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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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2.0
VeeArr

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Total 100 hrs MC 1.19
Gameplay
2.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~200 hours

StaTech Industry is basically just Modern Industrialization, plus some QoL mods, plus some weird extra mods added on to the side. Generally speaking, whether or not you like this pack will depend on whether or not you like Modern Industrialization.

For me, this meant it was a bit of a miss. I was intrigued by the idea of a modern-GregTech-but-different mod in Modern Industrialization, but I found the way that it handled overclocking to be very frustrating. I'm not familiar enough with MI to know if any substantial changes were made to the recipes in this pack, but it seemed like many of the recipes were probably default. The quest book primarily walks you through MI progression.

In addition to MI, there are some QoL mods included, such as Applied Energistics. Unfortunately the way MI's overclocking works, and the fact that most crafts required assembling in a machine rather than a crafting table, meant that trying to do any autocrafting via AE was more-or-less a nightmare.

The progression of the pack inexplicably uses Create for the first chapter and then more-or-less just leaves it behind immediately afterwards. This felt like a rather weird choice; I think it would have been better to just omit Create altogether, or to integrate it more in the pack's progression.

Finally, there were a handful of mods included that just felt out-of-place, or tacked on for no particular reason. These were generally not integrated into progression in any meaningful way, and served more as a distraction than having any useful purpose.

1
0
2.0
VeeArr

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Total 100 hrs MC 1.19
Gameplay
2.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~200 hours

StaTech Industry is basically just Modern Industrialization, plus some QoL mods, plus some weird extra mods added on to the side. Generally speaking, whether or not you like this pack will depend on whether or not you like Modern Industrialization.

For me, this meant it was a bit of a miss. I was intrigued by the idea of a modern-GregTech-but-different mod in Modern Industrialization, but I found the way that it handled overclocking to be very frustrating. I'm not familiar enough with MI to know if any substantial changes were made to the recipes in this pack, but it seemed like many of the recipes were probably default. The quest book primarily walks you through MI progression.

In addition to MI, there are some QoL mods included, such as Applied Energistics. Unfortunately the way MI's overclocking works, and the fact that most crafts required assembling in a machine rather than a crafting table, meant that trying to do any autocrafting via AE was more-or-less a nightmare.

The progression of the pack inexplicably uses Create for the first chapter and then more-or-less just leaves it behind immediately afterwards. This felt like a rather weird choice; I think it would have been better to just omit Create altogether, or to integrate it more in the pack's progression.

Finally, there were a handful of mods included that just felt out-of-place, or tacked on for no particular reason. These were generally not integrated into progression in any meaningful way, and served more as a distraction than having any useful purpose.

1
0
2.0
StaTech Industry
VeeArr

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Total 100 hrs MC 1.19
1
0
5.0
VeeArr

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MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

1
0
5.0
VeeArr

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MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

1
0
5.0
Divine Journey 2
VeeArr

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MC 1.12
1
0
5.0
IMadeAnAccountToPostAReviewF

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Total 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The username says it all, so just, I dunno, play it? It's fun as hell and the progression is real clean, config files are custom and fair, unlike the base game, the owners amazing, helping out when huge bugs like SIV beckon dupes happen

0
1
5.0
IMadeAnAccountToPostAReviewF

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Total 20 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The username says it all, so just, I dunno, play it? It's fun as hell and the progression is real clean, config files are custom and fair, unlike the base game, the owners amazing, helping out when huge bugs like SIV beckon dupes happen

0
1
5.0
Catalyst - Parasites
IMadeAnAccountToPostAReviewF

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Total 20 hrs MC 1.12
0
1
1.0
coolbot

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 1.18
Gameplay
1.0
Aesthetics
1.0
Performance
4.0

As I'm sure comes as a surprise to no one this is certainly not "the biggest modpack," however, it still falls into the many pitfalls of giant kitchen sink packs.
You have your standard annoyances, being spammed with books and inventory junk when you spawn in, your chat is filled with warnings and messages from various mods, redundant ores, loot tables clashing and filling up chests incredibly quickly, and overlapping hud elements in the GUI. Though I've seen worse, it's not pleasant.
However, what really bothers me is the lack of QOL features like controlling or a mods menu button, these are essentials in almost any modpack, much less a kitchen sink with the goal of high mod counts.

