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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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5.0
AstroLazuli

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Total 100 hrs Completed 20 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The modpack developer completely nailed the feeling of vanilla Minecraft gameplay, whilst also completely revamping a lot of the core aspects of the game. The aesthetics are fantastic, and it all runs at a constant 144 fps for me. The biggest highlight for me is that, despite looking like yet another cozy vanilla+ modpack, it can still be very challenging even for experienced players. The mixture of difficulty and soothing aesthetics makes for a completely immersive experience that I'm sure most players will enjoy.

1
1
5.0
AstroLazuli

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Total 100 hrs Completed 20 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The modpack developer completely nailed the feeling of vanilla Minecraft gameplay, whilst also completely revamping a lot of the core aspects of the game. The aesthetics are fantastic, and it all runs at a constant 144 fps for me. The biggest highlight for me is that, despite looking like yet another cozy vanilla+ modpack, it can still be very challenging even for experienced players. The mixture of difficulty and soothing aesthetics makes for a completely immersive experience that I'm sure most players will enjoy.

1
1
5.0
Elysium Days
AstroLazuli

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Total 100 hrs Completed 20 hrs MC 1.20
1
1
4.5
Nathan22211

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
5.0
Performance
4.0

This mods is practically what the 1st industrial revolution was to a considerable extent, but in a Minecraft style. Though at the same time the mod itself is almost not pushy enough on upgrading SU generation beyond its water wheels. The only exception would be with any mod adding a motor that uses FE. Otherwise, the water wheels win out among practically anything else from most addons. There's also the fact that while there's a SU floor for rotation, it's e-300 something digits and at the same time the machines have a speed floor significantly much higher than that and yet still function off that small amount of SU.

In all practicality, as much fun as the mod is, from what I've recently gathered, it's somewhat easily cheesed with that speed floor instead of machines just not functioning if they don't get enough SU to them.

1
0
4.5
Nathan22211

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
5.0
Performance
4.0

This mods is practically what the 1st industrial revolution was to a considerable extent, but in a Minecraft style. Though at the same time the mod itself is almost not pushy enough on upgrading SU generation beyond its water wheels. The only exception would be with any mod adding a motor that uses FE. Otherwise, the water wheels win out among practically anything else from most addons. There's also the fact that while there's a SU floor for rotation, it's e-300 something digits and at the same time the machines have a speed floor significantly much higher than that and yet still function off that small amount of SU.

In all practicality, as much fun as the mod is, from what I've recently gathered, it's somewhat easily cheesed with that speed floor instead of machines just not functioning if they don't get enough SU to them.

1
0
4.5
Create
Nathan22211

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
0
3.0
smeagle-0

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MC 1.12

One of the only mods that adds plants, but its pretty overrated. It just adds plants, nothing fancy.

Note that when the description says: "Built-in integration with Fluidlogged API." that actually means it requires Fluidlogged API, and will still attempt to generate plants underwater. I cannot use this mod because Fluidlogged API is pretty incompatible with stuff.

2
0
3.0
smeagle-0

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MC 1.12

One of the only mods that adds plants, but its pretty overrated. It just adds plants, nothing fancy.

Note that when the description says: "Built-in integration with Fluidlogged API." that actually means it requires Fluidlogged API, and will still attempt to generate plants underwater. I cannot use this mod because Fluidlogged API is pretty incompatible with stuff.

2
0
3.0
Greenery🌿
smeagle-0

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MC 1.12
2
0
5.0
pippopippo233333

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Villager recruits is a very fun mod where you can hire recruits to build an army that can be used to patrol certain areas or if you are in multiplayer use them to battle other players using the factions sistem. You can get the recruits from noble villagers that spawn in villages or using new poi blocks sold by vanilla villagers that villagers can use to turno into recruits,the mod is also higly configurable and also has many addons that enhance the experience.The recruits mod is pretty optimized but it could cause some lag when there are too many recruits and some of the community made addons may cause some performance issues.The ui is pretty good and not too hard to use although the default keybinds may conflict with the reload shaders keybind of other mods so change them if you need to.

0
0
5.0
pippopippo233333

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Villager recruits is a very fun mod where you can hire recruits to build an army that can be used to patrol certain areas or if you are in multiplayer use them to battle other players using the factions sistem. You can get the recruits from noble villagers that spawn in villages or using new poi blocks sold by vanilla villagers that villagers can use to turno into recruits,the mod is also higly configurable and also has many addons that enhance the experience.The recruits mod is pretty optimized but it could cause some lag when there are too many recruits and some of the community made addons may cause some performance issues.The ui is pretty good and not too hard to use although the default keybinds may conflict with the reload shaders keybind of other mods so change them if you need to.

