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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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1.5
Adm

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Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
1.5
Performance
2.5

I mean its alright, old but gold yk. not 5/5 thats for sure, its age shows, but it was good for what it was. I would not recommend it nowadays just because of the gap in quality nowadays, but if you experienced it when it was fresh, you had a good time.

0
4
Posted June 24, 2026 at 10:53:03 PM UTC
1.5
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Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
1.5
Performance
2.5

I mean its alright, old but gold yk. not 5/5 thats for sure, its age shows, but it was good for what it was. I would not recommend it nowadays just because of the gap in quality nowadays, but if you experienced it when it was fresh, you had a good time.

0
4
Posted June 24, 2026 at 10:53:03 PM UTC
1.5
[ANGRY PIXEL] The Betweenlands
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Posted June 24, 2026 at 10:53:03 PM UTC
Total 20 hrs MC 1.12
The version(s) the reviewer played
0
5.0
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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

an innovative mod which holds the future of modding in its hands with the coming update "1.0" When i first played it, it was the greatest experience i've ever had. So much fun with friends, finding out all the vastly different things in the mod, progressing through the entertaining bosses and getting to use new thought-through intentional weapons and items, nothing feels out of place in this mod, and it plays amazing. 10/10 experience, 13/10 with friends. many fun references to pop culture and anime such as one piece, JoJo, and many others, Even more to be added with the upcoming update. Definitely, and I mean definitely, Join the discord community as so much new information is shared there. What an amazing mod to partake in. I believe this mod will Change and reshape the way mods will be made in the future, and raise everybodies expectations in what is possible.

1
0
Posted June 24, 2026 at 10:35:33 PM UTC
5.0
Adm

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

an innovative mod which holds the future of modding in its hands with the coming update "1.0" When i first played it, it was the greatest experience i've ever had. So much fun with friends, finding out all the vastly different things in the mod, progressing through the entertaining bosses and getting to use new thought-through intentional weapons and items, nothing feels out of place in this mod, and it plays amazing. 10/10 experience, 13/10 with friends. many fun references to pop culture and anime such as one piece, JoJo, and many others, Even more to be added with the upcoming update. Definitely, and I mean definitely, Join the discord community as so much new information is shared there. What an amazing mod to partake in. I believe this mod will Change and reshape the way mods will be made in the future, and raise everybodies expectations in what is possible.

1
0
Posted June 24, 2026 at 10:35:33 PM UTC
5.0
Terramity
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Posted June 24, 2026 at 10:35:33 PM UTC
Total 100 hrs MC 1.20
The version(s) the reviewer played
1
4.0
Forlorn

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Total 500 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
4.5

For what it does, it does it very well on optimizing block entities, it just loses points because you NEED Sodium on its exact version and if Sodium updates you need to wait for BBE to also update. But it’s solid though.

1
0
Posted June 24, 2026 at 9:19:27 PM UTC
4.0
Forlorn

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Total 500 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
4.5

For what it does, it does it very well on optimizing block entities, it just loses points because you NEED Sodium on its exact version and if Sodium updates you need to wait for BBE to also update. But it’s solid though.

1
0
Posted June 24, 2026 at 9:19:27 PM UTC
4.0
Better Block Entities
Forlorn

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Posted June 24, 2026 at 9:19:27 PM UTC
Total 500 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
1
5.0
Forlorn

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Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
5.0

All you need to know is that it Saves RAM usage on Minecraft, and it does it very well to the point that it saves 50% of usage for my case.

2
0
Posted June 24, 2026 at 9:15:07 PM UTC
5.0
Forlorn

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Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
5.0

All you need to know is that it Saves RAM usage on Minecraft, and it does it very well to the point that it saves 50% of usage for my case.

2
0
Posted June 24, 2026 at 9:15:07 PM UTC
5.0
FerriteCore
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Posted June 24, 2026 at 9:15:07 PM UTC
Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
2
5.0
Forlorn

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Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
5.0

Lithium is really good in my case, does fix TPS and performance, and very trustworthy in every update so you don’t need to worry if something goes wrong as they’ll immediately make another update to fix it.
And yes I played with this mod over 1k hours, I got no life 😭

1
0
Posted June 24, 2026 at 9:08:22 PM UTC
5.0
Forlorn

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Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
Performance
5.0

Lithium is really good in my case, does fix TPS and performance, and very trustworthy in every update so you don’t need to worry if something goes wrong as they’ll immediately make another update to fix it.
And yes I played with this mod over 1k hours, I got no life 😭

1
0
Posted June 24, 2026 at 9:08:22 PM UTC
5.0
Lithium (Fabric/NeoForge)
Forlorn

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Posted June 24, 2026 at 9:08:22 PM UTC
Total 1,000 hrs MC 26.2, 26.… MC 26.2, 26.1, 1.21
The version(s) the reviewer played
1
5.0
Forlorn

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Total 20 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21
The version(s) the reviewer played
Aesthetics
5.0
Performance
5.0

This mod improve rendering Block entities so much that it’s even better than BBE, and it’s also very simple to change the mod settings, which is just /obe.
It is new but I hope that in the future, it becomes better and even more optimized if possible.

