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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.5
Random_Programmer

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Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

This pack is one of the first packs I have tried (second one) and the experience is amazing, it's great with all the tech mods and magic mods. I do see that it's missing some potential from being a highly performant pack and it stutters a little bit from time to time but overall, it's incredibly divergent with all its content!!

Gameplay:The storyline is one of the best fully fledged storylines due to the fact it had careful planning with the difficulty of the boss and how far the player has progressed. Thew tech mods are completely optional which I find great because I don't want to be confused while looking for a boss (In other words other modpacks require you to complete said tech mod before advancing) Along with the modpack picking the best for its theme (example Graveyard mod to show the world being untamed or wild)
Performance: Now when I started out in the modpack it was definitely heavy on my pc (not too heavy but heavy enough for a noticeable fps drop) but luckily this pack is versatile to anyone's pc!!
Aesthetics: Very nice that they have their own music discs, and the custom resource pack for the pack is definitely one of my favorites, the only thing I do ask is putting some music from the OST's and music discs into the game.

Definitely Reccommend!!

0
1
Posted June 23, 2026 at 2:44:05 AM UTC
4.5
Random_Programmer

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Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

This pack is one of the first packs I have tried (second one) and the experience is amazing, it's great with all the tech mods and magic mods. I do see that it's missing some potential from being a highly performant pack and it stutters a little bit from time to time but overall, it's incredibly divergent with all its content!!

Gameplay:The storyline is one of the best fully fledged storylines due to the fact it had careful planning with the difficulty of the boss and how far the player has progressed. Thew tech mods are completely optional which I find great because I don't want to be confused while looking for a boss (In other words other modpacks require you to complete said tech mod before advancing) Along with the modpack picking the best for its theme (example Graveyard mod to show the world being untamed or wild)
Performance: Now when I started out in the modpack it was definitely heavy on my pc (not too heavy but heavy enough for a noticeable fps drop) but luckily this pack is versatile to anyone's pc!!
Aesthetics: Very nice that they have their own music discs, and the custom resource pack for the pack is definitely one of my favorites, the only thing I do ask is putting some music from the OST's and music discs into the game.

Definitely Reccommend!!

0
1
Posted June 23, 2026 at 2:44:05 AM UTC
4.5
Random_Programmer

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Posted June 23, 2026 at 2:44:05 AM UTC
Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
0
5.0
mr__sodium

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Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

This modpack has a great atmosphere and does an excellent job of making the world feel alive. While there are a few issues, such as some text appearing in Chinese and occasional confusion about certain mechanics, the pack is already very enjoyable in its current state.

It's important to note that this is neither a Vanilla+ pack nor a traditional tech pack. Instead, it focuses heavily on cooking and food production, functioning more like a cooking simulator. Players should keep this in mind before starting, as it offers a very different experience from what they might expect from other modpacks.

0
0
Posted June 23, 2026 at 2:29:10 AM UTC
5.0
mr__sodium

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Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

This modpack has a great atmosphere and does an excellent job of making the world feel alive. While there are a few issues, such as some text appearing in Chinese and occasional confusion about certain mechanics, the pack is already very enjoyable in its current state.

It's important to note that this is neither a Vanilla+ pack nor a traditional tech pack. Instead, it focuses heavily on cooking and food production, functioning more like a cooking simulator. Players should keep this in mind before starting, as it offers a very different experience from what they might expect from other modpacks.

0
0
Posted June 23, 2026 at 2:29:10 AM UTC
5.0
Skyblock Burgeria
mr__sodium

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Posted June 23, 2026 at 2:29:10 AM UTC
Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
0
2.0
LVTH3R

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Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.0
Performance
4.5

I love this pack to death, I use it as a simple benchmark for other RPG Packs, but it's comically straightforward. There's no central story or theme, the quest book doesn't even pretend to do anything important, it has a core feature which acts as an inoffensive shop, but you almost always forget to use it, and never keep track of how much currency you have. There's no amazing flourish or crazy integrations. There's barely any custom content. Quests are missing descriptions. The ores have not been adjusted, the and enemies have not been balanced, and despite being called Terramity Awakened, it doesn't even use more than half of the Terramity Addons. Hell, it barely interacts with Calamity until it's time to kill their bosses.

