Community

Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

1,805
Reviews
3,863
Ratings
4.1/ 5
Community average
383
Last 30d
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
3.0
Ginko987

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 48 hrs Completed 20 hrs MC 1.19
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
3.5

A pretty good modpack with some fun bosses. Well, I mean, they would be fun if the pack wasn't so unbalanced. The eye progression is a good concept, except it doesn't lock you from becoming too overpowered, even in the early game. For example, the Tetra mod lets you get 20+ damage on a sword. Combine that with accessories that make the weapon even stronger, and you can kill almost any boss in two seconds. It makes them absolutely boring, to the point where you have to purposely nerf yourself just to get a little bit of a challenge. As for optimization, it’s good, but nothing new. It runs about the same as any other big modpack.

0
0
Posted June 28, 2026 at 6:05:41 PM UTC
3.0
Ginko987

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 48 hrs Completed 20 hrs MC 1.19
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
3.5

A pretty good modpack with some fun bosses. Well, I mean, they would be fun if the pack wasn't so unbalanced. The eye progression is a good concept, except it doesn't lock you from becoming too overpowered, even in the early game. For example, the Tetra mod lets you get 20+ damage on a sword. Combine that with accessories that make the weapon even stronger, and you can kill almost any boss in two seconds. It makes them absolutely boring, to the point where you have to purposely nerf yourself just to get a little bit of a challenge. As for optimization, it’s good, but nothing new. It runs about the same as any other big modpack.

0
0
Posted June 28, 2026 at 6:05:41 PM UTC
3.0
Chocolate Edition Minecraft
Ginko987

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 6:05:41 PM UTC
Total 48 hrs Completed 20 hrs MC 1.19
The version(s) the reviewer played
0
5.0
APENAZ

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Since it first released I've been following thus project with great delight.
Minecraft without needing combat is trully a interesting way to play and it was coquered in a extremely cozy way. Gifting mobs treats so you receive their stuff and sometimes paintings is satisfying
The field guide is also a really engaging way to continue exploring your world, the want to catalogue every piece of nature, fauna, mineral and foods.
Building has also been made easier and more enjoyable.
Basically, play Gentle Brew, Kelpie did a awesome job with this pack and it is one of my all time favourites!!

0
0
Posted June 28, 2026 at 5:04:21 PM UTC
Last edited: June 28, 2026 at 5:11:28 PM UTC
5.0
APENAZ

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Since it first released I've been following thus project with great delight.
Minecraft without needing combat is trully a interesting way to play and it was coquered in a extremely cozy way. Gifting mobs treats so you receive their stuff and sometimes paintings is satisfying
The field guide is also a really engaging way to continue exploring your world, the want to catalogue every piece of nature, fauna, mineral and foods.
Building has also been made easier and more enjoyable.
Basically, play Gentle Brew, Kelpie did a awesome job with this pack and it is one of my all time favourites!!

0
0
Posted June 28, 2026 at 5:04:21 PM UTC
Last edited: June 28, 2026 at 5:11:28 PM UTC
5.0
Gentle Brew
APENAZ

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 5:04:21 PM UTC
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Performance
4.5

Rhino is an incredible powerful utility, allowing javascript to be included in mods, making KubeJS and others possible. It works very well most of the time, and does what it sets out to do.

However, this mod doesn't conform to any version of the javascript specification, with weird differences in scoping and it often being unclear which features are supported and which are not.

This mod is still far better than similar mods which add support for scripting languages, as being able to use a more mature language like javascript is a giant bonus over crafttweaker's zenscript in my opinion.

This mod is the best available for what it does, it would just be nice if it properly covered at least one version's specification fully.

2
0
Posted June 28, 2026 at 12:35:43 PM UTC
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Performance
4.5

Rhino is an incredible powerful utility, allowing javascript to be included in mods, making KubeJS and others possible. It works very well most of the time, and does what it sets out to do.

However, this mod doesn't conform to any version of the javascript specification, with weird differences in scoping and it often being unclear which features are supported and which are not.

This mod is still far better than similar mods which add support for scripting languages, as being able to use a more mature language like javascript is a giant bonus over crafttweaker's zenscript in my opinion.

This mod is the best available for what it does, it would just be nice if it properly covered at least one version's specification fully.

2
0
Posted June 28, 2026 at 12:35:43 PM UTC
3.5
Rhino
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 12:35:43 PM UTC
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
2
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Performance
5.0

Yung's API provides a plethora of features for use in their own mods, but also makes them decently useful for use by mod or pack creators.

The overhauled jigsaw system with increased limits and performance has been a lifesaver when creating large structures for exploration packs.

One issue with this mod is a lack of documentation, however you can somewhat easily look at the source code of this mod and those than depend on it to get an idea of how it is used.

I would recommend this mod to exploration pack creators and structure mod devs, even if you don't play on using Yung's structure mods.

