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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
MintyCheddar

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Total 300 hrs MC 26.2
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

The Matcha Flavoured data pack overhauls almost every aspect of the Minecraft play experience with multi-tier progression systems, including health, food, crafting, fishing, and more. The goal is to allow players who like a slower more peaceful pace and environment to spend more time having fun exploring and building without relying on complicated automated farms. The data pack accomplishes that goal almost perfectly and the author continues to accept feedback for further development. There are minor visual details, primarily related to the included texture pack, and there are some discrete, localized performance issues that need work, but otherwise the visuals look very good and the performance is excellent.

  • Screenshot 1: The Matcha Flavoured data pack makes playing Minecraft feel like the first time again!
    Ruined "Papal Outpost" in a Matcha Flavoured World
2
0
5.0
MintyCheddar

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 300 hrs MC 26.2
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

The Matcha Flavoured data pack overhauls almost every aspect of the Minecraft play experience with multi-tier progression systems, including health, food, crafting, fishing, and more. The goal is to allow players who like a slower more peaceful pace and environment to spend more time having fun exploring and building without relying on complicated automated farms. The data pack accomplishes that goal almost perfectly and the author continues to accept feedback for further development. There are minor visual details, primarily related to the included texture pack, and there are some discrete, localized performance issues that need work, but otherwise the visuals look very good and the performance is excellent.

  • Screenshot 1: The Matcha Flavoured data pack makes playing Minecraft feel like the first time again!
    Ruined "Papal Outpost" in a Matcha Flavoured World
2
0
5.0
Matcha Flavoured
MintyCheddar

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 300 hrs MC 26.2
2
0
1.5
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
Aesthetics
4.0
Performance
2.0

This LOD mod has one the most unique look for distant scenes, transforming them into a poly look.
Unfortunately at the moment it struggles with unloading said LODs once you come close to them.

  • Screenshot 1: High highs but REALLY low lows
    Beautiful vistas
  • Screenshot 2: High highs but REALLY low lows
    That's not a wall by the way
1
0
1.5
BunnyThing

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
Aesthetics
4.0
Performance
2.0

This LOD mod has one the most unique look for distant scenes, transforming them into a poly look.
Unfortunately at the moment it struggles with unloading said LODs once you come close to them.

  • Screenshot 1: High highs but REALLY low lows
    Beautiful vistas
  • Screenshot 2: High highs but REALLY low lows
    That's not a wall by the way
1
0
1.5
Ecstatic
BunnyThing

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
1
0
4.0
Gourmandd

Reputation ranks

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Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20

A simple concept executed well, it makes TFC's hotbar UI look more like vanilla by replacing the bars with hearts/icons, very useful when using any resource pack which aims to also do that but to the mod's textures; so that both the game world and UI are more consistent instead of still having the TFC UI alongside a resource pack's more vanilla styled textures.

I like the hearts as they better visually indicate how much health I have, as hearts are removed or added based on max hp. (TFC changes max hp based on nutrition.)

I do understand if some people feel that TFC's overhaul of vanilla is somewhat its (unique visual) identity, then this is not the mod for you, but personally I can cede the hotbar UI, gimme these hearts instead lol!

0
0
4.0
Gourmandd

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20

A simple concept executed well, it makes TFC's hotbar UI look more like vanilla by replacing the bars with hearts/icons, very useful when using any resource pack which aims to also do that but to the mod's textures; so that both the game world and UI are more consistent instead of still having the TFC UI alongside a resource pack's more vanilla styled textures.

I like the hearts as they better visually indicate how much health I have, as hearts are removed or added based on max hp. (TFC changes max hp based on nutrition.)

I do understand if some people feel that TFC's overhaul of vanilla is somewhat its (unique visual) identity, then this is not the mod for you, but personally I can cede the hotbar UI, gimme these hearts instead lol!

