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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
tomodachi94

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MC pre-1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the most iconic Thermal Expansion-based technology pack you will ever find. The pack runs extremely smoothly (even on my 8gb RAM laptop), and I have never been able to get it to crash (except for the pink slime Myst page ). This was the first modpack that I ever played, and I cannot say enough good things about it.

If you want a great compilation of most of the defining mods of this version, this is the pack for you. Even if old versions (1.6.4) scare you, consider giving this one a try.

This pack can get lonely, so I recommend downloading this pack and finding a decently-active server (there are handful that I am aware of).

Rest In Peace tekkit.space:25565

2
0
5.0
tomodachi94

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MC pre-1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the most iconic Thermal Expansion-based technology pack you will ever find. The pack runs extremely smoothly (even on my 8gb RAM laptop), and I have never been able to get it to crash (except for the pink slime Myst page ). This was the first modpack that I ever played, and I cannot say enough good things about it.

If you want a great compilation of most of the defining mods of this version, this is the pack for you. Even if old versions (1.6.4) scare you, consider giving this one a try.

This pack can get lonely, so I recommend downloading this pack and finding a decently-active server (there are handful that I am aware of).

Rest In Peace tekkit.space:25565

2
0
5.0
Tekkit Classic Reloaded
tomodachi94

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MC pre-1.7
2
0
5.0
SquirtlePlays

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

This is the only Minecraft modpack I’ve ever really finished. It took me 700 hours, but it was one of the most challenging and rewarding experiences I’ve ever had. The community of the pack is great (definitely join the discord if you plan on playing the pack) It so masterfully combines tech, with magic and exploration. All while keeping a detailed quest book with a good sense of humor. Highly recommend to anyone who wants a challenge and a second job.

2
0
5.0
SquirtlePlays

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

This is the only Minecraft modpack I’ve ever really finished. It took me 700 hours, but it was one of the most challenging and rewarding experiences I’ve ever had. The community of the pack is great (definitely join the discord if you plan on playing the pack) It so masterfully combines tech, with magic and exploration. All while keeping a detailed quest book with a good sense of humor. Highly recommend to anyone who wants a challenge and a second job.

2
0
5.0
Divine Journey 2
SquirtlePlays

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Total 1,000 hrs MC 1.12
2
0
4.0
AirReicj

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Total 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Extremely good modpack, but the endgame feels like a useless DLC. Loved it tho

0
1
4.0
AirReicj

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Total 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Extremely good modpack, but the endgame feels like a useless DLC. Loved it tho

0
1
4.0
Compact Claustrophobia
AirReicj

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Total 20 hrs MC 1.12
0
1
5.0
joshbedwell01

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MC 1.19
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This is the best 1.19.2 resource accumulation, automation & general purpose pack. Almost all of the mods have been integrated together really well with custom quest lines and recipes.

0
2
5.0
joshbedwell01

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MC 1.19
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This is the best 1.19.2 resource accumulation, automation & general purpose pack. Almost all of the mods have been integrated together really well with custom quest lines and recipes.

0
2
5.0
All the Mods 8 - ATM8
joshbedwell01

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MC 1.19
0
2
4.0
faenor

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MC 1.12
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

lots of customization and leans on the hardcore side, but still approachable for new and more experienced players alike. very little grind, because automation is easily reached and encouraged

1
1
4.0
faenor

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MC 1.12
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

lots of customization and leans on the hardcore side, but still approachable for new and more experienced players alike. very little grind, because automation is easily reached and encouraged

1
1
4.0
faenor

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MC 1.12
1
1
4.0
MsMacaroni

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
3.0

lots of good mods (both well known and lesser known) and quests are nice, but very prone to poor performance and stuttering. exploration is nice and pretty well balanced in terms of items and such

2
0
4.0
MsMacaroni

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
3.0

lots of good mods (both well known and lesser known) and quests are nice, but very prone to poor performance and stuttering. exploration is nice and pretty well balanced in terms of items and such

2
0
4.0
MC Eternal
MsMacaroni

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Total 100 hrs MC 1.12
2
0
4.0
Yzjdriel

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Total 1,000 hrs Completed 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
4.0
Performance
4.5

When people talk about 'integrating mods into a pack', this is what they mean. Instead of "hey, you just unlocked Blood Magic, go play that for four hours until you get this item", this pack says "hey, you just unlocked Blood Magic, go grab these items from these other mods so you can use Blood Magic to make this item from a different mod so you can progress a little further in a third mod", and it does this for every mod.

