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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
Drospoter

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MC 1.18
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I loved exploring all the buildings, fighting my way into the wasteland. I liked the horde system, it encourages players to build a base and equip themselves, or you can just fly your way out of it with a plane, both options are perfect. What I did not like is that the mobs get tougher as time goes on. I understand that progressive difficulty is a very common thing in video games but I think there might be better ways to make getting stronger worth it.

1
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5.0
Drospoter

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MC 1.18
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I loved exploring all the buildings, fighting my way into the wasteland. I liked the horde system, it encourages players to build a base and equip themselves, or you can just fly your way out of it with a plane, both options are perfect. What I did not like is that the mobs get tougher as time goes on. I understand that progressive difficulty is a very common thing in video games but I think there might be better ways to make getting stronger worth it.

1
0
5.0
DeceasedCraft - Urban Zombie Apocalypse
Drospoter

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MC 1.18
1
0
4.0
JDII

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Total 20 hrs MC 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

As much as I love WebDisplays, it really isn't what I'd call intuitive. This mod is far easier to actually use.

1
0
4.0
JDII

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Total 20 hrs MC 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

As much as I love WebDisplays, it really isn't what I'd call intuitive. This mod is far easier to actually use.

1
0
4.0
WATERFrAMES: Multimedia Displays
JDII

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Total 20 hrs MC 1.20
1
0
4.0
JDII

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Total 5 hrs MC 1.18, 1.2… MC 1.18, 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Seriously, I don't like Mekanism Additions because of it's balloons. This mod adds the best balloons!

0
1
4.0
JDII

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Total 5 hrs MC 1.18, 1.2… MC 1.18, 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Seriously, I don't like Mekanism Additions because of it's balloons. This mod adds the best balloons!

0
1
4.0
Cloud Storage
JDII

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Total 5 hrs MC 1.18, 1.2… MC 1.18, 1.20
0
1
4.0
stik312

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Total 100 hrs MC 1.16
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Introduction to Chroma Endless 2

So, Chroma Endless 2 complete took me 225 hours(30 of them i spent on Piggy bank multiblock which is really slow :( . In this review I'm gonna talk about mods, quest system and a little about each game stage(Early-game, Mid-game and End-game) Also I added AE2-Additions, bc why not?
Mods
Mods is quite... usual. You got Create and IE at early game – impressive. Mekanism and Thermal at mid game – wonderful and Draconic Evolution in the end game – phenomenal. The only unusual mod is MCDoom which added for... Um... I don't really know for what. The only thing I ran into is oneshoting mobs in the nether. So overall mods is just collection of most popular mods so 5/10
Quest system
Main quest line – Nothing interesting to say just linear quest with only necessary items needed to progress
Extra quest lines(Includes shop, challenges etc.) – Stupid quest like craft every existing item in the mod that needed just to mad you because some main quests require them. Shop is useless, the only item needed it soul steel. Challenges in absolutely boring, all of them is just manually spending time to breed 1500 animals or trade with 500 villager, but that not the worst what about killing 1 million mobs(I killed +-4000 mobs after completing modpack)
Reward system – And the worst thing about quests is rewards, some modpacks gives you no rewards but CE2 have coins, sounds nice? NO, that's lie, because coin system is absolutely broken, with coins you can't get anything useful, most of the quest gives you 1 copper or 1 silver coin, but you can just kill 1 Illager to get 1.5 silver coins. Also you can trade some items for coins, but this is useless too, because killing 100 of any mob gives you only 1 silver coin, so you can just kill 1 Illager instead. Overall – questing reward is a lie 1/10
Overall for all quest system 7/10, So if you're gonna ignore extra quest lines and concentrate only on the main quest you got nice experience
Game process – Ok, now I'm gonna talk about the most important part of the game
Early-game 1-3 stages – as I said previously, Create at the first stage(just normal create), IE, botania and early mekanism at the second stage(Nothing interesting except for combiner? First time modpack force me to use combiner from mekanism). The only good thing I want to say about early-game is AE2, thanks god you didn't put it in Late-game
Mid-game 4-5 stages – The best part of the modpack imo. You got a lot of new content, first rocket(When you still don't know about all other trashy planets with only 1 new ore), first necessary multiblock and a lot of automation without high amount of grind.
Late-game 6-8 stages – You start to realize that the game is becoming repetitive. You got new material – you craft new rocket – you build same multiblock there – you got new material – repeat 4 times in a row. Btw its not grindy at all, so not that bad as I say. And the last stage(Creative age), which is accidentally grindy? The only thing you need to automate really hard is insanium(Tip for you – make insanium farm as fast as you can)
Overall – That's good expert modpack, it's not grindy at all. That modpack doesn't require high mod knowledge or gigantic autocraft system.

