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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
atombiote

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Total 20 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It in fact was real and better than i could ever imagine. 10/10

0
0
5.0
atombiote

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Total 20 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It in fact was real and better than i could ever imagine. 10/10

0
0
5.0
Great Sage - Tensura Reincarnated Addon
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Total 20 hrs MC 1.21
0
0
5.0
atombiote

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Total 100 hrs MC 26.1
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Being able to play the best magic mod of Minecraft in modern versions? No need to elaborate further. 11/10 and undisputed G.O.A.T

0
1
5.0
atombiote

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Total 100 hrs MC 26.1
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Being able to play the best magic mod of Minecraft in modern versions? No need to elaborate further. 11/10 and undisputed G.O.A.T

0
1
5.0
Thaumaturge
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Total 100 hrs MC 26.1
0
1
5.0
atombiote

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Total 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

When i first saw the trailer for the base Create mod i felt like a caveman seeing a space ship. Now take that and multiply it by 10 and even that would be lowballing this mod. 10/10!

1
0
5.0
atombiote

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Total 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

When i first saw the trailer for the base Create mod i felt like a caveman seeing a space ship. Now take that and multiply it by 10 and even that would be lowballing this mod. 10/10!

1
0
5.0
Create Aeronautics
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Total 100 hrs MC 1.21
1
0
4.0
allegedlymarco

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MC 1.21

Literally nothing to complain about. Adds a bunch of tweaks which are all documented very well, configurable so you can remove the ones you don't like, and everything I've tested works as expected. About the only critique I could make is that there aren't a lot of major game-changing tweaks here, and the mod can take some time to configure. But for someone like me who enjoys adding little details and changes to their packs, this is a no-brainer and definitely worth checking out.

0
0
4.0
allegedlymarco

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MC 1.21

Literally nothing to complain about. Adds a bunch of tweaks which are all documented very well, configurable so you can remove the ones you don't like, and everything I've tested works as expected. About the only critique I could make is that there aren't a lot of major game-changing tweaks here, and the mod can take some time to configure. But for someone like me who enjoys adding little details and changes to their packs, this is a no-brainer and definitely worth checking out.

0
0
4.0
Modulation
allegedlymarco

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MC 1.21
0
0
5.0
atombiote

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About reputation ranks
Total 20 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It works great , does it's job , it's as seamless as it gets. And the configurability is the chefs kiss 10/10

0
0
5.0
atombiote

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Total 20 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It works great , does it's job , it's as seamless as it gets. And the configurability is the chefs kiss 10/10

0
0
5.0
Vanilla Backport
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Total 20 hrs MC 1.21
0
0
5.0
atombiote

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The main version of this mod doesn't support 1.21.1 and neoforge. It was the only issue i had with that one and this one fixes that. What more to say, simply perfect , i don't think i'll be able to play minecraft without this mod ever again. 10/10!

1
0
5.0
atombiote

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Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The main version of this mod doesn't support 1.21.1 and neoforge. It was the only issue i had with that one and this one fixes that. What more to say, simply perfect , i don't think i'll be able to play minecraft without this mod ever again. 10/10!

1
0
5.0
Roxy
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Total 100 hrs MC 1.21
1
0
4.5
Dobl_

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Total 5 hrs MC 26.2
Gameplay
4.0
Aesthetics
4.0
Performance
4.5

This author probably post ai mods, but i'm not sure. Description of this mod made with ai. This mod works pretty good and compatible with mods in my modpack.

0
0
4.5
Dobl_

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Total 5 hrs MC 26.2
Gameplay
4.0
Aesthetics
4.0
Performance
4.5

This author probably post ai mods, but i'm not sure. Description of this mod made with ai. This mod works pretty good and compatible with mods in my modpack.

0
0
4.5
VO: True Sleep
Dobl_

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Total 5 hrs MC 26.2
0
0
3.0
endercraftm

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Total 683 hrs Completed MC 1.12
Gameplay
3.5
Aesthetics
3.5
Performance
3.0

Modpack divertido com pouco compromisso no balanceamento, baseando-se em uma inversão da liberdade de espaço do gênero de Sky Block.

Apesar de divertido e livre de uma progressão definida, essa liberdade toda pode deixar o modpack um tanto sem sal no mid game. Já no early e late game ele se torna mais interessante pois nessas fases ou o desbalanceamento faz você avançar mais rápido (early) ou a progressão se torna mais formalizada (late).