Performance suffers a little whenever a complex CraftTweaker script fires, but this only happens on Age transitions, so just grit your teeth and then revel in your newfound power.

The last chapter isn’t worth your time, and mods like the Twilight Forest aren’t so much integrated as they are used as a rudimentary time gate, but overall the experience is solid.

1
1
4.0
Yzjdriel

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Total 1,000 hrs Completed 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
4.0
Performance
4.5

When people talk about 'integrating mods into a pack', this is what they mean. Instead of "hey, you just unlocked Blood Magic, go play that for four hours until you get this item", this pack says "hey, you just unlocked Blood Magic, go grab these items from these other mods so you can use Blood Magic to make this item from a different mod so you can progress a little further in a third mod", and it does this for every mod.

Performance suffers a little whenever a complex CraftTweaker script fires, but this only happens on Age transitions, so just grit your teeth and then revel in your newfound power.

The last chapter isn’t worth your time, and mods like the Twilight Forest aren’t so much integrated as they are used as a rudimentary time gate, but overall the experience is solid.

1
1
4.0
SevTech: Ages
Yzjdriel

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Total 1,000 hrs Completed 100 hrs MC 1.12
1
1
5.0
bankachaya

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Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Never playing this **** again.
This modpack gave me only feelings of rage, stress and paranoia.
The gameplay can be summarized in: Suffer, Learn, Suffer, Learn, Suffer....
You die a lot, theres a ton of ******** mechanics and everything in the modpack is designed specifically to ruin your day in the most horrible way possible.
It's by far the most well made modpack i ever saw in my life, transforming the minecraft into an entirely different game. This however, only proves that humans are best only at one thing and thats destroying everything around them and making more terrifying torture methods than already were.

The fact that this modpack exists is a staple that the God either does not exist or doesnt care about humanity as a whole. This is a crime against nature, my sanity and everyone who will ever play it.
If hell exists, playing this modpack is the deepest circle of it.

Overall, solid 10/10, enjoyed it a lot(except the moments when i didnt)
Gameplay could benefit from a little more depth though.

:3

2
0
5.0
bankachaya

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About reputation ranks
Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Never playing this **** again.
This modpack gave me only feelings of rage, stress and paranoia.
The gameplay can be summarized in: Suffer, Learn, Suffer, Learn, Suffer....
You die a lot, theres a ton of ******** mechanics and everything in the modpack is designed specifically to ruin your day in the most horrible way possible.
It's by far the most well made modpack i ever saw in my life, transforming the minecraft into an entirely different game. This however, only proves that humans are best only at one thing and thats destroying everything around them and making more terrifying torture methods than already were.

The fact that this modpack exists is a staple that the God either does not exist or doesnt care about humanity as a whole. This is a crime against nature, my sanity and everyone who will ever play it.
If hell exists, playing this modpack is the deepest circle of it.

Overall, solid 10/10, enjoyed it a lot(except the moments when i didnt)
Gameplay could benefit from a little more depth though.

:3

2
0
5.0
TREPIDATION — Story-driven Horror Roguelite
bankachaya

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Total 20 hrs MC 1.12
2
0
5.0
bankachaya

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

The only real complaint is that guidebook is incomplete so past nether you have zero ******* clue where to go now.
Cant wait for 3.2.

First modpack in my life that i played up to and even past day 100 mark. Really enjoyable.

Protip: Calamarigold sword has a very cool effect if you use it near your spawn with empty inventory. Helped me get diamond set pre nether.

1
1
5.0
bankachaya

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About reputation ranks
Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

The only real complaint is that guidebook is incomplete so past nether you have zero ******* clue where to go now.
Cant wait for 3.2.

First modpack in my life that i played up to and even past day 100 mark. Really enjoyable.

Protip: Calamarigold sword has a very cool effect if you use it near your spawn with empty inventory. Helped me get diamond set pre nether.