2
0
Posted June 24, 2026 at 9:01:55 PM UTC
5.0
Forlorn

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Total 20 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21
The version(s) the reviewer played
Aesthetics
5.0
Performance
5.0

This mod improve rendering Block entities so much that it’s even better than BBE, and it’s also very simple to change the mod settings, which is just /obe.
It is new but I hope that in the future, it becomes better and even more optimized if possible.

2
0
Posted June 24, 2026 at 9:01:55 PM UTC
5.0
Optimized Block Entities
Forlorn

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Posted June 24, 2026 at 9:01:55 PM UTC
Total 20 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21
The version(s) the reviewer played
2
4.5
BATLYCHEE

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Exactly what the title says. Every enemy is well-designed and engaging to fight, filling their own combat niches rather than just running at the player like vanilla mobs. The Terraria-esque system of locking spawns behind game progression is also a welcome addition compared to how many other mods throw their toughest enemies at you the moment you spawn into the world and gives the player new things to find as they get further into the game. The enemies also lend themselves to interesting new tools and weapons, making their drops actually useful.

The only real issue I have with Opposing Force is the odd addition of the tool and armor sets for vanilla materials. They feel out of place with the rest of the mod's content, and unlike its more original gear, aren't very useful or interesting. The wood armor set is at least a decent day one thing in the case of modpacks that make material progression harder, but I've never found myself wishing I could make emerald tools, let alone from lapis lazuli.

2
0
Posted June 24, 2026 at 7:57:37 PM UTC
Last edited: June 24, 2026 at 8:26:29 PM UTC
4.5
BATLYCHEE

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Exactly what the title says. Every enemy is well-designed and engaging to fight, filling their own combat niches rather than just running at the player like vanilla mobs. The Terraria-esque system of locking spawns behind game progression is also a welcome addition compared to how many other mods throw their toughest enemies at you the moment you spawn into the world and gives the player new things to find as they get further into the game. The enemies also lend themselves to interesting new tools and weapons, making their drops actually useful.

The only real issue I have with Opposing Force is the odd addition of the tool and armor sets for vanilla materials. They feel out of place with the rest of the mod's content, and unlike its more original gear, aren't very useful or interesting. The wood armor set is at least a decent day one thing in the case of modpacks that make material progression harder, but I've never found myself wishing I could make emerald tools, let alone from lapis lazuli.

2
0
Posted June 24, 2026 at 7:57:37 PM UTC
Last edited: June 24, 2026 at 8:26:29 PM UTC
4.5
Opposing Force
BATLYCHEE

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Posted June 24, 2026 at 7:57:37 PM UTC
Total 100 hrs MC 1.20
The version(s) the reviewer played
2
4.5
felip_

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Total 88 hrs Completed 88 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Let me start off by saying that this pack is not for everyone. If you're looking for intense boss fights, dungeon exploration, and looting, then don't bother. For automation enthusiasts though, this is a wonderful experience!

what the pack is about

This pack revolves around the idea of accessing new dimensions with each stage of progression, and extending your automation capabilities with resources obtained from said dimensions. A concept that feels fresh, and is very well executed!
There's also an underlying story. It's not super complex, but it's a fun addition, and it ties the elements of progression together.

design choices

The pack is minimalist by design - there are no unnecessary mods, and a lot of recipes have been disabled to force players to approach problems in creative ways. A great example is how Botania's mana generation was completely redesigned for the purpose of this pack. A bonus of this approach is that the pack runs very smoothly. I've built some questionably efficient setups, loaded many chunks, and had no problems with lag or TPS.
Another thing this pack does really well: usually when you get started with a mod, you're forced to use tedious or inefficient methods to obtain resources related to it. What's great is that later on, you usually get access to a far more efficient method of obtaining those resources. It's a pattern throughout the whole pack, and it feels rewarding every time.
Playing this pack feels very much like a curated experience, and you can see the effort put into its development at every step of the way, right up to the end.
What really surprised me was the receptiveness to feedback from the modpack author. Every issue I've had with the pack, or idea I've proposed, has at least been considered by the author. I don't think I've ever encountered such a level of engagement with the community before.

issues

The only issue I have with this pack is the endgame (and this is the reason for 4.5, not 5, stars). It just felt slow and grindy. The pace really drops in the last chapter of the pack, and if you didn't anticipate the huge need to scale up, you might be forced to AFK. That being said, there is nothing in the endgame that "just appears out of nowhere." What I mean by that is: for every resource you need in large quantities at the end, you should already have at least a basic setup for it. There are no sudden new mods you need to interact with - you just need more of everything you've already been doing, and I think that's a great approach.

One final note: this is a 1.12.2 modpack, so if you're like me, you might miss some features from mods in newer Minecraft versions (especially modern AE2 features).

