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Dragon Mine Z: Expansion 2.0 [Grand Touring Update!]
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New skills, techniques, forms, auras, and improved mechanics added
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Description
This mod aims to significantly improve your Dragon Mine Z experience.
What has been added in version 2.0?
-Full compatible with epic fight mod
-New Dmzexpansion menu added. You can access within inventory.
-4 High-unique quality zanpakutos added. Every zanpakuto has a requirements for the awakening and techniques (You should select your path)
-Hollowfication added. (hollow mask, cero, gran ray cero, cero crecentie, half horn, double horn, hollow evolution)
-48 new dragon ball techniques added. This techniques arent just different visauls. They have different abilities. For expample: Guided versions following enemies or continous versions if you continue hold and press buttons then technique not cancels. You can buy this techniques from dmzexpansion menu with skill points or tp if you meet the mastery requirements
-New encounter tao added. He is waiting you under the korin or beside the korin
-New talent tree added (This talents are passives. Like step assist talent)
-Achivements added. You can get more tp from here.
-Kaioken system reworked. Kaioken no longer drains your health instantly; you can get a better idea of how it works from the screenshot below.
-New ki manipulation techniques


-Reworked barrier of light form.


What has been added in version 1.0?
-New Skills and Techniques added (like telekinesis. yes, you can use telekinesis on the Dragon Balls, and if you bring them close to yourself, they will automatically go into your inventory.)
-Skills and techniques usable only by certain forms have been added. (like God Bind)
-New racial skills specific to each race (like magic materilization)
-New forms have been added.
-New auras have been added.
-Some mechanics already present in the game have been improved. For example, the Power Pole can now extend and be placed on the ground.
-Some QoL features have been added. (like callable nimbus cloud)
What exactly has been added?
1-TECHNIQUES AND SKILLS: Overcharge, Rapid Movement, Instant Transmission Rush, Super Breath, Telekinesis, Magic Materilization, Mouth Beam, Barrage Death Beam, Transmutation Beam, God Regen, Buu Regen, God Bind, God Shot, Soaring Fist, Improved Aura Control
2-QoL; Callable Nimbus Cloud, Extendable and placeable Powerpole, Being able to move while using some techniques, Bind your selected form to key and transform to that form, even if it is no longer selected. fight mode added when fight mode is active, you do not pick up items from the ground into your hand; instead, they go directly into your inventory.
3-FORMS: Too many forms added. Some forms can only be learned from the master.
4-NEW AURAS: Ssjb, ssjbe, ssjr, barrier of light, and UI
WARNING
-Pay attention to the controls section and read the skill descriptions.
-Make sure you have a CLEAN CONFIG FILE
-I do not permit my auras to be used without my consent. I have only given them to Shurui.




Credits
-Shurui- (Without him, the forms would not have existed.)
-Popo- (If it weren't for him the auras wouldn't have been this good.)
AI was utilized in developing the mod.
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