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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
unitaryterror46

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This pack is such a journey. I don't think I've had as much fun playing a pack as I did with divine journey 2. The progression in this pack is fun, different, challenging and just interesting. I love the fact that this really brings out the expert portion, especially since you have to work around not having ae2 autocratic until chapter 13. I think the only way to summarize this pack properly is to play it for yourself.

0
2
Posted December 7, 2023 at 4:40:16 PM UTC
5.0
unitaryterror46

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This pack is such a journey. I don't think I've had as much fun playing a pack as I did with divine journey 2. The progression in this pack is fun, different, challenging and just interesting. I love the fact that this really brings out the expert portion, especially since you have to work around not having ae2 autocratic until chapter 13. I think the only way to summarize this pack properly is to play it for yourself.

0
2
Posted December 7, 2023 at 4:40:16 PM UTC
5.0
Divine Journey 2
unitaryterror46

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Posted December 7, 2023 at 4:40:16 PM UTC
MC 1.12
The version(s) the reviewer played
0
5.0
Precise-ModPacker

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MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It not only adds more enemies to the Villagers Raid, making them more challenging but also adds new pets, armors and weapons.

I really like this mod and I think it's a good addition especially if it is combined with other mods that also add new content for Illager Raids such as Dungeons Mobs or Savage & Ravage.

1
2
Posted December 7, 2023 at 4:21:05 PM UTC
5.0
Precise-ModPacker

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MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

It not only adds more enemies to the Villagers Raid, making them more challenging but also adds new pets, armors and weapons.

I really like this mod and I think it's a good addition especially if it is combined with other mods that also add new content for Illager Raids such as Dungeons Mobs or Savage & Ravage.

1
2
Posted December 7, 2023 at 4:21:05 PM UTC
5.0
Illager Revolution
Precise-ModPacker

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Posted December 7, 2023 at 4:21:05 PM UTC
MC 1.19
The version(s) the reviewer played
1
5.0
AngelSeina

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MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Yes. The objective is more. It is all the things. Everything.

The different difficult tiers really make it stand out among the sea of kitchen sinks. Ohboi, it's definitely finally in one of those tiers where 'I wish I knew where my sanity was'. Its hellish and will make you expand and expand your skyblock more and MORE. Learn to autocraft on any mod that will let you, it will be your friend way down the line in the pack on higher difficulties.

POZ is the personification of MORE. More ores, more materials, more mob drops, more of everything because you will be using ALL of it. You will run out of things all the time, so you need to keep production going, automation in tech, automation in magic, you need to get learning because it will be a wild ride otherwise.

Performance isn't too bad. Just keep in mind what you shouldn't put down and know what ticks more than it should. Its a skyblock.

Overall enjoyed the pack, gods help your soul if you ever play on Kappa+.

2
0
Posted December 7, 2023 at 3:43:03 PM UTC
5.0
AngelSeina

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MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Yes. The objective is more. It is all the things. Everything.

The different difficult tiers really make it stand out among the sea of kitchen sinks. Ohboi, it's definitely finally in one of those tiers where 'I wish I knew where my sanity was'. Its hellish and will make you expand and expand your skyblock more and MORE. Learn to autocraft on any mod that will let you, it will be your friend way down the line in the pack on higher difficulties.

POZ is the personification of MORE. More ores, more materials, more mob drops, more of everything because you will be using ALL of it. You will run out of things all the time, so you need to keep production going, automation in tech, automation in magic, you need to get learning because it will be a wild ride otherwise.

Performance isn't too bad. Just keep in mind what you shouldn't put down and know what ticks more than it should. Its a skyblock.

Overall enjoyed the pack, gods help your soul if you ever play on Kappa+.

2
0
Posted December 7, 2023 at 3:43:03 PM UTC
5.0
Project Ozone 3 A New Way Forward
AngelSeina

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Posted December 7, 2023 at 3:43:03 PM UTC
MC 1.12
The version(s) the reviewer played
2
5.0
AngelSeina

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

I do love some adventure packs, exploring dungeons and castles and dragon nests, the nether dungeons, the end cities, it is personally enjoyable to explore and see new things. The magic set in the pack is friendly to new users of magic and simplistic, if you're not getting into thaumcraft, of course. Thaumcraft best mod, fite me. It's well curated and developed actively by its community and even has a few fun forks.