  • Screenshot 1: Ligh-Expert modpack
  • Screenshot 2: Ligh-Expert modpack
1
0
4.0
stik312

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Total 100 hrs MC 1.16
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Introduction to Chroma Endless 2

So, Chroma Endless 2 complete took me 225 hours(30 of them i spent on Piggy bank multiblock which is really slow :( . In this review I'm gonna talk about mods, quest system and a little about each game stage(Early-game, Mid-game and End-game) Also I added AE2-Additions, bc why not?
Mods
Mods is quite... usual. You got Create and IE at early game – impressive. Mekanism and Thermal at mid game – wonderful and Draconic Evolution in the end game – phenomenal. The only unusual mod is MCDoom which added for... Um... I don't really know for what. The only thing I ran into is oneshoting mobs in the nether. So overall mods is just collection of most popular mods so 5/10
Quest system
Main quest line – Nothing interesting to say just linear quest with only necessary items needed to progress
Extra quest lines(Includes shop, challenges etc.) – Stupid quest like craft every existing item in the mod that needed just to mad you because some main quests require them. Shop is useless, the only item needed it soul steel. Challenges in absolutely boring, all of them is just manually spending time to breed 1500 animals or trade with 500 villager, but that not the worst what about killing 1 million mobs(I killed +-4000 mobs after completing modpack)
Reward system – And the worst thing about quests is rewards, some modpacks gives you no rewards but CE2 have coins, sounds nice? NO, that's lie, because coin system is absolutely broken, with coins you can't get anything useful, most of the quest gives you 1 copper or 1 silver coin, but you can just kill 1 Illager to get 1.5 silver coins. Also you can trade some items for coins, but this is useless too, because killing 100 of any mob gives you only 1 silver coin, so you can just kill 1 Illager instead. Overall – questing reward is a lie 1/10
Overall for all quest system 7/10, So if you're gonna ignore extra quest lines and concentrate only on the main quest you got nice experience
Game process – Ok, now I'm gonna talk about the most important part of the game
Early-game 1-3 stages – as I said previously, Create at the first stage(just normal create), IE, botania and early mekanism at the second stage(Nothing interesting except for combiner? First time modpack force me to use combiner from mekanism). The only good thing I want to say about early-game is AE2, thanks god you didn't put it in Late-game
Mid-game 4-5 stages – The best part of the modpack imo. You got a lot of new content, first rocket(When you still don't know about all other trashy planets with only 1 new ore), first necessary multiblock and a lot of automation without high amount of grind.
Late-game 6-8 stages – You start to realize that the game is becoming repetitive. You got new material – you craft new rocket – you build same multiblock there – you got new material – repeat 4 times in a row. Btw its not grindy at all, so not that bad as I say. And the last stage(Creative age), which is accidentally grindy? The only thing you need to automate really hard is insanium(Tip for you – make insanium farm as fast as you can)
Overall – That's good expert modpack, it's not grindy at all. That modpack doesn't require high mod knowledge or gigantic autocraft system.

  • Screenshot 1: Ligh-Expert modpack
  • Screenshot 2: Ligh-Expert modpack
1
0
4.0
Chroma Endless 2
stik312

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Total 100 hrs MC 1.16
1
0
4.0
Tempest051

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

A unique but heavy minigame

[My reviews are based on a mixture of subjective preference and objective game design criteria]
[Disclaimer: I am the developer of this project]

Design ratings:

-Originality: 7/10

-Aesthetics: 9/10

-Thematic Consistency: 6/10

-Custom Content: 10/10

-Grind: Very Low

This project was created to try and capture some of the nostalgia I had playing old tower defense flash games. For me, it captures that gameplay really well. Actually relying on towers for defense instead of just the player is something I had only seen one other pack do (Mirage Tower Defense, which is unplayable due to bugs unfortunately). Between the custom invasions, challenges, and the first prototype of SAM Worlds © (semi procedural adventure maps), I think it offers very unique and fun gameplay.

