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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.1/ 5
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4.5
kusamu

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Total 20 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
3.5

Love the modpack! My main gripe is that trying to install this modpack on a server has been an absolute nightmare and I have yet to figure out how, but honestly very very good modpack. It has that beta feel that I always admired, forcing you to use simple blocks and be creative, and at the same time you have more to do than just mine diamonds and make mob grinders. I think it's more fit to call it 'beta with more content', but it does stay true to beta, without adding all the useless or negligable features of modern minecraft.

0
0
4.5
kusamu

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Total 20 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
3.5

Love the modpack! My main gripe is that trying to install this modpack on a server has been an absolute nightmare and I have yet to figure out how, but honestly very very good modpack. It has that beta feel that I always admired, forcing you to use simple blocks and be creative, and at the same time you have more to do than just mine diamonds and make mob grinders. I think it's more fit to call it 'beta with more content', but it does stay true to beta, without adding all the useless or negligable features of modern minecraft.

0
0
4.5
Reminiscence
kusamu

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Total 20 hrs Playing MC 1.20
0
0
5.0
norfair00

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Version 1.7.10 is still the absolute best era of modding to me, and Electrical Age is the perfect proof of that. This mod doesn't just add a generic "magic energy bar" like many others. It implements actual physics: we are talking about real Volts, Amps, and Watts! Designing generators requires genuine thought, making the whole experience incredibly immersive.

Where I had the most fun was managing the multiplayer infrastructure. I ran massive high-voltage power lines across the map to supply energy to my friends' bases far away. And since the mod's physics are unforgiving, I had to build complex transformer zones equipped with safety relays... just in case a buddy messed up and risked blowing the entire grid to pieces!

The absolute peak of this setup? Hooking the entire grid up to ComputerCraft. I placed probes on my transformers and coded a full dashboard to monitor my power plant's generation in real-time.

0
0
5.0
norfair00

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Version 1.7.10 is still the absolute best era of modding to me, and Electrical Age is the perfect proof of that. This mod doesn't just add a generic "magic energy bar" like many others. It implements actual physics: we are talking about real Volts, Amps, and Watts! Designing generators requires genuine thought, making the whole experience incredibly immersive.

Where I had the most fun was managing the multiplayer infrastructure. I ran massive high-voltage power lines across the map to supply energy to my friends' bases far away. And since the mod's physics are unforgiving, I had to build complex transformer zones equipped with safety relays... just in case a buddy messed up and risked blowing the entire grid to pieces!

The absolute peak of this setup? Hooking the entire grid up to ComputerCraft. I placed probes on my transformers and coded a full dashboard to monitor my power plant's generation in real-time.

0
0
5.0
Electrical Age (ELN)
norfair00

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Total 1,000 hrs MC 1.7
0
0
3.0
norfair00

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Total 20 hrs MC 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

To be completely transparent, I didn't grind this mod all the way to the endgame, but having mostly played Thaumcraft 4 back in the 1.7.10 era, I had to drop a review. It’s a mod that adds a magical dimension with a truly unique atmosphere, without ever cluttering your world if you decide to focus on other things.

From what I did experience, it gives exploration a whole new flavor. Walking around scanning items with the Thaumometer or hunting down magical nodes in the wild gives your expeditions a real sense of purpose. The research system, with its puzzle minigames, brings something very original to the table, even if I can see how some might find it a bit repetitive after a while.

Then there are all those brilliant mechanics that make it feel like its own world inside Minecraft, such as being able to use little golems to automate certain tasks. Add to that an incredible and instantly recognizable visual identity.

A quick note on my rating: You might notice I gave a 5/5 in all the subcategories but a 3/5 overall. This isn't a misclick! The 5/5 scores objectively recognize the excellent gameplay, solid performance, and perfectly fitting aesthetic of the mod. The overall 3/5 rating simply reflects my personal connection with it: I respect it as an incredibly well-made masterpiece, but it's just not my personal favorite playstyle.

