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Minecraft Mod & Modpack Reviews

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5.0
Celestial

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MC 1.20, 1.2… MC 1.20, 1.21
Performance
4.0

simply removes the need to have JEI installed alongside EMI, helping performance. there's not much else to say, it's just a useful mod.

3
0
5.0
Celestial

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MC 1.20, 1.2… MC 1.20, 1.21
Performance
4.0

simply removes the need to have JEI installed alongside EMI, helping performance. there's not much else to say, it's just a useful mod.

3
0
5.0
TooManyRecipeViewers (TMRV)
Celestial

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MC 1.20, 1.2… MC 1.20, 1.21
3
0
2.5
pl0x0

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Total 40 hrs Dropped MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
2.5

As soon as a horde of zombies destroyed my house from beneath a cave 20 blocks underground just to get to me, I called it quits.

2
2
2.5
pl0x0

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Total 40 hrs Dropped MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
2.5

As soon as a horde of zombies destroyed my house from beneath a cave 20 blocks underground just to get to me, I called it quits.

2
2
2.5
Beyond Depth
pl0x0

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Total 40 hrs Dropped MC 1.20
2
2
5.0
Outra

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20, 1.1… MC 1.20, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

I have re-played the mod recently, it seems like the 1.19.2 is currently more up-to-date in terms of custom content than the 1.20.1 one

What is it ?

This mod features new well-animated and detailled illagers which will join as new raiders to fight, with varying themes and cultural concepts, as well as some Minecraft Dungeons influence.

What does it offer ?

A whole hotbar of new illager mobs to play with and fight against during raids ( as well as some extra things which may occur in raids )
All of the illager armors and equipements can be obtained as separate items.

Anyways this mod adds plenty of illagers, that I will list below :

Here's the whole list of Illagers (SPOILERS) :

-The Cowboy :
The most stereotypical western illager, the cowboy attacks by shooting you doing using a custom revolver (the only weapon which does not exist as an individual item to use yourself); even with full protection IV diamond armor he still manages to pose a threat; it seems to not spawn in raids, could be because they're WIP still
-The Samurai :
Liking to jump around, this melee katana-wielding illager can attack fast and parry some of your moves; would work well alongside other mods which add japanese-themed illagers such as the mod Bagus Mob
-The Shogun :
A very aggressive samurai-like illager, he is the first miniboss from this whole mod, appearing around the last wave of hard raids by default and being very mobile, even having some dash & stunt moves; his katana is a bit special, allowing you to parry incoming attacks; would work well alongside other mods which add japanese-themed illagers such as the mod Bagus Mob
-The Guard :
Also found in pillager outposts, the guard uses a spear to attack from a bit further than usual; he can appear using a shield, and really becomes a threat when there's multiple of them
-The Royal Guard (A) :
The Royal Guard from Minecraft Dungeons, using shield & mace to attack the player, unless you are using an axe or piercing attacks you will have to wait for him to attack first before being able to damage him; he is actually pretty fast, beware, I like this mob a lot
-The Royal Guard (B) :
Added before the more MC Dungeons-friendly royal guard, this one variant uses a two-handed halberd instead of a mace and shield, granting him some extra reach
-The Beamloger :
A custom illager concept of an enemy using Minecraft Dungeon's corrupted beacon as a means to fire beams of dark light (either directly at you or generating pillars of darkness around)
-The Arcana Wardeer :
A really powerful evoker-like mage (using about the same textures of an unused mob which appeared in Dungeons additions +), which teleports around a summons multiple rows of fangs at once; instead of being a summoner (of vexes) he acts more as a support illager, being able to give himself and others breakable magic shields

-The Redstone Golem :
The Redstone Golem, a miniboss which appears at times in raids, this one is stronger and smarter than its Minecraft Dungeons natural counterpart, now able to charge at you before doing its redstone mines attack and much more destructive (which to me fits with base Minecraft's context much more)

I have not noticed anything wrong with the performances, that said I did notice a small visual bug with shielded mobs which seem to make it so their held items disappear
(this looks weird on vindicators)
I also have not seen the cowboy spawn in raids, but since they aren't mentioned on the mod's page it could very much be because they are still Work in Progress, idk.

