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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
Auseawesome

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Total 20 hrs MC 26.2, 26.… MC 26.2, 26.1-rc-3, 26.1-pre-1, 26.1-pre-3, 26.1-rc-1
The version(s) the reviewer played
Performance
5.0

Not much to say about this mod except what I already wrote in my review for the original. This mod serves as an excellent performance mod with extra fixes, speeding up packs and helping to prevent issues. Being able to utilise the tweaks ModernFix provides across more versions is incredibly useful!

1
0
Posted June 17, 2026 at 5:00:08 PM UTC
Last edited: August 4, 2026 at 6:54:28 PM UTC
5.0
Auseawesome

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Total 20 hrs MC 26.2, 26.… MC 26.2, 26.1-rc-3, 26.1-pre-1, 26.1-pre-3, 26.1-rc-1
The version(s) the reviewer played
Performance
5.0

Not much to say about this mod except what I already wrote in my review for the original. This mod serves as an excellent performance mod with extra fixes, speeding up packs and helping to prevent issues. Being able to utilise the tweaks ModernFix provides across more versions is incredibly useful!

1
0
Posted June 17, 2026 at 5:00:08 PM UTC
Last edited: August 4, 2026 at 6:54:28 PM UTC
5.0
ModernFix-mVUS
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Posted June 17, 2026 at 5:00:08 PM UTC
Total 20 hrs MC 26.2, 26.… MC 26.2, 26.1-rc-3, 26.1-pre-1, 26.1-pre-3, 26.1-rc-1
The version(s) the reviewer played
1
5.0
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Performance
5.0

I've never had any issues or crashes from this mod and the patches and performance improvements can really help, especially when making modpacks.

This is a mod that I add to every pack I make now because there's no reason not to include it and I highly recommend it to other pack users.

For end users, you can install this mod if you want but there's a very small chance it breaks other mods in packs so be careful if you don't know what you're doing

2
0
Posted June 17, 2026 at 4:55:50 PM UTC
5.0
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Performance
5.0

I've never had any issues or crashes from this mod and the patches and performance improvements can really help, especially when making modpacks.

This is a mod that I add to every pack I make now because there's no reason not to include it and I highly recommend it to other pack users.

For end users, you can install this mod if you want but there's a very small chance it breaks other mods in packs so be careful if you don't know what you're doing

2
0
Posted June 17, 2026 at 4:55:50 PM UTC
5.0
ModernFix
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Posted June 17, 2026 at 4:55:50 PM UTC
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
2
4.0
annylianny

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.12, 1.16, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0

AppleSkin does not need an introduction, I feel, since it is ubiquitous and includes in almost every popular modpack out there.

I will therefore cut the well-deserved praise short for this review: it's an excellent UI improvement adding vital saturation and hunger information, it is integrated seamlessly into the UI and it honestly should be in the vanilla game already.

However, I do feel like it could use some polish in the visual department.

The main issue is that AppleSkin just does not work gracefully with resource packs that change the hunger icon. The saturation icons rendered behind the hunger bar are just the vanilla 'chicken leg' hunger icon reduced to a yellow outline. This looks good in vanilla. But if you use a resource pack that modifies the hunger icons to be a different shape, AppleSkin will still behave like an elephant in a porcelain shop and render the vanilla 'chicken leg'-shaped outline behind the differently-shaped custom hunger bar icons, essentially clashing with and clipping into them.

It would not be too difficult a task to generate these icons dynamically based on the currently active resources. After all, it's just a simple yellow outline that you could generate for any arbitrary shape easily.

Additionally, the saturation scale behind the hunger bar is a simple dithered gray rectangle that in my opinion can look quite busy and jarring. A more modern style would do well here.

Overall though, AppleSkin is obviously still a must-have, and there are plenty of resource packs out there that add compatibility for AppleSkin icons too. It's just a minor annoyance that you can't really use some resource packs with AppleSkin because of the overlapping texture issue.

0
0
Posted June 17, 2026 at 4:50:00 PM UTC
4.0
annylianny

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.12, 1.16, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0

AppleSkin does not need an introduction, I feel, since it is ubiquitous and includes in almost every popular modpack out there.

I will therefore cut the well-deserved praise short for this review: it's an excellent UI improvement adding vital saturation and hunger information, it is integrated seamlessly into the UI and it honestly should be in the vanilla game already.

