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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
Auseawesome

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

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5.0
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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

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5.0
YUNG's Better Strongholds
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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
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4.5
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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

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4.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

1
0
4.5
YUNG's Better Dungeons
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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
1
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3.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds a lot of variation to the fish that can be caught (which is especially appreciated when combined with food mods such as Farmer's Delight) but it also makes other small nice improvements to oceans and waterways as a whole.

I personally really like the pickerelreed and driftwood, although the generation can sometimes make traversing waterways a bit annoying. Unfortunately, the new armour set and tool tier feel a bit out of place which is annoying when adding this mod to a pack.

The bait system is interesting, but with how easy it often is to find fish as creatures and to fish without i often don't find myself using it that often. I do however like the fact that tins can be used as an extra source of iron which can be nice early game.

I would still recommend this mod, but in a pack it probably needs some configuration especially to make the armour set fit the progression and theme.

2
0
3.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds a lot of variation to the fish that can be caught (which is especially appreciated when combined with food mods such as Farmer's Delight) but it also makes other small nice improvements to oceans and waterways as a whole.

I personally really like the pickerelreed and driftwood, although the generation can sometimes make traversing waterways a bit annoying. Unfortunately, the new armour set and tool tier feel a bit out of place which is annoying when adding this mod to a pack.

The bait system is interesting, but with how easy it often is to find fish as creatures and to fish without i often don't find myself using it that often. I do however like the fact that tins can be used as an extra source of iron which can be nice early game.

I would still recommend this mod, but in a pack it probably needs some configuration especially to make the armour set fit the progression and theme.

2
0
3.5
Aquaculture 2
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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
2
0
5.0
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
Performance
5.0

Compared to other forks of sodium on forge, this mod is far better, embeddium provides far better performance and stability in my experience. Embeddium would, occasionally, even outperform sodium in certain instances which is very impressive for a fork.

Embeddium was definitely one of the driving forces that helped prevent optifine's dominance on forge due to its better stability.

Highly recommend if playing on a version where sodium is not available!

2
0
5.0
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
Performance
5.0

Compared to other forks of sodium on forge, this mod is far better, embeddium provides far better performance and stability in my experience. Embeddium would, occasionally, even outperform sodium in certain instances which is very impressive for a fork.

Embeddium was definitely one of the driving forces that helped prevent optifine's dominance on forge due to its better stability.

Highly recommend if playing on a version where sodium is not available!

2
0
5.0
Embeddium
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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
2
0
4.0
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16

This mod is great in 99% of scenarios and really helps with vanilla weirdness like getting put in a cave upon returning or ending up filling your world with portals.

However, it is possible that this mod can cause some issues with nether transport, in that it doesn't remember which portal you came from forever. For example, if you travel on a nether highway somewhere else, and then come back you may end up somewhere different.

All around good mod, a lot better than vanilla even if a few quirks may still remain.

1
0
4.0
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16

This mod is great in 99% of scenarios and really helps with vanilla weirdness like getting put in a cave upon returning or ending up filling your world with portals.

However, it is possible that this mod can cause some issues with nether transport, in that it doesn't remember which portal you came from forever. For example, if you travel on a nether highway somewhere else, and then come back you may end up somewhere different.

All around good mod, a lot better than vanilla even if a few quirks may still remain.

1
0
4.0
NetherPortalFix
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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16
1
0
4.5
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21

After you've played the game for the first time, recipe and tutorial popups are useless, especially with a recipe viewer. This mod easily disables them, helping make achievements feel more special or just to remove annoyance.

This mod is really good for its configurability, allowing you to decide which popups should be shown. This option to configure toasts should really be vanilla, because on large packs with many recipes i find myself needing this mod to prevent a barrage as I'm picking up menial items at the start of a game.

Just a nice utility, I'd recommend if toasts are annoying you.

1
0
4.5
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21

After you've played the game for the first time, recipe and tutorial popups are useless, especially with a recipe viewer. This mod easily disables them, helping make achievements feel more special or just to remove annoyance.

