Mod

An Extra Touch

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An Extra Touch

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Small mod with visual features backported from FOSS mods like Dynamic Surroundings.

No Theme
No Genre
Aesthetic Improvements
QoL & Tweaks
Music & Sound
Mod Addon
Vanilla Backport
Mod Loaders
Forge
Minecraft

Community voices

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Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
anextratouch-0.0.12.jar
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

An Extra Touch

logo

Various small visual, audio, and gameplay tweaks, aimed to enhance the game experience. For Minecraft 1.7.10.

hub curse modrinth mcmodcn 67 maven forge

footsteps

Features:

  • Entity footprints. Backported from modern Dynamic Surroundings.
  • Armor walk and equip sounds. Backported from modern Dynamic Surroundings.
  • Cold breath particles. Backported from modern Dynamic Surroundings.
  • Water splash sound effects when walking in rain. Backported from modern Dynamic Surroundings.
  • Ambient waterfall sounds. Backported from modern Dynamic Surroundings.
  • Wet entities shed water particles. Backported from Legendary Survival Overhaul.
  • Water splashes for entities, dropped items, and arrows entering water. Backported from Particular.
  • Waterfall cascade foam particles. Backported from Particular.
  • Bubbles released from underwater chests when opened. Backported from Particular.
  • Water ripples from rain and water drips. Backported from Particular.
  • Cake eating particles and sound. Backported from Particular.
  • Boat and entity water trails. Backported from Wakes. Et Futurum boats support.
  • Shore waves with breaking sounds. Backported from Coastal Waves.
  • Biome water color tint applied to vanilla rain, splash, drip, and bubble particles when using Cristaline Water. Supports Forge fluids.
  • Grass trampling. Entities can trample grass when repeatedly walking over it. Entirely server-side, off by default, players only by default.
  • Thermal Foundation Blizz snow trail, similar to the Snow Golem.
  • Smooth Gui backport.
  • Minecraft-CameraOverhaul backport.
  • Config system to add camera shakes to sounds.
  • Some features backported from modern Shoulder Surfing (meant to be used along the 1.7.10 Shoulder Surfing, but should also work on their own):
  • Decoupled camera
  • Switch to first person when certain items are held, or some actions made (like bow shooting), configurable
  • Player model fading if the camera gets too close
  • Omnidirectional sprinting
  • Camera follow lag in Shoulder Surfing mode
  • Mixin-based Loading Progress Bar (green world load bar) port thanks to @kotmatross28729

The entire mod is heavily configurable.

This mod can be installed on client, server, or both. Armor walking sounds are more precise when the mod is installed on the server.

Dependencies

breath buttons footprints

Building

./gradlew build.

Credits

License

LGPLv3.

Buy me some creatine

  • ko-fi.com
  • Monero: 893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ


license

An Extra Touch

logo

Various small visual, audio, and gameplay tweaks, aimed to enhance the game experience. For Minecraft 1.7.10.

hub curse modrinth mcmodcn 67 maven forge

footsteps

Features:

  • Entity footprints. Backported from modern Dynamic Surroundings.
  • Armor walk and equip sounds. Backported from modern Dynamic Surroundings.
  • Cold breath particles. Backported from modern Dynamic Surroundings.
  • Water splash sound effects when walking in rain. Backported from modern Dynamic Surroundings.
  • Ambient waterfall sounds. Backported from modern Dynamic Surroundings.
  • Wet entities shed water particles. Backported from Legendary Survival Overhaul.
  • Water splashes for entities, dropped items, and arrows entering water. Backported from Particular.
  • Waterfall cascade foam particles. Backported from Particular.
  • Bubbles released from underwater chests when opened. Backported from Particular.
  • Water ripples from rain and water drips. Backported from Particular.
  • Cake eating particles and sound. Backported from Particular.
  • Boat and entity water trails. Backported from Wakes. Et Futurum boats support.
  • Shore waves with breaking sounds. Backported from Coastal Waves.
  • Biome water color tint applied to vanilla rain, splash, drip, and bubble particles when using Cristaline Water. Supports Forge fluids.
  • Grass trampling. Entities can trample grass when repeatedly walking over it. Entirely server-side, off by default, players only by default.
  • Thermal Foundation Blizz snow trail, similar to the Snow Golem.
  • Smooth Gui backport.
  • Minecraft-CameraOverhaul backport.
  • Config system to add camera shakes to sounds.
  • Some features backported from modern Shoulder Surfing (meant to be used along the 1.7.10 Shoulder Surfing, but should also work on their own):
    • Decoupled camera
    • Switch to first person when certain items are held, or some actions made (like bow shooting), configurable
    • Player model fading if the camera gets too close
    • Omnidirectional sprinting
    • Camera follow lag in Shoulder Surfing mode
    • Mixin-based Loading Progress Bar (green world load bar) port thanks to @kotmatross28729

The entire mod is heavily configurable.

This mod can be installed on client, server, or both. Armor walking sounds are more precise when the mod is installed on the server.

Dependencies

breath buttons footprints

Building

./gradlew build.

Credits

License

LGPLv3.

Buy me some creatine

  • ko-fi.com
  • Monero: 893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

license

Screenshots

Gallery

  • Cold breath
    Cold breath
  • Footsteps
    Footsteps
  • Drip
    Drip Drippy drop

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~2,000
Total Downloads
CurseForge
~1,000
Modrinth
<1,000
Last Updated
CurseForge
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CurseForge
Modrinth
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