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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.0
Auseawesome

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Total 20 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.20, 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

As normal for abnormals (how's that for an oxymoron) this mod has great graphics and adds some neat additions, it is on the smaller side of additions for farmer's delight but it feels like it complements it well and it does serve its role to integrate abnormals mods effectively. I would rate this even higher but I do feel that there are a few more items which could have been added past the essentials such as cake slices and drawers to really integrate the abnormals mods.

I don't see any reason not to include this in packs with both farmer's delight and abnormals, and abnormals mods are often great to add some extra variation so give it a shot!

1
0
Posted June 18, 2026 at 8:27:08 PM UTC
4.0
Auseawesome

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Total 20 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.20, 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

As normal for abnormals (how's that for an oxymoron) this mod has great graphics and adds some neat additions, it is on the smaller side of additions for farmer's delight but it feels like it complements it well and it does serve its role to integrate abnormals mods effectively. I would rate this even higher but I do feel that there are a few more items which could have been added past the essentials such as cake slices and drawers to really integrate the abnormals mods.

I don't see any reason not to include this in packs with both farmer's delight and abnormals, and abnormals mods are often great to add some extra variation so give it a shot!

1
0
Posted June 18, 2026 at 8:27:08 PM UTC
4.0
Abnormals Delight
Auseawesome

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Posted June 18, 2026 at 8:27:08 PM UTC
Total 20 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.20, 1.21
The version(s) the reviewer played
1
3.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
4.5

This mod has become the ubiquitous backpack mod on modern versions, for better or worse. I do really like the sorting system and the convenience it provides, however out of the box the balance on this mod is questionable, especially with how cheap backpacks are and the fact the player can carry an unlimited amount. The graphics of this mod are actually really nice, and the UI feels well constructed. There is a good variety of upgrades but the middle tiers are often entirely skipped because by the time you have enough iron to upgrade your backpacks you probably have enough gold and potentially enough diamonds too, the only backpack tier that really takes a while to get is netherite, and that upgrade feels minor in comparison.

Backpacks entirely replace shulker boxes, and to some extent bundles, and I personally feel that outright replacing a vanilla feature isn't a great thing for a mod. In packs where storage systems like AE2 are present, or even just when resources are abundant, backpacks can even supersede chests due to their density and the upgrades they have, which can just make other storage mods feel bad in comparison. This isn't an issue if the mod is tweaked through KubeJS or datapacks however it poses an issue for casual players who don't have the time or knowledge to do this or just want to throw mods together quickly.

All in all, I would recommend this over other backpack mods most of the time, just when making a pack be careful it doesn't entirely overshadow other options.

1
0
Posted June 18, 2026 at 8:20:46 PM UTC
3.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
4.5

This mod has become the ubiquitous backpack mod on modern versions, for better or worse. I do really like the sorting system and the convenience it provides, however out of the box the balance on this mod is questionable, especially with how cheap backpacks are and the fact the player can carry an unlimited amount. The graphics of this mod are actually really nice, and the UI feels well constructed. There is a good variety of upgrades but the middle tiers are often entirely skipped because by the time you have enough iron to upgrade your backpacks you probably have enough gold and potentially enough diamonds too, the only backpack tier that really takes a while to get is netherite, and that upgrade feels minor in comparison.

Backpacks entirely replace shulker boxes, and to some extent bundles, and I personally feel that outright replacing a vanilla feature isn't a great thing for a mod. In packs where storage systems like AE2 are present, or even just when resources are abundant, backpacks can even supersede chests due to their density and the upgrades they have, which can just make other storage mods feel bad in comparison. This isn't an issue if the mod is tweaked through KubeJS or datapacks however it poses an issue for casual players who don't have the time or knowledge to do this or just want to throw mods together quickly.

All in all, I would recommend this over other backpack mods most of the time, just when making a pack be careful it doesn't entirely overshadow other options.