This mod is really good for its configurability, allowing you to decide which popups should be shown. This option to configure toasts should really be vanilla, because on large packs with many recipes i find myself needing this mod to prevent a barrage as I'm picking up menial items at the start of a game.

Just a nice utility, I'd recommend if toasts are annoying you.

1
0
4.5
Toast Control
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21
1
0
5.0
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7

Mouse tweaks is a mod so polished that you don't notice when it is there, but you certainly do when it isn't.

Being able to easily manipulate stacks with the scroll wheel is invaluable and being able to sweep your mouse over your inventory to shift click many items in at once is a giant time saver.

No matter who you are, install this mod.

1
0
5.0
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7

Mouse tweaks is a mod so polished that you don't notice when it is there, but you certainly do when it isn't.

Being able to easily manipulate stacks with the scroll wheel is invaluable and being able to sweep your mouse over your inventory to shift click many items in at once is a giant time saver.

No matter who you are, install this mod.

1
0
5.0
Mouse Tweaks
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7
1
0
4.5
lennartmitt

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Total 288 hrs Completed 288 hrs MC 1.21
Gameplay
4.5
Aesthetics
4.5
Performance
4.0

Great, kitchen-sinky modpack.

Infinity Legacy 2 is the first modpack I actually finished. It is advertised as an expert-pack, however the expert-part is mostly in the early to mid-game and once you reach the end, you are "done" with the expert-part and mostly play it out like a normal pack, which isn't necessarily bad.

Completing singular mods for the final item didn't feel like a huge chore, compared to other kitchen-sink modpacks and I was actually rewarded to complete them.
Infinity Legacy 2 also has better scaling regarding your factory. Usually I build the Mekanism armor and antimatter and that's basically it in other kitchen-sink packs, because I feel like I've achieved it all. In this pack I had more fun getting my factory up and produce way more ressources than a simple simulated, soul-surged hydroponic bed would usually offer.

Some mods are used in this pack that are rarely seen elsewhere. Maximum For Minimum, a ressource-generation mod, which is very great. It is expensive but gives you tons of ressources once you've earned it.

UFO future, a AE2 addon, is used too, which I didn't like. It felt incomplete, unbalanced (everything is too expensive) and not optimised. That singular mod was not too enjoyable, but if those things get tackled in the future, it will add to the power fantasy with an OP armor and machines that produce 70k AE2 circuits per operation.

The quest were overall pretty good and at no point did I miss any crucial mods.

I recommend.

1
0
4.5
lennartmitt

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Total 288 hrs Completed 288 hrs MC 1.21
Gameplay
4.5
Aesthetics
4.5
Performance
4.0

Great, kitchen-sinky modpack.

Infinity Legacy 2 is the first modpack I actually finished. It is advertised as an expert-pack, however the expert-part is mostly in the early to mid-game and once you reach the end, you are "done" with the expert-part and mostly play it out like a normal pack, which isn't necessarily bad.

Completing singular mods for the final item didn't feel like a huge chore, compared to other kitchen-sink modpacks and I was actually rewarded to complete them.
Infinity Legacy 2 also has better scaling regarding your factory. Usually I build the Mekanism armor and antimatter and that's basically it in other kitchen-sink packs, because I feel like I've achieved it all. In this pack I had more fun getting my factory up and produce way more ressources than a simple simulated, soul-surged hydroponic bed would usually offer.

Some mods are used in this pack that are rarely seen elsewhere. Maximum For Minimum, a ressource-generation mod, which is very great. It is expensive but gives you tons of ressources once you've earned it.

UFO future, a AE2 addon, is used too, which I didn't like. It felt incomplete, unbalanced (everything is too expensive) and not optimised. That singular mod was not too enjoyable, but if those things get tackled in the future, it will add to the power fantasy with an OP armor and machines that produce 70k AE2 circuits per operation.

The quest were overall pretty good and at no point did I miss any crucial mods.

I recommend.