However, I do feel like it could use some polish in the visual department.

The main issue is that AppleSkin just does not work gracefully with resource packs that change the hunger icon. The saturation icons rendered behind the hunger bar are just the vanilla 'chicken leg' hunger icon reduced to a yellow outline. This looks good in vanilla. But if you use a resource pack that modifies the hunger icons to be a different shape, AppleSkin will still behave like an elephant in a porcelain shop and render the vanilla 'chicken leg'-shaped outline behind the differently-shaped custom hunger bar icons, essentially clashing with and clipping into them.

It would not be too difficult a task to generate these icons dynamically based on the currently active resources. After all, it's just a simple yellow outline that you could generate for any arbitrary shape easily.

Additionally, the saturation scale behind the hunger bar is a simple dithered gray rectangle that in my opinion can look quite busy and jarring. A more modern style would do well here.

Overall though, AppleSkin is obviously still a must-have, and there are plenty of resource packs out there that add compatibility for AppleSkin icons too. It's just a minor annoyance that you can't really use some resource packs with AppleSkin because of the overlapping texture issue.

0
0
Posted June 17, 2026 at 4:50:00 PM UTC
4.0
AppleSkin
annylianny

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Posted June 17, 2026 at 4:50:00 PM UTC
Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.12, 1.16, 1.20
The version(s) the reviewer played
0
4.5
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Performance
4.5

I have used this mod more than I can even put into words and cannot recommend it highly enough for pack creators. However, the reason I cannot give 5 stars is due to limited documentation on how to learn it.

I am a highly active member of KubeJS support (within the top ten) and can say that support is generally very good, but due to it being volunteer run and with a slightly lacking wiki I have seen this be off putting to new users.

This mod has served as the main factor in the ability for modpacks to add custom functionality such as its use in packs such as Create Above & Beyond and the ATM series.

If you are making a modpack, include this mod, then come say hi at the discord and we can help you learn it!

2
0
Posted June 17, 2026 at 4:48:58 PM UTC
4.5
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Performance
4.5

I have used this mod more than I can even put into words and cannot recommend it highly enough for pack creators. However, the reason I cannot give 5 stars is due to limited documentation on how to learn it.

I am a highly active member of KubeJS support (within the top ten) and can say that support is generally very good, but due to it being volunteer run and with a slightly lacking wiki I have seen this be off putting to new users.

This mod has served as the main factor in the ability for modpacks to add custom functionality such as its use in packs such as Create Above & Beyond and the ATM series.

If you are making a modpack, include this mod, then come say hi at the discord and we can help you learn it!

2
0
Posted June 17, 2026 at 4:48:58 PM UTC
4.5
KubeJS
Auseawesome

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Posted June 17, 2026 at 4:48:58 PM UTC
Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
2
4.5
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

This mod is by far the most complete, visually appealing and vanilla friendly tech mod out by far. The only shortcomings are the at times poor performance compared to other tech mods caused by the impressive visuals and emphasis on building large factories.

Some people argue this mod is overused in packs, but that isn't a detriment to the mod itself and instead serves to reinforce how ubiquitous it has become in the modding scene. The building possibilities combined with the accessibility of the mod makes it a must-play. Highly recommended!

(P.S.) I highly recommend playing at your own pace and avoiding giant schematics so you can properly learn the mod, the built in ponder mechanic should be sufficient to learn

1
0
Posted June 17, 2026 at 4:41:59 PM UTC
4.5
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

This mod is by far the most complete, visually appealing and vanilla friendly tech mod out by far. The only shortcomings are the at times poor performance compared to other tech mods caused by the impressive visuals and emphasis on building large factories.

Some people argue this mod is overused in packs, but that isn't a detriment to the mod itself and instead serves to reinforce how ubiquitous it has become in the modding scene. The building possibilities combined with the accessibility of the mod makes it a must-play. Highly recommended!

(P.S.) I highly recommend playing at your own pace and avoiding giant schematics so you can properly learn the mod, the built in ponder mechanic should be sufficient to learn

1
0
Posted June 17, 2026 at 4:41:59 PM UTC
4.5
Create
Auseawesome

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Posted June 17, 2026 at 4:41:59 PM UTC
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
1
5.0
annylianny

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Total 20 hrs MC 26.1
The version(s) the reviewer played

There is really not much to say about this mod! But for a mod like this, that's a good thing, right?

