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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.5
Celestial

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MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0

pretty nice mod that simply adds electricity to create. i prefer it over other alternatives like C&A or TFMG, as it's got a good balance of being easy to use and feature-rich. the motors for converting FE to rotational energy can be quite useful if you have a lot of FE gen but haven't set up create, and same with the generator coils but for the other direction.

1
0
Posted August 21, 2026 at 9:30:25 AM UTC
4.5
Celestial

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MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0

pretty nice mod that simply adds electricity to create. i prefer it over other alternatives like C&A or TFMG, as it's got a good balance of being easy to use and feature-rich. the motors for converting FE to rotational energy can be quite useful if you have a lot of FE gen but haven't set up create, and same with the generator coils but for the other direction.

1
0
Posted August 21, 2026 at 9:30:25 AM UTC
4.5
Create: New Age
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Posted August 21, 2026 at 9:30:25 AM UTC
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
1
4.0
Auseawesome

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Total 20 hrs MC 1.18
The version(s) the reviewer played
Aesthetics
4.0

I've never understood why azalea trees are the only tree not to have it's own wood type, why did Mojang use oak then immediately go back to adding new wood for the next trees added.

Moss layers and especially surface moss are nice blocks for building overgrown and dilapidated structures as it really helps as a sense of age to blocks without a dedicated moss form. My only issue with them is the surface moss is a very bright green compared to traditional mossy block variants.

That being said, the azalea flowers are a bit weird to me, how do you cut a flower off a bush and then get a full flower that can grow in the ground? Additionally, the flower textures aren't the best in my opinion, looking a bit square.

This mod is good overall and I would recommend to anyone who likes building i overgrown structures or who just likes more wood types.

1
0
Posted August 21, 2026 at 9:28:04 AM UTC
4.0
Auseawesome

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Total 20 hrs MC 1.18
The version(s) the reviewer played
Aesthetics
4.0

I've never understood why azalea trees are the only tree not to have it's own wood type, why did Mojang use oak then immediately go back to adding new wood for the next trees added.

Moss layers and especially surface moss are nice blocks for building overgrown and dilapidated structures as it really helps as a sense of age to blocks without a dedicated moss form. My only issue with them is the surface moss is a very bright green compared to traditional mossy block variants.

That being said, the azalea flowers are a bit weird to me, how do you cut a flower off a bush and then get a full flower that can grow in the ground? Additionally, the flower textures aren't the best in my opinion, looking a bit square.

This mod is good overall and I would recommend to anyone who likes building i overgrown structures or who just likes more wood types.

1
0
Posted August 21, 2026 at 9:28:04 AM UTC
4.0
Better Azalea
Auseawesome

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Posted August 21, 2026 at 9:28:04 AM UTC
Total 20 hrs MC 1.18
The version(s) the reviewer played
1
3.0
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Aesthetics
3.0
Performance
4.0

This mod does what it says on the tin and I cannot fault it for working. If that's what your care about and you know you like mods like this just go and install it.

That being said, rechiseled is a port of older chisel mods with some updated textures and it shows. Many of the textures feel old, with far too high contrast or large areas of singular colours. There are definitely some really good textures in here as well, it just requires a lot of studying to find the blocks with the nice textures.

Furthermore, just due to the sheer number of blocks, this does increase loading time and world size noticeably especially if you build with a very large swatch of the available blocks. The performance isn't as much of an issue with mods like FerriteCore and ModernFix however.

My main issue with mods like this comes down to the core idea; providing so many variants of every block helps to make it so much harder to choose the right variant of block to use, leading to decision paralysis. While some of these blocks fall into nice niches, like vertical planks, other patterns seem added to just increase the block count and I often find them hard to use such as the large planks.

If you really want more blocks, give this mod a try, I would personally recommend chipped over this mod due to the textures however.

1
0
Posted August 21, 2026 at 9:15:39 AM UTC
3.0
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Aesthetics
3.0
Performance
4.0

This mod does what it says on the tin and I cannot fault it for working. If that's what your care about and you know you like mods like this just go and install it.

