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Health = XP
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Gain health whenever you get XP (with gamerules)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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When you gain XP you gain hearts, but this mod makes it configurable.
DEFAULT GAMERULES:
healthOnSpawn: 0 - amount of health the player starts with, being 0 means you need to gain extra levels at the start, but guarantees that your health is perfectly synced with your level.
levelsPerHeart: 2 - amount of levels needed per heart, if set to 2 for example you need to gain 1 level per half heart.
loseXpOnHurt: false - if you have 10 hearts and lose a heart you will now only have 9 hearts from your loss of xp.
maxHealth: inf - the maximum amount of health a player can gain, XP is still obtainable it just wont sync with your health.
Player with 10 and a half XP, levelsPerHeart set to 1.

Same player with 10 XP.

When you gain xp you gain hearts, but this mod makes it configurable. Gamerules included in gallery.
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