In conclusion

I really like this illager mod (probably tied to the fact I really like Minecraft Dungeon's illagers globally and that it features content from that game readapted in a really good way);
The way the illagers are handled and their various capabilities and high quality textures and animations makes them work perfectly with major combat-reworking mods such as the famous Epic Fight mod.
This mod is quite configurable too, as you can decide the exact waves each mob spawns in and some stats/summons related to various illagers added by the mod.
Combine it with Illage and Spillage for extra chaos !

This mod is mostly focused on combat , adding mobs which mostly attempt to directly fight the player (even if one could count as support), and I'm honestly wondering why there aren't any structure-addons for this mod.

Anyways that's all I have to add, 'mazing mod, try it someday...

  • Screenshot 1: Really Well-made, Really Well animated illager mod, it's that good
    Three timetravelers meet; 'talk about anachronism
  • Screenshot 2: Really Well-made, Really Well animated illager mod, it's that good
    Wave 1 of a Normal Raid
  • Screenshot 3: Really Well-made, Really Well animated illager mod, it's that good
    Another Wave in a different (modded) environment
  • Screenshot 4: Really Well-made, Really Well animated illager mod, it's that good
    I'm enjoying this mod too much
0
0
5.0
Outra

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20, 1.1… MC 1.20, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

I have re-played the mod recently, it seems like the 1.19.2 is currently more up-to-date in terms of custom content than the 1.20.1 one

What is it ?

This mod features new well-animated and detailled illagers which will join as new raiders to fight, with varying themes and cultural concepts, as well as some Minecraft Dungeons influence.

What does it offer ?

A whole hotbar of new illager mobs to play with and fight against during raids ( as well as some extra things which may occur in raids )
All of the illager armors and equipements can be obtained as separate items.

Anyways this mod adds plenty of illagers, that I will list below :

Here's the whole list of Illagers (SPOILERS) :

-The Cowboy :
The most stereotypical western illager, the cowboy attacks by shooting you doing using a custom revolver (the only weapon which does not exist as an individual item to use yourself); even with full protection IV diamond armor he still manages to pose a threat; it seems to not spawn in raids, could be because they're WIP still
-The Samurai :
Liking to jump around, this melee katana-wielding illager can attack fast and parry some of your moves; would work well alongside other mods which add japanese-themed illagers such as the mod Bagus Mob
-The Shogun :
A very aggressive samurai-like illager, he is the first miniboss from this whole mod, appearing around the last wave of hard raids by default and being very mobile, even having some dash & stunt moves; his katana is a bit special, allowing you to parry incoming attacks; would work well alongside other mods which add japanese-themed illagers such as the mod Bagus Mob
-The Guard :
Also found in pillager outposts, the guard uses a spear to attack from a bit further than usual; he can appear using a shield, and really becomes a threat when there's multiple of them
-The Royal Guard (A) :
The Royal Guard from Minecraft Dungeons, using shield & mace to attack the player, unless you are using an axe or piercing attacks you will have to wait for him to attack first before being able to damage him; he is actually pretty fast, beware, I like this mob a lot
-The Royal Guard (B) :
Added before the more MC Dungeons-friendly royal guard, this one variant uses a two-handed halberd instead of a mace and shield, granting him some extra reach
-The Beamloger :
A custom illager concept of an enemy using Minecraft Dungeon's corrupted beacon as a means to fire beams of dark light (either directly at you or generating pillars of darkness around)
-The Arcana Wardeer :
A really powerful evoker-like mage (using about the same textures of an unused mob which appeared in Dungeons additions +), which teleports around a summons multiple rows of fangs at once; instead of being a summoner (of vexes) he acts more as a support illager, being able to give himself and others breakable magic shields