0
0
Posted June 28, 2026 at 12:31:16 PM UTC
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
Performance
5.0

Yung's API provides a plethora of features for use in their own mods, but also makes them decently useful for use by mod or pack creators.

The overhauled jigsaw system with increased limits and performance has been a lifesaver when creating large structures for exploration packs.

One issue with this mod is a lack of documentation, however you can somewhat easily look at the source code of this mod and those than depend on it to get an idea of how it is used.

I would recommend this mod to exploration pack creators and structure mod devs, even if you don't play on using Yung's structure mods.

0
0
Posted June 28, 2026 at 12:31:16 PM UTC
4.5
YUNG's API
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 12:31:16 PM UTC
Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
The version(s) the reviewer played
0
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19, 1.16
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
5.0
Performance
4.5

Supplementaries adds many random things, as the description said, some useful, some mainly just deco.

The faucet in this mod can actually be really useful for filling containers with water or transferring fluids short distances. The sack is incredibly useful as an early game shulker which is balanced by weighing you down if you hold too many.

One issue is how hit and miss some of the additions can be, I never end up using some of the things like the spring launcher because they don't feel nearly as useful as some other additions.

Overall, very nice mod for vanilla+ and utility, but some of the additions may go unused, especially in larger packs.

2
0
Posted June 28, 2026 at 12:27:47 PM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19, 1.16
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
5.0
Performance
4.5

Supplementaries adds many random things, as the description said, some useful, some mainly just deco.

The faucet in this mod can actually be really useful for filling containers with water or transferring fluids short distances. The sack is incredibly useful as an early game shulker which is balanced by weighing you down if you hold too many.

One issue is how hit and miss some of the additions can be, I never end up using some of the things like the spring launcher because they don't feel nearly as useful as some other additions.

Overall, very nice mod for vanilla+ and utility, but some of the additions may go unused, especially in larger packs.

2
0
Posted June 28, 2026 at 12:27:47 PM UTC
4.0
Supplementaries
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 12:27:47 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19, 1.16
The version(s) the reviewer played
2
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.17, 1.15, 1.14, 1.12, 1.8, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Storage drawers is a staple of tech and cozy packs alike. The ability to store and filter items in bulk often makes this mod invaluable, especially in skyblock or expert packs. However, I also find myself using this mod in non-tech playthroughs, for the sheer utility it has when it comes to organising storage and finding items at a glance.

For the most part, this mod performs incredibly well but at times with many drawers down, rendering all the items (and quantities if that is enabled) can cause quite a bit of lag.

My favourite feature of this mod has got to be the compacting drawers, they can be so useful for automation and bulk storage, allowing for easy conversion (especially with nuggets to ingots to blocks). They can sometimes confuse storage systems into thinking they have more items than they actually do because of reporting this, however.

Overall this mod is a great utility and I would highly recommend it to anyone that wants more control over their storage and logistics.

0
0
Posted June 28, 2026 at 10:26:47 AM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.17, 1.15, 1.14, 1.12, 1.8, 1.7
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Storage drawers is a staple of tech and cozy packs alike. The ability to store and filter items in bulk often makes this mod invaluable, especially in skyblock or expert packs. However, I also find myself using this mod in non-tech playthroughs, for the sheer utility it has when it comes to organising storage and finding items at a glance.

For the most part, this mod performs incredibly well but at times with many drawers down, rendering all the items (and quantities if that is enabled) can cause quite a bit of lag.

My favourite feature of this mod has got to be the compacting drawers, they can be so useful for automation and bulk storage, allowing for easy conversion (especially with nuggets to ingots to blocks). They can sometimes confuse storage systems into thinking they have more items than they actually do because of reporting this, however.

Overall this mod is a great utility and I would highly recommend it to anyone that wants more control over their storage and logistics.

0
0
Posted June 28, 2026 at 10:26:47 AM UTC
4.0
Storage Drawers
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2026 at 10:26:47 AM UTC
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.17, 1.15, 1.14, 1.12, 1.8, 1.7
The version(s) the reviewer played
0
3.5
pinger80

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 100 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
2.0
Performance
2.5

(Pack version 12.1)
Pros:

  • Automating the technium tiers is fun
  • Researcher mechanic is interesting
  • Good spread of comfort mods

Cons:

  • Some machines feel arbitrarily slow and you need lots of parallels
  • The solidifiers from the casting mod can get laggy (the largest mspt contributor in my run)
  • The quality of the questbook wavers closer to the end
  • The pack wants to be a peaceful pack, but then adds hostile mobs at the endgame.
  • No magnet disabler, but some mandatory automation setups require in-world dropped items
1
0
Posted June 27, 2026 at 12:26:28 PM UTC
Last edited: June 27, 2026 at 12:30:18 PM UTC
3.5
pinger80

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 100 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
2.0
Performance
2.5

(Pack version 12.1)
Pros:

  • Automating the technium tiers is fun
  • Researcher mechanic is interesting
  • Good spread of comfort mods