1
0
4.5
Infinity Legacy II
lennartmitt

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Total 288 hrs Completed 288 hrs MC 1.21
1
0
0.5
seabee404

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Total 100 hrs Dropped MC 1.21
Gameplay
0.5
Aesthetics
1.5
Performance
3.0

The pack itself is decent and I have followed it a long time. The important caveat to this however is that the devs are transphobic and homophobic. That being said, the pack itself is really only good due to the mods that are in it, as other reviews have said, it is a kitchen sink pack and is only a little better than packs you can VERY easily make yourself with resources like prism launcher. The custom content includes the allthemodium, an ore that makes unbreakable tools, invalidating the need for, say, actually balanced tools that take either power or durability or are truly unbreakable but harder to get than just happening to be in a deep dark with netherite. This pack is by no means balanced and follows a simialr fallacy to original minecraft, you progress really fast and reach a point where you already have the best gear and are unkillable, so why play? theres nothing to build towards, the atm star being a decent idea for a goal but i personally never did it because adding random mods that have no benefits at all (due to not balancing ANYTHING except for the most random things like gating the lazer mining devices behind allthemodium despite a pick just being better????) make it so it simply isnt worth doing and isnt done for any reason other than the star. Seriously, you can have every mod in the world but if you make a mod pack and do no changes except for a dinky little mod that gives you op gear you may as well just use any other pack, hell an ftb pack can at least have some never used mods to keep things fresh.

I don't think this pack is bad but it certainly is low effort, especially if the dev team is homophobic and transphobic
its so easy to not play this pack because theres nothing unique to it that isnt the mods themselves, just make your own instance of mods and itll probably be better. with your own pack you get less bloat, no allthemodium, and no mods that vary between the best things ever or entirely useless.

5
1
0.5
seabee404

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Total 100 hrs Dropped MC 1.21
Gameplay
0.5
Aesthetics
1.5
Performance
3.0

The pack itself is decent and I have followed it a long time. The important caveat to this however is that the devs are transphobic and homophobic. That being said, the pack itself is really only good due to the mods that are in it, as other reviews have said, it is a kitchen sink pack and is only a little better than packs you can VERY easily make yourself with resources like prism launcher. The custom content includes the allthemodium, an ore that makes unbreakable tools, invalidating the need for, say, actually balanced tools that take either power or durability or are truly unbreakable but harder to get than just happening to be in a deep dark with netherite. This pack is by no means balanced and follows a simialr fallacy to original minecraft, you progress really fast and reach a point where you already have the best gear and are unkillable, so why play? theres nothing to build towards, the atm star being a decent idea for a goal but i personally never did it because adding random mods that have no benefits at all (due to not balancing ANYTHING except for the most random things like gating the lazer mining devices behind allthemodium despite a pick just being better????) make it so it simply isnt worth doing and isnt done for any reason other than the star. Seriously, you can have every mod in the world but if you make a mod pack and do no changes except for a dinky little mod that gives you op gear you may as well just use any other pack, hell an ftb pack can at least have some never used mods to keep things fresh.

I don't think this pack is bad but it certainly is low effort, especially if the dev team is homophobic and transphobic
its so easy to not play this pack because theres nothing unique to it that isnt the mods themselves, just make your own instance of mods and itll probably be better. with your own pack you get less bloat, no allthemodium, and no mods that vary between the best things ever or entirely useless.

5
1
0.5
All the Mods 10 - ATM10
seabee404

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Total 100 hrs Dropped MC 1.21
5
1
4.5
Auseawesome

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Luminary 4,000 pts

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About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 26.1

This mod does what it says on the tin and does it well. It does make enchanting lots of gear and items less time consuming, especially if you're exiting the enchantment table to combine books or get more gear frequently.

It is a very small change and is something that you probably don't need if you have villagers for enchanting, but for those people challenging themselves to not use villagers this could be very helpful.

0
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 26.1

This mod does what it says on the tin and does it well. It does make enchanting lots of gear and items less time consuming, especially if you're exiting the enchantment table to combine books or get more gear frequently.

It is a very small change and is something that you probably don't need if you have villagers for enchanting, but for those people challenging themselves to not use villagers this could be very helpful.

0
0
4.5
AutoLapis
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 26.1
0
0