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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.5
Gourmandd

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Total 5 hrs MC 1.21
Gameplay
4.0
Aesthetics
4.0
Performance
4.5

Starcatcher is an amazing mod adding a fishing minigame where a pointer revolves in circles, where you have to time it with sweet spots to advance the minigame. It has a large assortment of fish, and many different varieties on the minigame, where many fish especially the harder ones have unique challenges to catching them.

Something that is very welcome especially to mod/modpack developers like myself is data and registry driven design, making some base behaviours modifiable by any modpack dev. Nnew types of conditions, minigame modifiers and so on are simple enough to add through Java.

Its art is nice, can be a bit here or there I guess, though that may be a result of pulling art from various sources and artists.

It has many first party integrations with other mods such as Create (new fishes), and compatibility with fishes from other mods, and with mechanics like seasons from mods like TerraFirmaCraft. This means the mod can be drag and drop, though as the dev as said (afaik) these integrations are being thought over to make them better.

Modded biomes, since they currently rely on their common biome tags for compatibility, can be a bit barren especially in conditions like rain or ever just shine, and few fish types can be found in them.

1
0
4.5
Gourmandd

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Total 5 hrs MC 1.21
Gameplay
4.0
Aesthetics
4.0
Performance
4.5

Starcatcher is an amazing mod adding a fishing minigame where a pointer revolves in circles, where you have to time it with sweet spots to advance the minigame. It has a large assortment of fish, and many different varieties on the minigame, where many fish especially the harder ones have unique challenges to catching them.

Something that is very welcome especially to mod/modpack developers like myself is data and registry driven design, making some base behaviours modifiable by any modpack dev. Nnew types of conditions, minigame modifiers and so on are simple enough to add through Java.

Its art is nice, can be a bit here or there I guess, though that may be a result of pulling art from various sources and artists.

It has many first party integrations with other mods such as Create (new fishes), and compatibility with fishes from other mods, and with mechanics like seasons from mods like TerraFirmaCraft. This means the mod can be drag and drop, though as the dev as said (afaik) these integrations are being thought over to make them better.

Modded biomes, since they currently rely on their common biome tags for compatibility, can be a bit barren especially in conditions like rain or ever just shine, and few fish types can be found in them.

1
0
4.5
Starcatcher
Gourmandd

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Total 5 hrs MC 1.21
1
0
3.5
Bluedragooo

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Total 20 hrs Paused
Gameplay
4.0
Aesthetics
4.0
Performance
2.5

Good modpack and was pretty fun. This modpack basically completely overhauls exploration and progression. Exploration being, by far, one of the BEST I've played. However, performance is lacking in many areas and even on lower render distances you can face stutters and lag spikes, which can make the experience worse. Playing with friends however makes this modpack significantly more fun. Resurvival definitely lives up to the name but still feels, at least in my experience, a little lacking. Good modpack overall.

Progression:

The Progression in Resurvival has been completely revamped with new tiers and with stone tools being replaced with flint tools. Overall the start is slower than vanilla but not bad. Never in the time I was playing did I ever feel like a god, the modpack is well balanced and challenging at many parts. However it feels lacking of something that I can't quite put my finger on it. I feel like a small questbook to guide some players, especially those new to modding, through the progression or the new features.

Highlights:

Resurvival adds several origins, or races, that you can choose from in the beginning. Each one with their own playstyles and all of which are fun. Although, it would be great if there were more origins. There are also new mobs you can fight including new varients of skeletons, and foes to fight.

Exploration:

By far the BEST part of this modpack. The large sky islands and peninsulas really complement the unique movement system that the modpack adds. Plus, the new movement system heavily enhances and makes moving around and exploring the areas fun and a thrill. Furthermore, many things in Resurvival have been added to enhance exploration: new structures, stunning world gen, and of course the sky theme. However, when under islands it becomes immensely dark and nearly impossible to see if shaders are off.

Cohesion:

In this modpack, I have not felt that a SINGLE thing looks or feels like it would be out of place. With the edition of the new bird-people that live on the sky islands really breath life into the modpack and fits the theme perfectly. Origins as well fit beautifully, all origins feel great, fun, and satisfying to play. My favorite being the forge golem. Each have their own unique playstyles and unique mechanics.

Combat:

This modpack is not EASY, just a fair warning, but it also isn't unfair. Of course there are ways to make it easier, such as selecting an easier origin, not fighting much (although this is less fun), or turning the difficulty down. But, with that the combat also gets overhauled, with some items allowing headshots, shields allowing parries, etc. It adds an element into the game that requires much much more skill rather than spam or magic. Plus, air combos and other combat additions make it really really satisfying and also rewards you with exp or other prizes. Mobs as well can get different "powers" that make it harder to fight but also much more dynamic and fun. Although some particles such as trails, and other particles can clutter your screen easily making it harder to fight.

