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2.5
Outra

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Total 5 hrs MC 1.20
Gameplay
3.0
Aesthetics
3.5
Performance
2.0

What is it ?

Adds a new sorcerer to raids, which is an alternate witch-like illager which doesn't gain the witches's healer AI when present in raids, and can more or less passively summon sun-immune undeads .

What does it offer ?

Just one mob : the Sorcerer illager, which can attack you with dangerous potions during raids while summoning fast zombified pillagers on the side.
The potions he throws are thrown quickly and fast, which makes it harder to dodge them , but that's kind of the point : he is meant to be a more aggressive potion-thrower than the witch.

I have nothing of note to add in terms of issues except the fact that just adding this mod to an existing could cause issues if other mods are loaded (tried to install it on a previous world filled with other raider mods, it crashed my game and corrupted the world, but it works without issues in previously-vanilla worlds).

In conclusion

This mob is a bit annoying to deal with, but it seems somewhat intended (that said with the witch you could spam-attack her to prevent her from throwing potions as she will keep trying to heal, here there really isn't much of a strategy to prevent his attacks).
I find him to look decent, even if he isn't animated or anything crazy but there is no visual issue coming out of this mod, plus his yellow-ish look makes him stand out more.
To me it's good enough, but could absolutely be improved upon to make the concept of an illager magician more interesting than just a more dangerous witch, even if this role works within the context of raids (+ the random crash certainly doesn't help).

  • Screenshot 1: Hostile aggressive Witch for raids (could be better)
    Sorcerer on the right, during an extra-modded raid
  • Screenshot 2: Hostile aggressive Witch for raids (could be better)
    in vanilla raids he does keep his zombies by his side, like usual
0
0
2.5
Outra

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Total 5 hrs MC 1.20
Gameplay
3.0
Aesthetics
3.5
Performance
2.0

What is it ?

Adds a new sorcerer to raids, which is an alternate witch-like illager which doesn't gain the witches's healer AI when present in raids, and can more or less passively summon sun-immune undeads .

What does it offer ?

Just one mob : the Sorcerer illager, which can attack you with dangerous potions during raids while summoning fast zombified pillagers on the side.
The potions he throws are thrown quickly and fast, which makes it harder to dodge them , but that's kind of the point : he is meant to be a more aggressive potion-thrower than the witch.

I have nothing of note to add in terms of issues except the fact that just adding this mod to an existing could cause issues if other mods are loaded (tried to install it on a previous world filled with other raider mods, it crashed my game and corrupted the world, but it works without issues in previously-vanilla worlds).

In conclusion

This mob is a bit annoying to deal with, but it seems somewhat intended (that said with the witch you could spam-attack her to prevent her from throwing potions as she will keep trying to heal, here there really isn't much of a strategy to prevent his attacks).
I find him to look decent, even if he isn't animated or anything crazy but there is no visual issue coming out of this mod, plus his yellow-ish look makes him stand out more.
To me it's good enough, but could absolutely be improved upon to make the concept of an illager magician more interesting than just a more dangerous witch, even if this role works within the context of raids (+ the random crash certainly doesn't help).

  • Screenshot 1: Hostile aggressive Witch for raids (could be better)
    Sorcerer on the right, during an extra-modded raid
  • Screenshot 2: Hostile aggressive Witch for raids (could be better)
    in vanilla raids he does keep his zombies by his side, like usual
0
0
2.5
Sorcerer illager
Outra

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Total 5 hrs MC 1.20
0
0
4.5
AvilionAMillion

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Total 20 hrs Playing MC 1.12
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I randomly stumbled across this pack just viewing ones with Groovyscript and I immediately fell in love, this pack is really really promising, while it is definitely incomplete, and no one is quite sure how well the endgame is balanced, it is enrapturing to play a modpack with such fun and creative recipe chains as this one! Highly recommended for a 1.12 skyblock experience

  • Screenshot 1: Extremely Promising
  • Screenshot 2: Extremely Promising
1
0
4.5
AvilionAMillion

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Total 20 hrs Playing MC 1.12
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I randomly stumbled across this pack just viewing ones with Groovyscript and I immediately fell in love, this pack is really really promising, while it is definitely incomplete, and no one is quite sure how well the endgame is balanced, it is enrapturing to play a modpack with such fun and creative recipe chains as this one! Highly recommended for a 1.12 skyblock experience

  • Screenshot 1: Extremely Promising
  • Screenshot 2: Extremely Promising
1
0
4.5
Infinite Alchemy
AvilionAMillion

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Total 20 hrs Playing MC 1.12
1
0
4.0
Outra

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Total 5 hrs MC 26.2
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

What is it ?