That being said, rechiseled is a port of older chisel mods with some updated textures and it shows. Many of the textures feel old, with far too high contrast or large areas of singular colours. There are definitely some really good textures in here as well, it just requires a lot of studying to find the blocks with the nice textures.

Furthermore, just due to the sheer number of blocks, this does increase loading time and world size noticeably especially if you build with a very large swatch of the available blocks. The performance isn't as much of an issue with mods like FerriteCore and ModernFix however.

My main issue with mods like this comes down to the core idea; providing so many variants of every block helps to make it so much harder to choose the right variant of block to use, leading to decision paralysis. While some of these blocks fall into nice niches, like vertical planks, other patterns seem added to just increase the block count and I often find them hard to use such as the large planks.

If you really want more blocks, give this mod a try, I would personally recommend chipped over this mod due to the textures however.

1
0
Posted August 21, 2026 at 9:15:39 AM UTC
3.0
Rechiseled
Auseawesome

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Posted August 21, 2026 at 9:15:39 AM UTC
Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
1
2.0
Celestial

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MC 1.18
The version(s) the reviewer played
Aesthetics
1.0

me and a friend made this joke mod ages ago for no apparent reason, and it's certainly... aged. if you don't want to play an mcreator mod with little to no balancing, stuffed full of inside jokes that have faded into obscurity even for me, then this is not the mod for you.

2
0
Posted August 21, 2026 at 7:15:42 AM UTC
Last edited: August 21, 2026 at 9:33:01 AM UTC
2.0
Celestial

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MC 1.18
The version(s) the reviewer played
Aesthetics
1.0

me and a friend made this joke mod ages ago for no apparent reason, and it's certainly... aged. if you don't want to play an mcreator mod with little to no balancing, stuffed full of inside jokes that have faded into obscurity even for me, then this is not the mod for you.

2
0
Posted August 21, 2026 at 7:15:42 AM UTC
Last edited: August 21, 2026 at 9:33:01 AM UTC
2.0
OKobern
Celestial

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Posted August 21, 2026 at 7:15:42 AM UTC
MC 1.18
The version(s) the reviewer played
2
4.0
Outra

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

What is it ?

A more subtle retro-horror mod which shows in the hallucinations you witness, sounds you may hear and sometimes weird anomalies you might notice.
Closer to herobrine mods in terms of horror, it features a slightly higher amount of aggressivity than the end of herobrine .

What does it offer ?

A nostalgic mod focused on making the world feel slightly off by adding a bunch of small events and structures in your world, while not being too explicit with its horror and leaving some things to the imagination. There isn't much more to add and this mod is best played with little information on it anyways

Important thing I will add : I have noticed that by default when the creature eventually may appear, they have a high chance of actually killing you , which breaks the calmer eerie vibe intended by the mod;
Thankfully the minimal amount of ticks the creature has to stay before despawning can be lowered (the creature's name is Hijitus in the configs, I recommend dealing with that before playing the mod).
I also think that this creature could have been made to look better (instead of a knocker parody), but honestly I do not play the mod for its monster and more for the provided ambience.

In conclusion

I quite like this mod, it is quite configurable , fits nicely with a more chill type of horror (as opposed to complete survival-horror).
It can work as a one-off experience to betray your friends's trust, or as part of a larger more beta-style horror pack.

  • Screenshot 1: Ambient Horror the way I like it
    Strange things in the skies
2
0
Posted August 20, 2026 at 11:58:03 PM UTC
4.0
Outra

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

What is it ?

A more subtle retro-horror mod which shows in the hallucinations you witness, sounds you may hear and sometimes weird anomalies you might notice.
Closer to herobrine mods in terms of horror, it features a slightly higher amount of aggressivity than the end of herobrine .

What does it offer ?

A nostalgic mod focused on making the world feel slightly off by adding a bunch of small events and structures in your world, while not being too explicit with its horror and leaving some things to the imagination. There isn't much more to add and this mod is best played with little information on it anyways

Important thing I will add : I have noticed that by default when the creature eventually may appear, they have a high chance of actually killing you , which breaks the calmer eerie vibe intended by the mod;
Thankfully the minimal amount of ticks the creature has to stay before despawning can be lowered (the creature's name is Hijitus in the configs, I recommend dealing with that before playing the mod).
I also think that this creature could have been made to look better (instead of a knocker parody), but honestly I do not play the mod for its monster and more for the provided ambience.