Performance wise it can be a little struggle on a server, especially with many people on it, but with just a few, its very good enough. I can attribute that to it being the MC version 1.12 being a little derpy, especially with outdated java.

Aesthetics are top tier, with some offputting things sometimes which brings it to 4. The feel of adventure will never really be topped, especially with the inclusion of the swamp dimension mod. Don't wanna spoil it.

Gameplay is as gameplay is. Magic, tech, exploration, misc, things, it's got it. It doesn't bind mods together too often but it is fun to play around in the heightened danger of the mobs, dungeons and bosses. They are jacked, and you better be too or it's not gonna be hardcore friendly. Heh.

4.5/5, can't wait for MCE2.

3
0
Posted December 7, 2023 at 3:31:09 PM UTC
5.0
AngelSeina

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

I do love some adventure packs, exploring dungeons and castles and dragon nests, the nether dungeons, the end cities, it is personally enjoyable to explore and see new things. The magic set in the pack is friendly to new users of magic and simplistic, if you're not getting into thaumcraft, of course. Thaumcraft best mod, fite me. It's well curated and developed actively by its community and even has a few fun forks.

Performance wise it can be a little struggle on a server, especially with many people on it, but with just a few, its very good enough. I can attribute that to it being the MC version 1.12 being a little derpy, especially with outdated java.

Aesthetics are top tier, with some offputting things sometimes which brings it to 4. The feel of adventure will never really be topped, especially with the inclusion of the swamp dimension mod. Don't wanna spoil it.

Gameplay is as gameplay is. Magic, tech, exploration, misc, things, it's got it. It doesn't bind mods together too often but it is fun to play around in the heightened danger of the mobs, dungeons and bosses. They are jacked, and you better be too or it's not gonna be hardcore friendly. Heh.

4.5/5, can't wait for MCE2.

3
0
Posted December 7, 2023 at 3:31:09 PM UTC
5.0
MC Eternal
AngelSeina

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Posted December 7, 2023 at 3:31:09 PM UTC
MC 1.12
The version(s) the reviewer played
3
3.0
AngelSeina

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MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Its an ATM pack. There's not much to say about it. It's consistent with the other packs they make.

Performance was excellent, but only because it was a skyblock with lava. It hardly ever stuttered or lagged out unless flightspeed was very fast. It did start to struggle once larger machine clusters started to appear and the intensity that brings with it, but that's normal of any large pack.

Gameplay was.. well, it's on par with the other ATM packs, the endgoal is to make an ATM star, if you really wanna keep going after that, the reward is Creative gear and blocks. It's pretty okay, I like kitchen sinks to explore the mods and see what they do, but It's definitely in line with expectations.

The Aesthetics of the ambience was pretty enjoyable. Looking up to see the sun in the red hellscape of a 'volcano' was aesthetically pleasing, they could've adjusted the built-in shaders to make it look a bit more like that, but that's something to bring up with the shader crew instead. Overall neat, would like to see more hard-themed packs like this.

  • Screenshot 1: The Volcano is hungry, feed it baddies.
  • Screenshot 2: The Volcano is hungry, feed it baddies.
2
0
Posted December 7, 2023 at 3:18:54 PM UTC
3.0
AngelSeina

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Explorer 0 pts
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Guide 500 pts
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Luminary 4,000 pts

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MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

Its an ATM pack. There's not much to say about it. It's consistent with the other packs they make.

Performance was excellent, but only because it was a skyblock with lava. It hardly ever stuttered or lagged out unless flightspeed was very fast. It did start to struggle once larger machine clusters started to appear and the intensity that brings with it, but that's normal of any large pack.

Gameplay was.. well, it's on par with the other ATM packs, the endgoal is to make an ATM star, if you really wanna keep going after that, the reward is Creative gear and blocks. It's pretty okay, I like kitchen sinks to explore the mods and see what they do, but It's definitely in line with expectations.

The Aesthetics of the ambience was pretty enjoyable. Looking up to see the sun in the red hellscape of a 'volcano' was aesthetically pleasing, they could've adjusted the built-in shaders to make it look a bit more like that, but that's something to bring up with the shader crew instead. Overall neat, would like to see more hard-themed packs like this.

