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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

4
0
0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

4
0
0.5
Not Enough Crashes
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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
4
0
4.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
4.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
4.0
Dank Storage
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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
1
0
1.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
1.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
1.5
FancyMenu
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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
0
0
1.5
Auseawesome

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Total 1 hrs MC 1.20
Performance
2.0

Not only is this mod made in mcreator when a datapack would suffice, leading to incompatibility which is frankly unacceptable for a single recipe, the cost of a nametag is unreasonable, being more expensive than a pickaxe just to give a cosmetic name to a single mob.

2
0
1.5
Auseawesome

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Total 1 hrs MC 1.20
Performance
2.0

Not only is this mod made in mcreator when a datapack would suffice, leading to incompatibility which is frankly unacceptable for a single recipe, the cost of a nametag is unreasonable, being more expensive than a pickaxe just to give a cosmetic name to a single mob.

2
0
1.5
Make Nametags Craftable
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Total 1 hrs MC 1.20
2
0
2.0
Auseawesome

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Total 1 hrs MC 1.18
Performance
2.5

I don't understand why this isn't a datapack. I, regrettably, tried this out and also looked at the jar and the amount of wasted code and potential conflicts in this mod is crazy considering it adds a few simple recipes.

Would not recommend.

2
0
2.0
Auseawesome

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Total 1 hrs MC 1.18
Performance
2.5

I don't understand why this isn't a datapack. I, regrettably, tried this out and also looked at the jar and the amount of wasted code and potential conflicts in this mod is crazy considering it adds a few simple recipes.

Would not recommend.

2
0
2.0
Chainmail Armor Craftable
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Total 1 hrs MC 1.18
2
0
3.0
Auseawesome

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Total 20 hrs Dropped MC 1.20
Gameplay
3.0
Aesthetics
4.5
Performance
2.0

In terms of mechanics, sky factory 5 is definitely the most varied and interesting of the series bringing new ideas and concepts. The colours literally coming back to your world as you get new stages is an incredibly unique concept and really helps elevate intrigue.

The execution however is unfortunately incredibly flawed and it took my group of 4 people 4 hours to realise the green stage hadn't given us the reward on triggering, entirely softlocking us and meaning we had to cheat in resources. This alone was reason enough as it took much searching to figure out why we couldn't get any green stuff and we would've been entirely stuck if we didn't find a thread on reddit describing how common this issue was...

Further more, the colour system, while interesting, passes quickly and you fall into the traps of skyblock very soon, just harvesting trees and stuck collecting stuff in barrels.

Interesting idea, poor execution. Try the pack if you really like the series but there are better modern skyblocks.

2
0
3.0
Auseawesome

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Total 20 hrs Dropped MC 1.20
Gameplay
3.0
Aesthetics
4.5
Performance
2.0

In terms of mechanics, sky factory 5 is definitely the most varied and interesting of the series bringing new ideas and concepts. The colours literally coming back to your world as you get new stages is an incredibly unique concept and really helps elevate intrigue.

The execution however is unfortunately incredibly flawed and it took my group of 4 people 4 hours to realise the green stage hadn't given us the reward on triggering, entirely softlocking us and meaning we had to cheat in resources. This alone was reason enough as it took much searching to figure out why we couldn't get any green stuff and we would've been entirely stuck if we didn't find a thread on reddit describing how common this issue was...

Further more, the colour system, while interesting, passes quickly and you fall into the traps of skyblock very soon, just harvesting trees and stuck collecting stuff in barrels.

Interesting idea, poor execution. Try the pack if you really like the series but there are better modern skyblocks.

2
0
3.0
SkyFactory 5
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Total 20 hrs Dropped MC 1.20
2
0
3.5
Auseawesome

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Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

1
0
3.5
Auseawesome

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Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
3.5

Note: a good portion of this review comes from how I found using it as a pack dev, though my rating would still likely be the same if I only used it as a player.

Tinkers construct is a mod that does a lot. It adds so many systems with a single download, such as alloying, ore multiplication and more. As a player, the first time I played this it was amazing, as a pack dev it was overwhelming.

The tool creation system works well, with mostly steady progression early game and interesting ways to craft higher tier metal tools, except, as soon as you get the foundry you unlock allloying and the ability to craft many alloys which are far better than anything else available at that stage of the game, as well as insane ore multiplication all from a single multiblock. As a player, this can be fun, as a modpack dev how do you balance all the alloys and prevent breaking balance with ore multiplication without players complaining. How do you toe the line between the foundry being overpowered, able to smelt so mant blocks in parallel with really simple automation, or making it feel sluggish and slow.

One issue that isn't immediately apparent with the mod is scaling, normally if you want furnaces to be 8x faster, you need 8x the materials for 8 furnaces. But because these multiblocks only need the outside, for it to be 8x faster you only need 4x the materials. 125x faster only 25x materials etc, and this problem becomes incredibly apparent in packs where all other smelting options are overshadowed by building since large smeltery structures from tinkers.

If this mod wasn't all one mega mod that allowed for easily getting rid of certain features it wouldn't be as bad, but if you only want modular tools or a smeltery, this mod comes with a lot of baggage.

That's not to say this mod doesn't do soen stuff very well, the ability to add custom materials etc is overshadowed only be silent gear and the configuration is overall good. Tools abilities can be fun to use and the smeltery is intuitive.

This is a mod i think everyone who likes big expansions should try, but I think it is often overused in packs where it can overshadow other mods.