Emojis does exactly what it says on the tin: it allows you to type Unicode emojis in chat easily using the colon (':') shortcuts, similar to how messengers like Signal, Element, Teams or Discord work. The names are the ones you are familiar with (e. g. :pensive:). Since the mod just inserts a standard Unicode emoji character, everyone can see the emojis you send, whether they have the mod installed or not.

By the way, if you don't like the standard, black-and-white fallback style of the emojis, that's because Minecraft's default font does not include colourful and fancy emojis. I recommend using resource packs that add an emoji-capable font! I personally use one called "Cheerful", which adds little pixel-art emoji that fit very well with the Minecraft style.

0
0
Posted June 17, 2026 at 4:33:46 PM UTC
5.0
annylianny

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Total 20 hrs MC 26.1
The version(s) the reviewer played

There is really not much to say about this mod! But for a mod like this, that's a good thing, right?

Emojis does exactly what it says on the tin: it allows you to type Unicode emojis in chat easily using the colon (':') shortcuts, similar to how messengers like Signal, Element, Teams or Discord work. The names are the ones you are familiar with (e. g. :pensive:). Since the mod just inserts a standard Unicode emoji character, everyone can see the emojis you send, whether they have the mod installed or not.

By the way, if you don't like the standard, black-and-white fallback style of the emojis, that's because Minecraft's default font does not include colourful and fancy emojis. I recommend using resource packs that add an emoji-capable font! I personally use one called "Cheerful", which adds little pixel-art emoji that fit very well with the Minecraft style.

0
0
Posted June 17, 2026 at 4:33:46 PM UTC
5.0
Emojis
annylianny

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Posted June 17, 2026 at 4:33:46 PM UTC
Total 20 hrs MC 26.1
The version(s) the reviewer played
0
4.0
annylianny

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Total 100 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Let's be unconventional and start with the bottom line: I enjoy Autowork a lot!

It is the only automation mod that I am aware of that really leans into the redstone-like toolbox philosophy where it gives you a bunch of relatively generic universal tools and allows you to do your own problem solving with those.
It's what people commonly describe as the opposite of the "magic block" design pattern: instead of providing you with a block that pre-solves your task (e. g. the IE Garden Cloche for an automatic tree farm) if you pump enough resources/energy into it, it provides you with a bunch of cheap, generic tools that you can arrange cleverly to solve your specific task yourself.

It's something that Create originally set out to do and is often praised for, but ultimately ends up failing due to the addition of tons of blocks and items with a really specific purpose. Shafts and cogs are just cables, water wheels are just generator blocks, and the processing blocks are magic 'ore crusher' type machines, right?

Autowork instead takes cues from vanilla automation, and simply expands it.
If you are the kind of person who complains about 'magic block' tech mods, but does not like Create because you feel it's also ultimately a 'magic block' mod with pretty animations, this might be right up your alley. It also performs much better, so no more laggy factories!

The Autowork aesthetics are excellent and fit in perfectly with the vanilla game. Most of the blocks are inspired by the Crafter and similar existing redstone machines, and they are all very well animated and themed. These look exactly like what Mojang would do. The author is nice, active, takes both suggestions and criticism very well, and updates the mod quite frequently.

So, why the slightly lowered review score?
Well, my problem with Autowork is that some of the utilities it adds are already easily possible using vanilla redstone. The most obvious offenders here are the pulsating timer, the AND gate, and the chute. (I am not going to count things like the Minecart loader/unloader here because while they're technically possible in vanilla with things like amethyst crystals, they involve quite in-depth glitches and unexpected physics behaviour that just aren't too clean to use.)

This might not sound like a big deal, but if the whole idea is to expand creativity-driven redstone-style automation without 'magic blocks', it does not make much sense to replace existing redstone circuits and mechanics with single-block versions. Additionally, some of the blocks already slowly being 'magic block'-ified with some more recent updates, with auto-filters and such included despite filtering already being a fun problem to solve using vanilla redstone.

These minor nitpicks however are just that – minor nitpicks – and do not impact my enjoyment of the mod much. I definitely still recommend Autowork for anyone who likes Redstone-style automation and simply wants a better way to break and place blocks, use minecarts in automation, push entities around without water and all those kinds of shenanigans.

