastic for more grinding. Want to use the oil you got? Now you have to make the horrible fluid hoppers [if you even know about them] that take even MORE iron, so back to grinding.) It has no life to it.

Even when you get the transmutation table with the intention to get rid of the grind, it's not even fun because almost NO ITEMS have EMC. All it provides is removing the iron/gold/copper grind. You can't even EMC normal stuff like glass or smooth stone so you still have to make things super slowly. It's almost useless for helping you in the industrial age despite being crafted there.

Get to the digital age or whatever and now you're making big reactors and drives for no apparent reason since the game is basically only using 4 mods at this point (Botania, Universil, Pneumatic Craft: Repressurized, ProjectE), so extra storage is redundant. Most of the stuff you're storing are the elements from the first stage of the game that completely bloat your chests, and all of the Botania knickknacks. The rest of the stuff is easy to store with drawers, like wood and cobblestone. Now time to afk for a while so you can get EMC because that's fun, right!?

--SOILERS for the unrewarding ending below if you even care about it--

Now you get to the end of the game and for some reason we have to fight the Wither Storm? I thought this was about building a universe and now we're fighting a Minecraft story mode enemy for some reason. It makes no sense and is completely unoriginal. When you beat it it gives you a little "You win. Thanks for beating the modpack!" Yeah, and thanks for wasting my time and leading me on with your universe modpack, completely robbing me of the universe creation I was promised.

--SPOILERS above end here. Below are my final thoughts.--

Rarely did I feel accomplished or that work I did had made things easier for me. I want those hours back. Why focus on industrial progression in a space and magic pack? Rename the modpack to something else if the theme isn't even followed.

I honestly do not think this modpack is irredeemable or flawed on a foundational level, but there is much to be desired. Major part: cut the grind. Reduce the cost of making things like iron down from 16. Add back EMC values to at least the most generic items like glass, coal, etc. Players do not want to spend twenty minutes right clicking a wall with stardust until they can make a transmutation table just to find out they can only use it for like 5 items. Here's two ideas as for directions you can go from there:
-- Idea 1. Finish Universil. Actually have the modpack about making a universe post the industrial age stage of the game. Once you have enough to make a universe, do it. Fulfill your function and see a new, beautiful world. Look back at Earth and all the other places not as superflats but as a world with terrain generation. Evil mobs cower before your amazing power, and you stand before all as both a creator and a destroyer. Perhaps you even leave others a road of ascension to take your place after you are gone, much how the book did the same for you.
-- Idea 2. Focus on magic with the intention of looping it back to the universe theme. Add more stuff related to the universe, stars, or at least how magic ties into that. Instead of fighting a boss at the end, reach a state of magical ascension where you can "recreate" the universe, but you are all powerful now, thus winning the pack.

As it stands, I would have had more fun playing a demo that stopped when you got to Earth.

2
0
Posted August 27, 2023 at 9:33:03 PM UTC
2.0
swinfough

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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

Initially the modpack seems very promising as it drops you in this cool void area, Nihil. Starting the game you get lore, cool quark crafting to elements. You get this awesome teleport mod, Tempad, that feels like the GMan doors. It hooks you in. Aesthetics are like 5/5 at this point because you expect nothing and everything is new and different.

Throughout the modpack, the controls are not set up very well and often you find conflictions you have to change. (Crafting at the start with C, drawers with shift + left click, waypoints, backpacks, etc...) The quests are buggy and you cant even access crafting from it directly so you have to search and bookmark recipes manually. Dragging items around your inventory feels slow and unresponsive with this weird grabbing icon. I like the mod that when you drop items on the floor you have to shift over or right click to pick up (forgot the name of the mod), but this modpack somehow made it annoying, and that baffles me. Thematically, along with the name and description, you would assume UniversIO would be about building a universe. Not really. That stops almost immediately after you are dropped into earth and quickly it becomes very boring and grindy.
I thought it was going to be [Quarks --> Matter --> Elements --> Stardust --> Earth --> Other planets? --> Solar system --> Galaxy --> Many Galaxies --> Universe!!], but instead it stops at Earth like the person ran out of energy for the Universil mod. Nihil is like 10 minutes of progression and 10 minutes of getting acclimated. Nihil is barely seen so the aesthetics drops to a compromise between low and high and sits at 3/5.
It doesn't even really keep the magic theme from the description, either. Botania is used but HexCrafting and the Alchemy Mod are things that you barely touch on. You don't even focus on Botania, either. I would literally have better magic-inclusive experience downloading another modpack like R.A.D. and focusing on a single mod, even an incomplete one like ThaumCraft. Magic is insignificant in UniversIO. UNIVERSE CREATING is insignificant in "Univers[e]"IO. (UNniversIO)

The starting progression, the stone age if you will, is kind of uneventful. I have nothing to say about the experience with Botania in UniversIO. It's fine at the start and doesn't feel too grindy. The quests even give you black lotuses after some dedication so you don't need to focus on mana generation. You dip back a bit into Botania from time to time in UniversIO for some stuff, but for the most part it's pretty easy to do. Sleeping speeds up time like Time in a Bottle and that's one of the few unique things about the mod that I find helpful. For some reason they still have phantoms enabled, though, so now you HAVE to speed up time to get rid of them. If night just started that means you often need to wait for around 40 seconds until it becomes daytime again. So, HOORAY! Phantoms are even MORE annoying and a BIGGER nuisance than they usually are.