This mods focuses on a new weapon called the magical scepter , which is used by the new sorcerer (illager) entity.

What does it offer ?

A singular hostile mob , sounding and looking quite similar to MC Dungeon's illusioner, attacking using the magical scepter and flees when you get too close.
Considering how the illusioner isn't found in the base game, and that there isn't a vanilla wizard which is focused on attacking directly (the evoker being more of a summoner) I believe this mob fits in the game and works well as a new night monster too.

The second addition of this mod is a magic wand, which can be found in the old cabin of the sorcerer and after combining it with lapis-lazulis will turn into an arcane scepter to be used to extract your collected experience back into bottles .
The mod also features a basic spell which can be obtained by combining the empty scepter with both one lapis-lazuli and one brown mushroom (or rarely by killing the sorcerer), which allows to perform a small magic missile attack when attacking and a quick resistance buff for defense; this magical scepter can then be infused by being attacked by other mobs, which will switch the basic spell for a different one.
Most other spells the mod features by default both contain a straightforward projectile attack and a basic potion effect buff (even if two custom effects have been added by the mod), but an important thing to note is that the mod encourages the creation of custom spells by making datapacks , which could probably go further (I don't know and have yet to try making my own datapacks, therefore I have not tested this feature).

I'm a bit surprised to not see this mob take part in raids ?
edit of the 6th of September 2026 : he does appear in raids, actually
how did I even miss that did I play the wrong version last time ? Maybe I was just in easy difficulty or smth, idk what happened last time

In conclusion

Well first I would like to add that I was pleasantly-surprised to notice the presence of an official wiki for a mod this small and simple in terms of content (I would prefer if the way to use and infuse the staff with the various mob attacks was made more obvious in game, without the need to look for the wiki even if I'm glad it's there still);
I would still like to mention the fact that there are advancements to help with this mod's content
Anyways it's quite nice to have a detailed wiki on the side, especially since this mod is made much more interesting by the possibility to make your own custom content for it by using datapacks, so having examples and a bit of a tutorial is interesting and a useful addition.

It's a nice mod if you only go by the actual accessible content (even if a bit short), it has some potential for modpacks.

  • Screenshot 1: Pretty simple, Done well
    The new mob in his structure
  • Screenshot 2: Pretty simple, Done well
    Testing various scepters against the sorcerer (help I'm dying)
0
0
4.0
Outra

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Total 5 hrs MC 26.2
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

What is it ?

This mods focuses on a new weapon called the magical scepter , which is used by the new sorcerer (illager) entity.

What does it offer ?

A singular hostile mob , sounding and looking quite similar to MC Dungeon's illusioner, attacking using the magical scepter and flees when you get too close.
Considering how the illusioner isn't found in the base game, and that there isn't a vanilla wizard which is focused on attacking directly (the evoker being more of a summoner) I believe this mob fits in the game and works well as a new night monster too.

The second addition of this mod is a magic wand, which can be found in the old cabin of the sorcerer and after combining it with lapis-lazulis will turn into an arcane scepter to be used to extract your collected experience back into bottles .
The mod also features a basic spell which can be obtained by combining the empty scepter with both one lapis-lazuli and one brown mushroom (or rarely by killing the sorcerer), which allows to perform a small magic missile attack when attacking and a quick resistance buff for defense; this magical scepter can then be infused by being attacked by other mobs, which will switch the basic spell for a different one.
Most other spells the mod features by default both contain a straightforward projectile attack and a basic potion effect buff (even if two custom effects have been added by the mod), but an important thing to note is that the mod encourages the creation of custom spells by making datapacks , which could probably go further (I don't know and have yet to try making my own datapacks, therefore I have not tested this feature).

I'm a bit surprised to not see this mob take part in raids ?
edit of the 6th of September 2026 : he does appear in raids, actually
how did I even miss that did I play the wrong version last time ? Maybe I was just in easy difficulty or smth, idk what happened last time

In conclusion

Well first I would like to add that I was pleasantly-surprised to notice the presence of an official wiki for a mod this small and simple in terms of content (I would prefer if the way to use and infuse the staff with the various mob attacks was made more obvious in game, without the need to look for the wiki even if I'm glad it's there still);
I would still like to mention the fact that there are advancements to help with this mod's content
Anyways it's quite nice to have a detailed wiki on the side, especially since this mod is made much more interesting by the possibility to make your own custom content for it by using datapacks, so having examples and a bit of a tutorial is interesting and a useful addition.