Stoicism - The RPG Modpack

But it doesn't use what it doesn't need (somewhat). Alex's Mobs isn't here. The Construction Wand isn't here. No CraftPresence or CosmeticArmor Reworked. It doesn't even have Artifacts, choosing to stick with Relics alone. It does however occultism, born in chaos, and with a recent update, things like Valoria and Cult of Azazel were added. They all fit as, kill thing simulator, but like the rest of this modpack, they are not tied in properly beyond a questline. A fact that everything in here suffers from.

I can't think of many words to describe anything in here. If you know those packs that have to rely on other people's datapacks or they use a starting gear mod instead of configuring it themselves, it's kind of like that.

It's not offensive, and I think that's a huge stand out feature considering the other Terramity packs out there and how amazingly fleshout they are. Vanilla+ Terramity is oddly satisfying once you get rolling. You will skip certain mods, like Cardiac and probably most of the weapon mods. Passive Skill Tree doesn't synergize well with the pack flow because most of the better weapons and armor you'll be chasing aren't crafted, but many of the nodes on the passive skill tree ONLY work for crafted gear. The gun enchantments overwhelm other enchantments and haven't been touched at all, meaning you can end up with gun enchants on your sword or armor.

But none of that matters because, as is the case with every Apotheosis pack, you become unkillable by midgame.

I could go on like this, but I think you get the point. Solid mediocre pack with no explicit features and comically poor integration. This pack is perfect to be cloned and built off of because despite being sterile, it's stable and clean.

1
0
Posted June 22, 2026 at 8:18:32 PM UTC
Last edited: June 22, 2026 at 8:22:42 PM UTC
2.0
LVTH3R

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.0
Performance
4.5

I love this pack to death, I use it as a simple benchmark for other RPG Packs, but it's comically straightforward. There's no central story or theme, the quest book doesn't even pretend to do anything important, it has a core feature which acts as an inoffensive shop, but you almost always forget to use it, and never keep track of how much currency you have. There's no amazing flourish or crazy integrations. There's barely any custom content. Quests are missing descriptions. The ores have not been adjusted, the and enemies have not been balanced, and despite being called Terramity Awakened, it doesn't even use more than half of the Terramity Addons. Hell, it barely interacts with Calamity until it's time to kill their bosses.

Stoicism - The RPG Modpack

But it doesn't use what it doesn't need (somewhat). Alex's Mobs isn't here. The Construction Wand isn't here. No CraftPresence or CosmeticArmor Reworked. It doesn't even have Artifacts, choosing to stick with Relics alone. It does however occultism, born in chaos, and with a recent update, things like Valoria and Cult of Azazel were added. They all fit as, kill thing simulator, but like the rest of this modpack, they are not tied in properly beyond a questline. A fact that everything in here suffers from.

I can't think of many words to describe anything in here. If you know those packs that have to rely on other people's datapacks or they use a starting gear mod instead of configuring it themselves, it's kind of like that.

It's not offensive, and I think that's a huge stand out feature considering the other Terramity packs out there and how amazingly fleshout they are. Vanilla+ Terramity is oddly satisfying once you get rolling. You will skip certain mods, like Cardiac and probably most of the weapon mods. Passive Skill Tree doesn't synergize well with the pack flow because most of the better weapons and armor you'll be chasing aren't crafted, but many of the nodes on the passive skill tree ONLY work for crafted gear. The gun enchantments overwhelm other enchantments and haven't been touched at all, meaning you can end up with gun enchants on your sword or armor.

But none of that matters because, as is the case with every Apotheosis pack, you become unkillable by midgame.

I could go on like this, but I think you get the point. Solid mediocre pack with no explicit features and comically poor integration. This pack is perfect to be cloned and built off of because despite being sterile, it's stable and clean.

1
0
Posted June 22, 2026 at 8:18:32 PM UTC
Last edited: June 22, 2026 at 8:22:42 PM UTC
2.0
LVTH3R

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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 22, 2026 at 8:18:32 PM UTC
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
1
2.5
LVTH3R

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
2.0

Alex's Mobs is the modern successor to an old mod called Mo' Creatures and carries its legacy for better and for worse. It's used as a filler animal mod when in fact it's a detailed and verbose ecosystem of mobs across many different themes. They spawn frequently enough by default to overwrite normal vanilla mobs and completely transform the nature of the game. They rely on one of the more egregious core dependencies out there, Citadel. And while many issues of Alex's Mobs can be fixed with lots of config tweaking, Modpack developers fail to do so, creating a frustrating and sometimes terrifying experience from nothing at all.