1
0
Posted June 18, 2026 at 8:20:46 PM UTC
3.5
Sophisticated Backpacks
Auseawesome

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Posted June 18, 2026 at 8:20:46 PM UTC
Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
1
3.0
DoomSwell

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The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.0
Performance
4.0

This mod is a great idea, filling out the stonecutter with blocks such as Granite Brick Stairs and Diorite Tile Slabs but for better or worse the textures are based on the default textures. This means as soon as you use a resource pack, they don't blend in anymore, which defeats the purpose. Arguably some of the blocks don't look good by default either; some "Polished" blocks for example, have a washed out texture when they should probably have less texture and more clarity.

0
0
Posted June 18, 2026 at 6:38:04 PM UTC
3.0
DoomSwell

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The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.0
Performance
4.0

This mod is a great idea, filling out the stonecutter with blocks such as Granite Brick Stairs and Diorite Tile Slabs but for better or worse the textures are based on the default textures. This means as soon as you use a resource pack, they don't blend in anymore, which defeats the purpose. Arguably some of the blocks don't look good by default either; some "Polished" blocks for example, have a washed out texture when they should probably have less texture and more clarity.

0
0
Posted June 18, 2026 at 6:38:04 PM UTC
3.0
Stoneworks
DoomSwell

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Posted June 18, 2026 at 6:38:04 PM UTC
The version(s) the reviewer played
0
3.5
Auseawesome

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Total 20 hrs MC 1.20
The version(s) the reviewer played
Aesthetics
4.5
Performance
4.0

This questing mod brings some really interesting ideas to the table, including widgets in the quest descriptions. These widgets prove incredibly powerful for pack developers by allowing for showing players recipes, easily tracking progress or just adding interest to otherwise boring quests.

Unfortunately, being quite new this mod is still rough around the edges, lacking some features that could be considered essential, like quest backgrounds and the ability to add decorative images to the questing page. This mod is recieving a lot of updates and care though, and the devlogs have been very promising, addressing many of these issues in dev versions so it is very likely I will update this review soon.

I would recommend this mod as something new for pack devs to try, and I would definitely recommend it for narrative or beginner packs due to the power of the quest descriptions. However, for more complex and large packs maybe wait until this mod had matured a bit more.

1
0
Posted June 18, 2026 at 4:59:15 PM UTC
3.5
Auseawesome

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Total 20 hrs MC 1.20
The version(s) the reviewer played
Aesthetics
4.5
Performance
4.0

This questing mod brings some really interesting ideas to the table, including widgets in the quest descriptions. These widgets prove incredibly powerful for pack developers by allowing for showing players recipes, easily tracking progress or just adding interest to otherwise boring quests.

Unfortunately, being quite new this mod is still rough around the edges, lacking some features that could be considered essential, like quest backgrounds and the ability to add decorative images to the questing page. This mod is recieving a lot of updates and care though, and the devlogs have been very promising, addressing many of these issues in dev versions so it is very likely I will update this review soon.

I would recommend this mod as something new for pack devs to try, and I would definitely recommend it for narrative or beginner packs due to the power of the quest descriptions. However, for more complex and large packs maybe wait until this mod had matured a bit more.

1
0
Posted June 18, 2026 at 4:59:15 PM UTC
3.5
Odyssey Quests
Auseawesome

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Posted June 18, 2026 at 4:59:15 PM UTC
Total 20 hrs MC 1.20
The version(s) the reviewer played
1
5.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I'll start this review by stating how much this mod blows other cooking mods out of the water. I remember starting Minecraft really enjoying Pam's Harvestcraft followed later by Croptopia, but those mods often added many plants that just felt like reskins of each other. Farmer's delight is different. The polish and care put into making sure every ingredient serves its purpose and to make sure that every food item has a use is incredible, and the actual cooking mechanics such as the skillet, chopping board and pot are really well implemented.

Crops in this mod are obtained and grown in unique ways, with wild crops found scattered in different biomes. Tomato bushes can be grown and repeatedly repicked like sweet berries but rope can be used to increase their max height, making them an interesting new crop type.

This mod has also made way for a plethora of inventive and interesting addons, many of which build on the base mod in incredibly interesting ways. I mention this because of how easy it is to add new food items to farmer's delight and how easy it is to create and customise recipes. I would highly recommend people try this with some of the high quality addons there are to offer.

I would recommend this to anyone who likes cozy mods and variety in gameplay styles.