0
0
3.5
Bluedragooo

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Total 20 hrs Paused
Gameplay
4.0
Aesthetics
4.0
Performance
2.5

Good modpack and was pretty fun. This modpack basically completely overhauls exploration and progression. Exploration being, by far, one of the BEST I've played. However, performance is lacking in many areas and even on lower render distances you can face stutters and lag spikes, which can make the experience worse. Playing with friends however makes this modpack significantly more fun. Resurvival definitely lives up to the name but still feels, at least in my experience, a little lacking. Good modpack overall.

Progression:

The Progression in Resurvival has been completely revamped with new tiers and with stone tools being replaced with flint tools. Overall the start is slower than vanilla but not bad. Never in the time I was playing did I ever feel like a god, the modpack is well balanced and challenging at many parts. However it feels lacking of something that I can't quite put my finger on it. I feel like a small questbook to guide some players, especially those new to modding, through the progression or the new features.

Highlights:

Resurvival adds several origins, or races, that you can choose from in the beginning. Each one with their own playstyles and all of which are fun. Although, it would be great if there were more origins. There are also new mobs you can fight including new varients of skeletons, and foes to fight.

Exploration:

By far the BEST part of this modpack. The large sky islands and peninsulas really complement the unique movement system that the modpack adds. Plus, the new movement system heavily enhances and makes moving around and exploring the areas fun and a thrill. Furthermore, many things in Resurvival have been added to enhance exploration: new structures, stunning world gen, and of course the sky theme. However, when under islands it becomes immensely dark and nearly impossible to see if shaders are off.

Cohesion:

In this modpack, I have not felt that a SINGLE thing looks or feels like it would be out of place. With the edition of the new bird-people that live on the sky islands really breath life into the modpack and fits the theme perfectly. Origins as well fit beautifully, all origins feel great, fun, and satisfying to play. My favorite being the forge golem. Each have their own unique playstyles and unique mechanics.

Combat:

This modpack is not EASY, just a fair warning, but it also isn't unfair. Of course there are ways to make it easier, such as selecting an easier origin, not fighting much (although this is less fun), or turning the difficulty down. But, with that the combat also gets overhauled, with some items allowing headshots, shields allowing parries, etc. It adds an element into the game that requires much much more skill rather than spam or magic. Plus, air combos and other combat additions make it really really satisfying and also rewards you with exp or other prizes. Mobs as well can get different "powers" that make it harder to fight but also much more dynamic and fun. Although some particles such as trails, and other particles can clutter your screen easily making it harder to fight.

0
0
3.5
Resurvival
Bluedragooo

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Total 20 hrs Paused
0
0
5.0
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Performance
5.0

When creating modpacks, there's undoubtedly going to be at least one mod with broken tags due to expecting an older version of a dependency or just because it was lazily made. This mod helps fix that.

While I wouldn't advise just installing this mod and praying it fixes stuff correctly (this can lead to empty tags or recipes not properly working) it is incredibly useful for understanding what is broken and allowing uou to work on other areas of the pack without all the recipes being broken.

This mod probably isn't useful for end users, but I'd highly advise it for anyone trying to make larger packs!

2
0
5.0
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Performance
5.0

When creating modpacks, there's undoubtedly going to be at least one mod with broken tags due to expecting an older version of a dependency or just because it was lazily made. This mod helps fix that.

While I wouldn't advise just installing this mod and praying it fixes stuff correctly (this can lead to empty tags or recipes not properly working) it is incredibly useful for understanding what is broken and allowing uou to work on other areas of the pack without all the recipes being broken.

This mod probably isn't useful for end users, but I'd highly advise it for anyone trying to make larger packs!

2
0
5.0
Load My F***ing Tags
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
2
0
5.0
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Aesthetics
5.0
Performance
5.0

This mod seems like a small change but because you always see the item you're holding throughout basically the entire game, this mod makes quite a large difference.

Patching the small holes in model seams for items is definitely noticeable more on certain items than others, but it is an improvement to almost every item making this incredibly worthwhile to add to a pack.

There's no reason not to use this, its been included into vanilla now anyway, use this mod!

0
0
5.0
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Aesthetics
5.0
Performance
5.0

This mod seems like a small change but because you always see the item you're holding throughout basically the entire game, this mod makes quite a large difference.

Patching the small holes in model seams for items is definitely noticeable more on certain items than others, but it is an improvement to almost every item making this incredibly worthwhile to add to a pack.

There's no reason not to use this, its been included into vanilla now anyway, use this mod!

