RLCraft
Rank 1,274
Rank 279 among modpacks

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RLCraft

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

A modpack specially designed to bring an incredibly hardcore and semi-realism challenge revolving around survival, RPG elements, and adventure-like exploration.

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Minecraft

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3.5
Elick320

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Total 100 hrs Completed 100 hrs MC 1.12

I'm working on a more detailed review of RLCraft for another platform, but I'll leave some cliffnotes here.

  • RLCraft is really weird. Like I've played a lot of modpacks for a lot of years, and I've really played nothing like it. This is also viewable from the fact that "RLCraft" is now its own mod genre on the various platforms.
  • It is frustrating. For different reasons at different stages of the game. The early game you are extremely vulnerable, mostly directionless, and underleveled to use a lot of gear. The midgame you are spending a lot of time nigh-invincible grinding for XP for god enchants for endgame. The endgame you are hoping your build can hold its own against the Lycanite's bosses because if it doesn't, you're just gonna have to make the whole thing again.
  • Heat/Cold is infuriating, oftentimes doesn't make sense, and can be entirely negated with two items.
  • Lycanite's is Lycanite's

These are all negatives, but I actually really like RLCraft. It just has a lot of questionable design decisions made by someone who clearly didn't realize their jokey modpack made for friends would become one of the biggest piece of Minecraft media on the planet. The fact of the matter is that if you play RLCraft, and you like it, there are... basically no other modpacks like it. Shivaxi genuinely made a novel modpack based on a kitchen sink framing with internalized, non-quest-based, progression (the questbook doesn't count, it's basically just a compilation of different items from all the different mods with useless rewards). I hope one day to discover a modpack that builds upon the frame that is RLCraft into something truly good.

But it really doesn't deserve all the hate it gets. And it definitely doesn't deserve all the praise it gets. If you're like me and you spent most of your modded Minecraft time hating this modpack, give it a shot yourself. You might be surprised at what your opinion metastabilizes into.

1
0
3.5
Elick320

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Total 100 hrs Completed 100 hrs MC 1.12

I'm working on a more detailed review of RLCraft for another platform, but I'll leave some cliffnotes here.

  • RLCraft is really weird. Like I've played a lot of modpacks for a lot of years, and I've really played nothing like it. This is also viewable from the fact that "RLCraft" is now its own mod genre on the various platforms.
  • It is frustrating. For different reasons at different stages of the game. The early game you are extremely vulnerable, mostly directionless, and underleveled to use a lot of gear. The midgame you are spending a lot of time nigh-invincible grinding for XP for god enchants for endgame. The endgame you are hoping your build can hold its own against the Lycanite's bosses because if it doesn't, you're just gonna have to make the whole thing again.
  • Heat/Cold is infuriating, oftentimes doesn't make sense, and can be entirely negated with two items.
  • Lycanite's is Lycanite's

These are all negatives, but I actually really like RLCraft. It just has a lot of questionable design decisions made by someone who clearly didn't realize their jokey modpack made for friends would become one of the biggest piece of Minecraft media on the planet. The fact of the matter is that if you play RLCraft, and you like it, there are... basically no other modpacks like it. Shivaxi genuinely made a novel modpack based on a kitchen sink framing with internalized, non-quest-based, progression (the questbook doesn't count, it's basically just a compilation of different items from all the different mods with useless rewards). I hope one day to discover a modpack that builds upon the frame that is RLCraft into something truly good.

But it really doesn't deserve all the hate it gets. And it definitely doesn't deserve all the praise it gets. If you're like me and you spent most of your modded Minecraft time hating this modpack, give it a shot yourself. You might be surprised at what your opinion metastabilizes into.

1
0
3.5
Elick320

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Total 100 hrs Completed 100 hrs MC 1.12
1
0
5.0
moonwalker

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Total 500 hrs Completed
Gameplay
5.0
Aesthetics
2.5
Performance
5.0

this pack gifted me some of my most memorable modded mc experience. its unfair and BS hard at early game but it gradually gets so much fun. only pack Ive completed 3 times and i will do once more after the update they are currently working for drops. Would suggest giving it a fair amount of time and those ugly looking lycanite mobs will become the best friend of yours.

