Panzerschrekt

Panzerschrekt

@Panzerschrekt

An ordinary artist, your average yt modpack watcher since 2012, played modpacks myself since late 2017, avid modpack maker (kubejs scrambler) since 2023, dev of GT Panzercraft (it's still unpolished btw), professional ragebaiter, will be serious when needed, rip my insta (10k, 5/30/26)

Elsewhere

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30 reviews 28 quick ratings 24 tag proposals / 12 promoted
Joined May 2026 Active 3 weeks ago
30
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58
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4.1/ 5
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4.0
Panzerschrekt

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Total 1,000 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

In short terms, here be dragons, in longer terms, here be dragons, and cyclops, and hydras, and fairies, and sea serpents, and mermaids, and just about that.

The strong point of this mod is that it adds bunch of creature to fight and gain loots from. The weak point of this mod is that it requires you to find such creature or meet them in an unprepared situation and die miserably before you actually learn how to prepare for each and actually capitalize on the gains.

The mod has some good interactions and features, such as taming those mobs (especially the dragon), giving them armor, growing them to maximum size, or stunting their growth so they'd stay small forever. But with that being said, it does also take a lot of effort before you actually reach any of that and the mod itself is pretty much just a baseplate that requires a more built world before it can really run, such that this mod works best in a modpack rather than standalone.

With that being said, this mod is still beautifully good. There are varieties to the challenge from the different types of dragons despite a majority of them are damage sponges that drops once you have a decently decent bow and sufficient distance to snipe things out. And varieties of rewards that are mostly tied to the mobs and their drops.

Overall good mod, can still be improved though.

0
1
4.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

In short terms, here be dragons, in longer terms, here be dragons, and cyclops, and hydras, and fairies, and sea serpents, and mermaids, and just about that.

The strong point of this mod is that it adds bunch of creature to fight and gain loots from. The weak point of this mod is that it requires you to find such creature or meet them in an unprepared situation and die miserably before you actually learn how to prepare for each and actually capitalize on the gains.

The mod has some good interactions and features, such as taming those mobs (especially the dragon), giving them armor, growing them to maximum size, or stunting their growth so they'd stay small forever. But with that being said, it does also take a lot of effort before you actually reach any of that and the mod itself is pretty much just a baseplate that requires a more built world before it can really run, such that this mod works best in a modpack rather than standalone.

With that being said, this mod is still beautifully good. There are varieties to the challenge from the different types of dragons despite a majority of them are damage sponges that drops once you have a decently decent bow and sufficient distance to snipe things out. And varieties of rewards that are mostly tied to the mobs and their drops.

Overall good mod, can still be improved though.

0
1
4.0
Ice and Fire: Dragons
Panzerschrekt

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.20, 1.1… MC 1.20, 1.12, 1.19, 1.16, 1.18
0
1
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The mod starts with you collecting meteors, or rather the core of it that has weird ancient alien technology that allows you to interact with the "matter energy" of everything (from the lore standpoint)

Now this whole apparatus turns out to be a complex and beautiful interactable storage and automation solution. By literal meanings, from taking the chip mold in the meteor, to putting those to your press to catalyze your creation of silicon wafers, redstone paste, and diamond chips for the goal of making an engineering microcontroller for your computer components, which turns into a set of storage drives, cables, terminals, and of course the main controller of your system itself.

A single ME controller connected to a dense cable connected to 32 ME storage drives, with each of those containing 10 of 256k ME storage cells and exhausted all 63 types it can hold, you can theoretically compact 340 million items all into those 32 channels, yep, absurd amount of storage logistics. Then we can start touching with P2P and extract all the 21504 channels, you get the storage of 228 billion items, or about 0.006% of the entire Minecraft world, and this is still in a rather workable condition, some more advanced (addon maxed) AE2 setups can have things in the trillions, quadrillions, or even quintillions and somehow still work to supply your base, just to show how optimized this whole system is. This doesn't even mention that with all of those connectivity you can also connect this big storage of yours directly to your machines and control all of them through your AE2 system. Truly the king of logistics.

All of this information can shun people from actually using AE2 as it works in the same way as a router in your home with channels and so, but trust me, this mod is the literal best logistics you can setup for any size of base. It has almost zero presence in the early early game, but scales very fast.

TL:DR, this mod is extremely versatile, extremely useful, extremely optimized, and is simply the reason why people could even finish modpacks like GTNH, Deserves an 11/10.

4
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The mod starts with you collecting meteors, or rather the core of it that has weird ancient alien technology that allows you to interact with the "matter energy" of everything (from the lore standpoint)

Now this whole apparatus turns out to be a complex and beautiful interactable storage and automation solution. By literal meanings, from taking the chip mold in the meteor, to putting those to your press to catalyze your creation of silicon wafers, redstone paste, and diamond chips for the goal of making an engineering microcontroller for your computer components, which turns into a set of storage drives, cables, terminals, and of course the main controller of your system itself.