0
0
4.0
I ❤ TFC (I Heart TFC)
Gourmandd

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20
0
0
5.0
ItzDogo

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Explorer 0 pts ←
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Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs

This mod adds many more ways to get ores in the game, it makes it feel more complete with the ores it adds in other dimensions, I can get Diamonds from the Nether and End now :)

I am the Dev by the way, I think this is a pretty cool mod :D

0
8
5.0
ItzDogo

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs

This mod adds many more ways to get ores in the game, it makes it feel more complete with the ores it adds in other dimensions, I can get Diamonds from the Nether and End now :)

I am the Dev by the way, I think this is a pretty cool mod :D

0
8
5.0
Dogs More Ores
ItzDogo

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs
0
8
5.0
random_reviewer

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Loud noises, tons of entities, and little crazy things occur that you would not expect in minecraft.

0
0
5.0
random_reviewer

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Loud noises, tons of entities, and little crazy things occur that you would not expect in minecraft.

0
0
5.0
no_moon.jar
random_reviewer

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Explorer 0 pts ←
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Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
0
0
4.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 59 hrs Dropped MC 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I'm impressed with what Void Cube has accomplished with this pack. Everything for the first 20 hours of gameplay (chapter 1 and 2 for me) feels intentional, well thought out, and made with care. I was able to follow along with the quests and encounter some extremely new and unique gameplay and mechanics I've never seen in any other packs. For the first 20 hours, I was ready to give this pack a full 5 stars! Once chapter 3 started, there were cracks in the gameplay that started to show, and I realized why this was still in beta.

Pros:

  1. The environments are very well made! I feel like I'm living in a world that was lived in and has truly been ravaged by the apocalypse. I love the level designs and hidden bunker structures. The aesthetics are just top-tier.

  2. The player movement and UI feel well polished! The mods used feel like they're meant to be part of Minecraft and I can tell there was a lot of care put into the mods that adjust the behavior of the player's character.

  3. The general survival concept and the mods that enable that (fishing, farming, butchering) are exquisite! I really enjoyed the first few days of trying to get my hands on food and learning more from the quest book about how food has changed. My favorite is the butchering system. Felt so real to drain blood from animals, skin them if necessary, and then chop off their parts. Very immersive!

  4. Guns from TacZ are accessible pretty early, but aren't SO easy to get that you're gonna be OP really quickly. Ammo is also fairly easy to obtain for most of the starting weapons.

  5. The zombies are SMART! They won't run into traps and they'll pathfind to you in interesting and unique ways that make you really think about what you're doing.

Cons:

  1. Quests are hidden until you unlock their predecessor. This is common in packs when you have a category hidden until the player is ready for it, but I'm talking entire quests within a category will be hidden from view. This creates a frustrating relationship where I found myself missing out on items that I had no idea I could craft because the prerequisite quest didn't seem worth the resources to complete. I found myself multiple times wondering "is this the best armor I can craft?" because I got far and didn't see any clear progression, as the quests were hidden.

  2. The difficulty increases as you play the game. This can be a plus in my opinion, but only if the difficulty increases only to the point where it continues to be fun for the player. The problem with this is that all players have a different tolerance for difficulty. When you have mods that try to gauge when to make the world harder, there are bound to be people who get left behind. This introduced the frustrating reality of having to bring firearms EVERYWHERE to get anything done. I love shooting my gun, but the usage of ranged in every fight really makes me feel a lack of utility from melee weapons, which brings me to my next point:

  3. Melee weapons SUCK when the difficulty starts to spike. All zombies seem to spawn in which much more health, and I'm using the best melee weapon that I know of, the sledgehammer. It does 12 damage at its base and hits very very slowly. Without any modifications, it takes 3 HITS to kill the LOWEST HEALTH NORMAL ZOMBIE. If I "sharpen" my sledgehammer (a mechanic they added that allows you to sharpen melee weapons for 32 uses) it becomes 2 hits. This weapon is VERY slow though, and zombies are usually in groups or hordes, so it's easy to get overrun quickly.

  4. Enchantments are severely nerfed. What I mean is that you either have to get really lucky and find an enchantment book as loot, or progress until you can craft expensive enchanted books. Enchanting Tables are NOT craftable and are unobtainable in natural generation. The difficulty has already increased exponentially since I started, and I'm still on chapter 3. It's super rough to get by without enchantments when that's the case. I basically have to use the "Defender" set of armor to get by defensively, since I don't have access to the protection enchantments.