(Transparency disclaimer: I volunteered to provide localisation to Autowork so technically I contributed to it; however, I had no creative input and I am not related or associated with the mod's developer otherwise)

1
0
Posted June 17, 2026 at 4:25:02 PM UTC
Last edited: June 18, 2026 at 1:06:05 PM UTC
4.0
annylianny

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Total 100 hrs MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Let's be unconventional and start with the bottom line: I enjoy Autowork a lot!

It is the only automation mod that I am aware of that really leans into the redstone-like toolbox philosophy where it gives you a bunch of relatively generic universal tools and allows you to do your own problem solving with those.
It's what people commonly describe as the opposite of the "magic block" design pattern: instead of providing you with a block that pre-solves your task (e. g. the IE Garden Cloche for an automatic tree farm) if you pump enough resources/energy into it, it provides you with a bunch of cheap, generic tools that you can arrange cleverly to solve your specific task yourself.

It's something that Create originally set out to do and is often praised for, but ultimately ends up failing due to the addition of tons of blocks and items with a really specific purpose. Shafts and cogs are just cables, water wheels are just generator blocks, and the processing blocks are magic 'ore crusher' type machines, right?

Autowork instead takes cues from vanilla automation, and simply expands it.
If you are the kind of person who complains about 'magic block' tech mods, but does not like Create because you feel it's also ultimately a 'magic block' mod with pretty animations, this might be right up your alley. It also performs much better, so no more laggy factories!

The Autowork aesthetics are excellent and fit in perfectly with the vanilla game. Most of the blocks are inspired by the Crafter and similar existing redstone machines, and they are all very well animated and themed. These look exactly like what Mojang would do. The author is nice, active, takes both suggestions and criticism very well, and updates the mod quite frequently.

So, why the slightly lowered review score?
Well, my problem with Autowork is that some of the utilities it adds are already easily possible using vanilla redstone. The most obvious offenders here are the pulsating timer, the AND gate, and the chute. (I am not going to count things like the Minecart loader/unloader here because while they're technically possible in vanilla with things like amethyst crystals, they involve quite in-depth glitches and unexpected physics behaviour that just aren't too clean to use.)

This might not sound like a big deal, but if the whole idea is to expand creativity-driven redstone-style automation without 'magic blocks', it does not make much sense to replace existing redstone circuits and mechanics with single-block versions. Additionally, some of the blocks already slowly being 'magic block'-ified with some more recent updates, with auto-filters and such included despite filtering already being a fun problem to solve using vanilla redstone.

These minor nitpicks however are just that – minor nitpicks – and do not impact my enjoyment of the mod much. I definitely still recommend Autowork for anyone who likes Redstone-style automation and simply wants a better way to break and place blocks, use minecarts in automation, push entities around without water and all those kinds of shenanigans.

(Transparency disclaimer: I volunteered to provide localisation to Autowork so technically I contributed to it; however, I had no creative input and I am not related or associated with the mod's developer otherwise)

1
0
Posted June 17, 2026 at 4:25:02 PM UTC
Last edited: June 18, 2026 at 1:06:05 PM UTC
4.0
Autowork
annylianny

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Posted June 17, 2026 at 4:25:02 PM UTC
Total 100 hrs MC 1.21
The version(s) the reviewer played
1
4.5
annylianny

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21
The version(s) the reviewer played

Item Descriptions quickly became a mod I just do not play without anymore as it's so lightweight but does so much.
As someone who started playing all the way back in 2011, I am intimately familiar with every aspect of old Minecraft, but I often forget about so many new features they added to the game since ~1.2.1 or so. Item Descriptions genuinely helps a lot learning about all the new thingamajigs and recalling what stuff does.

It also just makes the UI feel a little bit more "complete" and I can imagine it being very, very useful for new players to the game.

The descriptions do not get in your way because they're toggleable, they are customisable and have mod support out-of-the-box simply using regular locale files in resource packs, and they integrate fabulously well with other mods like Spyglass Improvements or Field Guide.

I recommend also checking out the Mod Descriptions resource pack that adds a plethora of descriptions for all kinds of mods. "Hey Wiki", the mod that allows you to open the Minecraft wiki article on items using a hotkey is a great companion, too.