First off, Alex's Mobs comes with a breathtaking roster of almost 90 Mobs, one of which being a boss. Each mob is beautifully textured in a way that is genuinely faithful to Minecraft's style. They are also charmingly animated, my favorite being the catfish. When damaged, he will bulge his eye like a cartoon character. Another favorite of mine is the Comb Jelly, a rainbow jelly fish that drifts under the ice of cold oceans.

The thumbnail for this mod might fail to properly explain however that there's far more than a few farm animals in Alex's Mobs. There's a reason why it's not just Alex's Animals. Some of the creatures in here are the worst Modded Minecraft has to offer.

  • The Crimson Mosquito is a Nether Mob that can "latch" to your face, blocking your view and ticking you for damage, staying put until you kill it. Did I mention it has the same amount of health as a Spider? In a dimension where stepping in the wrong place often means the end of your life, and sometimes your items, this jumps the list as one of the worst mobs to encounter.
  • The Murmur is a cave mob that can extend its neck through and around over 45 blocks. Their head does not de-aggro if you warp away either, creating a horrifying scenario where you could /home out of a cave, only for the creature's head to hit through your floor. Like the Crimson Mosquito, it has way too much health, sitting just above an Evoker with 15 Hearts by default.
  • The Cave Centipede is a mind numbingly horrific creature that is also in the caves. It has 17.5 hearts, is about 5 blocks long, moves faster than you can sprint, poisons on contact, and of course, it can climb walls.

For most of the aggressive mobs in this mod, they will attack you unless you are wearing a specific bit of gear or are under the influence of a particular potion effect. Everyone has a weakness or interaction, usually in a way that's secular to the mod by itself or the vanilla game. An anaconda can be pacified with Raw Chicken. A Tusklin will attack unless you feed it Brown Mushrooms. In addition many of these mobs prey or interact with other mobs within Alex's Mobs. An Anteater will indeed eat Leafcutter Ants. And the AI for many of these mobs can be downright advanced, such as the Cockroach, which will run from areas with a Light Level at or above 7. They consume dropped food, get eaten by Cave Centipedes, run from players, can be fed sugar and bread, and can live without their head. They even dance next to a Jukebox or wear a sombrero if given a Maraca.

There's two issues with these mobs being as in-depth as they are.

  1. It creates an insular environment. Unless twisted in the way that Intergrated MC twists Create to function, the mobs in here react with the very world they are overwriting and nothing else. While not as aggregious as the Aether, locking you out of your equipment and asking you to start progression over from almost nothing for this one dimension, Modpack developers really need to put the work in to make the Mobs in Alex's Mobs bearable for any playthrough or modpack. I will echo other users here in saying that this mod would do well in a Zoo pack just because it's fantastic on its own and holds up its own experience. It's built to be the star of a modpack, not an accessory, but that's how it is used.

  2. All this advanced AI comes at a performance cost. I mentioned it before, but Alex's Mobs spawns a LOT of these guys if using the default config. It's not unusual to see vanilla mobs rarely because Alex's take the mob cap for themselves. And when there's so many of these guys running around with AI that's as complex as early Sims titles, especially in a modpack that's already bloated with 800 structure mods and zombie expansions, it's a killer. There's very few mods that you could blame for boosting the RAM requirements of a pack but this is one of them.

Alex's Mobs isn't buggy, I've never crashed or seen something that was functioning abnormally. It isn't ugly, everything fits in its own weird and charming way. It isn't poorly designed, the creatures are clever and have interesting behaviors that one could grow to love.

But if you're a Modpack dev, you have no business using Alex's Mobs unless you know what you are doing or if the Mod dev updates the default config for Alex's Mobs to be more friendly with little tweaking.

In short,

Use Naturalist instead.

2
2
Posted June 22, 2026 at 7:39:55 PM UTC
Last edited: June 22, 2026 at 7:43:32 PM UTC
2.5
LVTH3R

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
2.0

Alex's Mobs is the modern successor to an old mod called Mo' Creatures and carries its legacy for better and for worse. It's used as a filler animal mod when in fact it's a detailed and verbose ecosystem of mobs across many different themes. They spawn frequently enough by default to overwrite normal vanilla mobs and completely transform the nature of the game. They rely on one of the more egregious core dependencies out there, Citadel. And while many issues of Alex's Mobs can be fixed with lots of config tweaking, Modpack developers fail to do so, creating a frustrating and sometimes terrifying experience from nothing at all.