0
0
5.0
Villager Recruits: Claim and Siege Update!
pippopippo233333

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Total 100 hrs MC 1.20
0
0
4.0
Nathan22211

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Total 500 hrs MC 1.21
Gameplay
3.0
Aesthetics
4.5
Performance
4.0

From a design and workflow standpoint, is very straightforward in how the base mod flows. Setting up ore doubling is not hard, but in my experience it's generally something that takes maybe 1-2 hours in most modern packs.

And while most other mods work with the other machines in mekanism. The ore doubling is where that compatibility ends. The mod doesn't auto generate compatibility for the ore stuff, meaning you usually need an addon or use KubeJS to make everything fit. Makes doubling in some packs logistically harder than others as well.

0
0
4.0
Nathan22211

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Total 500 hrs MC 1.21
Gameplay
3.0
Aesthetics
4.5
Performance
4.0

From a design and workflow standpoint, is very straightforward in how the base mod flows. Setting up ore doubling is not hard, but in my experience it's generally something that takes maybe 1-2 hours in most modern packs.

And while most other mods work with the other machines in mekanism. The ore doubling is where that compatibility ends. The mod doesn't auto generate compatibility for the ore stuff, meaning you usually need an addon or use KubeJS to make everything fit. Makes doubling in some packs logistically harder than others as well.

0
0
4.0
Mekanism
Nathan22211

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Total 500 hrs MC 1.21
0
0
3.5
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I have played this mod at some point with friends using the 1.19 datapack available on planet Minecraft as part of a quick custom-made fabric modpack (the same one with regions unexplored)

What is it ?

Bastion Overhaul is a datapack for 1.20.1 (doesn't seem to work in post 1.21+ versions, but you can still try) which aims at reworking bastions ;
It aims at turning the remnants back into their prime , changing them from lava-filled ruins to dangerous piglin-filled strongholds.

What does it offer ?

Entirely-reworked bastions from the ground up, with more piglin brutes/armored piglins within much prettier structures, each variant was rethought, effectively integrating 1.18+ blocks and changing platforming from being the main challenge back to combat instead.
There isn't much to add as it does what you expect it to, changing the bastions into an interpretation of their original brutalist past form while making them harder to beat but more rewarding;

However I have noticed that it seems some of the mobs added to the structures have not their spawn set to be persistent , which leads to some despawning if you get too far after the structure generates;
It also seems that some worldgen elements do not get removed when the structure spawns in their place, leading to piglins sometimes dying of suffocation before you get there; I have not seen it happen often but I would rather warn.

In conclusion

This datapack while certainly not the only one to add nether features and structures, is yet one of the sole way I have found to actually upgrade the vanilla bastions instead of adding whole new structures (Others on this specific list may include the datapack Incendium , which among adding new biomes makes it so bastions generated in their custom biomes get transformed into custom forms, which look nothing like the originals except for the hidden bastion in basalt deltas which looks really pretty and is really challenging)
I know this datapack works well with some nether Worldgen mods ( Scorching Nether integrates surprisingly well with this one, and I might have played this mod a while ago with Regions Unexplored on the side) but due to it changing the vanilla bastions I wouldn't be surprised if it gets incompatible with larger-scale nether-remodelling mods; It's a case by case scenario where you will have to test things out if you're thinking of adding it to your modpack .
This person has also made other structure reworks such as Ancient city and Trail ruins ones (which I like less for various reasons).

Really good, but definitely has flaws which are waiting to be fixed.

  • Screenshot 1: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Brutalist Bastion from the outside in a lava ocean
  • Screenshot 2: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    The revamped Treasure Room
  • Screenshot 3: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Bastion Bridge with the Scorching Nether Mod test
  • Screenshot 4: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Bastion Treasure with Regions Unexplored
0
0
3.5
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

I have played this mod at some point with friends using the 1.19 datapack available on planet Minecraft as part of a quick custom-made fabric modpack (the same one with regions unexplored)

What is it ?

Bastion Overhaul is a datapack for 1.20.1 (doesn't seem to work in post 1.21+ versions, but you can still try) which aims at reworking bastions ;
It aims at turning the remnants back into their prime , changing them from lava-filled ruins to dangerous piglin-filled strongholds.

What does it offer ?

Entirely-reworked bastions from the ground up, with more piglin brutes/armored piglins within much prettier structures, each variant was rethought, effectively integrating 1.18+ blocks and changing platforming from being the main challenge back to combat instead.
There isn't much to add as it does what you expect it to, changing the bastions into an interpretation of their original brutalist past form while making them harder to beat but more rewarding;

However I have noticed that it seems some of the mobs added to the structures have not their spawn set to be persistent , which leads to some despawning if you get too far after the structure generates;
It also seems that some worldgen elements do not get removed when the structure spawns in their place, leading to piglins sometimes dying of suffocation before you get there; I have not seen it happen often but I would rather warn.