Gameplay wise there really isn't much to talk about, it took me all of 20 minutes to search for jei, find the recipes and emc values of projectE are unaltered, get a transmutation table, and of course, from there progression and balance are a non-factor for many mods.
Of course, if you simply want to use kitchen sinks like this to experience what the modded community has to offer, doing so through a pack with lots of mods that lets you become op through projectE and ae2 and the likes in my opinion is actually a great way of doing so, and I don't judge you for wanting to play this way.
However, I don't think this pack actually lets you do that very well, mods like projectE and ae2 are typically expected to come with a host of add-ons that allow them to be compatible with other mods, and generally make your life easier which are not present in this pack, something that hurts what I view as the one good purpose for "just throw it all in there" style kitchen sink packs with little to no customization.

On that front, as best as I can tell almost every mod is in its default state when you boot up your world, while CraftTweaker is present in the pack I couldn't find any recipe changes and the "scripts" folder looks to be empty.

The one goal, namesake feature, and stated purpose of this pack is its size, while the title "The Biggest Modpack" is transparently hyperbolic, where does it really stack up?
The version I played had 302 mods (according to Curseforge's Related Projects tab)
This is decent and it is more than the stated 250+ in its excerpt, but I personally would only barely consider it a big pack.

Here are some bigger packs that I would recommend instead, and how many mods the latest version has:
The Enigmatica Series - (E6) 367
The All The Mods Series - (ATM9) 422
Monumental Experience - 610
BeanPack: Regurgitated - 619
Starpack Titan - 650
The TNP: Limitless series - (TNP 7) 719
Mystics Monstrosity* - 1,091

  • I've not played this pack myself

I love big kitchen sinks, I think packs with lots of mods, even with little to no customization can be a great way to learn about different mods and find out which ones you like and dislike while keeping the core sandbox feeling of Minecraft alive. However, when done poorly the result can be a buggy low-effort mess that runs the risk of making your experience worse than if you just played a small pack with the few mods you like.

  • Screenshot 1: Um, actually 🤓
1
0
1.0
coolbot

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 1.18
Gameplay
1.0
Aesthetics
1.0
Performance
4.0

As I'm sure comes as a surprise to no one this is certainly not "the biggest modpack," however, it still falls into the many pitfalls of giant kitchen sink packs.
You have your standard annoyances, being spammed with books and inventory junk when you spawn in, your chat is filled with warnings and messages from various mods, redundant ores, loot tables clashing and filling up chests incredibly quickly, and overlapping hud elements in the GUI. Though I've seen worse, it's not pleasant.
However, what really bothers me is the lack of QOL features like controlling or a mods menu button, these are essentials in almost any modpack, much less a kitchen sink with the goal of high mod counts.

Gameplay wise there really isn't much to talk about, it took me all of 20 minutes to search for jei, find the recipes and emc values of projectE are unaltered, get a transmutation table, and of course, from there progression and balance are a non-factor for many mods.
Of course, if you simply want to use kitchen sinks like this to experience what the modded community has to offer, doing so through a pack with lots of mods that lets you become op through projectE and ae2 and the likes in my opinion is actually a great way of doing so, and I don't judge you for wanting to play this way.
However, I don't think this pack actually lets you do that very well, mods like projectE and ae2 are typically expected to come with a host of add-ons that allow them to be compatible with other mods, and generally make your life easier which are not present in this pack, something that hurts what I view as the one good purpose for "just throw it all in there" style kitchen sink packs with little to no customization.

On that front, as best as I can tell almost every mod is in its default state when you boot up your world, while CraftTweaker is present in the pack I couldn't find any recipe changes and the "scripts" folder looks to be empty.

The one goal, namesake feature, and stated purpose of this pack is its size, while the title "The Biggest Modpack" is transparently hyperbolic, where does it really stack up?
The version I played had 302 mods (according to Curseforge's Related Projects tab)
This is decent and it is more than the stated 250+ in its excerpt, but I personally would only barely consider it a big pack.

Here are some bigger packs that I would recommend instead, and how many mods the latest version has:
The Enigmatica Series - (E6) 367
The All The Mods Series - (ATM9) 422
Monumental Experience - 610
BeanPack: Regurgitated - 619
Starpack Titan - 650
The TNP: Limitless series - (TNP 7) 719
Mystics Monstrosity* - 1,091

  • I've not played this pack myself

I love big kitchen sinks, I think packs with lots of mods, even with little to no customization can be a great way to learn about different mods and find out which ones you like and dislike while keeping the core sandbox feeling of Minecraft alive. However, when done poorly the result can be a buggy low-effort mess that runs the risk of making your experience worse than if you just played a small pack with the few mods you like.