-The Redstone Golem :
The Redstone Golem, a miniboss which appears at times in raids, this one is stronger and smarter than its Minecraft Dungeons natural counterpart, now able to charge at you before doing its redstone mines attack and much more destructive (which to me fits with base Minecraft's context much more)

I have not noticed anything wrong with the performances, that said I did notice a small visual bug with shielded mobs which seem to make it so their held items disappear
(this looks weird on vindicators)
I also have not seen the cowboy spawn in raids, but since they aren't mentioned on the mod's page it could very much be because they are still Work in Progress, idk.

In conclusion

I really like this illager mod (probably tied to the fact I really like Minecraft Dungeon's illagers globally and that it features content from that game readapted in a really good way);
The way the illagers are handled and their various capabilities and high quality textures and animations makes them work perfectly with major combat-reworking mods such as the famous Epic Fight mod.
This mod is quite configurable too, as you can decide the exact waves each mob spawns in and some stats/summons related to various illagers added by the mod.
Combine it with Illage and Spillage for extra chaos !

This mod is mostly focused on combat , adding mobs which mostly attempt to directly fight the player (even if one could count as support), and I'm honestly wondering why there aren't any structure-addons for this mod.

Anyways that's all I have to add, 'mazing mod, try it someday...

  • Screenshot 1: Really Well-made, Really Well animated illager mod, it's that good
    Three timetravelers meet; 'talk about anachronism
  • Screenshot 2: Really Well-made, Really Well animated illager mod, it's that good
    Wave 1 of a Normal Raid
  • Screenshot 3: Really Well-made, Really Well animated illager mod, it's that good
    Another Wave in a different (modded) environment
  • Screenshot 4: Really Well-made, Really Well animated illager mod, it's that good
    I'm enjoying this mod too much
0
0
5.0
Illager Additions
Outra

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20, 1.1… MC 1.20, 1.19
0
0
2.5
boagosbinted22

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Total 5 hrs Dropped
Gameplay
3.0
Aesthetics
3.5
Performance
3.0

I downloaded and played the quests a bit has a nice homeworld but then you spawn to overworld and the cool factor fades away the 3rd person combat while cool its hard to play when the space you have is small like under trees when you spawn in a forest biome and even a bit of the towers.

I did a few quests of one tower and then uninstalled cause of the find adventure guilds quest but zero quest markers for it, im not exploring a infinite world put some borders on, and here isnt any weapon progression just a oh yeah heres a list of all weapons without the idea of where to start do you want me to play minecraft and then do the modpack or do you want me to play your quests, it could benefit with a place in the homeworld to build a base.

0
2
2.5
boagosbinted22

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Total 5 hrs Dropped
Gameplay
3.0
Aesthetics
3.5
Performance
3.0

I downloaded and played the quests a bit has a nice homeworld but then you spawn to overworld and the cool factor fades away the 3rd person combat while cool its hard to play when the space you have is small like under trees when you spawn in a forest biome and even a bit of the towers.

I did a few quests of one tower and then uninstalled cause of the find adventure guilds quest but zero quest markers for it, im not exploring a infinite world put some borders on, and here isnt any weapon progression just a oh yeah heres a list of all weapons without the idea of where to start do you want me to play minecraft and then do the modpack or do you want me to play your quests, it could benefit with a place in the homeworld to build a base.

0
2
2.5
NightfallCraft - The Casket of Reveries
boagosbinted22

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Total 5 hrs Dropped
0
2
4.0
CalaMariGold

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This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs Played MC 1.20
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

Vampires Strike Back is an inventive and unique experience in Minecraft. It offers a fun roguelike gameplay loop that you don't see in many other modpacks. It's clear this is a high-effort modpack with incredible aesthetics. I will say it feels like it hasn't reached it's full potential, and it's quite hard at first if you're not good at Minecraft combat or don't utilize all the new mechanics, not sure how beginner-friendly this pack is.