0
0
5.0
Model Gap Fix
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
0
0
3.5
Awwcrap_Igtg

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Total 3 hrs Playing MC 1.21
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

This modpack is very simple yet very complex at the same time: make colored globules to make more colored globules. Frankly there isn't much to it in concept, but in practice it becomes very deep and consuming. The best part? There's none of the typical boring, monotonous garbage that you usually do in Minecraft! You just acquire huge amounts of white globule and turn it into... literally any other globule! So far the microcrafting has been very minimal, and even the microcrafting there is can be very easily automated. I haven't gotten super far yet, but I'm excited for what else this pack has to offer and I'm looking forward to progressing further.

I'll expand on and refine my review later when I have a chance to experience more of the pack, but as of now it's very promising.

Would highly recommend to anyone who likes tech and automation that you give this a try.

0
1
3.5
Awwcrap_Igtg

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Total 3 hrs Playing MC 1.21
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

This modpack is very simple yet very complex at the same time: make colored globules to make more colored globules. Frankly there isn't much to it in concept, but in practice it becomes very deep and consuming. The best part? There's none of the typical boring, monotonous garbage that you usually do in Minecraft! You just acquire huge amounts of white globule and turn it into... literally any other globule! So far the microcrafting has been very minimal, and even the microcrafting there is can be very easily automated. I haven't gotten super far yet, but I'm excited for what else this pack has to offer and I'm looking forward to progressing further.

I'll expand on and refine my review later when I have a chance to experience more of the pack, but as of now it's very promising.

Would highly recommend to anyone who likes tech and automation that you give this a try.

0
1
3.5
Matrix of Materia
Awwcrap_Igtg

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Total 3 hrs Playing MC 1.21
0
1
5.0
Krasunir

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Total 100 hrs Completed 500 hrs MC 1.12
Gameplay
4.5
Aesthetics
5.0
Performance
3.5

One of the best packs 1.12.2 has to offer, and in my opinion is up there with E2E. I played this on expert mode.

This is quite a strongly exploration-focused pack, although does include and recommend automation for expert difficulty. World exploration is heavily rewarded with structures that make your early-game life easier, loot that comes in handy at all stages of the game, and mining is quite unique and interesting compared to your normal experience by encouraging cave diving facilitated by custom cave generation.

For 1.12.2 and over 500 mods, it runs very well, but does still require a competent computer and instructions to be followed for maximum effect. TPS became a serious issue at times though.

The pack includes a number of custom assets which generally look good and appropriate - they aren't anything like more the more detailed and 'smooth' modern art styles, but don't look bad or out of place. They are styled in a familiar way if you prefer or more commonly play older versions of Minecraft.

I have personal gripes about Botania and the Gaia Guardian though. Its damage attenuation (cannot be hurt for more than a certain amount of health) is not fun and just makes the fight tedious. This isn't really a pack problem, but I do wish it was configured differently so it wasn't the case.

1
0
5.0
Krasunir

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Total 100 hrs Completed 500 hrs MC 1.12
Gameplay
4.5
Aesthetics
5.0
Performance
3.5

One of the best packs 1.12.2 has to offer, and in my opinion is up there with E2E. I played this on expert mode.

This is quite a strongly exploration-focused pack, although does include and recommend automation for expert difficulty. World exploration is heavily rewarded with structures that make your early-game life easier, loot that comes in handy at all stages of the game, and mining is quite unique and interesting compared to your normal experience by encouraging cave diving facilitated by custom cave generation.

For 1.12.2 and over 500 mods, it runs very well, but does still require a competent computer and instructions to be followed for maximum effect. TPS became a serious issue at times though.

The pack includes a number of custom assets which generally look good and appropriate - they aren't anything like more the more detailed and 'smooth' modern art styles, but don't look bad or out of place. They are styled in a familiar way if you prefer or more commonly play older versions of Minecraft.

I have personal gripes about Botania and the Gaia Guardian though. Its damage attenuation (cannot be hurt for more than a certain amount of health) is not fun and just makes the fight tedious. This isn't really a pack problem, but I do wish it was configured differently so it wasn't the case.

1
0
5.0
GreedyCraft
Krasunir

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Total 100 hrs Completed 500 hrs MC 1.12
1
0
4.0
EmUmaOutraVida

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Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
2.5

Se você quer uma experiência complexa onde conhecimento sobre mecânicas dos mods e principalmente organização são os seus maiores desafios, esse é o seu MP, porém, se você quer grandes recompensas vindas do seu esforço, esse talvez não seja o MP para você...

Não me entenda mal, o MP é ÓTIMO, porém todo o seu esforço é meio que jogado de lado ao ver que o processo que você desenvolveu não te deu uma recompensa a altura.

Mas mesmo assim, com tantas pedras no caminho, esse ainda segue sendo um dos meus MP favoritos.

