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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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2.0
stik312

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MC 1.19
Gameplay
2.0
Aesthetics
5.0
Performance
4.0
  1. First chapter "Novum Universum" 9/10 Cool but 5 min progression chapter
  2. "Primal Age" 5/10 Just normal progression without any idea
  3. "Industrial Age 4/10 Just normal PneumaticCraft withount ant idea
  4. "Digital age(Digital) 3/10 Refined Storage for what? Big Reactors aka Extreme Reactors aka Bigger Reactors for what? ComputerCraft for what?
  5. "Digital age(EMC) 1/10 "Our modpack takes only 10 hours to complete, we should add SOME EMC grind" To complete the pack you need to grind 250 quadrillion EMC, so you just need to AFK for SOME hours
    Final score 4/10. If you want to play, you should complete second chapter and close this modpack until 2025
0
2
2.0
stik312

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MC 1.19
Gameplay
2.0
Aesthetics
5.0
Performance
4.0
  1. First chapter "Novum Universum" 9/10 Cool but 5 min progression chapter
  2. "Primal Age" 5/10 Just normal progression without any idea
  3. "Industrial Age 4/10 Just normal PneumaticCraft withount ant idea
  4. "Digital age(Digital) 3/10 Refined Storage for what? Big Reactors aka Extreme Reactors aka Bigger Reactors for what? ComputerCraft for what?
  5. "Digital age(EMC) 1/10 "Our modpack takes only 10 hours to complete, we should add SOME EMC grind" To complete the pack you need to grind 250 quadrillion EMC, so you just need to AFK for SOME hours
    Final score 4/10. If you want to play, you should complete second chapter and close this modpack until 2025
0
2
2.0
UniversIO
stik312

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MC 1.19
0
2
3.5
stik312

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Completed 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0
  1. Chapter "Compact claustrophobia" - 8/10. Unique idea. Why ex nihilo?
  2. Chapter "Infinity tiny space" - 10/10 Best chapter with the most unique progression. Poop power? Yes please
  3. Chapter "Unlimited Dimensions" 8/10 A lot of grind, but not quests
  4. Final chapter "Extreme Agoraphobia" 1/10. 6 cringe quests. Fly to the moon, to mars, to venus, no,
    thanks
    Other chapters is 3/10
    Final score for quest progression is 7/10. Very good start and cringe end. Pls add more quest to final stage. Where is my quest rewards?
1
1
3.5
stik312

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Completed 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0
  1. Chapter "Compact claustrophobia" - 8/10. Unique idea. Why ex nihilo?
  2. Chapter "Infinity tiny space" - 10/10 Best chapter with the most unique progression. Poop power? Yes please
  3. Chapter "Unlimited Dimensions" 8/10 A lot of grind, but not quests
  4. Final chapter "Extreme Agoraphobia" 1/10. 6 cringe quests. Fly to the moon, to mars, to venus, no,
    thanks
    Other chapters is 3/10
    Final score for quest progression is 7/10. Very good start and cringe end. Pls add more quest to final stage. Where is my quest rewards?
1
1
3.5
Compact Claustrophobia
stik312

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Completed 20 hrs MC 1.12
1
1
4.0
Zonko

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MC 1.12
Gameplay
5.0
Aesthetics
1.0
Performance
4.0

This and Subaquatic are my favorite moda right now. Oceanic Expanse not only backports a lot of ocean, but also adds in new unique creations. I also love the redesigned trident it adds and it works really well.

My only gripes are that the performance in coral reefs isnt always the best and there are still bugs that need to be fixed, but for its release there are a lot less bugs than other mods that are newly released.

3
0
4.0
Zonko

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MC 1.12
Gameplay
5.0
Aesthetics
1.0
Performance
4.0

This and Subaquatic are my favorite moda right now. Oceanic Expanse not only backports a lot of ocean, but also adds in new unique creations. I also love the redesigned trident it adds and it works really well.

My only gripes are that the performance in coral reefs isnt always the best and there are still bugs that need to be fixed, but for its release there are a lot less bugs than other mods that are newly released.

3
0
4.0
Oceanic Expanse
Zonko

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MC 1.12
3
0
4.0
alf464

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MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

It is a nice modpack, pretty kinda hard progression using TFC as base and spiced with a lot goodies.

  • Screenshot 1: Great modpack
1
1
4.0
alf464

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MC 1.18
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

It is a nice modpack, pretty kinda hard progression using TFC as base and spiced with a lot goodies.