0
0
3.0
norfair00

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Total 20 hrs MC 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

To be completely transparent, I didn't grind this mod all the way to the endgame, but having mostly played Thaumcraft 4 back in the 1.7.10 era, I had to drop a review. It’s a mod that adds a magical dimension with a truly unique atmosphere, without ever cluttering your world if you decide to focus on other things.

From what I did experience, it gives exploration a whole new flavor. Walking around scanning items with the Thaumometer or hunting down magical nodes in the wild gives your expeditions a real sense of purpose. The research system, with its puzzle minigames, brings something very original to the table, even if I can see how some might find it a bit repetitive after a while.

Then there are all those brilliant mechanics that make it feel like its own world inside Minecraft, such as being able to use little golems to automate certain tasks. Add to that an incredible and instantly recognizable visual identity.

A quick note on my rating: You might notice I gave a 5/5 in all the subcategories but a 3/5 overall. This isn't a misclick! The 5/5 scores objectively recognize the excellent gameplay, solid performance, and perfectly fitting aesthetic of the mod. The overall 3/5 rating simply reflects my personal connection with it: I respect it as an incredibly well-made masterpiece, but it's just not my personal favorite playstyle.

0
0
3.0
Thaumcraft
norfair00

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Total 20 hrs MC 1.7
0
0
5.0
norfair00

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Total 1,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.19, 1.20, 1.21
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

If there is one mod that defined how we design an advanced base, it’s AE2 (Applied Energistics 2). The first version was already great, but AE2 blew everything away by introducing a brilliant mechanic: channel management.

Gone were the days of plugging everything into a single magic cable. With AE2, you have to think like a true network architect. Standard cables handle 8 channels, dense ones handle 32. But where I really pushed the mod to its absolute limits, using every single mechanic imaginable, was with the P2P (Peer-to-Peer) tunnels. Figuring out how to route an insane amount of channels through one single basic cable to power entire walls of ME Drives (the storage racks) was the ultimate optimization trick. It’s an absolutely thrilling puzzle for anyone who loves deep, clean infrastructure.

Ultimately, the true power of AE2 is that it literally becomes the central brain of your playthrough. Everything interfaces with it. The auto-crafting system is flawless and lets you automate almost any other mod. Throw in the add-ons for wireless remote access, or the legendary bridges to ComputerCraft and Logistics Pipes, and you have an unbeatable logistics setup.

3
0
5.0
norfair00

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Total 1,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.19, 1.20, 1.21
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

If there is one mod that defined how we design an advanced base, it’s AE2 (Applied Energistics 2). The first version was already great, but AE2 blew everything away by introducing a brilliant mechanic: channel management.

Gone were the days of plugging everything into a single magic cable. With AE2, you have to think like a true network architect. Standard cables handle 8 channels, dense ones handle 32. But where I really pushed the mod to its absolute limits, using every single mechanic imaginable, was with the P2P (Peer-to-Peer) tunnels. Figuring out how to route an insane amount of channels through one single basic cable to power entire walls of ME Drives (the storage racks) was the ultimate optimization trick. It’s an absolutely thrilling puzzle for anyone who loves deep, clean infrastructure.

Ultimately, the true power of AE2 is that it literally becomes the central brain of your playthrough. Everything interfaces with it. The auto-crafting system is flawless and lets you automate almost any other mod. Throw in the add-ons for wireless remote access, or the legendary bridges to ComputerCraft and Logistics Pipes, and you have an unbeatable logistics setup.

3
0
5.0
Applied Energistics 2
norfair00

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Total 1,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.19, 1.20, 1.21
3
0
5.0
norfair00

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
2.0
Performance
5.0

ComputerCraft in 1.7.10 is much more than just a mod to me; it's a massive toolkit that completely changed how I play. When you're used to writing code, configuring servers, and managing complex systems, being able to bring that exact logic into Minecraft using Lua is simply brilliant.

The absolute strength of ComputerCraft is its ecosystem and endless expandability. Back in the day, thanks to an incredible Socket.io add-on made by a French developer named Richie (famous during the golden era of the "Feed The Patrick" series), I was able to hook my base up to actual websockets. It opened up unimaginable possibilities for bridging systems together and pushing the game's limits.