1
0
Posted June 18, 2026 at 4:49:13 PM UTC
5.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I'll start this review by stating how much this mod blows other cooking mods out of the water. I remember starting Minecraft really enjoying Pam's Harvestcraft followed later by Croptopia, but those mods often added many plants that just felt like reskins of each other. Farmer's delight is different. The polish and care put into making sure every ingredient serves its purpose and to make sure that every food item has a use is incredible, and the actual cooking mechanics such as the skillet, chopping board and pot are really well implemented.

Crops in this mod are obtained and grown in unique ways, with wild crops found scattered in different biomes. Tomato bushes can be grown and repeatedly repicked like sweet berries but rope can be used to increase their max height, making them an interesting new crop type.

This mod has also made way for a plethora of inventive and interesting addons, many of which build on the base mod in incredibly interesting ways. I mention this because of how easy it is to add new food items to farmer's delight and how easy it is to create and customise recipes. I would highly recommend people try this with some of the high quality addons there are to offer.

I would recommend this to anyone who likes cozy mods and variety in gameplay styles.

1
0
Posted June 18, 2026 at 4:49:13 PM UTC
5.0
Farmer's Delight
Auseawesome

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Posted June 18, 2026 at 4:49:13 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
1
3.0
LivinLikeLarry

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Total 500 hrs MC 1.12, 1.2… MC 1.12, 1.21, 1.16
The version(s) the reviewer played
Gameplay
3.0
Performance
4.0

Clumps is great on 1.12 and some older versions, but it's just outdated and unnecessary on newer versions. As a past review said, the way the mod "combines" the XP orbs is in a clunky way, and while there is a slight performance boost on a big modded server or huge modpack or a huge world full of XP farms, many singleplayer users will never make enough XP orbs to effect performance greatly, or for this mod to have a noticeable increase in performance.

Sodium or any other modern alternative and any culling mod will make a far bigger performance boost than XP clumping ever will.

Not sure if anyone realizes, but modern vanilla Minecraft clumps XP orbs too! And it doesn't take a clunky mod!

I have no idea why this mod is one of the most downloaded of all time, sure it's fine but not necessary like some players may think.

1
0
Posted June 18, 2026 at 4:44:34 PM UTC
3.0
LivinLikeLarry

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Total 500 hrs MC 1.12, 1.2… MC 1.12, 1.21, 1.16
The version(s) the reviewer played
Gameplay
3.0
Performance
4.0

Clumps is great on 1.12 and some older versions, but it's just outdated and unnecessary on newer versions. As a past review said, the way the mod "combines" the XP orbs is in a clunky way, and while there is a slight performance boost on a big modded server or huge modpack or a huge world full of XP farms, many singleplayer users will never make enough XP orbs to effect performance greatly, or for this mod to have a noticeable increase in performance.

Sodium or any other modern alternative and any culling mod will make a far bigger performance boost than XP clumping ever will.

Not sure if anyone realizes, but modern vanilla Minecraft clumps XP orbs too! And it doesn't take a clunky mod!

I have no idea why this mod is one of the most downloaded of all time, sure it's fine but not necessary like some players may think.

1
0
Posted June 18, 2026 at 4:44:34 PM UTC
3.0
Clumps
LivinLikeLarry

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Posted June 18, 2026 at 4:44:34 PM UTC
Total 500 hrs MC 1.12, 1.2… MC 1.12, 1.21, 1.16
The version(s) the reviewer played
1
5.0
Auseawesome

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Total 100 hrs Completed 50 hrs MC 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is probably my favourite modpack of all time and, honestly, I've played this pack for far too long as I took it slow both times. I couldn't help completing all the side quests and experiencing all the interesting processing mechanics this modpack offered.

While I had played create before, it was this pack that really showed me how great create could be, and it's obvious the impact it has had on modern pack making. Many packs have tried to imitate C: A&B but the original still remains the pinnacle of how to achieve progression on a tech pack in my eyes. The use of KubeJS to add more progression stages and mix up other mods is superb and this pack feels incredibly fresh compared to many other tech packs available.

Although this pack is getting on a bit, and is missing some of the modern create features, I would still recommend it to any fan of the create mod, as it is a shining example of what create can be.