It's a nice mod if you only go by the actual accessible content (even if a bit short), it has some potential for modpacks.

  • Screenshot 1: Pretty simple, Done well
    The new mob in his structure
  • Screenshot 2: Pretty simple, Done well
    Testing various scepters against the sorcerer (help I'm dying)
0
0
4.0
Magical Scepter
Outra

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Total 5 hrs MC 26.2
0
0
5.0
Alandie

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Total 5 hrs Played MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

I have forever longed to find a modpack that delivers what I've always wanted from modpacks but could rarely find; an experience that is completely different from Minecraft, in Minecraft.

From the movement combos and nether environment that encourage extremely fast-paced gameplay and the PERFECT aesthetics with amazingly written lore to go with it, combined with the ultimate realization that I only have 1h-1h30 to spend in a world before it resets, that is how it delivers an experience that goes counter to everything I've gotten used to doing and expecting from Minecraft, whether it was vanilla or hundreds of mods.

No, this pack is something else. I really wish there were many more roguelike packs like this, or really anything that makes the game actually feel and play differently, because this completely cleared out all the burnout I've had from mc and made me excited to try more similar packs (ROTN here I come.) In short, recommended to anyone who wants something refreshingly new, with absolutely insane execution.

Just a note to those who play. Don't try to rush your nether experience too fast like I did, it really is the best part of the game. I personally wish so bad that the creator would complete this pack, but seeing how far it has come and how long they've spent on it I'm more than happy with the experience I had, especially on my first few runs. It was so worth it. (Also, it takes a minute sometimes to teleport or spawn structures, it's not always obvious but just keep it in mind)

1
0
5.0
Alandie

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Total 5 hrs Played MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

I have forever longed to find a modpack that delivers what I've always wanted from modpacks but could rarely find; an experience that is completely different from Minecraft, in Minecraft.

From the movement combos and nether environment that encourage extremely fast-paced gameplay and the PERFECT aesthetics with amazingly written lore to go with it, combined with the ultimate realization that I only have 1h-1h30 to spend in a world before it resets, that is how it delivers an experience that goes counter to everything I've gotten used to doing and expecting from Minecraft, whether it was vanilla or hundreds of mods.

No, this pack is something else. I really wish there were many more roguelike packs like this, or really anything that makes the game actually feel and play differently, because this completely cleared out all the burnout I've had from mc and made me excited to try more similar packs (ROTN here I come.) In short, recommended to anyone who wants something refreshingly new, with absolutely insane execution.

Just a note to those who play. Don't try to rush your nether experience too fast like I did, it really is the best part of the game. I personally wish so bad that the creator would complete this pack, but seeing how far it has come and how long they've spent on it I'm more than happy with the experience I had, especially on my first few runs. It was so worth it. (Also, it takes a minute sometimes to teleport or spawn structures, it's not always obvious but just keep it in mind)

1
0
5.0
TREPIDATION — Story-driven Horror Roguelite
Alandie

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Total 5 hrs Played MC 1.12
1
0
5.0
MrJingles56

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Total 500 hrs MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Pyrellium is one of the better nether mods out there...

I made a couple textures for this mod awhile back. Since then, I've watched it grow and enjoyed testing some of the new features as they roll out.

Not too invasive or overwhelming, cool visuals, and fun features...it's one of my favorites and must-haves for my modpacks.

Though its biomes are more visually low-key, the new items and blocks make up for it. Structures to me are sometimes lacking, but that can be supplemented. It adds a couple new weapons (like new arrow types and a bomb/bomb plant) that are surprisingly balanced despite the explosions.

If you're looking for a change to the nether that's very user friendly, not too crazy, and super aesthetically pleasing, I recommend!!

  • Screenshot 1: Pyrellium is one of the better nether mods out there...
  • Screenshot 2: Pyrellium is one of the better nether mods out there...
1
0
5.0
MrJingles56

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Total 500 hrs MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Pyrellium is one of the better nether mods out there...

I made a couple textures for this mod awhile back. Since then, I've watched it grow and enjoyed testing some of the new features as they roll out.

