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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
StoneWolf

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I don't think it is an exaggeration to say that this modpack has had the most work put into it out of any modpack and it shows. The questbook is extensive and very helpful and there are a ton of custom recipes carefully chosen which provide a cohesive experience unrivalled by other modpacks. The amount of content is insane which means you will be able to play this modpack for literal years without running out of content, even if you primarily focus on progressing. This means if you are the kind of person who feels you have to complete a modpack, this is probably not for you. If you on the other hand learn to focus on the journey rather than the destination, find yourself with entertainment for years from this modpack.

Despite being for 1.7.10 it still recieves plenty of updates which expands new content and significantly improves performance. The amount of work put into it is insane. For example have GTNH been able to work with new java versions which has significantly smoothed out lag spikes I had before. There is even talk of backporting sodium to GTNH which if done could improve performance significantly and be only another testament as to dedication of the developers.

The only negative I have is that I personally find the aesthetics to be a bit limiting. While shaders work well on GTNH and you can make beautiful builds in it, I do find the block pallette to be a bit limiting in comparison to modern minecraft. With the addition of in GTNH 2.4 hempcrete and svavelstone, there are plenty of excellent building blocks to build in modern and futuristic styles, but if you like me would like to build in a more fantasy, medieval or industrial style, there aren't that many good blocks to choose from. To give a sense of what you can make I have included a couple of screenshots from my world.

  • Screenshot 1: The forever pack
  • Screenshot 2: The forever pack
  • Screenshot 3: The forever pack
3
0
5.0
StoneWolf

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I don't think it is an exaggeration to say that this modpack has had the most work put into it out of any modpack and it shows. The questbook is extensive and very helpful and there are a ton of custom recipes carefully chosen which provide a cohesive experience unrivalled by other modpacks. The amount of content is insane which means you will be able to play this modpack for literal years without running out of content, even if you primarily focus on progressing. This means if you are the kind of person who feels you have to complete a modpack, this is probably not for you. If you on the other hand learn to focus on the journey rather than the destination, find yourself with entertainment for years from this modpack.

Despite being for 1.7.10 it still recieves plenty of updates which expands new content and significantly improves performance. The amount of work put into it is insane. For example have GTNH been able to work with new java versions which has significantly smoothed out lag spikes I had before. There is even talk of backporting sodium to GTNH which if done could improve performance significantly and be only another testament as to dedication of the developers.

The only negative I have is that I personally find the aesthetics to be a bit limiting. While shaders work well on GTNH and you can make beautiful builds in it, I do find the block pallette to be a bit limiting in comparison to modern minecraft. With the addition of in GTNH 2.4 hempcrete and svavelstone, there are plenty of excellent building blocks to build in modern and futuristic styles, but if you like me would like to build in a more fantasy, medieval or industrial style, there aren't that many good blocks to choose from. To give a sense of what you can make I have included a couple of screenshots from my world.

  • Screenshot 1: The forever pack
  • Screenshot 2: The forever pack
  • Screenshot 3: The forever pack
3
0
5.0
GT New Horizons
StoneWolf

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Total 1,000 hrs MC 1.7
3
0
5.0
dombloid

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

This was my Second modded playthrough that I went in depth with. I played Sevtech: Ages of the sky beforehand for 100+ hours and also skyfactoy 3 but only for a few hours . I also want to say I haven't completed the pack (and don't plan to) and have only made it to Age 4 at galactic craft. So, take the review with a grain of salt. The first 3 ages were golden. For me, it taught me a lot of things about modded Minecraft that I've started to use in other modded playthroughs, I think the pack is expertly crafted especially with all the recipe changes and how different ages changes the crafting recipes to make things easier. However, as the pack progressed, I started to lose interest (maybe due to burnout) over the difficulty of progression. I do want to say that this modpack really sparked my interest in modded Minecraft and would definitely recommend it to anyone.