0
0
4.0
EmUmaOutraVida

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Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.0
Performance
2.5

Se você quer uma experiência complexa onde conhecimento sobre mecânicas dos mods e principalmente organização são os seus maiores desafios, esse é o seu MP, porém, se você quer grandes recompensas vindas do seu esforço, esse talvez não seja o MP para você...

Não me entenda mal, o MP é ÓTIMO, porém todo o seu esforço é meio que jogado de lado ao ver que o processo que você desenvolveu não te deu uma recompensa a altura.

Mas mesmo assim, com tantas pedras no caminho, esse ainda segue sendo um dos meus MP favoritos.

0
0
4.0
Create: Delight Remake
EmUmaOutraVida

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Total 100 hrs Playing MC 1.20
0
0
1.5
kohara

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Total 100 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
2.0
Performance
3.5

Me and my friends have picked MC Eternal 2 blindly, as it looked promising despite being a kitchen sink modpack (which I am not a huge fan of) and oh boy did it disappoint us. The power scaling was all over the place, with mobs in the first 10 minutes of the game having upwards of 40 HP. We are currently in late mid-game and holy it's absurd. EVERYTHING has at least triple digit health with player equipment just not scaling well enough. The Wither fight was absolutely miserable, since it is immune to arrows and the Wither Reincarnated mod causes it to float away from the player, so that you cannot even hit it with a sword, but the worst part is the instant death laser. Cataclysm bosses (which are mandatory for progression) are also insufferable, as they heal up upwards of 300 health for seemingly no reason whenever they get a hit AND they deal outrageous amounts of damage. I had full Prot IV equivalent of Netherite Armor and I STILL got one tapped through a pool of 60 health total. A lot of recipes were also changed and resources were moved around, which is good, except for the fact the recipes are far from intuitive, with resources for basic and early items from a certain mod requiring pretty much mid- to late-game resources (looking at you Mekanism). Overall everyone is quite disappointed with MCE2 and we are likely to abandon the playthrough if things don't get any better.

1
1
1.5
kohara

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Total 100 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
2.0
Performance
3.5

Me and my friends have picked MC Eternal 2 blindly, as it looked promising despite being a kitchen sink modpack (which I am not a huge fan of) and oh boy did it disappoint us. The power scaling was all over the place, with mobs in the first 10 minutes of the game having upwards of 40 HP. We are currently in late mid-game and holy it's absurd. EVERYTHING has at least triple digit health with player equipment just not scaling well enough. The Wither fight was absolutely miserable, since it is immune to arrows and the Wither Reincarnated mod causes it to float away from the player, so that you cannot even hit it with a sword, but the worst part is the instant death laser. Cataclysm bosses (which are mandatory for progression) are also insufferable, as they heal up upwards of 300 health for seemingly no reason whenever they get a hit AND they deal outrageous amounts of damage. I had full Prot IV equivalent of Netherite Armor and I STILL got one tapped through a pool of 60 health total. A lot of recipes were also changed and resources were moved around, which is good, except for the fact the recipes are far from intuitive, with resources for basic and early items from a certain mod requiring pretty much mid- to late-game resources (looking at you Mekanism). Overall everyone is quite disappointed with MCE2 and we are likely to abandon the playthrough if things don't get any better.

1
1
1.5
MC Eternal 2
kohara

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Total 100 hrs Playing MC 1.20
1
1
3.5
Crossineer

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MC 1.7
Gameplay
4.5
Aesthetics
4.0
Performance
3.0

This Mod is one of the (From my Perspective) Best Space Mods for 1.7.10!
and i Highly Recommend Getting the Mod as it is very well made with sounds and visuals and the game play is very depth.
Performance wise i do not recommend blasting it to the max if you have a low-end device such as I, as it will Drop your FPS (Recommend Angelica for it)
This is my first review so sorry for bad Talking.

Ill update in future probably.

0
0
3.5
Crossineer

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MC 1.7
Gameplay
4.5
Aesthetics
4.0
Performance
3.0

This Mod is one of the (From my Perspective) Best Space Mods for 1.7.10!
and i Highly Recommend Getting the Mod as it is very well made with sounds and visuals and the game play is very depth.
Performance wise i do not recommend blasting it to the max if you have a low-end device such as I, as it will Drop your FPS (Recommend Angelica for it)
This is my first review so sorry for bad Talking.

Ill update in future probably.

0
0
3.5
NTM: Space
Crossineer

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MC 1.7
0
0
4.5
iqbalcraftmc.official

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Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Keren bagus model 3D mobilnya dan banyak fitur nya bisa bll.

0
0
4.5
iqbalcraftmc.official

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Keren bagus model 3D mobilnya dan banyak fitur nya bisa bll.

0
0
4.5
paket kendaraan
iqbalcraftmc.official

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed MC 1.20
0
0