10/10

0
0
5.0
moonwalker

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Total 500 hrs Completed
Gameplay
5.0
Aesthetics
2.5
Performance
5.0

this pack gifted me some of my most memorable modded mc experience. its unfair and BS hard at early game but it gradually gets so much fun. only pack Ive completed 3 times and i will do once more after the update they are currently working for drops. Would suggest giving it a fair amount of time and those ugly looking lycanite mobs will become the best friend of yours.

10/10

0
0
5.0
moonwalker

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Total 500 hrs Completed
0
0
3.5
Darlington

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Total 500 hrs Paused MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Pros:

High Replayability: This is one of the few modpacks that actually keeps me coming back year after year.

Good enchant mod: The selection of enchants is extremely sweet, complex, and vast. It adds a ton of depth once you finally get into it.

I love early game, and how you start the game getting flint tools.

Cons:

Over-Nerfed and Tedious: Before magic was nerfed, I absolutely loved this pack. The game itself is unfair, but it used to feel rewarding because you could get unfair things for yourself (like the Summoning Staff) to fight back. Over the years, all those little advantages have been nerfed over and over, making the grind feel tedious.

The "Marshmallow" Effect: You can do all the grind and get the best armors, but you still feel like a marshmallow. I'm not saying you should be an invincible tank, but getting destroyed in less than 3 seconds by most important things is frustrating.

Over-Reliance on Enchants: Armor doesn't even matter until you get enchants. While the enchant system is cool, actually getting them is a horribly long and tedious process. And when you finally do get them, you're just decently strong, not immortal.

The Nether: is incredibly dangerous and keeps you on your toes, it leans too hard in difficulty, the game in itself is unfair this is unfair pro max, theres been times I am forced to go to the nether, but you dont quite have any good enchants and you lose everything due to lava.

Lackluster Endgame: The endgame itself feels missing. Golem armor is just grind and thats it, The End doesn't feel alive or nearly as dangerous as the Nether.

Final Thoughts:
I keep coming back to this pack, but the constant nerfs to the player's power have sucked away some of the fun. I really hope that with 2.10, the balancing can come to feel more rewarding, and the End can finally feel alive, instead of making things weaker.

2
0
3.5
Darlington

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About reputation ranks
Total 500 hrs Paused MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Pros:

High Replayability: This is one of the few modpacks that actually keeps me coming back year after year.

Good enchant mod: The selection of enchants is extremely sweet, complex, and vast. It adds a ton of depth once you finally get into it.

I love early game, and how you start the game getting flint tools.

Cons:

Over-Nerfed and Tedious: Before magic was nerfed, I absolutely loved this pack. The game itself is unfair, but it used to feel rewarding because you could get unfair things for yourself (like the Summoning Staff) to fight back. Over the years, all those little advantages have been nerfed over and over, making the grind feel tedious.

The "Marshmallow" Effect: You can do all the grind and get the best armors, but you still feel like a marshmallow. I'm not saying you should be an invincible tank, but getting destroyed in less than 3 seconds by most important things is frustrating.

Over-Reliance on Enchants: Armor doesn't even matter until you get enchants. While the enchant system is cool, actually getting them is a horribly long and tedious process. And when you finally do get them, you're just decently strong, not immortal.

The Nether: is incredibly dangerous and keeps you on your toes, it leans too hard in difficulty, the game in itself is unfair this is unfair pro max, theres been times I am forced to go to the nether, but you dont quite have any good enchants and you lose everything due to lava.

Lackluster Endgame: The endgame itself feels missing. Golem armor is just grind and thats it, The End doesn't feel alive or nearly as dangerous as the Nether.

Final Thoughts:
I keep coming back to this pack, but the constant nerfs to the player's power have sucked away some of the fun. I really hope that with 2.10, the balancing can come to feel more rewarding, and the End can finally feel alive, instead of making things weaker.