Industrial age starts, and you get dropped into the grinder immediately. Or, rather, grindfest. You make this little stardust generating multiblock structure and at this point you've completely removed any point going back to the initial starting area, Nihil. Now you barely see anything close to space. Sure, I don't mind automation and I actually found the multiblock to be very helpful, but there's no substance to the Universil modpack after this, so now you are just stuck in your sad little superflat. The only cool thing you keep from the start is the Tempad teleportation. Universil has a mod manual and it's literally one page for the multiblock. That's it. The theme is dead from now on. No more universe, no more cool magic, just lame grindy progression.

Now here's the point where you get bored and probably drop the pack. Pneumatic Craft: Repressurized is a nice mod by default and aesthetically it looks great, but this modPACK, UniversIO, makes it an absolute grind and completely stomps the life out of the mod until you get bored and regret playing it. The only way to get some ores at this point is to use the stardust you get and right click at a wall until you get enough iron. Considering you get random stuff and it's mostly Quickly you feel less like a universe creator and more like a bottlenecked dummy spamming star dust until you can make things with the tiny amount of iron it gives you. You literally have to break the reactor and drop iron in to pressurize it so that you can make ingots for a hopper to get the insertion faces to the reactor. You also need SIXTEEN of the elements to get an ingot, and those get processed one by one slower than a snail so it takes like a minute to craft an ingot. The REI recipes are not really well explained, and again the tediousness of not being able to use the quest book to jump to recipes really hurts. The quests have no life to them (Craft this. Craft that. This block does this-- go make it. Go here because that's where all of the would-be overworld stuff is now... nothing else is there but the stuff we moved. Get oil to make this plastic for more grinding. Want to use the oil you got? Now you have to make the horrible fluid hoppers [if you even know about them] that take even MORE iron, so back to grinding.) It has no life to it.

Even when you get the transmutation table with the intention to get rid of the grind, it's not even fun because almost NO ITEMS have EMC. All it provides is removing the iron/gold/copper grind. You can't even EMC normal stuff like glass or smooth stone so you still have to make things super slowly. It's almost useless for helping you in the industrial age despite being crafted there.

Get to the digital age or whatever and now you're making big reactors and drives for no apparent reason since the game is basically only using 4 mods at this point (Botania, Universil, Pneumatic Craft: Repressurized, ProjectE), so extra storage is redundant. Most of the stuff you're storing are the elements from the first stage of the game that completely bloat your chests, and all of the Botania knickknacks. The rest of the stuff is easy to store with drawers, like wood and cobblestone. Now time to afk for a while so you can get EMC because that's fun, right!?

--SOILERS for the unrewarding ending below if you even care about it--

Now you get to the end of the game and for some reason we have to fight the Wither Storm? I thought this was about building a universe and now we're fighting a Minecraft story mode enemy for some reason. It makes no sense and is completely unoriginal. When you beat it it gives you a little "You win. Thanks for beating the modpack!" Yeah, and thanks for wasting my time and leading me on with your universe modpack, completely robbing me of the universe creation I was promised.

--SPOILERS above end here. Below are my final thoughts.--

Rarely did I feel accomplished or that work I did had made things easier for me. I want those hours back. Why focus on industrial progression in a space and magic pack? Rename the modpack to something else if the theme isn't even followed.

I honestly do not think this modpack is irredeemable or flawed on a foundational level, but there is much to be desired. Major part: cut the grind. Reduce the cost of making things like iron down from 16. Add back EMC values to at least the most generic items like glass, coal, etc. Players do not want to spend twenty minutes right clicking a wall with stardust until they can make a transmutation table just to find out they can only use it for like 5 items. Here's two ideas as for directions you can go from there:
-- Idea 1. Finish Universil. Actually have the modpack about making a universe post the industrial age stage of the game. Once you have enough to make a universe, do it. Fulfill your function and see a new, beautiful world. Look back at Earth and all the other places not as superflats but as a world with terrain generation. Evil mobs cower before your amazing power, and you stand before all as both a creator and a destroyer. Perhaps you even leave others a road of ascension to take your place after you are gone, much how the book did the same for you.
-- Idea 2. Focus on magic with the intention of looping it back to the universe theme. Add more stuff related to the universe, stars, or at least how magic ties into that. Instead of fighting a boss at the end, reach a state of magical ascension where you can "recreate" the universe, but you are all powerful now, thus winning the pack.

As it stands, I would have had more fun playing a demo that stopped when you got to Earth.

2
0
Posted August 27, 2023 at 9:33:03 PM UTC
2.0
UniversIO
swinfough

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Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 27, 2023 at 9:33:03 PM UTC
MC 1.19
The version(s) the reviewer played
2