It's not without its flaws though, and there are many things I'd do differently now if I were to revisit it. Although a lot of time was spent balancing the in game shop and the 20 levels, the invasion levels themselves lack variety. It would be better if each invasion's enemy distribution and maybe even type were randomized instead of being fixed for any given level. As is, the replayability isn't very high. The gameplay is also somewhat awkwardly split between genres, with the player engaging in a more RPG-like gameplay in between invasions. While this wouldn't be bad on its own, since invasions trigger every night, the day cycle/ time between each level doesn't really give the player enough time to both repair their base and go exploring the structures to engage with the story. And considering that certain parts of the story unlock some of the most powerful weapons in the pack, it creates a bit of a rushed experience. The day length should have been much longer. Another issue is the large number of mobs in later levels, which make it difficult for weaker systems to run the modpack. It definitely would have been better to reduce mob count and increase their health instead to achieve the same effect in a more performance friendly way.

Despite its flaws, it's still some of the most fun I've had in modded MC (creator bias, I know). I enjoy total overhauls and custom content, and this is about as far from vanilla gameplay as I've played so far. My favorite part of the pack is still the challenge levels, even though I've never actually managed to beat them >_<

1
0
4.0
Tempest051

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

A unique but heavy minigame

[My reviews are based on a mixture of subjective preference and objective game design criteria]
[Disclaimer: I am the developer of this project]

Design ratings:

-Originality: 7/10

-Aesthetics: 9/10

-Thematic Consistency: 6/10

-Custom Content: 10/10

-Grind: Very Low

This project was created to try and capture some of the nostalgia I had playing old tower defense flash games. For me, it captures that gameplay really well. Actually relying on towers for defense instead of just the player is something I had only seen one other pack do (Mirage Tower Defense, which is unplayable due to bugs unfortunately). Between the custom invasions, challenges, and the first prototype of SAM Worlds © (semi procedural adventure maps), I think it offers very unique and fun gameplay.

It's not without its flaws though, and there are many things I'd do differently now if I were to revisit it. Although a lot of time was spent balancing the in game shop and the 20 levels, the invasion levels themselves lack variety. It would be better if each invasion's enemy distribution and maybe even type were randomized instead of being fixed for any given level. As is, the replayability isn't very high. The gameplay is also somewhat awkwardly split between genres, with the player engaging in a more RPG-like gameplay in between invasions. While this wouldn't be bad on its own, since invasions trigger every night, the day cycle/ time between each level doesn't really give the player enough time to both repair their base and go exploring the structures to engage with the story. And considering that certain parts of the story unlock some of the most powerful weapons in the pack, it creates a bit of a rushed experience. The day length should have been much longer. Another issue is the large number of mobs in later levels, which make it difficult for weaker systems to run the modpack. It definitely would have been better to reduce mob count and increase their health instead to achieve the same effect in a more performance friendly way.

Despite its flaws, it's still some of the most fun I've had in modded MC (creator bias, I know). I enjoy total overhauls and custom content, and this is about as far from vanilla gameplay as I've played so far. My favorite part of the pack is still the challenge levels, even though I've never actually managed to beat them >_<

1
0
4.0
Attack of The Johns
Tempest051

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Total 100 hrs MC 1.12
1
0
5.0
suyu

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Total 20 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Really good but the documentation is very limited.

1
1
5.0
suyu

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Total 20 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Really good but the documentation is very limited.

1
1
5.0
KubeJS
suyu

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Total 20 hrs MC 1.20
1
1
4.0
suyu

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Total 100 hrs MC 1.19
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

It's a really fun pack with a lot of OP things. It's kinda cheesable to be honest, and many items are just so powerful that other things become kinda useless. The early to mid game was really fun with all the dimensions and bosses, but the end game is kinda whatever (could use better balancing. I was one just shotting most things).

There's even a cool custom mod for this pack so that's a plus

1
0
4.0
suyu

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Total 100 hrs MC 1.19
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

It's a really fun pack with a lot of OP things. It's kinda cheesable to be honest, and many items are just so powerful that other things become kinda useless. The early to mid game was really fun with all the dimensions and bosses, but the end game is kinda whatever (could use better balancing. I was one just shotting most things).

There's even a cool custom mod for this pack so that's a plus

1
0
4.0
suyu

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Total 100 hrs MC 1.19
1
0
4.0
Vincent

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MC 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

It's still pretty early on in the development, and has good quests and options for exploration, but some of the later game quests become very grindy and you get bottlenecked by things out of your control.

1
0
4.0
Vincent

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MC 1.20
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

It's still pretty early on in the development, and has good quests and options for exploration, but some of the later game quests become very grindy and you get bottlenecked by things out of your control.