1
0
3.5
Tinkers Construct
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Total 500 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.18, 1.16, 1.12, 1.7
1
0
4.5
chairius

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Total 1,000 hrs Completed 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
1.0

This is absolutely my favourite modpack of all time, having played it fully multiple times and fully completing the 1000+ questbook once. This pack scratches the itch of "There is a ton of things to do. Go do them." better than any other modpack for me. After playing hundreds on hundreds of modpacks, both Singleplayer and Multiplayer, this one has taken the cake. There is simply so much to do in this pack, and it makes you feel like you can just play it for hours.

The magic of this pack is just how little is modified config and recipe wise. There are no silly gimmicks or quirky "progression gates", you just go and you can go at whatever pace you'd like. If you wanna try and go to The End day 1, sure, you are more than capable of trying to do that. Wanna get into Thaumcraft immediately? Go crazy, none of the recipes are changed. I could gush for hours and hours on how much fun I have playing this pack. I progress through packs very quickly, but it'll still take me months of nonstop playing to finish this pack. I can always just jump to managing a different mod's progression if I ever get overwhelmed by what I'm currently doing.

The pack is not perfect, however. 1.12.2 is an older version of the game, and with this many mods has some very poor performance. Even on great hardware, the game takes nearly 10 minutes to start up. You'll also have to restart it after a few hours of play, as it'll begin to run out of memory. You can use Cleanroom to run it with some extra performance on Java 25, and while that resolved the issue completely for me, it takes considerable effort to do so that your average user may not be capable nor willing to do.

It is very easy to find yourself overwhelmed in this pack, as said it can take quite some time to complete it fully. You'll need to have in-depth knowledge of pretty much every single mod in the pack if you wish to 100% it. You'll need to sift through old source code and old wikis. Not everyone likes doing that, which is entirely fair.

1
0
4.5
chairius

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Total 1,000 hrs Completed 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
1.0

This is absolutely my favourite modpack of all time, having played it fully multiple times and fully completing the 1000+ questbook once. This pack scratches the itch of "There is a ton of things to do. Go do them." better than any other modpack for me. After playing hundreds on hundreds of modpacks, both Singleplayer and Multiplayer, this one has taken the cake. There is simply so much to do in this pack, and it makes you feel like you can just play it for hours.

The magic of this pack is just how little is modified config and recipe wise. There are no silly gimmicks or quirky "progression gates", you just go and you can go at whatever pace you'd like. If you wanna try and go to The End day 1, sure, you are more than capable of trying to do that. Wanna get into Thaumcraft immediately? Go crazy, none of the recipes are changed. I could gush for hours and hours on how much fun I have playing this pack. I progress through packs very quickly, but it'll still take me months of nonstop playing to finish this pack. I can always just jump to managing a different mod's progression if I ever get overwhelmed by what I'm currently doing.

The pack is not perfect, however. 1.12.2 is an older version of the game, and with this many mods has some very poor performance. Even on great hardware, the game takes nearly 10 minutes to start up. You'll also have to restart it after a few hours of play, as it'll begin to run out of memory. You can use Cleanroom to run it with some extra performance on Java 25, and while that resolved the issue completely for me, it takes considerable effort to do so that your average user may not be capable nor willing to do.

It is very easy to find yourself overwhelmed in this pack, as said it can take quite some time to complete it fully. You'll need to have in-depth knowledge of pretty much every single mod in the pack if you wish to 100% it. You'll need to sift through old source code and old wikis. Not everyone likes doing that, which is entirely fair.

1
0
4.5
MC Eternal
chairius

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Total 1,000 hrs Completed 500 hrs MC 1.12
1
0
1.5
Celestial

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Total 5 hrs MC 1.20
Gameplay
2.0
Aesthetics
1.0

played this with a few friends over a couple of days, and it's safe to say this mod is just as interesting as the series itself. that is to say, it's hardly anything of substance. the mod involves you talking to verity and trying to keep his "happiness" score up, but OooOOOo spooky twist there's something coming for you!! the "entity" he spawns after some time is really easy to outsmart, and the cycle of when he spawns it is really repetitive, with him just suddenly getting upset after a couple of days. also, the entire mod runs on generative AI, so if you're not a big fan of that it's more points off.

2
0
1.5
Celestial

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Total 5 hrs MC 1.20
Gameplay
2.0
Aesthetics
1.0

played this with a few friends over a couple of days, and it's safe to say this mod is just as interesting as the series itself. that is to say, it's hardly anything of substance. the mod involves you talking to verity and trying to keep his "happiness" score up, but OooOOOo spooky twist there's something coming for you!! the "entity" he spawns after some time is really easy to outsmart, and the cycle of when he spawns it is really repetitive, with him just suddenly getting upset after a couple of days. also, the entire mod runs on generative AI, so if you're not a big fan of that it's more points off.

2
0
1.5
Verity JE
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.20
2
0
5.0
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
5.0
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
4.5

fun mod that lets you play around with the way you make your tools. an old classic that i've played with and loved for many many years, it's one of my personal favorites out of any mod, and a necessity to have in most packs i play. one specific thing i really enjoy is the smeltery, which allows you to melt down items or ores into molten metal, that you can recycle into more tool parts.

1
0
5.0
Tinkers Construct
Celestial

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.20, 1.1… MC 1.20, 1.16, 1.12, 1.19
1
0