  5. There are enemies that will practically INSTA kill you if you walk into a structure unprepared. There's not proper warning in my opinion to warrant this kind of behavior and it led to many frustrating times where I felt that I was killed unfairly and had to trek thousands of blocks to get back to my stuff. I didn't feel like my expectations were set properly when it came to any threats that came up. The best way to handle things this powerful is to REQUIRE that the player craft the threat (Wither) or have them set off an intentional set of events that gets them ready for a" boss fight" (Ender Dragon).

  6. Starting with Chapter 3, there are missions that you can get sent by an exterior faction called Central. These missions are THOUSANDS of blocks away sometimes. They give vehicles that players can craft to make the distance bearable (I crafted a Biplane which required some Create to get working, including a precision mechanism). Going this distance and then dying is ROUGH if you didn't set up a bed. Even if you had, you then have to get your stuff back within highly contested POIs that have spawners hidden in hard-to-guess places. This can create a fairly frustrating journey to get to your stuff again while having no equipment. Keeping in mind that the world gets harder and doesn't care if you died, so you've got the protection of a fresh-spawn without any of the gear that's been keeping you alive. There's also a quest where the objectives are not achievable in the quest itself, which is extremely frustrating! You actually have to go back to the previous quest location (which could be 4000 blocks away in my case) and harvest more materials from the area. Very frustrating!!

  7. Create is NECESSARY to progress through the modpack and you can't get blaze rods, which are a common recipe for many of the TacZ weapons, without setting up a factory line. This is something I was quite surprised by, and it felt a bit frustrating as I had hopes that Create would be an optional element to the modpack. Also, andesite is a lot harder to find naturally, so you have to find it, or diorite, in structures mainly in order to progress with the pack. Same with Nether Quartz. Neither of these changes were mentioned in the quest book.

0
0
4.0
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 59 hrs Dropped MC 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I'm impressed with what Void Cube has accomplished with this pack. Everything for the first 20 hours of gameplay (chapter 1 and 2 for me) feels intentional, well thought out, and made with care. I was able to follow along with the quests and encounter some extremely new and unique gameplay and mechanics I've never seen in any other packs. For the first 20 hours, I was ready to give this pack a full 5 stars! Once chapter 3 started, there were cracks in the gameplay that started to show, and I realized why this was still in beta.

Pros:

  1. The environments are very well made! I feel like I'm living in a world that was lived in and has truly been ravaged by the apocalypse. I love the level designs and hidden bunker structures. The aesthetics are just top-tier.

  2. The player movement and UI feel well polished! The mods used feel like they're meant to be part of Minecraft and I can tell there was a lot of care put into the mods that adjust the behavior of the player's character.

  3. The general survival concept and the mods that enable that (fishing, farming, butchering) are exquisite! I really enjoyed the first few days of trying to get my hands on food and learning more from the quest book about how food has changed. My favorite is the butchering system. Felt so real to drain blood from animals, skin them if necessary, and then chop off their parts. Very immersive!

  4. Guns from TacZ are accessible pretty early, but aren't SO easy to get that you're gonna be OP really quickly. Ammo is also fairly easy to obtain for most of the starting weapons.

  5. The zombies are SMART! They won't run into traps and they'll pathfind to you in interesting and unique ways that make you really think about what you're doing.

Cons:

  1. Quests are hidden until you unlock their predecessor. This is common in packs when you have a category hidden until the player is ready for it, but I'm talking entire quests within a category will be hidden from view. This creates a frustrating relationship where I found myself missing out on items that I had no idea I could craft because the prerequisite quest didn't seem worth the resources to complete. I found myself multiple times wondering "is this the best armor I can craft?" because I got far and didn't see any clear progression, as the quests were hidden.

  2. The difficulty increases as you play the game. This can be a plus in my opinion, but only if the difficulty increases only to the point where it continues to be fun for the player. The problem with this is that all players have a different tolerance for difficulty. When you have mods that try to gauge when to make the world harder, there are bound to be people who get left behind. This introduced the frustrating reality of having to bring firearms EVERYWHERE to get anything done. I love shooting my gun, but the usage of ranged in every fight really makes me feel a lack of utility from melee weapons, which brings me to my next point:

  3. Melee weapons SUCK when the difficulty starts to spike. All zombies seem to spawn in which much more health, and I'm using the best melee weapon that I know of, the sledgehammer. It does 12 damage at its base and hits very very slowly. Without any modifications, it takes 3 HITS to kill the LOWEST HEALTH NORMAL ZOMBIE. If I "sharpen" my sledgehammer (a mechanic they added that allows you to sharpen melee weapons for 32 uses) it becomes 2 hits. This weapon is VERY slow though, and zombies are usually in groups or hordes, so it's easy to get overrun quickly.