Excited to see where to this goes, but in it's current state it's absolutely worth a try. It's not a long pack so why not!

1
0
4.0
CalaMariGold

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This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs Played MC 1.20
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

Vampires Strike Back is an inventive and unique experience in Minecraft. It offers a fun roguelike gameplay loop that you don't see in many other modpacks. It's clear this is a high-effort modpack with incredible aesthetics. I will say it feels like it hasn't reached it's full potential, and it's quite hard at first if you're not good at Minecraft combat or don't utilize all the new mechanics, not sure how beginner-friendly this pack is.

Excited to see where to this goes, but in it's current state it's absolutely worth a try. It's not a long pack so why not!

1
0
4.0
Vampires Strike Back
CalaMariGold

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Total 5 hrs Played MC 1.20
1
0
4.0
CalaMariGold

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Total 20 hrs Played MC 1.21
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

This pack plays really well and smoothly, it's clear a huge amount of effort and creativity was put into this! I had a lot of fun playing through the early game and a tad of mid-game. Performance was really solid, the art direction and aesthetics are inspiring, and the story was fun! The whole aspect of the world machine is really cool and reminds me of Satisfactory. Personally it didn't hold me for long enough to get to end-game, but that's more about me than the pack for the most part. Overall definitely give this pack a try.

2
0
4.0
CalaMariGold

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ModDex staff Admin

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Total 20 hrs Played MC 1.21
Gameplay
4.0
Aesthetics
4.5
Performance
3.5

This pack plays really well and smoothly, it's clear a huge amount of effort and creativity was put into this! I had a lot of fun playing through the early game and a tad of mid-game. Performance was really solid, the art direction and aesthetics are inspiring, and the story was fun! The whole aspect of the world machine is really cool and reminds me of Satisfactory. Personally it didn't hold me for long enough to get to end-game, but that's more about me than the pack for the most part. Overall definitely give this pack a try.

2
0
4.0
FTB StoneBlock 4
CalaMariGold

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Total 20 hrs Played MC 1.21
2
0
4.0
CalaMariGold

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Total 500 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.5
Performance
4.0

The way Quark Oddities implements a backpack is really unique, and I vastly prefer it compared to other backpack mods for adventure packs. The other backpack mods are either OP, offer too many unneeded features, or unintuitive.

This backpack simply expands your inventory in a clean and visually polished way. That's it! Simple!

I also really like the totem of holding, and prefer to use it compared to other grave mods. It's implemented well, but doesn't offer enough config options, which is why Quark: RotN Edition was made, a fork a Quark that I actually use and recommend if you're looking for more configuration with Quark/Quark Oddities.

1
1
4.0
CalaMariGold

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Total 500 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.5
Performance
4.0

The way Quark Oddities implements a backpack is really unique, and I vastly prefer it compared to other backpack mods for adventure packs. The other backpack mods are either OP, offer too many unneeded features, or unintuitive.

This backpack simply expands your inventory in a clean and visually polished way. That's it! Simple!

I also really like the totem of holding, and prefer to use it compared to other grave mods. It's implemented well, but doesn't offer enough config options, which is why Quark: RotN Edition was made, a fork a Quark that I actually use and recommend if you're looking for more configuration with Quark/Quark Oddities.

1
1
4.0
Quark Oddities
CalaMariGold

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Total 500 hrs MC 1.12
1
1
4.5
CalaMariGold

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Total 500 hrs MC 1.12
Gameplay
4.5
Aesthetics
4.5
Performance
3.5

Mowzie's Mobs is a classic at this point, offering really unique and highly polished mobs with actual unique mechanics. I do believe the potential for this mod isn't reached, the Wroughtnaut for example is quite boring and could use more interesting mechanics, it's not super fun to just be waiting for it to attack.

I will say, this mod is used A LOT, to the point where I'm almost sick of seeing it, especially on older versions. It's in basically every RPG modpack. I think there are a lot of newer boss/hostile mob mods that are more worth trying out, even on 1.12.