And the peripheral integration just made things even crazier. Setting up RFID card readers for secure access, scanning exact inventory contents, or seamlessly interfacing with Logistics Pipes and the original Applied Energistics networks... ComputerCraft acted as the true central brain of my entire base.

0
0
5.0
norfair00

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Total 1,000 hrs MC 1.7
Gameplay
5.0
Aesthetics
2.0
Performance
5.0

ComputerCraft in 1.7.10 is much more than just a mod to me; it's a massive toolkit that completely changed how I play. When you're used to writing code, configuring servers, and managing complex systems, being able to bring that exact logic into Minecraft using Lua is simply brilliant.

The absolute strength of ComputerCraft is its ecosystem and endless expandability. Back in the day, thanks to an incredible Socket.io add-on made by a French developer named Richie (famous during the golden era of the "Feed The Patrick" series), I was able to hook my base up to actual websockets. It opened up unimaginable possibilities for bridging systems together and pushing the game's limits.

And the peripheral integration just made things even crazier. Setting up RFID card readers for secure access, scanning exact inventory contents, or seamlessly interfacing with Logistics Pipes and the original Applied Energistics networks... ComputerCraft acted as the true central brain of my entire base.

0
0
5.0
ComputerCraft
norfair00

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Total 1,000 hrs MC 1.7
0
0
5.0
norfair00

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Total 500 hrs MC pre-1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Anyone who played during the golden age of tech mods remembers the early days of Buildcraft, Industrial Craft 2, and Logistics Pipes. It was awesome. But right in the middle of that whole ecosystem of cables and machines, there was Better Than Wolves. It was a complete UFO. A standalone mod that shook things up with a totally different take on survival and engineering.

What made BTW so incredible was how raw and grounded it felt. No more "magic blocks" doing the work for you. Here, you had to mess with actual rotational power. You used raw mechanical force to spin pulleys, pull ropes, and build elevators that actually moved. It gave the game this super physical vibe that no other mod had back then. Whenever you finally got a mechanism working, you felt a genuine sense of pride.

And aside from the massive setups, the mod was packed with awesome little additions. Having to grow hemp just to weave fabric for your windmills or make ropes for your pulleys, messing around with the iconic Cauldron to process materials, or figuring out the Block Dispenser... All these little details just clicked together and made the whole experience feel incredibly alive.

But where this mod truly became an all-time favorite for me was when multiplayer finally dropped. If it was crazy in single-player, playing co-op was just an unbelievable adventure. I spent countless hours with a buddy designing our factories, trying to sync up our pulley systems so everything ran smoothly, and just trying to survive in this super demanding world.

1
0
5.0
norfair00

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Total 500 hrs MC pre-1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Anyone who played during the golden age of tech mods remembers the early days of Buildcraft, Industrial Craft 2, and Logistics Pipes. It was awesome. But right in the middle of that whole ecosystem of cables and machines, there was Better Than Wolves. It was a complete UFO. A standalone mod that shook things up with a totally different take on survival and engineering.

What made BTW so incredible was how raw and grounded it felt. No more "magic blocks" doing the work for you. Here, you had to mess with actual rotational power. You used raw mechanical force to spin pulleys, pull ropes, and build elevators that actually moved. It gave the game this super physical vibe that no other mod had back then. Whenever you finally got a mechanism working, you felt a genuine sense of pride.

And aside from the massive setups, the mod was packed with awesome little additions. Having to grow hemp just to weave fabric for your windmills or make ropes for your pulleys, messing around with the iconic Cauldron to process materials, or figuring out the Block Dispenser... All these little details just clicked together and made the whole experience feel incredibly alive.

But where this mod truly became an all-time favorite for me was when multiplayer finally dropped. If it was crazy in single-player, playing co-op was just an unbelievable adventure. I spent countless hours with a buddy designing our factories, trying to sync up our pulley systems so everything ran smoothly, and just trying to survive in this super demanding world.

