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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
chmonyasik

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Total 100 hrs MC 1.21
Performance
5.0

Really does its job. Just a pity there aren't any comparison screenshots showing the difference before and after (check curseforge).

0
2
5.0
chmonyasik

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Total 100 hrs MC 1.21
Performance
5.0

Really does its job. Just a pity there aren't any comparison screenshots showing the difference before and after (check curseforge).

0
2
5.0
Flerovium
chmonyasik

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Total 100 hrs MC 1.21
0
2
5.0
chmonyasik

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Total 500 hrs
Performance
5.0

Nowadays it's rare to see someone document every change, what it does, or provide full documentation for each tweak, fix, and so on. At the very least, that's probably one of the reasons Lithium has earned my trust.

1
0
5.0
chmonyasik

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Total 500 hrs
Performance
5.0

Nowadays it's rare to see someone document every change, what it does, or provide full documentation for each tweak, fix, and so on. At the very least, that's probably one of the reasons Lithium has earned my trust.

1
0
5.0
Lithium (Fabric/NeoForge)
chmonyasik

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Total 500 hrs
1
0
5.0
chmonyasik

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Total 500 hrs MC 1.21
Performance
5.0

A lot of people misunderstand how this mod works, please don't confuse it with what Vanillin or EntityCulling do.

The only thing I would probably point out is that there are a lot of foliage culling options, and an average user won't know which one to use or which one is best for them. A bit of documentation would probably help.

0
0
5.0
chmonyasik

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Total 500 hrs MC 1.21
Performance
5.0

A lot of people misunderstand how this mod works, please don't confuse it with what Vanillin or EntityCulling do.

The only thing I would probably point out is that there are a lot of foliage culling options, and an average user won't know which one to use or which one is best for them. A bit of documentation would probably help.

0
0
5.0
MoreCulling
chmonyasik

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Total 500 hrs MC 1.21
0
0
5.0
chmonyasik

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MC 1.21

Unfortunate that author doesn't mention that the mod is also great in that it allows you to join servers and worlds with people who don't have the same mod installed (although you lose its functionality), which I personally consider a significant advantage.

0
1
5.0
chmonyasik

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MC 1.21

Unfortunate that author doesn't mention that the mod is also great in that it allows you to join servers and worlds with people who don't have the same mod installed (although you lose its functionality), which I personally consider a significant advantage.

0
1
5.0
Fast Item Frames
chmonyasik

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MC 1.21
0
1
5.0
chmonyasik

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Total 500 hrs MC 1.21
Performance
5.0

come across a lot of rumors, for example that this mod behaves quite strangely and that in the end it does more harm than good. But I don't know, I'm used to judging based on what I see. And from what I can see, there's currently nothing that could replace this mod. (Unfortunately can't select NeoForge in the review, only Forge)

0
0
5.0
chmonyasik

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Total 500 hrs MC 1.21
Performance
5.0

come across a lot of rumors, for example that this mod behaves quite strangely and that in the end it does more harm than good. But I don't know, I'm used to judging based on what I see. And from what I can see, there's currently nothing that could replace this mod. (Unfortunately can't select NeoForge in the review, only Forge)

0
0
5.0
Entity Culling Fabric/Forge
chmonyasik

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Total 500 hrs MC 1.21
0
0
5.0
chmonyasik

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Total 500 hrs MC 1.21

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

1
0
5.0
chmonyasik

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Total 500 hrs MC 1.21

often heard that this mod doesn't really do much and that the performance gain from it is very small. In my tests, that wasn't the case, and the improvement can actually be quite good, around 100 to 300 FPS in my case. The only issue I ran into was a very hard-to-reproduce situation with scripts in Figura.

1
0
5.0
BadOptimizations
chmonyasik

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Total 500 hrs MC 1.21
1
0
2.0
Alro

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Total 100 hrs MC 1.12
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

0
0
2.0
Alro

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Total 100 hrs MC 1.12
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

0
0
2.0
Feed A Friend
Alro

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Total 100 hrs MC 1.12
0
0
4.5
Alro

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Total 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
4.5
Alro

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Total 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
4.5
PanicleCraft
Alro

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Total 500 hrs MC 1.12
1
0
4.5
Alro

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Total 500 hrs MC 1.12
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

0
0
4.5
Alro

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Total 500 hrs MC 1.12
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

0
0
4.5
Chest Cow
Alro

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Total 500 hrs MC 1.12
0
0
4.5
Panzerschrekt

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
4.5
Ecliptic Seasons
Panzerschrekt

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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20
0
0