First off, Alex's Mobs comes with a breathtaking roster of almost 90 Mobs, one of which being a boss. Each mob is beautifully textured in a way that is genuinely faithful to Minecraft's style. They are also charmingly animated, my favorite being the catfish. When damaged, he will bulge his eye like a cartoon character. Another favorite of mine is the Comb Jelly, a rainbow jelly fish that drifts under the ice of cold oceans.

The thumbnail for this mod might fail to properly explain however that there's far more than a few farm animals in Alex's Mobs. There's a reason why it's not just Alex's Animals. Some of the creatures in here are the worst Modded Minecraft has to offer.

  • The Crimson Mosquito is a Nether Mob that can "latch" to your face, blocking your view and ticking you for damage, staying put until you kill it. Did I mention it has the same amount of health as a Spider? In a dimension where stepping in the wrong place often means the end of your life, and sometimes your items, this jumps the list as one of the worst mobs to encounter.
  • The Murmur is a cave mob that can extend its neck through and around over 45 blocks. Their head does not de-aggro if you warp away either, creating a horrifying scenario where you could /home out of a cave, only for the creature's head to hit through your floor. Like the Crimson Mosquito, it has way too much health, sitting just above an Evoker with 15 Hearts by default.
  • The Cave Centipede is a mind numbingly horrific creature that is also in the caves. It has 17.5 hearts, is about 5 blocks long, moves faster than you can sprint, poisons on contact, and of course, it can climb walls.

For most of the aggressive mobs in this mod, they will attack you unless you are wearing a specific bit of gear or are under the influence of a particular potion effect. Everyone has a weakness or interaction, usually in a way that's secular to the mod by itself or the vanilla game. An anaconda can be pacified with Raw Chicken. A Tusklin will attack unless you feed it Brown Mushrooms. In addition many of these mobs prey or interact with other mobs within Alex's Mobs. An Anteater will indeed eat Leafcutter Ants. And the AI for many of these mobs can be downright advanced, such as the Cockroach, which will run from areas with a Light Level at or above 7. They consume dropped food, get eaten by Cave Centipedes, run from players, can be fed sugar and bread, and can live without their head. They even dance next to a Jukebox or wear a sombrero if given a Maraca.

There's two issues with these mobs being as in-depth as they are.

  1. It creates an insular environment. Unless twisted in the way that Intergrated MC twists Create to function, the mobs in here react with the very world they are overwriting and nothing else. While not as aggregious as the Aether, locking you out of your equipment and asking you to start progression over from almost nothing for this one dimension, Modpack developers really need to put the work in to make the Mobs in Alex's Mobs bearable for any playthrough or modpack. I will echo other users here in saying that this mod would do well in a Zoo pack just because it's fantastic on its own and holds up its own experience. It's built to be the star of a modpack, not an accessory, but that's how it is used.

  2. All this advanced AI comes at a performance cost. I mentioned it before, but Alex's Mobs spawns a LOT of these guys if using the default config. It's not unusual to see vanilla mobs rarely because Alex's take the mob cap for themselves. And when there's so many of these guys running around with AI that's as complex as early Sims titles, especially in a modpack that's already bloated with 800 structure mods and zombie expansions, it's a killer. There's very few mods that you could blame for boosting the RAM requirements of a pack but this is one of them.

Alex's Mobs isn't buggy, I've never crashed or seen something that was functioning abnormally. It isn't ugly, everything fits in its own weird and charming way. It isn't poorly designed, the creatures are clever and have interesting behaviors that one could grow to love.

But if you're a Modpack dev, you have no business using Alex's Mobs unless you know what you are doing or if the Mod dev updates the default config for Alex's Mobs to be more friendly with little tweaking.

In short,

Use Naturalist instead.