2
0
4.5
CalaMariGold

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Total 500 hrs MC 1.12
Gameplay
4.5
Aesthetics
4.5
Performance
3.5

Mowzie's Mobs is a classic at this point, offering really unique and highly polished mobs with actual unique mechanics. I do believe the potential for this mod isn't reached, the Wroughtnaut for example is quite boring and could use more interesting mechanics, it's not super fun to just be waiting for it to attack.

I will say, this mod is used A LOT, to the point where I'm almost sick of seeing it, especially on older versions. It's in basically every RPG modpack. I think there are a lot of newer boss/hostile mob mods that are more worth trying out, even on 1.12.

2
0
4.5
Mowzie's Mobs
CalaMariGold

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Total 500 hrs MC 1.12
2
0
4.5
CalaMariGold

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
4.5
Performance
4.5

Genuinely one of the best horror mods out there, mostly because this mod doesn't just try to be a horror mod, it's simply a side-effect of the aesthetics and concept. The main draw of Dimensional Doors is that it allows you to have your own small pocket dimension to put whatever you want in it, but that's not why I enjoy it. The maze dimensions, the portals, the rifts, and the coolest of all: the limbo dimension .

Honestly this is one of those mods you need to go in blind. There's so much potential for modpack developers with this, and I feel it's not reached it's full potential. My main gripe is it doesn't offer as many configuration options as I'd hope, with the ability to make your own maze dimensions, change what happens, more limbo configuration, etc. I believe a whole modpack could be based around Dimensional Doors if there were only more content, or at least offer robust configurability.

Someone really needs to make a unique reality-bending story-based modpack featuring this mod!

4
0
4.5
CalaMariGold

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ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
4.5
Performance
4.5

Genuinely one of the best horror mods out there, mostly because this mod doesn't just try to be a horror mod, it's simply a side-effect of the aesthetics and concept. The main draw of Dimensional Doors is that it allows you to have your own small pocket dimension to put whatever you want in it, but that's not why I enjoy it. The maze dimensions, the portals, the rifts, and the coolest of all: the limbo dimension .

Honestly this is one of those mods you need to go in blind. There's so much potential for modpack developers with this, and I feel it's not reached it's full potential. My main gripe is it doesn't offer as many configuration options as I'd hope, with the ability to make your own maze dimensions, change what happens, more limbo configuration, etc. I believe a whole modpack could be based around Dimensional Doors if there were only more content, or at least offer robust configurability.

Someone really needs to make a unique reality-bending story-based modpack featuring this mod!

4
0
4.5
DimensionalDoors
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12
4
0
5.0
AITSCH

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Dropped MC 1.20
Gameplay
5.0
Aesthetics
3.0
Performance
3.5

This pack has the perfect exponential growth feeling I love in Skyblock. Every time you think you have everything and can't be stopped, you get the next impossible-looking challenge.
The Above-and-Beyond-Style is great, and this pack was perfect for coming out of Create-only packs to the larger tech Mod world.
Sadly, the final chapters didn't work for me; even with a giant atomic reactor, the antimatter production took ages, and the next challenges didn't look that interesting. But until then, this was one of my greatest gaming experiences ever.

1
0
5.0
AITSCH

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Dropped MC 1.20
Gameplay
5.0
Aesthetics
3.0
Performance
3.5

This pack has the perfect exponential growth feeling I love in Skyblock. Every time you think you have everything and can't be stopped, you get the next impossible-looking challenge.
The Above-and-Beyond-Style is great, and this pack was perfect for coming out of Create-only packs to the larger tech Mod world.
Sadly, the final chapters didn't work for me; even with a giant atomic reactor, the antimatter production took ages, and the next challenges didn't look that interesting. But until then, this was one of my greatest gaming experiences ever.

1
0
5.0
AITSCH

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Dropped MC 1.20
1
0