  • Screenshot 1: A great pack for new players!
  • Screenshot 2: A great pack for new players!
  • Screenshot 3: A great pack for new players!
2
0
5.0
dombloid

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

This was my Second modded playthrough that I went in depth with. I played Sevtech: Ages of the sky beforehand for 100+ hours and also skyfactoy 3 but only for a few hours . I also want to say I haven't completed the pack (and don't plan to) and have only made it to Age 4 at galactic craft. So, take the review with a grain of salt. The first 3 ages were golden. For me, it taught me a lot of things about modded Minecraft that I've started to use in other modded playthroughs, I think the pack is expertly crafted especially with all the recipe changes and how different ages changes the crafting recipes to make things easier. However, as the pack progressed, I started to lose interest (maybe due to burnout) over the difficulty of progression. I do want to say that this modpack really sparked my interest in modded Minecraft and would definitely recommend it to anyone.

  • Screenshot 1: A great pack for new players!
  • Screenshot 2: A great pack for new players!
  • Screenshot 3: A great pack for new players!
2
0
5.0
SevTech: Ages
dombloid

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MC 1.12
2
0
4.0
hekleg

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Total 100 hrs MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
4.0

It is a clear goal, good goal, chill modpack because it offers a lot of variety, challenge and fun for players who want to explore different aspects of the game. Some of the features of ATM9 modpack are:

It has a built-in crafting system that allows you to create items from basic materials.
It has a quest system that gives you objectives and rewards for completing tasks.
It has a star system that tracks your progress and achievements in the modpack.
It has a Gregstar system that lets you play with or against Greg, a powerful boss that can be summoned by using certain items.
It has many new and unique mods that add new dimensions, biomes, mobs, structures, items and more to the game.
ATM9 modpack is designed to be easy to play, but also challenging and rewarding.

  • Screenshot 1: "Kitchen-sinkish"
1
1
4.0
hekleg

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Total 100 hrs MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
4.0

It is a clear goal, good goal, chill modpack because it offers a lot of variety, challenge and fun for players who want to explore different aspects of the game. Some of the features of ATM9 modpack are:

It has a built-in crafting system that allows you to create items from basic materials.
It has a quest system that gives you objectives and rewards for completing tasks.
It has a star system that tracks your progress and achievements in the modpack.
It has a Gregstar system that lets you play with or against Greg, a powerful boss that can be summoned by using certain items.
It has many new and unique mods that add new dimensions, biomes, mobs, structures, items and more to the game.
ATM9 modpack is designed to be easy to play, but also challenging and rewarding.

  • Screenshot 1: "Kitchen-sinkish"
1
1
4.0
All the Mods 9 - ATM9
hekleg

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Total 100 hrs MC 1.20
1
1
5.0
mdmeaux

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MC 1.19
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Time to beat: ~330h with a moderate amount of building but progressing relative quickly.

The first 5 chapters can be progressed through at quite a reasonable rate and for me were definitely the most enjoyable parts of the pack. Once you reach the final chapter, material costs suddenly shoot up and it becomes a bit of a grind to reach the end - you'll either need to keep upgrading all your existing infrastructure, or do what I did and just AFK a lot...

Generally, the gameplay is very enjoyable, although my only real gripe is the MI overclocking/efficiency system which I have to say I'm not a huge fan of when it is the only way to speed up machines. Essentially, there is only one version of each machine (unlike GT where you can craft LV/MV/HV macerators, for example), and these can be sped up by repeatedly crafting the same recipe, which increases their efficiency, which overclocks the machine allowing it to draw more power and run faster. You can increase the maximum overclocking of a machine by adding upgrades, however this only increases the maximum speed that can be reached, and there is (as far as I can tell) no way to increase the base process speed. So, if you have a recipe that takes 2 minutes, you can throw as many overclockers as you want at it, but the first craft will still take 2 minutes to complete, and if you want it to run at say, 2s / craft, you'd have to leave it running for quite a while to reach that efficiency, and if for whatever reason it cannot continue crafting (run out of power / no input item / output full), you lose all that efficiency and you're back to square one, which can be frustrating. This system pushes you to have one machine dedicated for every recipe, and you'll want to have essentially every component being generated passively, as opposed to doing any on demand crafting. This has the knock on consequence of severely nerfing the effectiveness of AE2 autocrafting with machines, so you do have to approach this pack differently to a lot of other modpacks and can't rely on AE2 as heavily.