The only 'downside' to Item Descriptions is unfortunately something that isn't their fault at all: namely that many many mods do not support it and that even the aforementioned Mod Descriptions addon – while extensive – is still missing a ton of popular mods. I really wish more mod authors would add Item Descriptions support. A lot of mods do add descriptions, but they all reinvent the wheel and do their own thing and do not integrate with Item Descriptions even though it's right there.

1
0
Posted June 17, 2026 at 3:50:49 PM UTC
4.5
annylianny

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21
The version(s) the reviewer played

Item Descriptions quickly became a mod I just do not play without anymore as it's so lightweight but does so much.
As someone who started playing all the way back in 2011, I am intimately familiar with every aspect of old Minecraft, but I often forget about so many new features they added to the game since ~1.2.1 or so. Item Descriptions genuinely helps a lot learning about all the new thingamajigs and recalling what stuff does.

It also just makes the UI feel a little bit more "complete" and I can imagine it being very, very useful for new players to the game.

The descriptions do not get in your way because they're toggleable, they are customisable and have mod support out-of-the-box simply using regular locale files in resource packs, and they integrate fabulously well with other mods like Spyglass Improvements or Field Guide.

I recommend also checking out the Mod Descriptions resource pack that adds a plethora of descriptions for all kinds of mods. "Hey Wiki", the mod that allows you to open the Minecraft wiki article on items using a hotkey is a great companion, too.

The only 'downside' to Item Descriptions is unfortunately something that isn't their fault at all: namely that many many mods do not support it and that even the aforementioned Mod Descriptions addon – while extensive – is still missing a ton of popular mods. I really wish more mod authors would add Item Descriptions support. A lot of mods do add descriptions, but they all reinvent the wheel and do their own thing and do not integrate with Item Descriptions even though it's right there.

1
0
Posted June 17, 2026 at 3:50:49 PM UTC
4.5
Item Descriptions
annylianny

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Posted June 17, 2026 at 3:50:49 PM UTC
Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21
The version(s) the reviewer played
1
0.5
utechtl

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Total 1 hrs Dropped MC 1.7
The version(s) the reviewer played
Gameplay
0.5
Aesthetics
2.0
Performance
1.0

Graphics look like peak Tekkit, items have to be manually picked up and when the space ship crashed, what you get is random, died before i could get to safe base.

1
1
Posted June 17, 2026 at 3:34:25 AM UTC
Last edited: June 17, 2026 at 3:37:05 AM UTC
0.5
utechtl

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1 hrs Dropped MC 1.7
The version(s) the reviewer played
Gameplay
0.5
Aesthetics
2.0
Performance
1.0

Graphics look like peak Tekkit, items have to be manually picked up and when the space ship crashed, what you get is random, died before i could get to safe base.

1
1
Posted June 17, 2026 at 3:34:25 AM UTC
Last edited: June 17, 2026 at 3:37:05 AM UTC
0.5
Mars
utechtl

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 17, 2026 at 3:34:25 AM UTC
Total 1 hrs Dropped MC 1.7
The version(s) the reviewer played
1
5.0
11Dragon11

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 160 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
Posted June 16, 2026 at 8:36:22 PM UTC
5.0
11Dragon11

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 160 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.5

Just like the first MC Eternal, this pack is big and has a good amount of everything.

The quest book is quite nice when it comes to both introducing players to certain mods and setting larger goals for completionists. Things like entering the nether or the end require a bit more work, but due to the increased difficulty that comes with completing those milestones, the prerequisites make sense. Otherwise, following the quests is not required if you do not want to.

There are different modes that players enter when progressing through certain points like entering the nether or defeating the ender dragon. The main effect this has is causing more dangerous mobs to spawn around players who have entered more difficult modes, which keeps combat interesting where it would otherwise be either too difficult when starting out or too easy once you have geared up. Beware of dragons.

Some mods have had recipe tweaks for balancing, such as mechanism only being possible after defeating the wither, but all changes I have seen make sense and have encouraged me to try out some other things instead of just jumping to the most powerful options. Its quite nice when it comes to using a combination of the big, popular mods alongside many smaller mods that I had not seen before.

There are a lot of mods, you need a pretty beefy computer.

1
0
Posted June 16, 2026 at 8:36:22 PM UTC
5.0
MC Eternal 2
11Dragon11

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 16, 2026 at 8:36:22 PM UTC
Total 160 hrs Playing MC 1.20
The version(s) the reviewer played
1