  • Screenshot 1: The Volcano is hungry, feed it baddies.
  • Screenshot 2: The Volcano is hungry, feed it baddies.
2
0
Posted December 7, 2023 at 3:18:54 PM UTC
3.0
All the Mods: Volcano Block ATMVB
AngelSeina

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Posted December 7, 2023 at 3:18:54 PM UTC
MC 1.19
The version(s) the reviewer played
2
4.0
AngelSeina

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Explorer 0 pts
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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

Unlike other commenters, this is not a greg pack, not even close. But, it is a very neat, very fun little pack to play around with, with friends. Tech mods are plentiful and the quests are very helpful in learning what they do, and how they work. The magic mods added do add a dash of color, but with the restraint of fabric, there's not much that can be done with them. Overall gameplay was pretty neat, exploration was fun to mess around, but without the recipes bound together, it wasn't too much beyond that.

2
0
Posted December 7, 2023 at 3:05:05 PM UTC
4.0
AngelSeina

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Explorer 0 pts
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Luminary 4,000 pts

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MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

Unlike other commenters, this is not a greg pack, not even close. But, it is a very neat, very fun little pack to play around with, with friends. Tech mods are plentiful and the quests are very helpful in learning what they do, and how they work. The magic mods added do add a dash of color, but with the restraint of fabric, there's not much that can be done with them. Overall gameplay was pretty neat, exploration was fun to mess around, but without the recipes bound together, it wasn't too much beyond that.

2
0
Posted December 7, 2023 at 3:05:05 PM UTC
4.0
StaTech Industry
AngelSeina

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Posted December 7, 2023 at 3:05:05 PM UTC
MC 1.19
The version(s) the reviewer played
2
5.0
CosmicAurie

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

A unique idea that comes off far scarier than I thought possible in MC. From the juggernauts in the nether to the weeping angels in the deep dark it is a terrifying and heat pounding mod pack! I don't think any other mod pack as made me jump and scream more than this one. The speedrun aspect is amazing! so many things can go wrong at every turn you'll never know if you can be able to relax for a moment. The combat system is so cool as well! With the new animations and different weapons. Not to mention the movement mechanics! Combining the dashes with your double jump to get around quickly while being able to avoid fall damage if done right works wonders while youre being chased by a horde of enemies. THE NEW BOSS! its a nightmare!! my booty has never been more clenched than fighting a giant whither boss in the middle of a lake of lava as he destroys blocks as he chases you.

All in all this modpack is an amazingly unique take of what a modpack can be. It still has ways to go with more items / bosses / places to explore and I can not wait to see this modpack become one of the top modpacks!! I highly recommend anyone to try this out alone or with friends!!!

2
0
Posted December 7, 2023 at 4:07:42 AM UTC
5.0
CosmicAurie

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

A unique idea that comes off far scarier than I thought possible in MC. From the juggernauts in the nether to the weeping angels in the deep dark it is a terrifying and heat pounding mod pack! I don't think any other mod pack as made me jump and scream more than this one. The speedrun aspect is amazing! so many things can go wrong at every turn you'll never know if you can be able to relax for a moment. The combat system is so cool as well! With the new animations and different weapons. Not to mention the movement mechanics! Combining the dashes with your double jump to get around quickly while being able to avoid fall damage if done right works wonders while youre being chased by a horde of enemies. THE NEW BOSS! its a nightmare!! my booty has never been more clenched than fighting a giant whither boss in the middle of a lake of lava as he destroys blocks as he chases you.

All in all this modpack is an amazingly unique take of what a modpack can be. It still has ways to go with more items / bosses / places to explore and I can not wait to see this modpack become one of the top modpacks!! I highly recommend anyone to try this out alone or with friends!!!

2
0
Posted December 7, 2023 at 4:07:42 AM UTC
5.0
TREPIDATION — Story-driven Horror Roguelite
CosmicAurie

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Posted December 7, 2023 at 4:07:42 AM UTC
MC 1.12
The version(s) the reviewer played
2
5.0
CalaMariGold

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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Total 1,000 hrs Completed 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

[self-review!]