A single ME controller connected to a dense cable connected to 32 ME storage drives, with each of those containing 10 of 256k ME storage cells and exhausted all 63 types it can hold, you can theoretically compact 340 million items all into those 32 channels, yep, absurd amount of storage logistics. Then we can start touching with P2P and extract all the 21504 channels, you get the storage of 228 billion items, or about 0.006% of the entire Minecraft world, and this is still in a rather workable condition, some more advanced (addon maxed) AE2 setups can have things in the trillions, quadrillions, or even quintillions and somehow still work to supply your base, just to show how optimized this whole system is. This doesn't even mention that with all of those connectivity you can also connect this big storage of yours directly to your machines and control all of them through your AE2 system. Truly the king of logistics.

All of this information can shun people from actually using AE2 as it works in the same way as a router in your home with channels and so, but trust me, this mod is the literal best logistics you can setup for any size of base. It has almost zero presence in the early early game, but scales very fast.

TL:DR, this mod is extremely versatile, extremely useful, extremely optimized, and is simply the reason why people could even finish modpacks like GTNH, Deserves an 11/10.

4
0
5.0
Applied Energistics 2
Panzerschrekt

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.16, 1.12, 1.7
4
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 4,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.16, 1.18, 1.19, 1.20, 1.21, 26.1, 1.11
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod adds exactly one thing, like it's name. A better control for your keybinds. They did it by simply adding a search bar that allows you to search for keybinds. You can also search by category (modname), by keys, or just by name of the action if you want it filtered better. I rated it with gameplay cus many modpacks that has 1000 smth keybinds or has 300+ mods are simply unplayable without this mod, it's just that helpful of a mod, ridiculuously helpful. Aesthetically it does what it does best too, UI is clear, UX feels good atleast from my experience, literally just a search bar and you can still manually scroll your whole keybind page. No effect on performance too obviously. Must have for your modpacks, doesn't matter if it's just Vanilla+ or the second coming of GTNH, this is one of the best mod to exist.

1
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 4,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.16, 1.18, 1.19, 1.20, 1.21, 26.1, 1.11
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod adds exactly one thing, like it's name. A better control for your keybinds. They did it by simply adding a search bar that allows you to search for keybinds. You can also search by category (modname), by keys, or just by name of the action if you want it filtered better. I rated it with gameplay cus many modpacks that has 1000 smth keybinds or has 300+ mods are simply unplayable without this mod, it's just that helpful of a mod, ridiculuously helpful. Aesthetically it does what it does best too, UI is clear, UX feels good atleast from my experience, literally just a search bar and you can still manually scroll your whole keybind page. No effect on performance too obviously. Must have for your modpacks, doesn't matter if it's just Vanilla+ or the second coming of GTNH, this is one of the best mod to exist.

1
0
5.0
Controlling
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 4,000 hrs MC 1.7, 1.12… MC 1.7, 1.12, 1.16, 1.18, 1.19, 1.20, 1.21, 26.1, 1.11
1
0
4.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

This mod does everything you expect it does, mainly you probably would recognize that it's whole thing was about overhauling the enchanting experience. Instead of vanilla power levels, you get to instead interact with 3 bars of eterna, quanta, and arcana. Eterna is the closest one to vanilla enchant power. Quanta is the random variance of the enchant power level, it could turn a level 30 enchant to a level 45 or a level 15 one or something in between, etc etc. Then Arcana is about weighting the rarity of each rarity level. Honestly a better mechanic than the default enchanting.

The other half of Apotheosis is a bunch of things, that you can actually disable btw (the enchanting module too). But let's just say that the whole thing is a bit rather unbalanced (Adventure module). Apotheosis has gems that grants modifiers when placed on the available slots of your items. These modifiers are essentially just straight up either bad or really broken compared to even the stat boosts that you get from curios and baubles combinations of old modpacks, but with that being said, it's just up to you whether to interact with this or not, it's just one config to disable it, but by default, this whole thing trashes the balance of so many modpacks, and those who tried to integrate it (such as Ciscos) still has hard issues with balancing it, though right now, the mod itself does implement a World Tier system, which could help it's own balancing, even though it's still rather unbalanced.

Overall, good performance, this is also due to the fact that i mainly experienced the Neoforge version with data components and all. Aesthetically quite pleasing, i love the sprites of the gems, the bookshelves, and even the tooltips. This mod is a sort of a broken gem, completely fixable tho.

0
0
4.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

This mod does everything you expect it does, mainly you probably would recognize that it's whole thing was about overhauling the enchanting experience. Instead of vanilla power levels, you get to instead interact with 3 bars of eterna, quanta, and arcana. Eterna is the closest one to vanilla enchant power. Quanta is the random variance of the enchant power level, it could turn a level 30 enchant to a level 45 or a level 15 one or something in between, etc etc. Then Arcana is about weighting the rarity of each rarity level. Honestly a better mechanic than the default enchanting.

The other half of Apotheosis is a bunch of things, that you can actually disable btw (the enchanting module too). But let's just say that the whole thing is a bit rather unbalanced (Adventure module). Apotheosis has gems that grants modifiers when placed on the available slots of your items. These modifiers are essentially just straight up either bad or really broken compared to even the stat boosts that you get from curios and baubles combinations of old modpacks, but with that being said, it's just up to you whether to interact with this or not, it's just one config to disable it, but by default, this whole thing trashes the balance of so many modpacks, and those who tried to integrate it (such as Ciscos) still has hard issues with balancing it, though right now, the mod itself does implement a World Tier system, which could help it's own balancing, even though it's still rather unbalanced.