  4. Enchantments are severely nerfed. What I mean is that you either have to get really lucky and find an enchantment book as loot, or progress until you can craft expensive enchanted books. Enchanting Tables are NOT craftable and are unobtainable in natural generation. The difficulty has already increased exponentially since I started, and I'm still on chapter 3. It's super rough to get by without enchantments when that's the case. I basically have to use the "Defender" set of armor to get by defensively, since I don't have access to the protection enchantments.

  5. There are enemies that will practically INSTA kill you if you walk into a structure unprepared. There's not proper warning in my opinion to warrant this kind of behavior and it led to many frustrating times where I felt that I was killed unfairly and had to trek thousands of blocks to get back to my stuff. I didn't feel like my expectations were set properly when it came to any threats that came up. The best way to handle things this powerful is to REQUIRE that the player craft the threat (Wither) or have them set off an intentional set of events that gets them ready for a" boss fight" (Ender Dragon).

  6. Starting with Chapter 3, there are missions that you can get sent by an exterior faction called Central. These missions are THOUSANDS of blocks away sometimes. They give vehicles that players can craft to make the distance bearable (I crafted a Biplane which required some Create to get working, including a precision mechanism). Going this distance and then dying is ROUGH if you didn't set up a bed. Even if you had, you then have to get your stuff back within highly contested POIs that have spawners hidden in hard-to-guess places. This can create a fairly frustrating journey to get to your stuff again while having no equipment. Keeping in mind that the world gets harder and doesn't care if you died, so you've got the protection of a fresh-spawn without any of the gear that's been keeping you alive. There's also a quest where the objectives are not achievable in the quest itself, which is extremely frustrating! You actually have to go back to the previous quest location (which could be 4000 blocks away in my case) and harvest more materials from the area. Very frustrating!!

  7. Create is NECESSARY to progress through the modpack and you can't get blaze rods, which are a common recipe for many of the TacZ weapons, without setting up a factory line. This is something I was quite surprised by, and it felt a bit frustrating as I had hopes that Create would be an optional element to the modpack. Also, andesite is a lot harder to find naturally, so you have to find it, or diorite, in structures mainly in order to progress with the pack. Same with Nether Quartz. Neither of these changes were mentioned in the quest book.

0
0
4.0
Biohazard: Project Genesis - The Ultimate Apocalypse
Puppydaze

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 59 hrs Dropped MC 1.20
0
0
4.0
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
4.5
Aesthetics
5.0

If you asked me to point at an iconic minecraft mod,
this would be one of my picks right alongside TMI, Create, & HBM's.

The dimension designs are atmospheric and extremely fun to explore.
Every dimension has a theme,
some being explicitly connected in the physical sense-
which is the one part where the mod falters in my opinion.

Once the rooms become predictable, the mod loses it's appeal.
After only a couple excursions in my first proper play-through with the mod,
I immediately started recognizing the same trap rooms with free diamond blocks ,
and a chain of rooms that results in ridiculous amounts of items,
especially with other mods that mix themselves into the vanilla loot-tables.

But despite that, the first experience is really worth experiencing.
If you know someone who hasn't played this mod yet,
throw them in head first, that's my recommendation.

And as a side-note,
i really like the personal dimensions, they create a very unique safe-space to base in.

1
0
4.0
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
4.5
Aesthetics
5.0

If you asked me to point at an iconic minecraft mod,
this would be one of my picks right alongside TMI, Create, & HBM's.

The dimension designs are atmospheric and extremely fun to explore.
Every dimension has a theme,
some being explicitly connected in the physical sense-
which is the one part where the mod falters in my opinion.