Not too invasive or overwhelming, cool visuals, and fun features...it's one of my favorites and must-haves for my modpacks.

Though its biomes are more visually low-key, the new items and blocks make up for it. Structures to me are sometimes lacking, but that can be supplemented. It adds a couple new weapons (like new arrow types and a bomb/bomb plant) that are surprisingly balanced despite the explosions.

If you're looking for a change to the nether that's very user friendly, not too crazy, and super aesthetically pleasing, I recommend!!

  • Screenshot 1: Pyrellium is one of the better nether mods out there...
  • Screenshot 2: Pyrellium is one of the better nether mods out there...
1
0
5.0
Pyrellium
MrJingles56

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Total 500 hrs MC 1.20
1
0
1.5
Alro

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Total 5 hrs MC 1.12
Gameplay
1.5
Aesthetics
2.0
Performance
3.5

Uncraftable item, spawns a mob that dies in one hit and drops seeds, but small chance to drop three swords which deal like 10x the damage of vanilla swords.

0
1
1.5
Alro

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Total 5 hrs MC 1.12
Gameplay
1.5
Aesthetics
2.0
Performance
3.5

Uncraftable item, spawns a mob that dies in one hit and drops seeds, but small chance to drop three swords which deal like 10x the damage of vanilla swords.

0
1
1.5
Golem’s Arsenal
Alro

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Total 5 hrs MC 1.12
0
1
3.5
AvilionAMillion

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Total 500 hrs Played MC 1.7
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

It's a little passe to talk about 1.7.10 modpacks in this day and age, and rightly so, most of them have aged pretty... horribly. GTNH is basically the only one that still exists in any capacity and that's been so overhauled calling it 1.7.10 is pretty disingenuous.

That being said, Divine Journey 1 was generational, and looking back on it now, it's age is ever-apparent but so is its unending quality. It's in my opinion one of the best 1.7.10 packs period, an extremely long progression that feels good to do, recipes that are intuitive and fun, and a grindiness that only becomes problematic in the endgame, it's really good! For being made by one person, it's **** impressive!
That being said its not perfect, the endgame becomes extremely laggy with an insane need for zividecco essence, which turns the last ~80 hours into an AFK slog, also tanking TPS. And the custom items aren't exactly the most eyecatching things, still, it's amazing. While I wouldn't necessarilly reccomend it for any first-time modded players, as you really need to be used to 1.7.10 modded jank to enjoy it, if you can get around it, it's SO GOOD!

1
0
3.5
AvilionAMillion

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Total 500 hrs Played MC 1.7
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

It's a little passe to talk about 1.7.10 modpacks in this day and age, and rightly so, most of them have aged pretty... horribly. GTNH is basically the only one that still exists in any capacity and that's been so overhauled calling it 1.7.10 is pretty disingenuous.

That being said, Divine Journey 1 was generational, and looking back on it now, it's age is ever-apparent but so is its unending quality. It's in my opinion one of the best 1.7.10 packs period, an extremely long progression that feels good to do, recipes that are intuitive and fun, and a grindiness that only becomes problematic in the endgame, it's really good! For being made by one person, it's **** impressive!
That being said its not perfect, the endgame becomes extremely laggy with an insane need for zividecco essence, which turns the last ~80 hours into an AFK slog, also tanking TPS. And the custom items aren't exactly the most eyecatching things, still, it's amazing. While I wouldn't necessarilly reccomend it for any first-time modded players, as you really need to be used to 1.7.10 modded jank to enjoy it, if you can get around it, it's SO GOOD!

1
0
3.5
Divine Journey
AvilionAMillion

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Total 500 hrs Played MC 1.7
1
0
4.5
Yzjdriel

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Total 1,000 hrs MC 1.12
Performance
5.0

Scavenge is a packdev's best friend when you want to add any kind of block interaction that isn't opening a gui.

Whether it's turning items into other items, dropping items in the world, mutating blocks into other blocks, or anything in between, this tool is your go-to for adding a new mechanic to your pack.

With a built-in linter and the ability to reload on the fly, you can quickly test and implement a ton of functionality to your pack with as little as a single config file.

  • Screenshot 1: Incredible Modpack Tool
1
0
4.5
Yzjdriel

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Total 1,000 hrs MC 1.12
Performance
5.0

Scavenge is a packdev's best friend when you want to add any kind of block interaction that isn't opening a gui.