I've been developing TREPIDATION since 2021, and what a ride it's been! I'm really proud of my work so far but also think this pack has a long way to go. Honestly, I had no idea trepidation would be this fun when I first started working on it. Hell, I had no idea minecraft could be this fun, especially the combat! Yes yes yes, of course I'm biased, but if I wasn't having fun in my own pack, I wouldn't give a **** about developing it anymore. Everything from the combat and movement just feels so fluid and satisfying. If you've played doom eternal, you'll know what I'm talking about. I want to continue to build on that.

A massive focus on the pack has also been horror. A lot of people have gave feedback and debated if a pack or game can really combine speedrunning and horror, I'm still of the camp that yes, it can. Let me talk about my reasoning.

I don't believe that just because this is categorized as a "horror modpack" means that the entire playthrough of the pack must be always invoke the feeling of horror. Good horror has a mix and explores other avenues. While I understand the main point is that much of the horror is mitigated by the ability to just i-frame and dash away, I don't actually think that detracts from the overall scary experience.
Look up the meaning of trepidation: "tremulous fear, alarm, or agitation; perturbation." That is exactly the kind of feeling I want to invoke in the pack. It's the feeling of going up to fight a Blazing Juggernaut but then quickly realizing they are avoiding all your attacks and do massive damage. It's the feeling of walking around the Erebus in the darkness and hearing a crawly noise get louder and louder. Yes, you dash away from these situations, but what makes it so much scarier is that you have control. Outlast and Resident Evil isn't scary only because of the gruesome scenes or the setting, it's scary because of the chase scenes and it's easy to get lost or mess up mechanically. It's all in your control and your fear can easily put you in a bad situation. In TREPIDATION, giving the player so many options to escape makes your brain fire off many thoughts as once, making you panic and be more prone to mistakes as you decide where to dash away to or if you should hide in a hole or what ability to use. The amount of times I've ended up in worse situations because of my panic...

I feel like that's the key word, panic. That's the feeling I like to provoke in every dimension. Just pushing "w" to run away in a game like Minecraft doesn't really put you in a panic state as much doing parkour moves while dodging and keeping track of 18 things all at once does. Dashing away quickly puts you in situations you'd rather not be in sometimes because of your panic state, and so you have to dash away more until eventually you've panicked so much that you're out of dashes. That's when the horror sets in, the feeling that all this power you had is suddenly gone, and you feel helpless and desperate. It's only going to get better as more mobs get custom abilities and as the dimensions get more content and become polished. The feeling of terror (as in suspense and dread) is there, but not nearly as much as I'd like it to be, so I have ideas for that as well.

But anyway, I just wanted to talk about that. Go play TREPIDATION and **** your pants like I have so many times during development and testing 😭

  • Screenshot 1: A modpack (made) with blood, sweat and tears
  • Screenshot 2: A modpack (made) with blood, sweat and tears
  • Screenshot 3: A modpack (made) with blood, sweat and tears
3
0
Posted December 7, 2023 at 3:44:29 AM UTC
Last edited: August 22, 2026 at 3:57:13 PM UTC
5.0
CalaMariGold

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs Completed 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

[self-review!]

I've been developing TREPIDATION since 2021, and what a ride it's been! I'm really proud of my work so far but also think this pack has a long way to go. Honestly, I had no idea trepidation would be this fun when I first started working on it. Hell, I had no idea minecraft could be this fun, especially the combat! Yes yes yes, of course I'm biased, but if I wasn't having fun in my own pack, I wouldn't give a **** about developing it anymore. Everything from the combat and movement just feels so fluid and satisfying. If you've played doom eternal, you'll know what I'm talking about. I want to continue to build on that.

A massive focus on the pack has also been horror. A lot of people have gave feedback and debated if a pack or game can really combine speedrunning and horror, I'm still of the camp that yes, it can. Let me talk about my reasoning.

I don't believe that just because this is categorized as a "horror modpack" means that the entire playthrough of the pack must be always invoke the feeling of horror. Good horror has a mix and explores other avenues. While I understand the main point is that much of the horror is mitigated by the ability to just i-frame and dash away, I don't actually think that detracts from the overall scary experience.
Look up the meaning of trepidation: "tremulous fear, alarm, or agitation; perturbation." That is exactly the kind of feeling I want to invoke in the pack. It's the feeling of going up to fight a Blazing Juggernaut but then quickly realizing they are avoiding all your attacks and do massive damage. It's the feeling of walking around the Erebus in the darkness and hearing a crawly noise get louder and louder. Yes, you dash away from these situations, but what makes it so much scarier is that you have control. Outlast and Resident Evil isn't scary only because of the gruesome scenes or the setting, it's scary because of the chase scenes and it's easy to get lost or mess up mechanically. It's all in your control and your fear can easily put you in a bad situation. In TREPIDATION, giving the player so many options to escape makes your brain fire off many thoughts as once, making you panic and be more prone to mistakes as you decide where to dash away to or if you should hide in a hole or what ability to use. The amount of times I've ended up in worse situations because of my panic...