3
0
Posted June 24, 2026 at 7:50:59 PM UTC
4.5
felip_

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Total 88 hrs Completed 88 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Let me start off by saying that this pack is not for everyone. If you're looking for intense boss fights, dungeon exploration, and looting, then don't bother. For automation enthusiasts though, this is a wonderful experience!

what the pack is about

This pack revolves around the idea of accessing new dimensions with each stage of progression, and extending your automation capabilities with resources obtained from said dimensions. A concept that feels fresh, and is very well executed!
There's also an underlying story. It's not super complex, but it's a fun addition, and it ties the elements of progression together.

design choices

The pack is minimalist by design - there are no unnecessary mods, and a lot of recipes have been disabled to force players to approach problems in creative ways. A great example is how Botania's mana generation was completely redesigned for the purpose of this pack. A bonus of this approach is that the pack runs very smoothly. I've built some questionably efficient setups, loaded many chunks, and had no problems with lag or TPS.
Another thing this pack does really well: usually when you get started with a mod, you're forced to use tedious or inefficient methods to obtain resources related to it. What's great is that later on, you usually get access to a far more efficient method of obtaining those resources. It's a pattern throughout the whole pack, and it feels rewarding every time.
Playing this pack feels very much like a curated experience, and you can see the effort put into its development at every step of the way, right up to the end.
What really surprised me was the receptiveness to feedback from the modpack author. Every issue I've had with the pack, or idea I've proposed, has at least been considered by the author. I don't think I've ever encountered such a level of engagement with the community before.

issues

The only issue I have with this pack is the endgame (and this is the reason for 4.5, not 5, stars). It just felt slow and grindy. The pace really drops in the last chapter of the pack, and if you didn't anticipate the huge need to scale up, you might be forced to AFK. That being said, there is nothing in the endgame that "just appears out of nowhere." What I mean by that is: for every resource you need in large quantities at the end, you should already have at least a basic setup for it. There are no sudden new mods you need to interact with - you just need more of everything you've already been doing, and I think that's a great approach.

One final note: this is a 1.12.2 modpack, so if you're like me, you might miss some features from mods in newer Minecraft versions (especially modern AE2 features).

3
0
Posted June 24, 2026 at 7:50:59 PM UTC
4.5
Cryogenic Simulation
felip_

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Posted June 24, 2026 at 7:50:59 PM UTC
Total 88 hrs Completed 88 hrs MC 1.12
The version(s) the reviewer played
3
3.5
smeagle-0

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Total 20 hrs MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
Posted June 24, 2026 at 7:19:26 PM UTC
3.5
smeagle-0

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Total 20 hrs MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
Posted June 24, 2026 at 7:19:26 PM UTC
3.5
Create: Power Grid
smeagle-0

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Posted June 24, 2026 at 7:19:26 PM UTC
Total 20 hrs MC 1.21
The version(s) the reviewer played
1
5.0
Spy

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Total 68 hrs Completed 68 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I found this modpack looking for an expert-ish modpack with overhauled progression and crafts that could be completed in around 100 hours. This is a story-based pack that will take you through five custom simulations where you will slowly unlock more and more technology/magic and the ultimate goal will be to automate vast quantities of many different and unique resources. You will find a lot of automation and logistical challenges in this modpack, such as an entirely reworked Botania mana generating system. Many custom Modular Machinery multiblocks are in this pack as well. Many of these multiblocks provide new crafts to progress your game state, but some, like the Slate Ossuary, make creating blood magic slates much easier. The author of the modpack, InterationFunk, also put a great deal of thought into decluttering the modpack. What I mean by this is you won't find your inventory full of a thousand different fauna or other resources that you say, "Oh let me just put this in the trash chest, maybe I will need it later." All in all, this modpack offers a very clean experience that can be reasonably completed in under 150 hours while also providing an awesome challenge.

I highly recommend this modpack to anybody looking for a shorter, automation heavy modpack.

3
0
Posted June 24, 2026 at 6:42:12 PM UTC
Last edited: June 24, 2026 at 7:09:51 PM UTC
5.0
Spy

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Total 68 hrs Completed 68 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I found this modpack looking for an expert-ish modpack with overhauled progression and crafts that could be completed in around 100 hours. This is a story-based pack that will take you through five custom simulations where you will slowly unlock more and more technology/magic and the ultimate goal will be to automate vast quantities of many different and unique resources. You will find a lot of automation and logistical challenges in this modpack, such as an entirely reworked Botania mana generating system. Many custom Modular Machinery multiblocks are in this pack as well. Many of these multiblocks provide new crafts to progress your game state, but some, like the Slate Ossuary, make creating blood magic slates much easier. The author of the modpack, InterationFunk, also put a great deal of thought into decluttering the modpack. What I mean by this is you won't find your inventory full of a thousand different fauna or other resources that you say, "Oh let me just put this in the trash chest, maybe I will need it later." All in all, this modpack offers a very clean experience that can be reasonably completed in under 150 hours while also providing an awesome challenge.

I highly recommend this modpack to anybody looking for a shorter, automation heavy modpack.

3
0
Posted June 24, 2026 at 6:42:12 PM UTC
Last edited: June 24, 2026 at 7:09:51 PM UTC
5.0
Cryogenic Simulation
Spy

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Posted June 24, 2026 at 6:42:12 PM UTC
Total 68 hrs Completed 68 hrs MC 1.12
The version(s) the reviewer played
3