1
0
5.0
Better Than Wolves
norfair00

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Total 500 hrs MC pre-1.7
1
0
4.5
unquoted

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19
Aesthetics
4.0
Performance
5.0

Alright so BetterF3 is basically what the default f3 menu should've been from the start

no cap the vanilla debug screen is mid as hell, this mod fixes that instantly

been running it with cloth config so i can actually do f3+m and rearrange stuff how i want, module system is cracked ngl.

0
1
4.5
unquoted

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19
Aesthetics
4.0
Performance
5.0

Alright so BetterF3 is basically what the default f3 menu should've been from the start

no cap the vanilla debug screen is mid as hell, this mod fixes that instantly

been running it with cloth config so i can actually do f3+m and rearrange stuff how i want, module system is cracked ngl.

0
1
4.5
BetterF3
unquoted

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19
0
1
5.0
norfair00

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Total 1,000 hrs MC pre-1.7, … MC pre-1.7, 1.7, 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Honestly, my history with BuildCraft goes way back. I played the hell out of the very first versions back when Forge didn't even exist yet (the good old ModLoader days). And I gotta say: this mod completely changed the way I look at Minecraft.

In the very beginning, there were pretty much only the pipes. But just that alone was insane. Seeing your items physically traveling through glass tubes and being able to automate your chest sorting... you could already do so much. It turned a simple block building game into actual logistics.

And man, how can I not mention the Quarry? That machine was just incredible. Placing it down, powering it up, and watching the lasers map out the area before the mechanical arm mined out entire chunks down to bedrock... it was just so satisfying.

For me, the mod really peaked in 1.7.10. Honestly, that was THE best era of Minecraft modding, period, and BuildCraft was the undisputed king at the time.

Anyway, even though there are more modern and complex tech mods out there today, BuildCraft is one of those historic mods that literally changed Minecraft forever. An absolute classic.

1
0
5.0
norfair00

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Total 1,000 hrs MC pre-1.7, … MC pre-1.7, 1.7, 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Honestly, my history with BuildCraft goes way back. I played the hell out of the very first versions back when Forge didn't even exist yet (the good old ModLoader days). And I gotta say: this mod completely changed the way I look at Minecraft.

In the very beginning, there were pretty much only the pipes. But just that alone was insane. Seeing your items physically traveling through glass tubes and being able to automate your chest sorting... you could already do so much. It turned a simple block building game into actual logistics.

And man, how can I not mention the Quarry? That machine was just incredible. Placing it down, powering it up, and watching the lasers map out the area before the mechanical arm mined out entire chunks down to bedrock... it was just so satisfying.

For me, the mod really peaked in 1.7.10. Honestly, that was THE best era of Minecraft modding, period, and BuildCraft was the undisputed king at the time.

Anyway, even though there are more modern and complex tech mods out there today, BuildCraft is one of those historic mods that literally changed Minecraft forever. An absolute classic.

1
0
5.0
Buildcraft
norfair00

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Total 1,000 hrs MC pre-1.7, … MC pre-1.7, 1.7, 1.12
1
0
2.5
MoonwalkDelta27

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Total 5 hrs Dropped MC 1.21
Gameplay
2.0
Aesthetics
3.0
Performance
2.5

First thing you see upon launching the pack is a simplistic main menu screen featuring the logo of the pack.
Now, I gotta say, I personally liked the layout of the main menu, and I also liked the logo, as simplistic as it may be.
Launching into the world, first thing you realize is that, despite the inclusion of FTB Quests in the pack, it does NOT have any quests yet. This was a major turn-off for me, but I didn't let it get in the way of my experience, as I do play questless modpacks of my own making frequently.
Now, have in mind my device has only 12 gigs of RAM, but despite this, I found the framerate bearable for the most part, then again, I am normally used to lag spikes during my gameplay, so I'd be wary of that if you are not accustomed. Perhaps it runs smoother on a better machine, but I have not found out myself.
The page of the modpack says it features Cobblemon, but it actually does not, which I knew beforehand when looking for a Cobblemon-less pack and stumbling across this one, but perhaps you might not know that, so do be aware of it.
Now, as I mentioned previously, the pack has no questline, as therefore, has no end goal. Not even a set progression. This, in turn, made me drop it after building a simple air balloon with Create: Aeronautics.