2
0
5.0
mdmeaux

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MC 1.19
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Time to beat: ~330h with a moderate amount of building but progressing relative quickly.

The first 5 chapters can be progressed through at quite a reasonable rate and for me were definitely the most enjoyable parts of the pack. Once you reach the final chapter, material costs suddenly shoot up and it becomes a bit of a grind to reach the end - you'll either need to keep upgrading all your existing infrastructure, or do what I did and just AFK a lot...

Generally, the gameplay is very enjoyable, although my only real gripe is the MI overclocking/efficiency system which I have to say I'm not a huge fan of when it is the only way to speed up machines. Essentially, there is only one version of each machine (unlike GT where you can craft LV/MV/HV macerators, for example), and these can be sped up by repeatedly crafting the same recipe, which increases their efficiency, which overclocks the machine allowing it to draw more power and run faster. You can increase the maximum overclocking of a machine by adding upgrades, however this only increases the maximum speed that can be reached, and there is (as far as I can tell) no way to increase the base process speed. So, if you have a recipe that takes 2 minutes, you can throw as many overclockers as you want at it, but the first craft will still take 2 minutes to complete, and if you want it to run at say, 2s / craft, you'd have to leave it running for quite a while to reach that efficiency, and if for whatever reason it cannot continue crafting (run out of power / no input item / output full), you lose all that efficiency and you're back to square one, which can be frustrating. This system pushes you to have one machine dedicated for every recipe, and you'll want to have essentially every component being generated passively, as opposed to doing any on demand crafting. This has the knock on consequence of severely nerfing the effectiveness of AE2 autocrafting with machines, so you do have to approach this pack differently to a lot of other modpacks and can't rely on AE2 as heavily.

2
0
5.0
StaTech Industry
mdmeaux

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MC 1.19
2
0
4.0
Valentinchen

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
4.0

Theres just wayyyyy too many Monuments, like its actually crazy, and with each one giving you a trident its not good.

  • Screenshot 1: Too many
2
0
4.0
Valentinchen

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
4.0

Theres just wayyyyy too many Monuments, like its actually crazy, and with each one giving you a trident its not good.

  • Screenshot 1: Too many
2
0
4.0
Valentinchen

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Total 20 hrs MC 1.20
2
0
3.0
Valentinchen

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

Theres just too many Temples, with the loot the give there should only really be one in each desert, with some deserts not having one.

  • Screenshot 1: Too many
3
0
3.0
Valentinchen

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Total 20 hrs MC 1.20
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

Theres just too many Temples, with the loot the give there should only really be one in each desert, with some deserts not having one.

  • Screenshot 1: Too many
3
0
3.0
Valentinchen

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Total 20 hrs MC 1.20
3
0
4.0
flufster4

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Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Epic mod, faster progression then GT:NH, but has bugs with optifine and RARE crashes.

0
2
4.0
flufster4

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Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Epic mod, faster progression then GT:NH, but has bugs with optifine and RARE crashes.

0
2
4.0
Supersymmetry
flufster4

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Total 20 hrs MC 1.12
0
2
2.0
pokenar

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Total 20 hrs MC 1.16
Gameplay
1.0
Aesthetics
3.0
Performance
4.0

If you are like me and love E2E, and feel its the gold standard for how an expert pack should be designed, run away from this follow-up. fast.

It does the exact opposite of what E2E did; instead of looking at the past and keeping the good and correcting the bad. it kept the bad and threw out the good.

I have tried to complete this pack numerous times, but I can never motivate myself to continue. Its just not worth your time

1
1
2.0
pokenar

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Total 20 hrs MC 1.16
Gameplay
1.0
Aesthetics
3.0
Performance
4.0

If you are like me and love E2E, and feel its the gold standard for how an expert pack should be designed, run away from this follow-up. fast.