Once the rooms become predictable, the mod loses it's appeal.
After only a couple excursions in my first proper play-through with the mod,
I immediately started recognizing the same trap rooms with free diamond blocks ,
and a chain of rooms that results in ridiculous amounts of items,
especially with other mods that mix themselves into the vanilla loot-tables.

But despite that, the first experience is really worth experiencing.
If you know someone who hasn't played this mod yet,
throw them in head first, that's my recommendation.

And as a side-note,
i really like the personal dimensions, they create a very unique safe-space to base in.

1
0
4.0
DimensionalDoors
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
1
0
5.0
joe_the_accountant

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs Completed 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The absolute pinnacle of RPG modpacks. You're free to explore, learn, and grow as powerful as you want. You can spend 100's of hours struggling with mobs that seem way to difficult, or read guides that show you proven paths to beat final bosses in 30 minutes.

You can challenge yourself with different origins, different stat builds, and even learn new undocumented tech! I've personally done each and was never disappointed with how different each one plays out. I do recommend playing in hardcore, to keep your experience fresh, exciting, and keep you on your toes!

Honestly, the biggest thing that sets this pack apart from others is the freedom that you have directly from spawning into your world to explore. Origins like bird of paradise give permanent elytra and an ability to boost that means you don't need to slow down, or dig a dirt hole to hide in at night. See something off in the distance? Just go there and check it out, if it gets dangerous just leave until you're stronger.

0
0
5.0
joe_the_accountant

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs Completed 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The absolute pinnacle of RPG modpacks. You're free to explore, learn, and grow as powerful as you want. You can spend 100's of hours struggling with mobs that seem way to difficult, or read guides that show you proven paths to beat final bosses in 30 minutes.

You can challenge yourself with different origins, different stat builds, and even learn new undocumented tech! I've personally done each and was never disappointed with how different each one plays out. I do recommend playing in hardcore, to keep your experience fresh, exciting, and keep you on your toes!

Honestly, the biggest thing that sets this pack apart from others is the freedom that you have directly from spawning into your world to explore. Origins like bird of paradise give permanent elytra and an ability to boost that means you don't need to slow down, or dig a dirt hole to hide in at night. See something off in the distance? Just go there and check it out, if it gets dangerous just leave until you're stronger.

0
0
5.0
Cisco's Fantasy Medieval RPG [Ultimate]
joe_the_accountant

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs Completed 20 hrs
0
0
5.0
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Performance
5.0

Figura acts as a player editor, sure, but it also acts as a LUA scripting hook for minecraft.
You want more limbs? You want a speech bubble when talking? You want to run server commands out of a quick-menu?
It's all doable, and that's just scratching the surface.

Need more examples? Go look at 4P5 on youtube.

  • Screenshot 1: Player costumization does not get any better than this.
    Rabbit model using figura on the Mosslorn map
1
0
5.0
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Performance
5.0

Figura acts as a player editor, sure, but it also acts as a LUA scripting hook for minecraft.
You want more limbs? You want a speech bubble when talking? You want to run server commands out of a quick-menu?
It's all doable, and that's just scratching the surface.

Need more examples? Go look at 4P5 on youtube.

  • Screenshot 1: Player costumization does not get any better than this.
    Rabbit model using figura on the Mosslorn map
1
0
5.0
Figura
BunnyThing

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
1
0
0.5
VoidLeech

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

This mod does technically prevent duping via the blueprints. It unfortunately does that by making the blueprints entirely non-functional.
Specifically, it will rollback any interaction with blueprints where it results in you obtaining more of an item than you had before the interaction. Given that all crafting is to make an item you didn't have before, this rolls back all crafts, even if no duping occurs.

For server owners genuinely in need of a fix, it'd be better to just make a datapack that disables the crafting recipe of the blueprints.

1
0
0.5
VoidLeech

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

This mod does technically prevent duping via the blueprints. It unfortunately does that by making the blueprints entirely non-functional.
Specifically, it will rollback any interaction with blueprints where it results in you obtaining more of an item than you had before the interaction. Given that all crafting is to make an item you didn't have before, this rolls back all crafts, even if no duping occurs.

For server owners genuinely in need of a fix, it'd be better to just make a datapack that disables the crafting recipe of the blueprints.

1
0
0.5
Create Blue Prints Anti Dupe
VoidLeech

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
1
0