In conclusion

This datapack while certainly not the only one to add nether features and structures, is yet one of the sole way I have found to actually upgrade the vanilla bastions instead of adding whole new structures (Others on this specific list may include the datapack Incendium , which among adding new biomes makes it so bastions generated in their custom biomes get transformed into custom forms, which look nothing like the originals except for the hidden bastion in basalt deltas which looks really pretty and is really challenging)
I know this datapack works well with some nether Worldgen mods ( Scorching Nether integrates surprisingly well with this one, and I might have played this mod a while ago with Regions Unexplored on the side) but due to it changing the vanilla bastions I wouldn't be surprised if it gets incompatible with larger-scale nether-remodelling mods; It's a case by case scenario where you will have to test things out if you're thinking of adding it to your modpack .
This person has also made other structure reworks such as Ancient city and Trail ruins ones (which I like less for various reasons).

Really good, but definitely has flaws which are waiting to be fixed.

  • Screenshot 1: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Brutalist Bastion from the outside in a lava ocean
  • Screenshot 2: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    The revamped Treasure Room
  • Screenshot 3: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Bastion Bridge with the Scorching Nether Mod test
  • Screenshot 4: Pretty and Dangerous, but has issues to discuss; One of the few Bastion-Revamps to exist as of now
    Bastion Treasure with Regions Unexplored
0
0
3.5
The Bastion Overhaul
Outra

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.20
0
0
3.5
Null_303

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Total 20 hrs MC 1.20
Gameplay
3.5
Aesthetics
3.0
Performance
4.0

The idea behind this mod is good but the problem is most of the features are straight up unused or creative only.

I get that this mod is in beta and things may change but some features are just added for the sake of it.

I think the latest updates have been of much better quality than the older ones, which tells me the devs are trying to make this mod better.

Overall this is one of the better mods I have seen for MCreator and the devs keep up the excellent work. Excited for the 0.6.0 version.

0
0
3.5
Null_303

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Total 20 hrs MC 1.20
Gameplay
3.5
Aesthetics
3.0
Performance
4.0

The idea behind this mod is good but the problem is most of the features are straight up unused or creative only.

I get that this mod is in beta and things may change but some features are just added for the sake of it.

I think the latest updates have been of much better quality than the older ones, which tells me the devs are trying to make this mod better.

Overall this is one of the better mods I have seen for MCreator and the devs keep up the excellent work. Excited for the 0.6.0 version.

0
0
3.5
The ARG Container
Null_303

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Total 20 hrs MC 1.20
0
0
2.0
VoidMessenger

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Total 5 hrs Dropped MC 1.21
Gameplay
1.5
Aesthetics
1.5
Performance
2.5

not the worst pack I have played but many of the mods felt hastily slapped together or had poor compatibility, many of the mods were extremely tedious and did not mesh with the expected gameplay of the pack.

1
0
2.0
VoidMessenger

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Total 5 hrs Dropped MC 1.21
Gameplay
1.5
Aesthetics
1.5
Performance
2.5

not the worst pack I have played but many of the mods felt hastily slapped together or had poor compatibility, many of the mods were extremely tedious and did not mesh with the expected gameplay of the pack.

1
0
2.0
Twilight Tavern
VoidMessenger

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Total 5 hrs Dropped MC 1.21
1
0
5.0
Alro

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I watch the pearl go across and then the dispenser moves and I'm like "heheha funny funny mod" and I clap my hands and stomp my feet, and then my big serious adult brain starts whirring like a propeller being powered by a jet engine and then I make a super complex redstone contraption designed around moving the dispenser between multiple places, I build a computer in minecraft, then run minecraft on that computer with this mod and do it again, recursively, going forever, it gains processing power as it goes ever deeper, I run the universe on my computer, I am God! I was God all along! AAHAHAHHAHAHA oh wait no sorry I just realized it didn't work. Dagnabbit, there isn't a single thing I can do with this that I can't just do with normal redstone. But maybe that's the point? Not of the mod, no, of life. Life is something simple and stupid that we've overcomplicated and pretend we're using for something, but it's all just a sick joke. I used to think life was a tragedy, but now I realize that it's a comedy. That's right folks, Ender Pearling Dispensers sent me on a Joker arc, because, honestly - listen close - come closer - closer - CLOSER!!! - I have no idea how to make a real review of this mod. What do you want me to say? It works. I put this in my modpack, and I play that modpack a lot. I really do have over 1000 hours played with this mod, and you know, for some of that, I even remembered that I had it. What would you have me do, not play with this mod? Insanity. A mod doesn't need to do anything meaningful to be good, someday, if people actually play my modpack, they're gonna stumble upon this mod by accident, and shoot an ender pearl out of a dispenser, and they are going to smile when it jumps to the spot where that landed. That's what all this is about, ultimately. That smile. I've played deeply complex mods that took their creators decades of work and never smiled, but that's what we're here for, is it not? To look upon this game, and feel the darkness that clouds our hearts every moment of every day pushed back, just a little. Nothing is fixed, nothing is better, I am very lonely and I am scared all the time, but when I see that pearl launch the dispenser across the room, I'm not thinking about how terrified I am of mortality, or all the things denied me by this transient existence. I am like "heheha funny funny mod" and clap my hands.