1
0
4.0
Create Chronicles: Bosses and Beyond
Vincent

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MC 1.20
1
0
1.0
your

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Total 100 hrs MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
1.0

I chose this modpack originially because of two main reasons:

  1. It had a lot of newer mods that I was interested in, that werent present in other packs.
  2. It had a large amount of downloads already, so I had assumed it was at the very least bug tested by the community and would have enough info floating around to fix it myself if not by the devs.

However, while the newer mods were fine. This modpack probably had one of the worst performance both on the client and server I have ever seen in a list before, as well as having multiple extremely gamebreaking bugs that make me feel like the devs didnt even test it, or are fine with things such as:

  • Offhanding an item listed as Two-Handed entirely deletes it. It's a known bug... Gone unfixed for a very long time. Pressing the off-hand key on your main weapon can entirely delete it by accident. You cant get it back.

Additionally there was constant lag spikes, entire server freezes randomly during world gen, and a whole host of other issues that, if fixed, would've made for an average but okay kitchen sink pack.

Quests were...
The "custom content" in the mod was only just the UI and some (Very buggy and extremely loud randomly) OST from what i understood, the rest was moved to their Fabric version of the pack, which the questbook basically advertises you to swap to.

The other quests were basically just guides, the rewards were almost entirely miniscule amounts of XP. It's better then nothing, but it's not really a quest log more then what you'd see just searching for the mod in JEI.
Of course, that's for the quests that do exist. The vast majority of mods do not even have entiries in the quest log, and the entire magic category only has Botania in it. I would've preferred a quest category just telling me a brief summary of the magic mods in the pack, then being told nothing at all.

Additionally, difficulty felt all over the place. I remember hearing this pack was more "Balanced" then others, but I had full enchanted Netherite gear, and some weapons that were far stronger then that, and one boss was taking about 0.8% of it's health per hit... While regenning. I dont see how that's balanced or enjoyable to fight a HP sponge boss.

2
0
1.0
your

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Total 100 hrs MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
1.0

I chose this modpack originially because of two main reasons:

  1. It had a lot of newer mods that I was interested in, that werent present in other packs.
  2. It had a large amount of downloads already, so I had assumed it was at the very least bug tested by the community and would have enough info floating around to fix it myself if not by the devs.

However, while the newer mods were fine. This modpack probably had one of the worst performance both on the client and server I have ever seen in a list before, as well as having multiple extremely gamebreaking bugs that make me feel like the devs didnt even test it, or are fine with things such as:

  • Offhanding an item listed as Two-Handed entirely deletes it. It's a known bug... Gone unfixed for a very long time. Pressing the off-hand key on your main weapon can entirely delete it by accident. You cant get it back.

Additionally there was constant lag spikes, entire server freezes randomly during world gen, and a whole host of other issues that, if fixed, would've made for an average but okay kitchen sink pack.

Quests were...
The "custom content" in the mod was only just the UI and some (Very buggy and extremely loud randomly) OST from what i understood, the rest was moved to their Fabric version of the pack, which the questbook basically advertises you to swap to.

The other quests were basically just guides, the rewards were almost entirely miniscule amounts of XP. It's better then nothing, but it's not really a quest log more then what you'd see just searching for the mod in JEI.
Of course, that's for the quests that do exist. The vast majority of mods do not even have entiries in the quest log, and the entire magic category only has Botania in it. I would've preferred a quest category just telling me a brief summary of the magic mods in the pack, then being told nothing at all.

Additionally, difficulty felt all over the place. I remember hearing this pack was more "Balanced" then others, but I had full enchanted Netherite gear, and some weapons that were far stronger then that, and one boss was taking about 0.8% of it's health per hit... While regenning. I dont see how that's balanced or enjoyable to fight a HP sponge boss.

2
0
1.0
Prominence™ II: Hasturian Era
your

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Total 100 hrs MC 1.20
2
0
2.0
Playable-Character

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Total 20 hrs MC 1.19
Gameplay
1.0
Aesthetics
4.0
Performance
3.0

This is some sort of "vanilla+" modpack with custom textures, shaders and a lot of "scary" stuff like cave dweller. It has only a few major mods: Immersive Engineering, Hexerei, Biomancy 2 and The Aether. The first two can be skipped, to be honest I don't even know what IE is doing there (it doesn't really fit in this modpack anyway). The goal of the modpack is to defeat Herobrine, the villain who is the reason why all the scary stuff happens. Quite basic lore, you can sometimes find a few notes of what happened in some structures, but they are all very basic and not that interesting.