  • Screenshot 1: Um, actually 🤓
1
0
1.0
The Biggest Modpack
coolbot

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ModDex staff Moderator

Moderates flagged and pending content, enforces the reviewer guidelines, and keeps project pages accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 1.18
1
0
5.0
RION

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Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

2
0
5.0
RION

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Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

2
0
5.0
Cuboid Outpost
RION

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Total 100 hrs MC 1.16
2
0
5.0
RION

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Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Not a whole lot to say! The brunt of the pack after achieving omnipotence through ProjectE is exploring dimension mods, which vary in length and quality - lowest point of the pack was searching for a specific aspect in The Betweenlands, as well as hunting for a specific relic in Atum. Novel storyline told through quests.

1
0
5.0
RION

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Total 20 hrs MC 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Not a whole lot to say! The brunt of the pack after achieving omnipotence through ProjectE is exploring dimension mods, which vary in length and quality - lowest point of the pack was searching for a specific aspect in The Betweenlands, as well as hunting for a specific relic in Atum. Novel storyline told through quests.

1
0
5.0
A job for the mage
RION

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Total 20 hrs MC 1.12
1
0
3.0
autismobean

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Total 20 hrs MC 1.12
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

2
0
3.0
autismobean

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Total 20 hrs MC 1.12
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

2
0
3.0
RLCraft
autismobean

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Total 20 hrs MC 1.12
2
0
5.0
focusbladez

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

A generally well thought out collection of integrating existing mods and using custom contraptions.

0
1
5.0
focusbladez

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

A generally well thought out collection of integrating existing mods and using custom contraptions.

0
1
5.0
focusbladez

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Total 100 hrs MC 1.12
0
1
5.0
vili116

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Total 1,000 hrs MC 1.7, 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thaumcraft 4 (mc 1.7.10)

Found it amazing, the research puzzle minigame can be repetitive, however i enjoyed it. Items feels unique and really bring a magical aspect to minecraft. Some parts of the mod are slightly worse: most notably node searching, searching for one specific book (The crimson rites ) and getting aspects. The mod also has many addons.

Thaumcraft 6 (mc 1.12.2)

It is slightly worse than thaumcraft 4, it is basically a different mod as it got reworked a ton. The research is simple to comprehend but a bit too repetitive. The casting system got changed into a way nicer one, where you can design your own spells, which is great. The same book searching pain is also present here but there is a bigger issue: the mod is not finished (and won't really be) and doesn't have some end-game content that thaumcraft 4 had, it still however is great.

3
0
5.0
vili116

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Total 1,000 hrs MC 1.7, 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thaumcraft 4 (mc 1.7.10)

Found it amazing, the research puzzle minigame can be repetitive, however i enjoyed it. Items feels unique and really bring a magical aspect to minecraft. Some parts of the mod are slightly worse: most notably node searching, searching for one specific book (The crimson rites ) and getting aspects. The mod also has many addons.

Thaumcraft 6 (mc 1.12.2)

It is slightly worse than thaumcraft 4, it is basically a different mod as it got reworked a ton. The research is simple to comprehend but a bit too repetitive. The casting system got changed into a way nicer one, where you can design your own spells, which is great. The same book searching pain is also present here but there is a bigger issue: the mod is not finished (and won't really be) and doesn't have some end-game content that thaumcraft 4 had, it still however is great.

3
0
5.0
Thaumcraft
vili116

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Total 1,000 hrs MC 1.7, 1.12
3
0
1.0
Gasagronny

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Total 5 hrs MC 1.19
Gameplay
1.0
Aesthetics
3.0
Performance
5.0

Sure, if by universe you mean "craft portal to earth from void dimension in the first 30 minutes and then start survivng a mediocre expert modpack" then you, in fact, did make a universe.

1
0
1.0
Gasagronny

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Total 5 hrs MC 1.19
Gameplay
1.0
Aesthetics
3.0
Performance
5.0

Sure, if by universe you mean "craft portal to earth from void dimension in the first 30 minutes and then start survivng a mediocre expert modpack" then you, in fact, did make a universe.

1
0
1.0
UniversIO
Gasagronny

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.19
1
0