1
1
5.0
Rebirth of the Night (RotN)
bankachaya

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Total 100 hrs MC 1.12
1
1
5.0
Frog

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Total 500 hrs Paused MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Enigmatica 9 Expert has very quickly become one of my all-time favorite expert packs to date. Not only was the gameplay stellar as a player, but as an aspiring pack developer, this pack truly opened my eyes to what is possible.

Context: A couple of my friends and I have been playing off and on on a private server. It has been running chunkloaded for a few months so our farms are overflowing - we have yet to update past version 1.12.1 so far because of how long our "off" seasons are, and we have been putting off automating a necessary ingredient from a prior update (abjuration essence for potions). We have only just about gotten to soul steel, which is early in Chapter 3, but it is the final chapter. I feel like we tend to move a bit slower than what I see for reported playtime in most packs, so you may beat the pack in a far shorter period of time.

Highlights:
There are many great things to say about this pack, but here are some I found particularly impactful.

Recipes Respect your Time:
Have you ever been playing a pack when you realize the next step in progression will take hours, and the only thing you can do to speed it up is to upscale your infrastructure? It's kind of like hitting a wall when trying to speed past a Mario level. It gets rid of all of your momentum. E9E attempts to do away with this. First off, there are no singularities in E9E. The closest thing to a resource dump is each of the Tree of Life capstone items, which aren't even close. E9E has very little "grind", and every item or block you need a lot of is designed to take very little time to make. Heck, they even start you out with an unbreaking hoe that has a bone meal effect so you don't have to wait for crops to grow!
This sort of respect for the player's time already been somewhat of a mantra for me as a pack developer, but this pack does it amazingly.
A note, though: while a large portion of the pack can be completed with big batch crafts, I have heard that later in Chapter 3 (we haven't gotten there yet) automation becomes a fair bit more necessary. From what I can tell, the final item that officially beats the pack is probably the most automation and resource intensive. (It's still nowhere near singularities, though!)

Theming:
This really blew my mind. The pack doesn't have much "lore" per se, but the magical theming is baked into the quests, the recipes, the gameplay, and even the item and block names. You may be a player beating a modpack, but in E9E, you are a Witch restoring life to a Tree of Life. You may be plopping down familiar tech mod machines, but in E9E, those are helpful spirits bound to arcane frames, trading your magical energy for their labor. And you may be constructing your workshop of multiblocks and kinetics, but in E9E, those are built out of orichalcum, artificing blocks, and runic manifolds - and probably powered by magical gold-hungry squirrels. It's almost as if they thought, "What if Forge Energy was based entirely on magic?" and then went off the deep end with ideas - and it is amazing!

Attention to Detail:
This pack truly leaves no stone unturned as far as I know it. When I say "You start in the Twilight Forest" it may sound like a cute little detail. Surely it will be just another pack with the TF as a fun little side attraction, right? Not in E9E! The Twilight Forest is fully integrated - Slaying each boss provides a material necessary for your progression. Customized Twilight mobs spawn with knives and bombs. Ironwood serves as an early iron-like alternative, as iron is a midgame material. And much, much more. You can't even get to the overworld until the end of Chapter 2. And did I mention iron was a midgame material? Every single recipe that once required iron has been updated to align with its part in pack progression. Every. Single. Recipe.
To me, this pack is the pinnacle of attention to detail. From rebalanced Apotheosis to overhauled ore processing to modified loot tables, almost nothing is left to the potentially progression-breaking whims of vanilla or any unmodified mods. As far as I know it, E9E is bulletproof. And that has taken a LOT of dedication and time.

Uniqueness:
I may not have as much to compare it to because of how few packs I've completed, but this pack is probably one of the most unique packs I have ever played. (From what I've heard, E6E may be the closest? But I haven't played enough E6E to compare.) Iron midgame? Start in the Twilight Forest? Easy examples. However what I wanted to highlight is that you probably will not be doing the same things you do in other packs to progress. If machines are bound spirits, then you will have to bind a spirit to that machine. This probably means you'll have to summon the spirit through an Occultism ritual, and then bind it with another. You don't have much access to pipes, so you'll have to get those magical squirrels to move things around. You can probably use a Nature's Aura altar to summon a few of those. And when you need to transport between dimensions? Modular Routers for small jobs, AE2 Quantum Tunnels for big ones.
Again, I'm not sure how common those are (I may have been playing too many kitchen sinks recently where those almost never show up too significantly) but I have learned so much about so many cool mods from playing E9E and I love it.
Something I'm very certain isn't used much in other packs is potions. You make potions in E9E. Wild!

