Mojang Logo Animation

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Mojang Logo Animation

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About

Project Details

Type
Mod
License
MIT License
Latest Version
mojanglogoanimation-1.12.1-1.21.11
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

MojangLogoAnimation

A Fabric mod that replaces the static Mojang Studios logo on the splash screen with a smooth frame-by-frame animation.

Dependencies

Dependency Required Link
Fabric API Modrinth / CurseForge
Cloth Config Modrinth / CurseForge
Mod Menu ❌ (optional) Modrinth / CurseForge

Architecture

This mod uses a data-driven animation system built around a clean separation of concerns:

  • ISplashScreenAnimationData — Interface defining animation metadata (frame count, timing, sound, textures). New animation types can be added by implementing this interface.
  • FolderAnimationData — A record implementation that resolves textures from textures/gui/title/{id}/ and sound events via the gui.title.{id} naming convention.
  • AnimationPlayer — Encapsulates all animation state (frame progression, sound playback, lifecycle). Runs animation on a daemon thread with thread-safe access via AtomicInteger/AtomicBoolean.
  • SplashLoader — Registry for animation data. Animations are pre-registered during client initialization since the splash screen renders during resource loading.
  • SplashOverlayMixin — A thin Mixin layer that delegates all logic to AnimationPlayer. The Mixin itself holds no animation knowledge.

Adding a new animation requires only:

  1. Place frame textures in textures/gui/title/{id}/
  2. Place sound in sounds/gui/title/{id}.ogg
  3. Register with splashLoader.register(new FolderAnimationData("id", frameCount))

Preview

MojangStudioMode 3dSharewareMode

MojangLogoAnimation

A Fabric mod that replaces the static Mojang Studios logo on the splash screen with a smooth frame-by-frame animation.

Dependencies

Dependency Required Link
Fabric API Modrinth / CurseForge
Cloth Config Modrinth / CurseForge
Mod Menu ❌ (optional) Modrinth / CurseForge

Architecture

This mod uses a data-driven animation system built around a clean separation of concerns:

  • ISplashScreenAnimationData — Interface defining animation metadata (frame count, timing, sound, textures). New animation types can be added by implementing this interface.
  • FolderAnimationData — A record implementation that resolves textures from textures/gui/title/{id}/ and sound events via the gui.title.{id} naming convention.
  • AnimationPlayer — Encapsulates all animation state (frame progression, sound playback, lifecycle). Runs animation on a daemon thread with thread-safe access via AtomicInteger/AtomicBoolean.
  • SplashLoader — Registry for animation data. Animations are pre-registered during client initialization since the splash screen renders during resource loading.
  • SplashOverlayMixin — A thin Mixin layer that delegates all logic to AnimationPlayer. The Mixin itself holds no animation knowledge.

Adding a new animation requires only:

  1. Place frame textures in textures/gui/title/{id}/
  2. Place sound in sounds/gui/title/{id}.ogg
  3. Register with splashLoader.register(new FolderAnimationData("id", frameCount))

Preview

MojangStudioMode 3dSharewareMode

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~100,000
Total Downloads
CurseForge
~100,000
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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