Overall, solid presentation, very little meat.

0
0
2.5
MoonwalkDelta27

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Total 5 hrs Dropped MC 1.21
Gameplay
2.0
Aesthetics
3.0
Performance
2.5

First thing you see upon launching the pack is a simplistic main menu screen featuring the logo of the pack.
Now, I gotta say, I personally liked the layout of the main menu, and I also liked the logo, as simplistic as it may be.
Launching into the world, first thing you realize is that, despite the inclusion of FTB Quests in the pack, it does NOT have any quests yet. This was a major turn-off for me, but I didn't let it get in the way of my experience, as I do play questless modpacks of my own making frequently.
Now, have in mind my device has only 12 gigs of RAM, but despite this, I found the framerate bearable for the most part, then again, I am normally used to lag spikes during my gameplay, so I'd be wary of that if you are not accustomed. Perhaps it runs smoother on a better machine, but I have not found out myself.
The page of the modpack says it features Cobblemon, but it actually does not, which I knew beforehand when looking for a Cobblemon-less pack and stumbling across this one, but perhaps you might not know that, so do be aware of it.
Now, as I mentioned previously, the pack has no questline, as therefore, has no end goal. Not even a set progression. This, in turn, made me drop it after building a simple air balloon with Create: Aeronautics.

Overall, solid presentation, very little meat.

0
0
2.5
Eclipse
MoonwalkDelta27

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Total 5 hrs Dropped MC 1.21
0
0
4.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
Gameplay
4.0
Performance
5.0

Apothic enchanting is a module that really demonstrates the great ideas of the entire Apotheosis mod, whereas vanilla enchanting is very one-dimensional and doesn't add much actual length or complexity to progression, apothic enchanting adds complexity in an enjoyable way!

The new bookshelves do really help in bringing decision making to enchanting, unlike the vanilla system of getting 30 bookshelves then continually picking the highest experience option until you get what you want. One drawback is, like the rest of apotheosis, the higher level enchants available through this system will often cause significant scaling issues with other mods, especially fortune and looting which can make resources far more plentiful than mods were designed around.

One gripe I do have with this mod is how easy it is to remove enchantments from gear, it makes it so that you basically never have to think about whether it is worth using enchantments as you can always get them back later, or the fact you can split enchanting books you find in loot to apply the good enchants without worrying about the curses.

This mod has a pretty good configuration and I'd highly advise checking it out to make the experience fit your pack and ideal as best as possible. I recommend this mod to people who don't like the enchanting system in vanilla but don't want to throw it out entirely.

1
0
4.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
Gameplay
4.0
Performance
5.0

Apothic enchanting is a module that really demonstrates the great ideas of the entire Apotheosis mod, whereas vanilla enchanting is very one-dimensional and doesn't add much actual length or complexity to progression, apothic enchanting adds complexity in an enjoyable way!

The new bookshelves do really help in bringing decision making to enchanting, unlike the vanilla system of getting 30 bookshelves then continually picking the highest experience option until you get what you want. One drawback is, like the rest of apotheosis, the higher level enchants available through this system will often cause significant scaling issues with other mods, especially fortune and looting which can make resources far more plentiful than mods were designed around.

One gripe I do have with this mod is how easy it is to remove enchantments from gear, it makes it so that you basically never have to think about whether it is worth using enchantments as you can always get them back later, or the fact you can split enchanting books you find in loot to apply the good enchants without worrying about the curses.

This mod has a pretty good configuration and I'd highly advise checking it out to make the experience fit your pack and ideal as best as possible. I recommend this mod to people who don't like the enchanting system in vanilla but don't want to throw it out entirely.

1
0
4.5
Apothic Enchanting
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
1
0