Negatives:
I absolutely adore E9E so I don't really find these to be too bothersome, but this is what I've heard from some other players that I can agree may turn some people away.

Few Viable Solutions:
In E9E there is a "Golden Path" (or a railroad, if you prefer) that directs you to what you should be doing for progression. If you want power, you should probably make Source. If you want mob drops, Drygmies are best. If you need crops, Whirlisprigs are the way to go. (I know all of those are from the same mod but bear with me) This sort of thing is somewhat common in expert packs (and kitchen sinks, if you really want to optimize things) but it's really limited in E9E, especially for power generation for which there is usually a plethora of options. Some of the mods have been stripped of most of their content for this purpose (Powah comes to mind). If this sounds unplayable, this may not the pack for you.

Short:
I find this to be a positive myself, but if you're a speed demon and you want a pack to keep you occupied for a long time, E9E might be too short for you. The quick recipes and the streamlined progression options lend themselves to a pack that is shorter than many expert packs to the point where some have considered speedrunning it. I think it's cool, but again, that's me.

Unfamiliarity:
I gushed about how unique the pack is, but if you do not feel like learning new mod mechanics you may not care much for E9E. This is, of course, speaking as someone who knew nothing of many of the mods beforehand (PneumaticCraft, Ars Nouveau, Nature's Aura, Occultism, Modular Routers, etc.) so it was a wonderful learning experience for me. I love learning, though, and I understand some may not want to bother with all that in their leisure time.

All that aside, I honestly believe that this pack is a work of art, and it is worth at least a look for any expert pack player (or pack developer) just to see all of the innovation and care that was pumped into it, including those who may dislike it based on my reported negatives.
(I have also heard that many players who claim not to like magic mods have loved it despite all the mystical theming. Seriously folks, give this one a try.)

6
0
5.0
Frog

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Contributor 100 pts ←
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Paused MC 1.19
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Enigmatica 9 Expert has very quickly become one of my all-time favorite expert packs to date. Not only was the gameplay stellar as a player, but as an aspiring pack developer, this pack truly opened my eyes to what is possible.

Context: A couple of my friends and I have been playing off and on on a private server. It has been running chunkloaded for a few months so our farms are overflowing - we have yet to update past version 1.12.1 so far because of how long our "off" seasons are, and we have been putting off automating a necessary ingredient from a prior update (abjuration essence for potions). We have only just about gotten to soul steel, which is early in Chapter 3, but it is the final chapter. I feel like we tend to move a bit slower than what I see for reported playtime in most packs, so you may beat the pack in a far shorter period of time.

Highlights:
There are many great things to say about this pack, but here are some I found particularly impactful.

Recipes Respect your Time:
Have you ever been playing a pack when you realize the next step in progression will take hours, and the only thing you can do to speed it up is to upscale your infrastructure? It's kind of like hitting a wall when trying to speed past a Mario level. It gets rid of all of your momentum. E9E attempts to do away with this. First off, there are no singularities in E9E. The closest thing to a resource dump is each of the Tree of Life capstone items, which aren't even close. E9E has very little "grind", and every item or block you need a lot of is designed to take very little time to make. Heck, they even start you out with an unbreaking hoe that has a bone meal effect so you don't have to wait for crops to grow!
This sort of respect for the player's time already been somewhat of a mantra for me as a pack developer, but this pack does it amazingly.
A note, though: while a large portion of the pack can be completed with big batch crafts, I have heard that later in Chapter 3 (we haven't gotten there yet) automation becomes a fair bit more necessary. From what I can tell, the final item that officially beats the pack is probably the most automation and resource intensive. (It's still nowhere near singularities, though!)