  • Screenshot 1: Great modpack
1
1
4.0
alf464

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MC 1.18
1
1
5.0
Invader

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Magiculture 2 is a magic focused, tech-light modpack with the technology balanced around Immersive Engineering and schools of magic divided into three gamestages, each with a selection of mods that fit together thematically. The world still “feels” vanilla, but there is distinct impression that there is more hidden under the surface. The gamestage system reinforces this feeling, locking certain mobs and ores until you start venturing into the different magic schools.
The pack uses custom world generation through a heavily modified OTG preset to create a beautiful array of terrain. From dead forests and badlands to floating islands filled with lush vegetation, everything blends together well and provides some impressive visuals. Ruins and structures dot the landscape without being too overbearing, and the treasure chests within can be lucrative, with rewards ranging moderately useful to extremely powerful. Finding a specific artifact or treasure early-game can actually influence your choices later.
The dungeon crawling experience feels rewarding. The first few floors are not very difficult and you can find torches, foodstuffs, potions and basic armors. Rarely, you will discover an artifact or health increasing item, which can be a godsend in the early stages of the pack. As you delve deeper, the difficulty increases but so do the rewards. It’s not uncommon to clear an entire dungeon and return the surface fully equipped.
Magiculture 2 boasts a massive quest book consisting of more than 1,200 quests, many of which had detailed explanations of item and mod interactions. The quests are designed to provide a fairly linear “prestige” path with a large number of branching paths detailing otherwise unused tools and items. Information in the quests is useful for both new and expert players as it ranges from the simple topics such as how to use JEI, to advanced interactions such as AE2 subnetworking and Botania Corporea.
Early game can be extremely challenging as many mobs can one-shot you, maintaining hunger levels is a constant struggle, and most tools and armor cannot be equipped or used. However, when you are at your weakest, nothing is more satisfying than opening a treasure chest and finding an extremely powerful item. Mid-game is where the pack truly shines. You have enough skill levels to use most tools and delving into the different magic mods feels like you are exploring the unknown. While treasure may not be as lucrative at this point, there is satisfaction in overcoming challenges that you previously would not have attempted. The end-game is probably where the pack is the weakest. After you have progressed through a couple of the main quest lines, there is nothing that really challenges you. Quest progression becomes completion for completion’s sake.

  • Screenshot 1: Join for the magic, stay for the monster girls.
  • Screenshot 2: Join for the magic, stay for the monster girls.
  • Screenshot 3: Join for the magic, stay for the monster girls.
2
0
5.0
Invader

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Magiculture 2 is a magic focused, tech-light modpack with the technology balanced around Immersive Engineering and schools of magic divided into three gamestages, each with a selection of mods that fit together thematically. The world still “feels” vanilla, but there is distinct impression that there is more hidden under the surface. The gamestage system reinforces this feeling, locking certain mobs and ores until you start venturing into the different magic schools.
The pack uses custom world generation through a heavily modified OTG preset to create a beautiful array of terrain. From dead forests and badlands to floating islands filled with lush vegetation, everything blends together well and provides some impressive visuals. Ruins and structures dot the landscape without being too overbearing, and the treasure chests within can be lucrative, with rewards ranging moderately useful to extremely powerful. Finding a specific artifact or treasure early-game can actually influence your choices later.
The dungeon crawling experience feels rewarding. The first few floors are not very difficult and you can find torches, foodstuffs, potions and basic armors. Rarely, you will discover an artifact or health increasing item, which can be a godsend in the early stages of the pack. As you delve deeper, the difficulty increases but so do the rewards. It’s not uncommon to clear an entire dungeon and return the surface fully equipped.
Magiculture 2 boasts a massive quest book consisting of more than 1,200 quests, many of which had detailed explanations of item and mod interactions. The quests are designed to provide a fairly linear “prestige” path with a large number of branching paths detailing otherwise unused tools and items. Information in the quests is useful for both new and expert players as it ranges from the simple topics such as how to use JEI, to advanced interactions such as AE2 subnetworking and Botania Corporea.
Early game can be extremely challenging as many mobs can one-shot you, maintaining hunger levels is a constant struggle, and most tools and armor cannot be equipped or used. However, when you are at your weakest, nothing is more satisfying than opening a treasure chest and finding an extremely powerful item. Mid-game is where the pack truly shines. You have enough skill levels to use most tools and delving into the different magic mods feels like you are exploring the unknown. While treasure may not be as lucrative at this point, there is satisfaction in overcoming challenges that you previously would not have attempted. The end-game is probably where the pack is the weakest. After you have progressed through a couple of the main quest lines, there is nothing that really challenges you. Quest progression becomes completion for completion’s sake.

  • Screenshot 1: Join for the magic, stay for the monster girls.
  • Screenshot 2: Join for the magic, stay for the monster girls.
  • Screenshot 3: Join for the magic, stay for the monster girls.
2
0
5.0
Magiculture 2
Invader

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MC 1.12
2
0
5.0
pixgamer

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MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

its a good modpack especially if you want to escape the repeatitive them of tech mods its does need more poleshing especially for recipes and quests but in the near future its will one of the best modpack out there

1
1
5.0
pixgamer

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MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

its a good modpack especially if you want to escape the repeatitive them of tech mods its does need more poleshing especially for recipes and quests but in the near future its will one of the best modpack out there

1
1
5.0
Magiculture 2
pixgamer

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MC 1.12
1
1
5.0
coolbot

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

MC 1.19

I've been a CIT user since 2019 and a mod like this is wat I've been waiting for! An absolute must have for anyone using a CIT pack, no more trying to guess the spelling and erasing and re-writing in the anvil gui and typing the same thing over and over, renaming your item is just a few clicks. Complete with a favoriting option and search box which is especially helpful for wearables. Unfortunately this does not completely remove the need for catalogue browsing, as you can only see the possible CITs for the item currently in the anvil, but this alone can save a lot of time

My biggest critique of the mod is in it's branding, I only discovered it by accident, and had no idea it was related to CITs or what it did from it's name alone, it wasn't until I saw an image of it in-game that I learned what it really did, So please check out the screenshots below or on it's official pages.