2
0
3.5
Darlington

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Total 500 hrs Paused MC 1.12
2
0
3.0
LivinLikeLarry

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Total 100 hrs Dropped
Gameplay
3.5
Aesthetics
4.0
Performance
1.5

RL Craft has amazing marketing. While it's a good pack, hardcore survival/adventure/exploration packs have been around for a long time, it seems that RL craft somehow distinguished itself as the "First" or "hardest" modpack of it;s type. While RL craft has gotten a bit more polished over the years, it is still not worth the hype and attention it gets online.

That first paragraph may be a bit harsh, but this is coming from someone that's been modding and using modpacks since 1.6.4 first came out. This is a good modern baseline for these types of modpacks, but for those that have played many modpacks, especially in this genre, it is not a new or very unique experience.

5/10. Play it if you haven't, but a bit overrated.

1
0
3.0
LivinLikeLarry

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Total 100 hrs Dropped
Gameplay
3.5
Aesthetics
4.0
Performance
1.5

RL Craft has amazing marketing. While it's a good pack, hardcore survival/adventure/exploration packs have been around for a long time, it seems that RL craft somehow distinguished itself as the "First" or "hardest" modpack of it;s type. While RL craft has gotten a bit more polished over the years, it is still not worth the hype and attention it gets online.

That first paragraph may be a bit harsh, but this is coming from someone that's been modding and using modpacks since 1.6.4 first came out. This is a good modern baseline for these types of modpacks, but for those that have played many modpacks, especially in this genre, it is not a new or very unique experience.

5/10. Play it if you haven't, but a bit overrated.

1
0
3.0
LivinLikeLarry

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Total 100 hrs Dropped
1
0
3.0
Panzerschrekt

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Total 500 hrs Completed 33 hrs MC 1.12
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
Panzerschrekt

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About reputation ranks
Total 500 hrs Completed 33 hrs MC 1.12
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
Panzerschrekt

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About reputation ranks
Total 500 hrs Completed 33 hrs MC 1.12
0
0
1.0
Placeholder

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Total 5 hrs
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

2
0
1.0
Placeholder

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Total 5 hrs
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

2
0
1.0
Placeholder

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Total 5 hrs
2
0
3.0
autismobean

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Total 20 hrs MC 1.12
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

2
0
3.0
autismobean

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Total 20 hrs MC 1.12
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

2
0
3.0
autismobean

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Total 20 hrs MC 1.12
2
0
1.0
HaylingZar

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Total 5 hrs MC Any/All
Gameplay
1.0
Aesthetics
3.0
Performance
3.0

I feel like the developers of the pack have designed it to kill you in unfair and boring ways. I really couldn't get in to it at all.

1
0
1.0
HaylingZar

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Total 5 hrs MC Any/All
Gameplay
1.0
Aesthetics
3.0
Performance
3.0

I feel like the developers of the pack have designed it to kill you in unfair and boring ways. I really couldn't get in to it at all.

1
0
1.0
HaylingZar

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Total 5 hrs MC Any/All
1
0
3.0
Mapleys

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

3
0
3.0
Mapleys

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

3
0
3.0
Mapleys

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Total 100 hrs MC 1.12
3
0
4.0
bananalord

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
1.0

The modpack plays really great, its a RPG Roguelite pack, great to play in Hardcore. Sadly, performance isnt great. Mainly because of Ice and Fire, which is also a buggy mess, which doesnt make it any better. Dragons like to appear out of blody nowhere, its really unpredictable.
The pack still recieves some updates, despite being almost 6 years old.

2
0
4.0
bananalord

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
1.0

The modpack plays really great, its a RPG Roguelite pack, great to play in Hardcore. Sadly, performance isnt great. Mainly because of Ice and Fire, which is also a buggy mess, which doesnt make it any better. Dragons like to appear out of blody nowhere, its really unpredictable.
The pack still recieves some updates, despite being almost 6 years old.

2
0
4.0
bananalord

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
2
0