2
2
Posted June 22, 2026 at 7:39:55 PM UTC
Last edited: June 22, 2026 at 7:43:32 PM UTC
2.5
Alex's Mobs
LVTH3R

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Posted June 22, 2026 at 7:39:55 PM UTC
Total 100 hrs MC 1.20
The version(s) the reviewer played
2
5.0
greerjustin1409

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About reputation ranks
Total 100 hrs Completed 100 hrs MC 1.20
The version(s) the reviewer played

I've have tried many Minecraft mod packs but I've never ended up fully completing them. Beyond Ascension is the only one I've enjoyed so much that that I finished all quest, defeated all bosses, tamed dragons, and got the best weapons and armors in the pack. I started playing during it's beta stages way back and even then it was fun. I love the combat animations and the difficultly of the mobs the pack comes with. One of the core memories of playing this was when piglings overran my friend and I's base. Since we were wearing the ring, they attacked us on the spot every time we went into the nether. Eventually, a swarm of went through the portal, overran our base, and constantly attacked and killed us over and over. On top of this, every time we died, it spawned a new piglin or zombie. It took us over an hour (maybe 2 hours) to retake our base. The satisfaction of re-taking / gaining control of our area after suffering so much was awesome. 10 out of 10 best Minecraft experiences I've had. I love the challenge this mod pack brings!

1
0
Posted June 22, 2026 at 6:25:52 PM UTC
5.0
greerjustin1409

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About reputation ranks
Total 100 hrs Completed 100 hrs MC 1.20
The version(s) the reviewer played

I've have tried many Minecraft mod packs but I've never ended up fully completing them. Beyond Ascension is the only one I've enjoyed so much that that I finished all quest, defeated all bosses, tamed dragons, and got the best weapons and armors in the pack. I started playing during it's beta stages way back and even then it was fun. I love the combat animations and the difficultly of the mobs the pack comes with. One of the core memories of playing this was when piglings overran my friend and I's base. Since we were wearing the ring, they attacked us on the spot every time we went into the nether. Eventually, a swarm of went through the portal, overran our base, and constantly attacked and killed us over and over. On top of this, every time we died, it spawned a new piglin or zombie. It took us over an hour (maybe 2 hours) to retake our base. The satisfaction of re-taking / gaining control of our area after suffering so much was awesome. 10 out of 10 best Minecraft experiences I've had. I love the challenge this mod pack brings!

1
0
Posted June 22, 2026 at 6:25:52 PM UTC
5.0
Beyond Ascension
greerjustin1409

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Posted June 22, 2026 at 6:25:52 PM UTC
Total 100 hrs Completed 100 hrs MC 1.20
The version(s) the reviewer played
1
5.0
Entity202

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About reputation ranks
Total 500 hrs Completed 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the best pack I‘ve ever played. It was very challenging whilst remaining fun, visually pleasing and smooth in terms of performance. The quests give a good overview of what to do but don‘t take away the sandbox part of Minecraft (That‘s the only thing that could be criticized, because there aren’t many rewarding quests, but I‘m fine with that)
Also the fact that the entire pack was created by only one author is insane, huge respect to you, Blue :)

1
1
Posted June 22, 2026 at 5:58:56 PM UTC
Last edited: June 22, 2026 at 6:00:15 PM UTC
5.0
Entity202

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Completed 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the best pack I‘ve ever played. It was very challenging whilst remaining fun, visually pleasing and smooth in terms of performance. The quests give a good overview of what to do but don‘t take away the sandbox part of Minecraft (That‘s the only thing that could be criticized, because there aren’t many rewarding quests, but I‘m fine with that)
Also the fact that the entire pack was created by only one author is insane, huge respect to you, Blue :)

1
1
Posted June 22, 2026 at 5:58:56 PM UTC
Last edited: June 22, 2026 at 6:00:15 PM UTC
5.0
Beyond Depth
Entity202

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Posted June 22, 2026 at 5:58:56 PM UTC
Total 500 hrs Completed 100 hrs
The version(s) the reviewer played
1
4.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21, 1.1… MC 1.21, 1.19, 1.12
The version(s) the reviewer played
Aesthetics
5.0
Performance
4.5

Basically perfect mod that does what it says on the tin and makes players skins look 3d. Only ever had some slight issues with some very specific skins. I usually throw this in whatever pack im making and it always turns out fine.

