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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.0
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

Geophilic is a datapack that tweaks many vanilla biomes, mostly by scattering more features across them or making small changes to existing ones.

The most drastic changes are to the cherry grove, which has added bamboo and foliage to help it feel a lot less one dimensional and to the stoney shore which now feels like less of a grey beach and more like a rocky coast with interesting formations.

I personally really enjoy some of the small changes Geophilic adds and I think it suits vanilla plus packs very well. However, if you want to use other more drastic overhauls, geophilic may have compatibility issues.

I would recommend it to anyone who wants minor tweaks to vanilla biomes but doesn't want to change everything up too much.

1
0
Posted June 30, 2026 at 12:25:34 PM UTC
4.0
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

Geophilic is a datapack that tweaks many vanilla biomes, mostly by scattering more features across them or making small changes to existing ones.

The most drastic changes are to the cherry grove, which has added bamboo and foliage to help it feel a lot less one dimensional and to the stoney shore which now feels like less of a grey beach and more like a rocky coast with interesting formations.

I personally really enjoy some of the small changes Geophilic adds and I think it suits vanilla plus packs very well. However, if you want to use other more drastic overhauls, geophilic may have compatibility issues.

I would recommend it to anyone who wants minor tweaks to vanilla biomes but doesn't want to change everything up too much.

1
0
Posted June 30, 2026 at 12:25:34 PM UTC
4.0
Geophilic – Vanilla Biome Overhauls
Auseawesome

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Posted June 30, 2026 at 12:25:34 PM UTC
Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
1
4.5
Auseawesome

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Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.5

Yung's nether fortresses really helps make nether fortresses actually interesting and visually appealing. Nether fortresses were barely touched in the nether update and this helps make nether fortresses feel more in line with what the rest of the nether has to offer.

The integration with create that this mod provides is something I've never seen a structure mod do before. Working drawbridges are a really neat feature that really help make these fortresses come alive.

One issue I do have with this mod though is the amount of loot that can often be gleaned from these structures; being able to just steal the create stuff (which there is often a lot of) means often the cool mechanics get trashed because of how worthwhile collecting it is. I'm not exactly sure how this problem would be solved entirely, but reducing the excessive amount of shafts and gearboxes used would reduce the haul and help with performance. I don't think this issue is particularly major and people who find stealing the loot too overpowered can discipline themselves in single player.

Overall really nice improvement to the nether, would recommend!

0
0
Posted June 30, 2026 at 7:22:30 AM UTC
4.5
Auseawesome

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Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.5

Yung's nether fortresses really helps make nether fortresses actually interesting and visually appealing. Nether fortresses were barely touched in the nether update and this helps make nether fortresses feel more in line with what the rest of the nether has to offer.

The integration with create that this mod provides is something I've never seen a structure mod do before. Working drawbridges are a really neat feature that really help make these fortresses come alive.

One issue I do have with this mod though is the amount of loot that can often be gleaned from these structures; being able to just steal the create stuff (which there is often a lot of) means often the cool mechanics get trashed because of how worthwhile collecting it is. I'm not exactly sure how this problem would be solved entirely, but reducing the excessive amount of shafts and gearboxes used would reduce the haul and help with performance. I don't think this issue is particularly major and people who find stealing the loot too overpowered can discipline themselves in single player.

Overall really nice improvement to the nether, would recommend!

0
0
Posted June 30, 2026 at 7:22:30 AM UTC
4.5
YUNG's Better Nether Fortresses
Auseawesome

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Posted June 30, 2026 at 7:22:30 AM UTC
Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
The version(s) the reviewer played
0
3.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
Posted June 30, 2026 at 6:52:53 AM UTC
3.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
Posted June 30, 2026 at 6:52:53 AM UTC
3.5
YUNG's Better End Island
Auseawesome

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Posted June 30, 2026 at 6:52:53 AM UTC
Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
The version(s) the reviewer played
0
3.0
Auseawesome

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Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0

Let me start off by saying these ocean monuments look phenomenal for the most part, this mod certainly succeeds in making them feel like giant monuments rather than just weird sunken pyramid things.

Unfortunately, these monuments are normally so large they significantly protrude from the water most times they generate. This can make the ocean look rather strange from above, as well as making them far too easy to find.

How common these are also adds to the issues, with monuments in this mod being easy to find on top of this it feels like the entire ocean is full of them, which takes away a significant portion of the novelty.

All in all, the actual structure isn't bad, but if you want to play with this mod I'd highly advise turning the frequency these generate down and using a mod which makes oceans deeper so they can be fully submerged once more.

0
0
Posted June 30, 2026 at 6:45:53 AM UTC
3.0
Auseawesome

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Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0

Let me start off by saying these ocean monuments look phenomenal for the most part, this mod certainly succeeds in making them feel like giant monuments rather than just weird sunken pyramid things.

Unfortunately, these monuments are normally so large they significantly protrude from the water most times they generate. This can make the ocean look rather strange from above, as well as making them far too easy to find.

How common these are also adds to the issues, with monuments in this mod being easy to find on top of this it feels like the entire ocean is full of them, which takes away a significant portion of the novelty.

All in all, the actual structure isn't bad, but if you want to play with this mod I'd highly advise turning the frequency these generate down and using a mod which makes oceans deeper so they can be fully submerged once more.