In conclusion

I quite like this mod, it is quite configurable , fits nicely with a more chill type of horror (as opposed to complete survival-horror).
It can work as a one-off experience to betray your friends's trust, or as part of a larger more beta-style horror pack.

  • Screenshot 1: Ambient Horror the way I like it
    Strange things in the skies
2
0
Posted August 20, 2026 at 11:58:03 PM UTC
4.0
In Your World
Outra

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Posted August 20, 2026 at 11:58:03 PM UTC
Total 100 hrs MC 1.20
The version(s) the reviewer played
2
4.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
The version(s) the reviewer played
Performance
4.5

This mod has worked by far the best for me out of any similar mods and has helped me properly run the game at the correct resolution through my fractionally scaled screen on wayland.

The only reason I'm not giving this mod 5 stars is because of the difficulty I had getting the right version of glfw and getting it working correctly so this mod could work.

I highly recommend to any linux wayland users.

1
0
Posted August 20, 2026 at 10:12:28 PM UTC
4.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
The version(s) the reviewer played
Performance
4.5

This mod has worked by far the best for me out of any similar mods and has helped me properly run the game at the correct resolution through my fractionally scaled screen on wayland.

The only reason I'm not giving this mod 5 stars is because of the difficulty I had getting the right version of glfw and getting it working correctly so this mod could work.

I highly recommend to any linux wayland users.

1
0
Posted August 20, 2026 at 10:12:28 PM UTC
4.5
WayFix
Auseawesome

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Posted August 20, 2026 at 10:12:28 PM UTC
Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
The version(s) the reviewer played
1
0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
The version(s) the reviewer played
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

3
0
Posted August 20, 2026 at 9:59:11 PM UTC
Last edited: August 20, 2026 at 10:05:56 PM UTC
0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
The version(s) the reviewer played
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

3
0
Posted August 20, 2026 at 9:59:11 PM UTC
Last edited: August 20, 2026 at 10:05:56 PM UTC
0.5
Not Enough Crashes
Auseawesome

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Posted August 20, 2026 at 9:59:11 PM UTC
Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
The version(s) the reviewer played
3
4.0
Auseawesome

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
Posted August 20, 2026 at 9:46:47 PM UTC
4.0
Auseawesome

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
Posted August 20, 2026 at 9:46:47 PM UTC
4.0
Dank Storage
Auseawesome

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Posted August 20, 2026 at 9:46:47 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
1
1.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
The version(s) the reviewer played
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
Posted August 20, 2026 at 9:06:59 PM UTC
1.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
The version(s) the reviewer played
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
Posted August 20, 2026 at 9:06:59 PM UTC
1.5
FancyMenu
Auseawesome

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Posted August 20, 2026 at 9:06:59 PM UTC
Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
The version(s) the reviewer played
0
1.5
Auseawesome

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Total 1 hrs MC 1.20
The version(s) the reviewer played
Performance
2.0

Not only is this mod made in mcreator when a datapack would suffice, leading to incompatibility which is frankly unacceptable for a single recipe, the cost of a nametag is unreasonable, being more expensive than a pickaxe just to give a cosmetic name to a single mob.

2
0
Posted August 20, 2026 at 8:53:17 PM UTC
Last edited: August 21, 2026 at 9:55:26 AM UTC
1.5
Auseawesome

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Total 1 hrs MC 1.20
The version(s) the reviewer played
Performance
2.0

Not only is this mod made in mcreator when a datapack would suffice, leading to incompatibility which is frankly unacceptable for a single recipe, the cost of a nametag is unreasonable, being more expensive than a pickaxe just to give a cosmetic name to a single mob.

2
0
Posted August 20, 2026 at 8:53:17 PM UTC
Last edited: August 21, 2026 at 9:55:26 AM UTC
1.5
Make Nametags Craftable
Auseawesome

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Posted August 20, 2026 at 8:53:17 PM UTC
Total 1 hrs MC 1.20
The version(s) the reviewer played
2