DMZ Ragnarok Dungeons Module

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DMZ Ragnarok Dungeons Module

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Highly Configurable Dungeons Designed to be used with the DMZ Mod.

Mod Loaders
Minecraft

About

Description

DMZ Ragnarok Dungeons

The advanced spawner and encounter-building tools for DMZ Ragnarok.

This is an optional module for DMZ Ragnarok. It requires the DMZ Ragnarok core (and DragonMine Z under it), and it will not load on its own.

The star of this module is the advanced spawner: a configurable block for building fights, farms and set-piece rooms by hand.


The advanced spawner

A spawner block you configure entirely from a menu on the block itself.

  • Choose what it spawns (any registered entity), how many, and how fast.
  • Set its activation range and its limits.
  • Give a spawn a disguise, so a fight can look like anything.
  • Turn on the boss tier for tougher encounters.
  • In Creative, Ctrl+pick-block clones a configured spawner so you can lay out a room quickly.

Use it for grinding spots, arenas, ambushes or hand-built dungeon rooms.


Building tools

  • WorldEdit selection tools for picking arena and room bounds cleanly (WorldEdit optional, recommended for this).
  • Dungeon rules, warps and cooldowns for shaping how players enter and move through a space.

A note on instanced floors

Fully instanced dungeon floors are not part of this public module. This module gives you the spawner and the encounter-building tools above, which is what most servers and worlds want for custom fights.


Install

DMZ Ragnarok ships two ways from one build. Pick one, never both.

  • All-in-one jar: dmz_ragnarok-1.5.0.jar from the DMZ Ragnarok core page already contains this module. If you use it, do not add this jar.
  • Modular set: the DMZ Ragnarok core jar plus this Dungeons jar (and any other modules you want).

Rules:

  • Never install the all-in-one jar together with this module jar. Forge reports a duplicate mod and refuses to start.
  • This jar needs the core jar. It will not load alone.
  • Existing worlds load unchanged. No migration.
  • Removing this module from a world that used its content is refused at startup: the server stops and names the jar to put back, rather than deleting its blocks and entities. To drop it anyway and accept the loss, start with -Ddmzr.allowContentRemoval=true.

Everything here works in singleplayer, on LAN and on any server.


Requirements

Dependency Required
DMZ Ragnarok core Yes
DragonMine Z 2.1.1b or newer (tested on 2.1.3) Yes
Minecraft 1.20.1, Forge 47.4.20+, Java 17 Yes
WorldEdit Optional, recommended for selecting bounds

Required on both the client and the server.


Support

The official Discord is where support, updates and bug reports happen: discord.gg/K7vFwWkKrF

Licence: GNU GPL v3.0, the same licence DragonMine Z uses. You may modify and share it under the GPL, with credit to DMZ Ragnarok and Ragnarok Studios LLC. All original code and assets are the property of Ragnarok Studios LLC. Source code: github.com/Shurui54/DMZ-Ragnarok.

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