You should clap your hands too.

1
0
5.0
Alro

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Total 1,000 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I watch the pearl go across and then the dispenser moves and I'm like "heheha funny funny mod" and I clap my hands and stomp my feet, and then my big serious adult brain starts whirring like a propeller being powered by a jet engine and then I make a super complex redstone contraption designed around moving the dispenser between multiple places, I build a computer in minecraft, then run minecraft on that computer with this mod and do it again, recursively, going forever, it gains processing power as it goes ever deeper, I run the universe on my computer, I am God! I was God all along! AAHAHAHHAHAHA oh wait no sorry I just realized it didn't work. Dagnabbit, there isn't a single thing I can do with this that I can't just do with normal redstone. But maybe that's the point? Not of the mod, no, of life. Life is something simple and stupid that we've overcomplicated and pretend we're using for something, but it's all just a sick joke. I used to think life was a tragedy, but now I realize that it's a comedy. That's right folks, Ender Pearling Dispensers sent me on a Joker arc, because, honestly - listen close - come closer - closer - CLOSER!!! - I have no idea how to make a real review of this mod. What do you want me to say? It works. I put this in my modpack, and I play that modpack a lot. I really do have over 1000 hours played with this mod, and you know, for some of that, I even remembered that I had it. What would you have me do, not play with this mod? Insanity. A mod doesn't need to do anything meaningful to be good, someday, if people actually play my modpack, they're gonna stumble upon this mod by accident, and shoot an ender pearl out of a dispenser, and they are going to smile when it jumps to the spot where that landed. That's what all this is about, ultimately. That smile. I've played deeply complex mods that took their creators decades of work and never smiled, but that's what we're here for, is it not? To look upon this game, and feel the darkness that clouds our hearts every moment of every day pushed back, just a little. Nothing is fixed, nothing is better, I am very lonely and I am scared all the time, but when I see that pearl launch the dispenser across the room, I'm not thinking about how terrified I am of mortality, or all the things denied me by this transient existence. I am like "heheha funny funny mod" and clap my hands.

You should clap your hands too.

1
0
5.0
Alro

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Total 1,000 hrs MC 1.12
1
0
5.0
isDemon

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Total 290 hrs Completed 290 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Stone, Chickens and Pets. Had an absolute blast playing this modpack. The progression is very smooth and not time consuming like a lot of skyblock or older Stoneblock versions. The World Engine story progression is amazing aswell. It makes it such an organic feel to explore mods you normally might skip out on. While also challenging you to find creative solutions for some item demanding quests. Looking at you Fluxite.

I love the voice acting aswell it was a fun unique experience and brought a bit of life to the questline.
If I had a small complaint it is that some Boss arena's were really far and a bit tedious to get to. But with a compass, a good Hammer and fun fight it made it worth while.

Definitely a recommendation if you want a chill relaxing modpack that still challenges you if you want one.

1
0
5.0
isDemon

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Total 290 hrs Completed 290 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Stone, Chickens and Pets. Had an absolute blast playing this modpack. The progression is very smooth and not time consuming like a lot of skyblock or older Stoneblock versions. The World Engine story progression is amazing aswell. It makes it such an organic feel to explore mods you normally might skip out on. While also challenging you to find creative solutions for some item demanding quests. Looking at you Fluxite.

I love the voice acting aswell it was a fun unique experience and brought a bit of life to the questline.
If I had a small complaint it is that some Boss arena's were really far and a bit tedious to get to. But with a compass, a good Hammer and fun fight it made it worth while.

Definitely a recommendation if you want a chill relaxing modpack that still challenges you if you want one.

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5.0
FTB StoneBlock 4
isDemon

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 290 hrs Completed 290 hrs MC 1.21
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