  • Screenshot 1: Divertido e livre de balanceamento
    Reator do Draconic T8
  • Screenshot 2: Divertido e livre de balanceamento
    Rainbow Generator
1
0
3.0
endercraftm

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About reputation ranks
Total 683 hrs Completed MC 1.12
Gameplay
3.5
Aesthetics
3.5
Performance
3.0

Modpack divertido com pouco compromisso no balanceamento, baseando-se em uma inversão da liberdade de espaço do gênero de Sky Block.

Apesar de divertido e livre de uma progressão definida, essa liberdade toda pode deixar o modpack um tanto sem sal no mid game. Já no early e late game ele se torna mais interessante pois nessas fases ou o desbalanceamento faz você avançar mais rápido (early) ou a progressão se torna mais formalizada (late).

  • Screenshot 1: Divertido e livre de balanceamento
    Reator do Draconic T8
  • Screenshot 2: Divertido e livre de balanceamento
    Rainbow Generator
1
0
3.0
StoneBlock
endercraftm

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About reputation ranks
Total 683 hrs Completed MC 1.12
1
0
4.0
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

What is it ?

Illager Ships (or just Ships on modrinth) is a datapack/mod aiming to add shipwreck-inspired Ship and Fleet structures as small challenges to fill the sea;
It also allows non-modded illagers to sail on the ocean with a custom patrolling AI.

What does it offer ?

Two new structures to find and conquer, found on oceans or stuck in icebergs, which contain loot tables which are a bit shipwreck-like and often illagers boating around them too (as long as a vanilla illager falls in water they will now automatically pull a boat and start moving).

The Ship structure features one ship with vindicators and pillagers, and is defended by pillagers navigating around it; within this structure a chest containing a pillager outpost location map can be found, which sort of connects this structure with the other one.

The Fleet structure has more than one ship (about four) and has vindicators and pillagers both in water and on the ships as they constantly spawn in a certain radius around the structure. This acts as a form of sea pillager outpost which can be set off, as killing all evokers prevents more illagers from naturally spawning (which is a kind of feature I wish we had in vanilla pillager outposts to be completely honest); all of them contain a woodland explorer map , giving another more explory alternative for players to get their hands on those.

The feature of illagers being able to sail on water is quite good even if imperfect, as it will prevent the issue of mobs from an above water structure getting "stuck" in water in an attempt to follow the player (thus becoming easy targets).

The main issue I have noticed with the mod is mentioned by the author himself : having too many illagers in boats makes the game run less smoothly, which is especially an issue with the Fleet structure constantly spawning pillagers and vindicators until you complete it.
For now this is the only mod I know to even add such a complex boating AI for illagers (even if it only includes vanilla ones, there may be ways to fork this feature to include modded illagers but I honestly don't know).

In conclusion

This datapack is very much decent, and reminds me a lot of another older datapack with a similar purpose called Ships out on the oceans by Ercerus, which makes it so random ships appear above some ocean ruins with different loot, looks and foes (meaning you never really know what you will stumble upon).
Both using the Shipwreck model as a base is probably the reason why they feel close enough to me.
For other mods which feature boating AI for mobs I can recommend Boat Mobs, even if it may conflict with some other mods and is mostly meant to prevent mobs from getting stuck in boats/having a way to pursue the player on water, not actually make them guard the seas.
This mod doesn't have any config file, which means no easy way for a modpack maker to directly add more illagers to the boating AI nor ways to make the structure more common or rarer.
Still, this is a mod I would recommend.

  • Screenshot 1: Does what it tells, even if I wish there was modded support for illager boating
  • Screenshot 2: Does what it tells, even if I wish there was modded support for illager boating
0
0
4.0
Outra

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts ←
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

What is it ?

Illager Ships (or just Ships on modrinth) is a datapack/mod aiming to add shipwreck-inspired Ship and Fleet structures as small challenges to fill the sea;
It also allows non-modded illagers to sail on the ocean with a custom patrolling AI.

What does it offer ?

Two new structures to find and conquer, found on oceans or stuck in icebergs, which contain loot tables which are a bit shipwreck-like and often illagers boating around them too (as long as a vanilla illager falls in water they will now automatically pull a boat and start moving).

The Ship structure features one ship with vindicators and pillagers, and is defended by pillagers navigating around it; within this structure a chest containing a pillager outpost location map can be found, which sort of connects this structure with the other one.