Cons:

  • Some machines feel arbitrarily slow and you need lots of parallels
  • The solidifiers from the casting mod can get laggy (the largest mspt contributor in my run)
  • The quality of the questbook wavers closer to the end
  • The pack wants to be a peaceful pack, but then adds hostile mobs at the endgame.
  • No magnet disabler, but some mandatory automation setups require in-world dropped items
1
0
Posted June 27, 2026 at 12:26:28 PM UTC
Last edited: June 27, 2026 at 12:30:18 PM UTC
3.5
Techopolis 3
pinger80

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 27, 2026 at 12:26:28 PM UTC
Total 100 hrs Completed 100 hrs
The version(s) the reviewer played
1
5.0
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Gameplay

  • Discover each gateway once (each structure can only be found once)
  • Each gateway is linked to a random one

Performance

  • runs smoothly

Aesthetics

  • Beautiful variations of the gateway structures
  • Nice particle effects
  • Unexpected & nice to hear sounds

This mod is unique cause it adds gateways variations which only spawn once.
So you have a limited amount of them & you can not replace them like waystones for example.

1
0
Posted June 27, 2026 at 7:32:09 AM UTC
5.0
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Gameplay

  • Discover each gateway once (each structure can only be found once)
  • Each gateway is linked to a random one

Performance

  • runs smoothly

Aesthetics

  • Beautiful variations of the gateway structures
  • Nice particle effects
  • Unexpected & nice to hear sounds

This mod is unique cause it adds gateways variations which only spawn once.
So you have a limited amount of them & you can not replace them like waystones for example.

1
0
Posted June 27, 2026 at 7:32:09 AM UTC
5.0
Immersive Gateways
xR4YM0ND

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 27, 2026 at 7:32:09 AM UTC
Total 5 hrs MC 1.21
The version(s) the reviewer played
1
2.5
mo_mo

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
Posted June 26, 2026 at 11:32:52 PM UTC
2.5
mo_mo

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
Posted June 26, 2026 at 11:32:52 PM UTC
2.5
MC Eternal 2
mo_mo

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 26, 2026 at 11:32:52 PM UTC
Total 100 hrs Playing MC 1.20
The version(s) the reviewer played
0
1.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
3.0

I remember seeing a meme a while ago, "What mod adds ____? Its Quark its ******* Quark" I couldnt find it but that should show how large of a mod quark is.

Quark is the epitome of a bloated "QoL" mod that people who dont know better install, then have to spend 5-10 hours troubleshooting, debugging, and configuring the completely random additions of quark, with the additions themselves being very poorly communicated in game.

Quark also doesn't describe the features it adds on its mod page, again leading to people jumping to reddit to ask questions about the mod of mods.

I also also talk about Zeta, the library for Quark 1.21.1 and 1.20.1 only. Zeta has 12.3 Million downloads, despite being pretty new. Zeta adds nothing to Quark or otherwise. Its many undocumented files and mearly wrappers for the existing vanilla files. Ex: ZetaFenceBlock extends FenceBlock, and ZetaFenceBlock is 5 lines of new content. Those downloads give them a nice chunk of change for basically nothing. But dont worry! They also proudly advertise their patreon and ******* tshirts on every mod page.

I suggest installing Quark as way to discover a specific feature, then to uninstall the bloated trash and find a single mod that does that feature you want.

7
3
Posted June 26, 2026 at 6:17:19 PM UTC
Last edited: July 15, 2026 at 1:40:31 PM UTC
1.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
3.0

I remember seeing a meme a while ago, "What mod adds ____? Its Quark its ******* Quark" I couldnt find it but that should show how large of a mod quark is.

Quark is the epitome of a bloated "QoL" mod that people who dont know better install, then have to spend 5-10 hours troubleshooting, debugging, and configuring the completely random additions of quark, with the additions themselves being very poorly communicated in game.

Quark also doesn't describe the features it adds on its mod page, again leading to people jumping to reddit to ask questions about the mod of mods.

I also also talk about Zeta, the library for Quark 1.21.1 and 1.20.1 only. Zeta has 12.3 Million downloads, despite being pretty new. Zeta adds nothing to Quark or otherwise. Its many undocumented files and mearly wrappers for the existing vanilla files. Ex: ZetaFenceBlock extends FenceBlock, and ZetaFenceBlock is 5 lines of new content. Those downloads give them a nice chunk of change for basically nothing. But dont worry! They also proudly advertise their patreon and ******* tshirts on every mod page.

I suggest installing Quark as way to discover a specific feature, then to uninstall the bloated trash and find a single mod that does that feature you want.

7
3
Posted June 26, 2026 at 6:17:19 PM UTC
Last edited: July 15, 2026 at 1:40:31 PM UTC
1.5
Quark
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 26, 2026 at 6:17:19 PM UTC
Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.18, 1.19, 1.20
The version(s) the reviewer played
7