Really linkedin the progression. One of the best. The small details everywhere are perfection. The lock of the progression between the ages are so nicely made
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Decided to give Frigid 2.0.0 a shot based off of the previous review on this page, and it's a fairly simple but very clean little themed survival modpack!
It's greatest strength is probably in how concise it feels - Very few mods means the core of the modpack feels very focused, and the custom content and progression is all very clean and purposeful. I do think more consideration could be taken to boost the pack though in terms of game mechanics, namely something better than a Corpse system (since it creates an annoying punishment loop when you die.) Having a co-op revival mod in here would also make co-op play a lot more interesting, and could even make Hardcore playthroughs more viable too.
The aesthetic is lovely - A regular overworld, but with a white snowy coat of paint over even hot biomes like Mesas works surprisingly well, despite how simple it is. The custom main menu is great, and the custom music is an excellent touch that also helps set the tone of the pack better than vanilla's music ever could. I do think the pack could do with more custom texture work, though.
As-is, it feels a little too close to vanilla Minecraft and a little lacking in identity. Even changing the brown of Minecraft's dirt into a bluer hued rock could help - Make it feel a little less like the pack's a reskin of Minecraft and more like it's own thing. Retexturing the gun sprites to feel more 'Minecrafty' would also go a long way for cohesion too.
This is also minor, but for whatever reason, chunks are really bad about popping in, even past the fog that surrounds you. It's quite distracting and shouldn't be happening with how well the pack runs.
My two BIG sore spots though are...
The length
Right as me and my good skeletal friend were really getting into the groove of it and were underprepared-yet-curious to make use of our newly acquired Boiler and Hearth for The Nether, we learnt that... It's disabled. You can light the portal, but it just outright tells you that the Nether is not apart of the experience. Which sucks! There's a lot you can do with the Nether, even if you want to keep the cold theming intact. I even co-created a datapack called the Glacia for it once, which turns it into an ice dimension too.
Even if it was left untouched though, I'd be fine with that - As is though, it means this progression-focused modpack currently has no endgame to my knowledge. This is insanely disappointing.
Second, and more disruptively...
2. The Goatman
I've never purposefully put myself in front of the firing line of a Dweller mod or modpack, but I figured that one's inclusion here would be integrated in a way that wasn't about as lame as you can get. Here, the Goat Man is VERY fast, VERY strong, and even beyond that, it BLINDS and WEAKENS you when it touches you, leaving you effectively zero counterplay when it shows up other than maybe to shoot it IF you get the chance to catch it first. This thing SUCKS. The fear factor it creates is cool, but the feeling of groaning over KNOWING you're basically guaranteed to die when you hear it wail is a recipe for frustration.
Small but minor note, also - The lantern crafting recipe is broken, so there's currently no means of gaining permanent light. This was quite annoying to deal with.
Despite all this, I did genuinely enjoy my time with the pack a lot. I'd love for these criticisms to be addressed in the future, because with more polish, I genuinely think this pack could one day be a standout amongst solid survival packs.
Screenshot 1: Frigid is Nice! But it could do more...
Screenshot 2: Frigid is Nice! But it could do more...
Screenshot 3: Frigid is Nice! But it could do more...
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Stoneblock 3 is a solid kitchen sink pack, with a unique enough early game, but its main hook for me was the late game. Like other packs, the endgame goal is crafting a set of Infinity tools and armor, however the ingredients for the Infinity Ingot are more unique than usual, especially the singularities: instead of having to get 1000 iron and diamond and so on, you'll mostly need to automate random items from different mods, such as Pig Iron from Tinker's Construct, Polonium from Mekanism, Balloons from Immersive Engineering and so on. Since it's a Kitchen Sink pack, you often have multiple options to achieve the same thing, which I also really enjoyed.
As for its downfalls, Stoneblock 3 doesn't always bother to fully explain mechanics, which meant I had to look up solutions for certain items. Another issue is the integration of Create, which involves very random items from other mods (like Watches of Flowing Time from ProjectE and Processors for your AE2/Refined Storage network) requiring an assembly line recipe, which always felt like an annoying detour instead of interesting integration.
Another issue was the lag. The Balloon Singularity mentioned earlier required an obscene amount of Hemp, and the setup me and a friend built to actually reach that amount lagged the game hard, to the point where we decided to AFK until all the hemp was done so that we can play normally.
Overall, it's not a bad pack, but its not particularly outstanding either
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Everything in this pack feels included. There are no duplicates, no random items that don't fit the theme, no unintentional recipes. The balance changes are sooo good! The devs dear to do what Mojang doesn't by just flat out removing game breaking or just not fun elements of Minecraft (Villagers, XP, Elytra). The sandbox aspect instead of progression based gameplay is also a big plus for me. Every playstyle from automation min-maxing with create to laid back building is supported, no need to rush nor to does it ever feel tedious or too much of a grind. The one star I've deducted is just for Create, it can get very laggy if your machines are set up suboptimal but despite that I've never had any issues with my gtx1650.
Also a big plus is the great community on the discord and the public multiplayer servers, honestly the kindest and coolest people I've met online :D
Screenshot 1: This Pack is more polished than Vanilla MC
Screenshot 2: This Pack is more polished than Vanilla MC
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This modpack really had me play very differently than ever, usually other modpacks I play I go explore, find places and structures, get gear and fight bosses, but this modpack honestly felt like a nice change from that gameplay loop, now I focus on building machines, making a nice automatic base, have weird mechanics made for this modpack specifically, and the quest line is so helpful and really what makes this modpack unique, if you want a simple space and factory with a little bit of moon exploring, this modpack is for you
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This modpack had me die a lot, and kinda got annoying at some point, but not because of bad modpack making, just because of the difficulty, overall it was fun exploring a lot honestly, caves were very hard and rewarding, the boss fights quests keep you on track, the usage of create to make armor is a unique usage for the create mod that I don't see often, overall, a really good challenge modpack
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This is the best modpack i have ever played. Everything about it is good. I don't remember having that much fun in minecraft since 2020. The progression is perfectly balanced. World generation feels very cozy, almost every place is good to build a cute little house to live in. I recommend this modpack to everyone, it is definitely worth a try
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I'm having a really great time with ATM10, especially since it was my first introduction to a lot of modern day tech mods. The quest book makes everything really accessible and easy to get into, and its been super fun to figure things out as I go.
Currently still working towards the atm star, I've taken a few breaks along the way.
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After around 80ish hours out into the pack, I can confidently say it is leagues above stoneblock 3. Where stoneblock 3 for example had quests which felt not that well put together, stoneblock 4 ended up being one of the best out together quest books with literal voice acting and lore!
The end game is satisfying. While there are technically creative items you can make after the end game, the story itself ends off at a good note with each upgrade of the world engine needing work done from different mods, all while progression gating some recipes depending on what world engine upgrades you have made. Quite a interesting way to gate progression in a well made way
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