2
0
Posted June 22, 2026 at 2:42:09 PM UTC
4.5
smeagle-0

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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.21, 1.1… MC 1.21, 1.19, 1.12
The version(s) the reviewer played
Aesthetics
5.0
Performance
4.5

Basically perfect mod that does what it says on the tin and makes players skins look 3d. Only ever had some slight issues with some very specific skins. I usually throw this in whatever pack im making and it always turns out fine.

2
0
Posted June 22, 2026 at 2:42:09 PM UTC
4.5
Skin Layers 3D
smeagle-0

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Posted June 22, 2026 at 2:42:09 PM UTC
Total 100 hrs MC 1.21, 1.1… MC 1.21, 1.19, 1.12
The version(s) the reviewer played
2
2.0
smeagle-0

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MC 1.12
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
3.0

Food mod that adds way too many items that fill your inventor but prove like a half shank. Gardens will take over any biome like a disease if left alone.

Included in too many modpacks because 99% of food mods are mcreator slop, though this isnt much better.

1
0
Posted June 22, 2026 at 2:37:46 PM UTC
2.0
smeagle-0

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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MC 1.12
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
3.0

Food mod that adds way too many items that fill your inventor but prove like a half shank. Gardens will take over any biome like a disease if left alone.

Included in too many modpacks because 99% of food mods are mcreator slop, though this isnt much better.

1
0
Posted June 22, 2026 at 2:37:46 PM UTC
2.0
Pam's HarvestCraft
smeagle-0

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted June 22, 2026 at 2:37:46 PM UTC
MC 1.12
The version(s) the reviewer played
1
5.0
nats

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Explorer 0 pts
Contributor 100 pts
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MC 1.20
The version(s) the reviewer played
Performance
5.0

The most important mod to come out for the build community. The amount of game changing features packed into what is pretty much a 3D engine for Minecraft, is just incredible.

I will say this, worldedit which has been the standard for many years is completely absolete now that Axiom is a thing. Which coming from someone who used worldedit for so long is a testament to how many great things Axiom achieves.
My only complaint is the custom brush feature; while absolutely incredible on paper, it would be nice to have an alternative that's more accessible for non-programming people like me. Or at least, have more presets so that I can check the code and modify it instead of having to write code from scratch. That's pretty much it, recent updates have been fixing / adding features that I've been requesting so there's nothing I can be complaining about. This is as good as it gets.

1
0
Posted June 21, 2026 at 2:05:04 PM UTC
Last edited: June 21, 2026 at 2:18:02 PM UTC
5.0
nats

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20
The version(s) the reviewer played
Performance
5.0

The most important mod to come out for the build community. The amount of game changing features packed into what is pretty much a 3D engine for Minecraft, is just incredible.

I will say this, worldedit which has been the standard for many years is completely absolete now that Axiom is a thing. Which coming from someone who used worldedit for so long is a testament to how many great things Axiom achieves.
My only complaint is the custom brush feature; while absolutely incredible on paper, it would be nice to have an alternative that's more accessible for non-programming people like me. Or at least, have more presets so that I can check the code and modify it instead of having to write code from scratch. That's pretty much it, recent updates have been fixing / adding features that I've been requesting so there's nothing I can be complaining about. This is as good as it gets.

1
0
Posted June 21, 2026 at 2:05:04 PM UTC
Last edited: June 21, 2026 at 2:18:02 PM UTC
5.0
AxiomTool
nats

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

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Posted June 21, 2026 at 2:05:04 PM UTC
MC 1.20
The version(s) the reviewer played
1
5.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
Performance
5.0

This mod does what it says on the tin, speed up the game. The boost to frame rate provided by this mod is highly variable depending on what you are doing, but I've never had a situation where this has caused a performance regression.

This mod works flawlessly alongside other performance mods and therefore there is no reason not to include it in packs to get extra performance. I recommend this to everyone!

2
0
Posted June 21, 2026 at 8:46:50 AM UTC
5.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
Performance
5.0

This mod does what it says on the tin, speed up the game. The boost to frame rate provided by this mod is highly variable depending on what you are doing, but I've never had a situation where this has caused a performance regression.

This mod works flawlessly alongside other performance mods and therefore there is no reason not to include it in packs to get extra performance. I recommend this to everyone!

2
0
Posted June 21, 2026 at 8:46:50 AM UTC
5.0
ImmediatelyFast
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 21, 2026 at 8:46:50 AM UTC
Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
2