0
0
Posted June 30, 2026 at 6:45:53 AM UTC
3.0
YUNG's Better Ocean Monuments
Auseawesome

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Posted June 30, 2026 at 6:45:53 AM UTC
Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
The version(s) the reviewer played
0
4.0
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
The version(s) the reviewer played
Gameplay
4.0
Performance
4.5

This mod used to be the thing that made caves more than just boring tunnels with no life or shape to them, especially on 1.12. Yung's caves basically did caves and cliffs before caves and cliffs, however that does mean on new versions it is a bit less impactful.

On new versions, Yung's caves can be less impactful, but can still be a nice to have in cases where caves and cliffs doesn't quite cut it. I don't often use this mod on new versions anymore, and my review is left mostly for the old versions as I feel it is a disservice to rate the mod down because it was so good mojang implemented half of its ideas as vanilla features.

If you are playing 1.16- use this mod for interesting caves, on modern you might need to see if it fits your pack as not all packs need it anymore.

0
0
Posted June 30, 2026 at 6:41:05 AM UTC
4.0
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
The version(s) the reviewer played
Gameplay
4.0
Performance
4.5

This mod used to be the thing that made caves more than just boring tunnels with no life or shape to them, especially on 1.12. Yung's caves basically did caves and cliffs before caves and cliffs, however that does mean on new versions it is a bit less impactful.

On new versions, Yung's caves can be less impactful, but can still be a nice to have in cases where caves and cliffs doesn't quite cut it. I don't often use this mod on new versions anymore, and my review is left mostly for the old versions as I feel it is a disservice to rate the mod down because it was so good mojang implemented half of its ideas as vanilla features.

If you are playing 1.16- use this mod for interesting caves, on modern you might need to see if it fits your pack as not all packs need it anymore.

0
0
Posted June 30, 2026 at 6:41:05 AM UTC
4.0
YUNG's Better Caves
Auseawesome

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Posted June 30, 2026 at 6:41:05 AM UTC
Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
The version(s) the reviewer played
0
4.0
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5

For some reason this mod has its reviews split between the curseforge and modrinth version, so here's my review for the curseforge one here:

Vanilla mineshafts are boring and this mod definitely does help fix that. The added variation in the structures is incredibly important for helping add intrigue, even if some variations such as the mushroom one can look a bit out of place at times.

This mod, unsurpringly, goes well alongside Yung's other generation mods and it definitely fits in better thematically once other structures have been overhauled alongside the mineshaft.

I would recommend this for any exploration pack that isn't going for a strictly serious, realistic vibe.

0
0
Posted June 30, 2026 at 6:22:20 AM UTC
4.0
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.5

For some reason this mod has its reviews split between the curseforge and modrinth version, so here's my review for the curseforge one here:

Vanilla mineshafts are boring and this mod definitely does help fix that. The added variation in the structures is incredibly important for helping add intrigue, even if some variations such as the mushroom one can look a bit out of place at times.

This mod, unsurpringly, goes well alongside Yung's other generation mods and it definitely fits in better thematically once other structures have been overhauled alongside the mineshaft.

I would recommend this for any exploration pack that isn't going for a strictly serious, realistic vibe.

0
0
Posted June 30, 2026 at 6:22:20 AM UTC
4.0
YUNG's Better Mineshafts
Auseawesome

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Posted June 30, 2026 at 6:22:20 AM UTC
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
The version(s) the reviewer played
0
2.5
smeagle-0

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MC 1.16, 1.1… MC 1.16, 1.17
The version(s) the reviewer played

I dont recommend using Hydrogen anymore now that newer and better replacements have come about.

1
1
Posted June 30, 2026 at 4:23:29 AM UTC
2.5
smeagle-0

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MC 1.16, 1.1… MC 1.16, 1.17
The version(s) the reviewer played

I dont recommend using Hydrogen anymore now that newer and better replacements have come about.

1
1
Posted June 30, 2026 at 4:23:29 AM UTC
2.5
Hydrogen
smeagle-0

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Posted June 30, 2026 at 4:23:29 AM UTC
MC 1.16, 1.1… MC 1.16, 1.17
The version(s) the reviewer played
1
5.0
smeagle-0

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Total 500 hrs MC 1.12
The version(s) the reviewer played

Does what is says on the tin and adds a Mod Name Tooltip to items and blocks. This makes it way easier for players to know what mod adds what items without checking F3.

1
0
Posted June 30, 2026 at 4:14:09 AM UTC
Last edited: June 30, 2026 at 4:19:36 AM UTC
5.0
smeagle-0

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Total 500 hrs MC 1.12
The version(s) the reviewer played

Does what is says on the tin and adds a Mod Name Tooltip to items and blocks. This makes it way easier for players to know what mod adds what items without checking F3.

1
0
Posted June 30, 2026 at 4:14:09 AM UTC
Last edited: June 30, 2026 at 4:19:36 AM UTC
5.0
Mod Name Tooltip
smeagle-0

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Posted June 30, 2026 at 4:14:09 AM UTC
Total 500 hrs MC 1.12
The version(s) the reviewer played
1
5.0
Auseawesome

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

0
0
Posted June 29, 2026 at 5:14:40 PM UTC
5.0
Auseawesome

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

0
0
Posted June 29, 2026 at 5:14:40 PM UTC
5.0
YUNG's Better Strongholds
Auseawesome

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Posted June 29, 2026 at 5:14:40 PM UTC
Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
The version(s) the reviewer played
0
4.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

0
0
Posted June 29, 2026 at 5:08:05 PM UTC
4.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

0
0
Posted June 29, 2026 at 5:08:05 PM UTC
4.5
YUNG's Better Dungeons
Auseawesome

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Posted June 29, 2026 at 5:08:05 PM UTC
Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
The version(s) the reviewer played
0