Gameplay. The game feels very unbalanced. Anyone can kill you at anytime with a few shots. I remember trying to use shield once to deflect an attack and just died, because the mob just ignored it for some reason. So it means you have to be very prepared and also skilled to not die that easily. The spawn rates of mobs are so boosted you can't explore the caves easily. You have to dig tunnels or just hope you light the area and not die in the process. The sea creatures are insanely fast and deal high damage. You can't really explore the world at night. I don't wish to sit only at my base at nights doing nothing. The hard difficulty is not the problem here, the gameplay just becomes very and very annoying and not challenging. And remember, nothing here is scary. The sanity system is also annoying: every time you fight monsters or get wet, it decreases. You have to sit at campfires for minutes to restore it. Reaching the low sanity will spam a huge text on your screen and play loud sounds. It becomes almost impossible to play. So it's just another annoying aspect of the gameplay: you have to sit at your campfire for 5 minutes before continuing surviving at these times.

Performance. When I tried to make candles with effects, I accidentally corrupted the world and now can't join it without a crush. I don't know why it happened, so always make sure to do backups to not lose the world. Good it was just a test world but it'd be very unsatisfying to see it happen in my actual world. Also, the modpack sometimes lags for no reason and you have to restart the game. In general, the performance is okay, I haven't seen lagspikes and my fps was optimal. It is not surprising though, there are not many mods.

In conclusion, the modpack is very boring. It is probably the best attempt to create a horror modpack and it is still not scary at all. The lore is quite basic. There's not much to explore, and also it has only a few interesting mods. And in my opinion the aesthetics are unpleasant (I don't feel Minecraft should be played that way, it is not designed to be a horror at all). Just take vanilla with all the major mods, remove all the scary stuff and it becomes infinitely better, because there will be nothing to annoy you.

1
0
2.0
Playable-Character

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.19
Gameplay
1.0
Aesthetics
4.0
Performance
3.0

This is some sort of "vanilla+" modpack with custom textures, shaders and a lot of "scary" stuff like cave dweller. It has only a few major mods: Immersive Engineering, Hexerei, Biomancy 2 and The Aether. The first two can be skipped, to be honest I don't even know what IE is doing there (it doesn't really fit in this modpack anyway). The goal of the modpack is to defeat Herobrine, the villain who is the reason why all the scary stuff happens. Quite basic lore, you can sometimes find a few notes of what happened in some structures, but they are all very basic and not that interesting.

Gameplay. The game feels very unbalanced. Anyone can kill you at anytime with a few shots. I remember trying to use shield once to deflect an attack and just died, because the mob just ignored it for some reason. So it means you have to be very prepared and also skilled to not die that easily. The spawn rates of mobs are so boosted you can't explore the caves easily. You have to dig tunnels or just hope you light the area and not die in the process. The sea creatures are insanely fast and deal high damage. You can't really explore the world at night. I don't wish to sit only at my base at nights doing nothing. The hard difficulty is not the problem here, the gameplay just becomes very and very annoying and not challenging. And remember, nothing here is scary. The sanity system is also annoying: every time you fight monsters or get wet, it decreases. You have to sit at campfires for minutes to restore it. Reaching the low sanity will spam a huge text on your screen and play loud sounds. It becomes almost impossible to play. So it's just another annoying aspect of the gameplay: you have to sit at your campfire for 5 minutes before continuing surviving at these times.

Performance. When I tried to make candles with effects, I accidentally corrupted the world and now can't join it without a crush. I don't know why it happened, so always make sure to do backups to not lose the world. Good it was just a test world but it'd be very unsatisfying to see it happen in my actual world. Also, the modpack sometimes lags for no reason and you have to restart the game. In general, the performance is okay, I haven't seen lagspikes and my fps was optimal. It is not surprising though, there are not many mods.

In conclusion, the modpack is very boring. It is probably the best attempt to create a horror modpack and it is still not scary at all. The lore is quite basic. There's not much to explore, and also it has only a few interesting mods. And in my opinion the aesthetics are unpleasant (I don't feel Minecraft should be played that way, it is not designed to be a horror at all). Just take vanilla with all the major mods, remove all the scary stuff and it becomes infinitely better, because there will be nothing to annoy you.

1
0
2.0
Fear Nightfall: Remains of Chaos
Playable-Character

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.19
1
0