Mojang Logo Animation
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This mod changes loading screen.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
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Description
MojangLogoAnimation
A Fabric mod that replaces the static Mojang Studios logo on the splash screen with a smooth frame-by-frame animation.
Dependencies
| Dependency | Required | Link |
|---|---|---|
| Fabric API | ✅ | Modrinth / CurseForge |
| Cloth Config | ✅ | Modrinth / CurseForge |
| Mod Menu | ❌ (optional) | Modrinth / CurseForge |
Architecture
This mod uses a data-driven animation system built around a clean separation of concerns:
ISplashScreenAnimationData— Interface defining animation metadata (frame count, timing, sound, textures). New animation types can be added by implementing this interface.FolderAnimationData— Arecordimplementation that resolves textures fromtextures/gui/title/{id}/and sound events via thegui.title.{id}naming convention.AnimationPlayer— Encapsulates all animation state (frame progression, sound playback, lifecycle). Runs animation on a daemon thread with thread-safe access viaAtomicInteger/AtomicBoolean.SplashLoader— Registry for animation data. Animations are pre-registered during client initialization since the splash screen renders during resource loading.SplashOverlayMixin— A thin Mixin layer that delegates all logic toAnimationPlayer. The Mixin itself holds no animation knowledge.
Adding a new animation requires only:
- Place frame textures in
textures/gui/title/{id}/ - Place sound in
sounds/gui/title/{id}.ogg - Register with
splashLoader.register(new FolderAnimationData("id", frameCount))
Preview

MojangLogoAnimation
A Fabric mod that replaces the static Mojang Studios logo on the splash screen with a smooth frame-by-frame animation.
Dependencies
| Dependency | Required | Link |
|---|---|---|
| Fabric API | ✅ | Modrinth / CurseForge |
| Cloth Config | ✅ | Modrinth / CurseForge |
| Mod Menu | ❌ (optional) | Modrinth / CurseForge |
Architecture
This mod uses a data-driven animation system built around a clean separation of concerns:
ISplashScreenAnimationData— Interface defining animation metadata (frame count, timing, sound, textures). New animation types can be added by implementing this interface.FolderAnimationData— Arecordimplementation that resolves textures fromtextures/gui/title/{id}/and sound events via thegui.title.{id}naming convention.AnimationPlayer— Encapsulates all animation state (frame progression, sound playback, lifecycle). Runs animation on a daemon thread with thread-safe access viaAtomicInteger/AtomicBoolean.SplashLoader— Registry for animation data. Animations are pre-registered during client initialization since the splash screen renders during resource loading.SplashOverlayMixin— A thin Mixin layer that delegates all logic toAnimationPlayer. The Mixin itself holds no animation knowledge.
Adding a new animation requires only:
- Place frame textures in
textures/gui/title/{id}/ - Place sound in
sounds/gui/title/{id}.ogg - Register with
splashLoader.register(new FolderAnimationData("id", frameCount))
Preview

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