I feel like that's the key word, panic. That's the feeling I like to provoke in every dimension. Just pushing "w" to run away in a game like Minecraft doesn't really put you in a panic state as much doing parkour moves while dodging and keeping track of 18 things all at once does. Dashing away quickly puts you in situations you'd rather not be in sometimes because of your panic state, and so you have to dash away more until eventually you've panicked so much that you're out of dashes. That's when the horror sets in, the feeling that all this power you had is suddenly gone, and you feel helpless and desperate. It's only going to get better as more mobs get custom abilities and as the dimensions get more content and become polished. The feeling of terror (as in suspense and dread) is there, but not nearly as much as I'd like it to be, so I have ideas for that as well.

But anyway, I just wanted to talk about that. Go play TREPIDATION and **** your pants like I have so many times during development and testing 😭

  • Screenshot 1: A modpack (made) with blood, sweat and tears
  • Screenshot 2: A modpack (made) with blood, sweat and tears
  • Screenshot 3: A modpack (made) with blood, sweat and tears
3
0
Posted December 7, 2023 at 3:44:29 AM UTC
Last edited: August 22, 2026 at 3:57:13 PM UTC
5.0
TREPIDATION — Story-driven Horror Roguelite
CalaMariGold

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Posted December 7, 2023 at 3:44:29 AM UTC
Total 1,000 hrs Completed 20 hrs MC 1.12
The version(s) the reviewer played
3
5.0
pyromaniacal

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Meatballcraft is an ultra expert (GTNH, DJ2 tier) pack and one of the few packs I've ever seen to demand that you do everything. It is a 1000+ hour pack that expects you to automate everything possible to automate, with some Modular Machinery to help where you can't.

Strengths:
Breadth - when I said you do everything, I meant it. Nuclearcraft underhaul Molten Salt Reactors, bees, trees, Bewitchment, all of it.
Lore - How often do ultra expert packs write full lore around the world and progression?
Custom Content - the dev has added immense amounts of custom content. Puzzles, new structures, new dimensions, custom weapons, and more.
Documentation: MANY mechanics from many mods are explained in game in JEI toolips or tabs, even sometimes where ingame documentation (Lexica Botania, Sanguine Scientiam, Thaumonomicon, etc) exist.
Combat - Combat in this pack is heavily rebalanced. You can very easily get 30 damage swords in a variety of ways fairly early and other methods of dealing damage are very strong, but you're never overpowered. Mobs scale as you progress, bosses have more hp and armor and hit harder, etc.
The Dev Himself - Sainagh is VERY involved and very invested in creating new content. He is very receptive to feedback and suggestions and the pack's rough spots have been smoothed out a lot through playtesting.
Balance: Combat, crafting costs, and crafting chains are very well balanced. The pack presents a challenge at all points and offers the option to play and build how you want, as opposed to strictly following a quest lined progression. In the later chapters with more custom content, the content ends up more linear, but still has room for flexibility and variety in how you play.

Weaknesses:
Length - this is a 1000+ hour pack. It is VERY easy to burn out on. The bulk of the content STARTS where a lot of expert packs end, and you won't have reached anything from Advent of Ascension, Draconic Evolution, Nuclearcraft, or dozens of other mods.
Stability - for the scale of the pack and how much is in it, it runs EXCELLENTLY. However, with a pack as large, long, and complex as this? Your base will eventually grow into a server crushing behemoth. TPS management is critical from minute 0 so that you don't have to rebuild things. This isn't a pack that can be hosted on a public server for anyone to play.
Documentation: EVERYTHING is explained. It gets excessive, especially for an ultra-expert pack like this. Generally, you'd expect the target audience of an ultra-expert pack to come in with solid background knowledge of modded Minecraft, where knowledge of AE2 and Botania rune crafting are commonplace.
Balance: Meatballcraft hands you ProjectE in the first chapter, 50 hours or less, I'd wager. Some people may not like this. This pack is not one where vast quantities of resources are the struggle, but rather where automation and progression require complex chains and new mechanics. This is not for everyone.