1
0
Posted June 18, 2026 at 4:31:19 PM UTC
Last edited: June 20, 2026 at 10:02:46 AM UTC
5.0
Auseawesome

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Total 100 hrs Completed 50 hrs MC 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is probably my favourite modpack of all time and, honestly, I've played this pack for far too long as I took it slow both times. I couldn't help completing all the side quests and experiencing all the interesting processing mechanics this modpack offered.

While I had played create before, it was this pack that really showed me how great create could be, and it's obvious the impact it has had on modern pack making. Many packs have tried to imitate C: A&B but the original still remains the pinnacle of how to achieve progression on a tech pack in my eyes. The use of KubeJS to add more progression stages and mix up other mods is superb and this pack feels incredibly fresh compared to many other tech packs available.

Although this pack is getting on a bit, and is missing some of the modern create features, I would still recommend it to any fan of the create mod, as it is a shining example of what create can be.

1
0
Posted June 18, 2026 at 4:31:19 PM UTC
Last edited: June 20, 2026 at 10:02:46 AM UTC
5.0
Create: Above and Beyond
Auseawesome

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Posted June 18, 2026 at 4:31:19 PM UTC
Total 100 hrs Completed 50 hrs MC 1.16
The version(s) the reviewer played
1
4.5
Auseawesome

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Total 50 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.5
Performance
4.5

Just like Create Aeronautics which this powers, Sable is an incredibly capable and impressive mod. The API is surprisingly easy to use for such a complex mods and the mixins cause less issues that you would expect for such an intrusive addition.

Unfortunately, Sable does get unstable if you attempt to enter the "shipyard", which is a position in every dimension millions of blocks out which actually stores your contraptions. This can be an issue on servers without a world border, however it is minor due to how far out this shipyard is situated. My only other complaint is how floaty the physics can feel for small contraptions.

The performance of this mod cannot be faulted given how tolerant it is of such a large number of physics objects and how complex these interactions can be at times.

Integrations between mods utilising Sable will never cease to interest me, and playing with one of the mods that utilise this physics engine is a must to try out what it can offer, I highly recommend it.

0
0
Posted June 18, 2026 at 4:24:36 PM UTC
4.5
Auseawesome

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Total 50 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.5
Performance
4.5

Just like Create Aeronautics which this powers, Sable is an incredibly capable and impressive mod. The API is surprisingly easy to use for such a complex mods and the mixins cause less issues that you would expect for such an intrusive addition.

Unfortunately, Sable does get unstable if you attempt to enter the "shipyard", which is a position in every dimension millions of blocks out which actually stores your contraptions. This can be an issue on servers without a world border, however it is minor due to how far out this shipyard is situated. My only other complaint is how floaty the physics can feel for small contraptions.

The performance of this mod cannot be faulted given how tolerant it is of such a large number of physics objects and how complex these interactions can be at times.

Integrations between mods utilising Sable will never cease to interest me, and playing with one of the mods that utilise this physics engine is a must to try out what it can offer, I highly recommend it.

0
0
Posted June 18, 2026 at 4:24:36 PM UTC
4.5
Sable
Auseawesome

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Posted June 18, 2026 at 4:24:36 PM UTC
Total 50 hrs MC 1.21
The version(s) the reviewer played
0
5.0
Auseawesome

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Total 50 hrs MC 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
Posted June 18, 2026 at 4:17:33 PM UTC
5.0
Auseawesome

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Total 50 hrs MC 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
Posted June 18, 2026 at 4:17:33 PM UTC
5.0
Create Aeronautics
Auseawesome

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Posted June 18, 2026 at 4:17:33 PM UTC
Total 50 hrs MC 1.21
The version(s) the reviewer played
2
4.5
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
0
Posted June 18, 2026 at 3:49:33 PM UTC
Last edited: August 30, 2026 at 9:11:23 AM UTC
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
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Posted June 18, 2026 at 3:49:33 PM UTC
Last edited: August 30, 2026 at 9:11:23 AM UTC
4.5
Silent Gear
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 18, 2026 at 3:49:33 PM UTC
Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
The version(s) the reviewer played
0