Theming:
This really blew my mind. The pack doesn't have much "lore" per se, but the magical theming is baked into the quests, the recipes, the gameplay, and even the item and block names. You may be a player beating a modpack, but in E9E, you are a Witch restoring life to a Tree of Life. You may be plopping down familiar tech mod machines, but in E9E, those are helpful spirits bound to arcane frames, trading your magical energy for their labor. And you may be constructing your workshop of multiblocks and kinetics, but in E9E, those are built out of orichalcum, artificing blocks, and runic manifolds - and probably powered by magical gold-hungry squirrels. It's almost as if they thought, "What if Forge Energy was based entirely on magic?" and then went off the deep end with ideas - and it is amazing!

Attention to Detail:
This pack truly leaves no stone unturned as far as I know it. When I say "You start in the Twilight Forest" it may sound like a cute little detail. Surely it will be just another pack with the TF as a fun little side attraction, right? Not in E9E! The Twilight Forest is fully integrated - Slaying each boss provides a material necessary for your progression. Customized Twilight mobs spawn with knives and bombs. Ironwood serves as an early iron-like alternative, as iron is a midgame material. And much, much more. You can't even get to the overworld until the end of Chapter 2. And did I mention iron was a midgame material? Every single recipe that once required iron has been updated to align with its part in pack progression. Every. Single. Recipe.
To me, this pack is the pinnacle of attention to detail. From rebalanced Apotheosis to overhauled ore processing to modified loot tables, almost nothing is left to the potentially progression-breaking whims of vanilla or any unmodified mods. As far as I know it, E9E is bulletproof. And that has taken a LOT of dedication and time.

Uniqueness:
I may not have as much to compare it to because of how few packs I've completed, but this pack is probably one of the most unique packs I have ever played. (From what I've heard, E6E may be the closest? But I haven't played enough E6E to compare.) Iron midgame? Start in the Twilight Forest? Easy examples. However what I wanted to highlight is that you probably will not be doing the same things you do in other packs to progress. If machines are bound spirits, then you will have to bind a spirit to that machine. This probably means you'll have to summon the spirit through an Occultism ritual, and then bind it with another. You don't have much access to pipes, so you'll have to get those magical squirrels to move things around. You can probably use a Nature's Aura altar to summon a few of those. And when you need to transport between dimensions? Modular Routers for small jobs, AE2 Quantum Tunnels for big ones.
Again, I'm not sure how common those are (I may have been playing too many kitchen sinks recently where those almost never show up too significantly) but I have learned so much about so many cool mods from playing E9E and I love it.
Something I'm very certain isn't used much in other packs is potions. You make potions in E9E. Wild!

Negatives:
I absolutely adore E9E so I don't really find these to be too bothersome, but this is what I've heard from some other players that I can agree may turn some people away.

Few Viable Solutions:
In E9E there is a "Golden Path" (or a railroad, if you prefer) that directs you to what you should be doing for progression. If you want power, you should probably make Source. If you want mob drops, Drygmies are best. If you need crops, Whirlisprigs are the way to go. (I know all of those are from the same mod but bear with me) This sort of thing is somewhat common in expert packs (and kitchen sinks, if you really want to optimize things) but it's really limited in E9E, especially for power generation for which there is usually a plethora of options. Some of the mods have been stripped of most of their content for this purpose (Powah comes to mind). If this sounds unplayable, this may not the pack for you.

Short:
I find this to be a positive myself, but if you're a speed demon and you want a pack to keep you occupied for a long time, E9E might be too short for you. The quick recipes and the streamlined progression options lend themselves to a pack that is shorter than many expert packs to the point where some have considered speedrunning it. I think it's cool, but again, that's me.

Unfamiliarity:
I gushed about how unique the pack is, but if you do not feel like learning new mod mechanics you may not care much for E9E. This is, of course, speaking as someone who knew nothing of many of the mods beforehand (PneumaticCraft, Ars Nouveau, Nature's Aura, Occultism, Modular Routers, etc.) so it was a wonderful learning experience for me. I love learning, though, and I understand some may not want to bother with all that in their leisure time.

All that aside, I honestly believe that this pack is a work of art, and it is worth at least a look for any expert pack player (or pack developer) just to see all of the innovation and care that was pumped into it, including those who may dislike it based on my reported negatives.
(I have also heard that many players who claim not to like magic mods have loved it despite all the mystical theming. Seriously folks, give this one a try.)

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5.0
Enigmatica 9: Expert - E9E
Frog

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