The Fleet structure has more than one ship (about four) and has vindicators and pillagers both in water and on the ships as they constantly spawn in a certain radius around the structure. This acts as a form of sea pillager outpost which can be set off, as killing all evokers prevents more illagers from naturally spawning (which is a kind of feature I wish we had in vanilla pillager outposts to be completely honest); all of them contain a woodland explorer map , giving another more explory alternative for players to get their hands on those.

The feature of illagers being able to sail on water is quite good even if imperfect, as it will prevent the issue of mobs from an above water structure getting "stuck" in water in an attempt to follow the player (thus becoming easy targets).

The main issue I have noticed with the mod is mentioned by the author himself : having too many illagers in boats makes the game run less smoothly, which is especially an issue with the Fleet structure constantly spawning pillagers and vindicators until you complete it.
For now this is the only mod I know to even add such a complex boating AI for illagers (even if it only includes vanilla ones, there may be ways to fork this feature to include modded illagers but I honestly don't know).

In conclusion

This datapack is very much decent, and reminds me a lot of another older datapack with a similar purpose called Ships out on the oceans by Ercerus, which makes it so random ships appear above some ocean ruins with different loot, looks and foes (meaning you never really know what you will stumble upon).
Both using the Shipwreck model as a base is probably the reason why they feel close enough to me.
For other mods which feature boating AI for mobs I can recommend Boat Mobs, even if it may conflict with some other mods and is mostly meant to prevent mobs from getting stuck in boats/having a way to pursue the player on water, not actually make them guard the seas.
This mod doesn't have any config file, which means no easy way for a modpack maker to directly add more illagers to the boating AI nor ways to make the structure more common or rarer.
Still, this is a mod I would recommend.

  • Screenshot 1: Does what it tells, even if I wish there was modded support for illager boating
  • Screenshot 2: Does what it tells, even if I wish there was modded support for illager boating
0
0
4.0
Illager Ships
Outra

Reputation ranks

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Contributor 100 pts
Guide 500 pts ←
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
0
0
0.5
nullworx

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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About reputation ranks
Total 5 hrs Dropped MC 1.19
Gameplay
0.5
Aesthetics
2.0
Performance
3.0

Building the universe starting from sub-atomic particles sounds very promising and it would probably be something I would play a lot.
However, this is a modpack where you play for 10 minutes, quit and wonder whether or not the developers just released the modpack without even testing it.

Jumping will kill you. You can jump pretty high (which can be frustrating but it's fine) and then slowly fall back down, except you take damage which will eventually kill you.
The game will give you a philosopher's stone which lets you open a crafting grid by pressing c, except you can't craft because there are other other binds that prevent that from happening. You have to manually readjust the keybinds. Bad design.
Then once you open your inventory, half your screen is covered in useless garbage. I'm talking about Roughly Enough Items (NOT JEI). You can't view the recipe of an item because the game thinks you're trying to cheat grab it so bookmarking is also entirely useless. I tried replacing it with JEI but it crashes the game when you join a world.

I didn't even have the proper opportunity to play the modpack. According to other reviews, the modpack just stops being what it claims to be mid-way through and introduces unrelated stuff for no reason so it's not even worth playing if you're interested in the modpack's premise.

1
0
0.5
nullworx

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Dropped MC 1.19
Gameplay
0.5
Aesthetics
2.0
Performance
3.0

Building the universe starting from sub-atomic particles sounds very promising and it would probably be something I would play a lot.
However, this is a modpack where you play for 10 minutes, quit and wonder whether or not the developers just released the modpack without even testing it.

Jumping will kill you. You can jump pretty high (which can be frustrating but it's fine) and then slowly fall back down, except you take damage which will eventually kill you.
The game will give you a philosopher's stone which lets you open a crafting grid by pressing c, except you can't craft because there are other other binds that prevent that from happening. You have to manually readjust the keybinds. Bad design.
Then once you open your inventory, half your screen is covered in useless garbage. I'm talking about Roughly Enough Items (NOT JEI). You can't view the recipe of an item because the game thinks you're trying to cheat grab it so bookmarking is also entirely useless. I tried replacing it with JEI but it crashes the game when you join a world.

I didn't even have the proper opportunity to play the modpack. According to other reviews, the modpack just stops being what it claims to be mid-way through and introduces unrelated stuff for no reason so it's not even worth playing if you're interested in the modpack's premise.

1
0
0.5
UniversIO
nullworx

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About reputation ranks
Total 5 hrs Dropped MC 1.19
1
0