All in all, it's a very strong modpack that hopefully has sticking power and appeal well above its current playerbase. The pack's content is very highly polished and the depth of content should present a pack that's challenging enough to attract the most seasoned and jaded players.

2
0
Posted December 7, 2023 at 3:26:24 AM UTC
5.0
pyromaniacal

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MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Meatballcraft is an ultra expert (GTNH, DJ2 tier) pack and one of the few packs I've ever seen to demand that you do everything. It is a 1000+ hour pack that expects you to automate everything possible to automate, with some Modular Machinery to help where you can't.

Strengths:
Breadth - when I said you do everything, I meant it. Nuclearcraft underhaul Molten Salt Reactors, bees, trees, Bewitchment, all of it.
Lore - How often do ultra expert packs write full lore around the world and progression?
Custom Content - the dev has added immense amounts of custom content. Puzzles, new structures, new dimensions, custom weapons, and more.
Documentation: MANY mechanics from many mods are explained in game in JEI toolips or tabs, even sometimes where ingame documentation (Lexica Botania, Sanguine Scientiam, Thaumonomicon, etc) exist.
Combat - Combat in this pack is heavily rebalanced. You can very easily get 30 damage swords in a variety of ways fairly early and other methods of dealing damage are very strong, but you're never overpowered. Mobs scale as you progress, bosses have more hp and armor and hit harder, etc.
The Dev Himself - Sainagh is VERY involved and very invested in creating new content. He is very receptive to feedback and suggestions and the pack's rough spots have been smoothed out a lot through playtesting.
Balance: Combat, crafting costs, and crafting chains are very well balanced. The pack presents a challenge at all points and offers the option to play and build how you want, as opposed to strictly following a quest lined progression. In the later chapters with more custom content, the content ends up more linear, but still has room for flexibility and variety in how you play.

Weaknesses:
Length - this is a 1000+ hour pack. It is VERY easy to burn out on. The bulk of the content STARTS where a lot of expert packs end, and you won't have reached anything from Advent of Ascension, Draconic Evolution, Nuclearcraft, or dozens of other mods.
Stability - for the scale of the pack and how much is in it, it runs EXCELLENTLY. However, with a pack as large, long, and complex as this? Your base will eventually grow into a server crushing behemoth. TPS management is critical from minute 0 so that you don't have to rebuild things. This isn't a pack that can be hosted on a public server for anyone to play.
Documentation: EVERYTHING is explained. It gets excessive, especially for an ultra-expert pack like this. Generally, you'd expect the target audience of an ultra-expert pack to come in with solid background knowledge of modded Minecraft, where knowledge of AE2 and Botania rune crafting are commonplace.
Balance: Meatballcraft hands you ProjectE in the first chapter, 50 hours or less, I'd wager. Some people may not like this. This pack is not one where vast quantities of resources are the struggle, but rather where automation and progression require complex chains and new mechanics. This is not for everyone.

All in all, it's a very strong modpack that hopefully has sticking power and appeal well above its current playerbase. The pack's content is very highly polished and the depth of content should present a pack that's challenging enough to attract the most seasoned and jaded players.

2
0
Posted December 7, 2023 at 3:26:24 AM UTC
5.0
MeatballCraft, Dimensional Ascension
pyromaniacal

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Posted December 7, 2023 at 3:26:24 AM UTC
MC 1.12
The version(s) the reviewer played
2
1.0
islarf

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MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
3.0

Started and died to fall damage cause the game just kept launching the player up for no reason, and still causing fall damage so it becomes unplayable.

1
1
Posted December 5, 2023 at 7:58:01 PM UTC
1.0
islarf

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MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
3.0

Started and died to fall damage cause the game just kept launching the player up for no reason, and still causing fall damage so it becomes unplayable.

1
1
Posted December 5, 2023 at 7:58:01 PM UTC
1.0
UniversIO
islarf

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

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Posted December 5, 2023 at 7:58:01 PM UTC
MC 1.19
The version(s) the reviewer played
1