It does the exact opposite of what E2E did; instead of looking at the past and keeping the good and correcting the bad. it kept the bad and threw out the good.

I have tried to complete this pack numerous times, but I can never motivate myself to continue. Its just not worth your time

1
1
2.0
Enigmatica 6: Expert - E6E
pokenar

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Total 20 hrs MC 1.16
1
1
5.0
pokenar

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MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I will keep it short: Enigmatica 2 Expert took heavy notes from the grandfather of the genre; Infinity Evolved Expert, and fixed many issues while introducing very scant few new ones. If someone is interested in trying a progression pack, I always point to E2E. I only give poor rates to aesthetics because the pack has very few custom art, music, etc. So I give I give it the middle rating of 3.

2
0
5.0
pokenar

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MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I will keep it short: Enigmatica 2 Expert took heavy notes from the grandfather of the genre; Infinity Evolved Expert, and fixed many issues while introducing very scant few new ones. If someone is interested in trying a progression pack, I always point to E2E. I only give poor rates to aesthetics because the pack has very few custom art, music, etc. So I give I give it the middle rating of 3.

2
0
5.0
Enigmatica 2: Expert - E2E
pokenar

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MC 1.12
2
0
5.0
drtinyface

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Total 20 hrs MC 1.18
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This pack is nothing if not brutally unforgiving. You are given a single day to prepare before things go south. Dying causes you to lose all bonus health and all skills. You have positional damage that can range from mildly inconvenient to flat out killing you instantly. There's a temperature system that needs to be dealt with and can prevent you from exploring certain areas. The cities are packed full of hordes of the undead, ranging from your traditional zombie to explosive chargers to poison spewers. Zombies can even break through your defences to get to you, or climb off each other to reach you.

Despite all of this, unlike some other packs (looking at you RLCraft), this pack never feels unfair. The pack never has to cheese you by dropping unstoppable mobs on you, or imposing arbitrary rules on you, or making things way harder than they should be without reason. The positional damage can be reduced by focusing on building good armor for those parts of the body. Temperature can be dealt with in a large number of ways, and becomes a non-issue mid-game. All the zombies have specific ways to deal with them in small numbers, and you can build defences around your base for larger swarms. Building your base off the ground lets you deal with most threats easily. On top of this, the dev supports playing the pack the way you want to (which should be the norm, honestly) and has guides on how to disable any aspect of the pack that you don't like on their Discord.

Overall, probably one of the best "simple" packs I've played in a long time. Giving this a 4.5/5.

2
0
5.0
drtinyface

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Total 20 hrs MC 1.18
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This pack is nothing if not brutally unforgiving. You are given a single day to prepare before things go south. Dying causes you to lose all bonus health and all skills. You have positional damage that can range from mildly inconvenient to flat out killing you instantly. There's a temperature system that needs to be dealt with and can prevent you from exploring certain areas. The cities are packed full of hordes of the undead, ranging from your traditional zombie to explosive chargers to poison spewers. Zombies can even break through your defences to get to you, or climb off each other to reach you.

Despite all of this, unlike some other packs (looking at you RLCraft), this pack never feels unfair. The pack never has to cheese you by dropping unstoppable mobs on you, or imposing arbitrary rules on you, or making things way harder than they should be without reason. The positional damage can be reduced by focusing on building good armor for those parts of the body. Temperature can be dealt with in a large number of ways, and becomes a non-issue mid-game. All the zombies have specific ways to deal with them in small numbers, and you can build defences around your base for larger swarms. Building your base off the ground lets you deal with most threats easily. On top of this, the dev supports playing the pack the way you want to (which should be the norm, honestly) and has guides on how to disable any aspect of the pack that you don't like on their Discord.

Overall, probably one of the best "simple" packs I've played in a long time. Giving this a 4.5/5.

2
0
5.0
DeceasedCraft - Urban Zombie Apocalypse
drtinyface

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Total 20 hrs MC 1.18
2
0