Whether it's turning items into other items, dropping items in the world, mutating blocks into other blocks, or anything in between, this tool is your go-to for adding a new mechanic to your pack.

With a built-in linter and the ability to reload on the fly, you can quickly test and implement a ton of functionality to your pack with as little as a single config file.

  • Screenshot 1: Incredible Modpack Tool
1
0
4.5
Scavenge
Yzjdriel

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Total 1,000 hrs MC 1.12
1
0
4.0
Yzjdriel

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Total 1,000 hrs MC 1.12
Performance
4.0

This review covers 1.12.2 only.

It's old, it shows its age, and it was incredibly sexy back in its heyday (and some people swear up and down that it still is): this dev tool is the definition of a silver fox.

CraftTweaker is, at its core, a recipe editor. Using it requires the use of a custom scripting language designed specifically for the mod called ZenScript, the documentation for which is fairly good (provided you know how programming languages work already).

Pros:

  • out of the box, the capabilities of the system are highly expandable via the use of ZenClasses and native method access. With addons, you can edit the recipes from even more mods.
  • literal decades of documentation on how to use, abuse, and expand the core functionality, most of which is collated on a single webpage (the official CrT documentation)
  • mountains of example scripts to crib from in modpacks like E2E:E, ROTN, and SevTech

Cons:

  • requires learning an entirely new language (ZenScript), as opposed to just using Java (which minecraft developers should already know) the way GroovyScript (the main only competitor to CrT on 1.12) does
  • ZenScript has technical limitations that make doing certain things unintuitive or outright impossible: this problem cannot be fixed due to the design philosophy and technical debt of ZS itself
  • significant load time cost as some things can't be hotloaded after editing files (this is a technical limitation whose blame is split between minecraft itself, the zenscript interpreter, and the jvm they both live in)
  • Screenshot 1: The Silver Fox of Modpack Dev Tools
  • Screenshot 2: The Silver Fox of Modpack Dev Tools
  • Screenshot 3: The Silver Fox of Modpack Dev Tools
1
0
4.0
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
Performance
4.0

This review covers 1.12.2 only.

It's old, it shows its age, and it was incredibly sexy back in its heyday (and some people swear up and down that it still is): this dev tool is the definition of a silver fox.

CraftTweaker is, at its core, a recipe editor. Using it requires the use of a custom scripting language designed specifically for the mod called ZenScript, the documentation for which is fairly good (provided you know how programming languages work already).

Pros:

  • out of the box, the capabilities of the system are highly expandable via the use of ZenClasses and native method access. With addons, you can edit the recipes from even more mods.
  • literal decades of documentation on how to use, abuse, and expand the core functionality, most of which is collated on a single webpage (the official CrT documentation)
  • mountains of example scripts to crib from in modpacks like E2E:E, ROTN, and SevTech

Cons:

  • requires learning an entirely new language (ZenScript), as opposed to just using Java (which minecraft developers should already know) the way GroovyScript (the main only competitor to CrT on 1.12) does
  • ZenScript has technical limitations that make doing certain things unintuitive or outright impossible: this problem cannot be fixed due to the design philosophy and technical debt of ZS itself
  • significant load time cost as some things can't be hotloaded after editing files (this is a technical limitation whose blame is split between minecraft itself, the zenscript interpreter, and the jvm they both live in)
  • Screenshot 1: The Silver Fox of Modpack Dev Tools
  • Screenshot 2: The Silver Fox of Modpack Dev Tools
  • Screenshot 3: The Silver Fox of Modpack Dev Tools
1
0
4.0
CraftTweaker
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
1
0
5.0
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
Performance
5.0

The tenth of the ten mods every pack on 1.12 should install, no questions asked.

Playing Minecraft when you have multiple monitors absolutely requires the ability to have the game be in borderless mode so you don't have to constantly Alt-Tab to get to youtube or discord or your IDE or whatever else is going on on your other monitor(s).

Vanilla didn't ship with this feature, so someone had to add a mod for it. This is that mod.

0
0
5.0
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
Performance
5.0

The tenth of the ten mods every pack on 1.12 should install, no questions asked.

Playing Minecraft when you have multiple monitors absolutely requires the ability to have the game be in borderless mode so you don't have to constantly Alt-Tab to get to youtube or discord or your IDE or whatever else is going on on your other monitor(s).

Vanilla didn't ship with this feature, so someone had to add a mod for it. This is that mod.

0
0
5.0
Borderless Mining
Yzjdriel

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
0
0