(screenshots taken with Overgrown Flowery GUI, Mizuno's CIT, and Little Hatpack resource packs)

2
0
5.0
coolbot

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

MC 1.19

I've been a CIT user since 2019 and a mod like this is wat I've been waiting for! An absolute must have for anyone using a CIT pack, no more trying to guess the spelling and erasing and re-writing in the anvil gui and typing the same thing over and over, renaming your item is just a few clicks. Complete with a favoriting option and search box which is especially helpful for wearables. Unfortunately this does not completely remove the need for catalogue browsing, as you can only see the possible CITs for the item currently in the anvil, but this alone can save a lot of time

My biggest critique of the mod is in it's branding, I only discovered it by accident, and had no idea it was related to CITs or what it did from it's name alone, it wasn't until I saw an image of it in-game that I learned what it really did, So please check out the screenshots below or on it's official pages.

(screenshots taken with Overgrown Flowery GUI, Mizuno's CIT, and Little Hatpack resource packs)

2
0
5.0
Better Anvil
coolbot

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Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

MC 1.19
2
0
5.0
JFang3019

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

This pack is nothing short of amazing. There might be a few gripes here and there, but overall it shines as arguably one of the best tech packs ever. It creates an experience where the focal point is pure automation and base expansion, allowing you to create a megafactory of your dreams.
There is no bloat - every mod, quest, and automation process it asks for has or will have a purpose. Quests and objectives are often very clear and consise. The pack legnth is also very reasonable for an Expert pack - unlike it's GTNH cousin.
I heavily recommend this pack to literally anyone looking to embark on a long technological journey.

3
0
5.0
JFang3019

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

This pack is nothing short of amazing. There might be a few gripes here and there, but overall it shines as arguably one of the best tech packs ever. It creates an experience where the focal point is pure automation and base expansion, allowing you to create a megafactory of your dreams.
There is no bloat - every mod, quest, and automation process it asks for has or will have a purpose. Quests and objectives are often very clear and consise. The pack legnth is also very reasonable for an Expert pack - unlike it's GTNH cousin.
I heavily recommend this pack to literally anyone looking to embark on a long technological journey.

3
0
5.0
Nomifactory CEu
JFang3019

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MC 1.12
3
0
5.0
Elementaldad

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MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

Antimatter chemistry was the first mod pack I really played with alchemistry and really enjoyed it, so when this came out i was over the moon and it became the only pack i played for months.

The pack itself is great, it gives off the same gameplay of anti-chem, and it is defo worth the title of a brilliant follow to anti-chem. to that pack while still being identifiably unique with it’s own progression systems and unique features. If you were a fan of anti-chem I cannot stress enough you need to try out Encrypted_ I found the automation of coloured encrypted blocks and the quest book currency to be especially satisfying, it would be nice if there was an alternative to the deployer that could be used to automate right-clicks as it was at the time using create witch i was not a massive fan off at the time. Unfortunately, i have ADHD and i was hypo-focused on exploration for a while from planet to planet, i would love more to this series of packs

2
0
5.0
Elementaldad

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MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

Antimatter chemistry was the first mod pack I really played with alchemistry and really enjoyed it, so when this came out i was over the moon and it became the only pack i played for months.

The pack itself is great, it gives off the same gameplay of anti-chem, and it is defo worth the title of a brilliant follow to anti-chem. to that pack while still being identifiably unique with it’s own progression systems and unique features. If you were a fan of anti-chem I cannot stress enough you need to try out Encrypted_ I found the automation of coloured encrypted blocks and the quest book currency to be especially satisfying, it would be nice if there was an alternative to the deployer that could be used to automate right-clicks as it was at the time using create witch i was not a massive fan off at the time. Unfortunately, i have ADHD and i was hypo-focused on exploration for a while from planet to planet, i would love more to this series of packs

2
0
5.0
Encrypted_
Elementaldad

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MC 1.18
2
0
5.0
Elementaldad

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MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

i loved this pack when it came out from exploration to building/mining out rooms to using blood magic to progress was so much fun with chance cubes it made it ever better

1
1
5.0
Elementaldad

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MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

i loved this pack when it came out from exploration to building/mining out rooms to using blood magic to progress was so much fun with chance cubes it made it ever better

1
1
5.0
Cave Factory
Elementaldad

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MC 1.19
1
1