Overall, good performance, this is also due to the fact that i mainly experienced the Neoforge version with data components and all. Aesthetically quite pleasing, i love the sprites of the gems, the bookshelves, and even the tooltips. This mod is a sort of a broken gem, completely fixable tho.

0
0
4.0
Apotheosis
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
0
0
3.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 233 hrs Completed 76 hrs MC 1.12
Gameplay
2.5
Aesthetics
4.0
Performance
1.5

Same issues as RLCraft except... it has a somehow both better and worse world???

So first of all, literally almost the exact same gameplay as RLCraft except this one... has an actual lore and story and oh my goodness... DECENT WORLDBUILDING!!! and not to mention another custom dimension, custom structures, custom biomes, custom everything... yep, the progression too has been changed a bit and i like this version more. Plus radiation cus why not lol

Performance is still as bad as you think, in fact it does get a lot worse because the pack uses OTG, loads many custom structures, etc, but for the sheer amount of features added, it's technically better than base RLCraft.

Now the main focus, aesthetics... this pack is just surreal. OTG Dregora is just an amazing set piece of orchestration of world building combined with whatever the devs are doing. Every world you make has a big guaranteed structure on the spawn, and added an extra 500 other structures to the game, specific special biomes like the snowy parasite biome with tons of gorgeous buildings, many nuclear silos, villages, village bunkers, and such other things that spans for hundreds or even thousands of blocks. The whole custom biome is just amazing, you really feel the world is alive and not just a bunch of Lycanites that strikes you outta nowhere (they still do, but with an amazing background now)

So what do i feel about this modpack? eh, i honestly prefer this one simply due to aesthetics, the revised gameplay (such as the radiation, brutal towers, etc) also adds a bit more coherency even if it's such a painful addition, but overall, i stand where i stood, i prefer this pack compared to normal RLCraft even though i don't really recommend this compared to normal RLCraft if you're new to modpacks, that's it

1
0
3.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 233 hrs Completed 76 hrs MC 1.12
Gameplay
2.5
Aesthetics
4.0
Performance
1.5

Same issues as RLCraft except... it has a somehow both better and worse world???

So first of all, literally almost the exact same gameplay as RLCraft except this one... has an actual lore and story and oh my goodness... DECENT WORLDBUILDING!!! and not to mention another custom dimension, custom structures, custom biomes, custom everything... yep, the progression too has been changed a bit and i like this version more. Plus radiation cus why not lol

Performance is still as bad as you think, in fact it does get a lot worse because the pack uses OTG, loads many custom structures, etc, but for the sheer amount of features added, it's technically better than base RLCraft.

Now the main focus, aesthetics... this pack is just surreal. OTG Dregora is just an amazing set piece of orchestration of world building combined with whatever the devs are doing. Every world you make has a big guaranteed structure on the spawn, and added an extra 500 other structures to the game, specific special biomes like the snowy parasite biome with tons of gorgeous buildings, many nuclear silos, villages, village bunkers, and such other things that spans for hundreds or even thousands of blocks. The whole custom biome is just amazing, you really feel the world is alive and not just a bunch of Lycanites that strikes you outta nowhere (they still do, but with an amazing background now)

So what do i feel about this modpack? eh, i honestly prefer this one simply due to aesthetics, the revised gameplay (such as the radiation, brutal towers, etc) also adds a bit more coherency even if it's such a painful addition, but overall, i stand where i stood, i prefer this pack compared to normal RLCraft even though i don't really recommend this compared to normal RLCraft if you're new to modpacks, that's it

1
0
3.5
RLCraft Dregora
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 233 hrs Completed 76 hrs MC 1.12
1
0
3.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Completed 33 hrs MC 1.12
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Completed 33 hrs MC 1.12
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
RLCraft
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Completed 33 hrs MC 1.12
0
0
3.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 56 hrs Playing MC 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.0

First of all, this is a re-review of this modpack, it simply has one of the greatest potential ever. It nails the best part of backroom, that is the feeling of being stuck, loneliness in a liminal space...

With that being said, being stuck, feels boring... like don't get me wrong, i actually liked this modpack until i realise (20 minutes in) that it only gives you the use of Create to solve everything in the early up until endgame, yep, just look at the quest book, it's majority Create. I don't hate Create but i personally think that too much modpacks nowadays has used Create as a one slap fix of progression for their tech tree and i feel that it's on an extremely low bar of boring. Like, i don't expect packs that has the literal name "Liminal Industries" only cares so much about Create in it, like yes i know the pack has both Botania and Mekanism but they feel so much so dwarfed compared to the spotlight that is being given to Create, it's just absurd amounts of difference, like please if you want Create as the main focus, atleast make it bearable, dillute it better so i can feel the sense of coherency and interactions between all the mods being put together, and the joy of making an actual Industry in the Liminal Space instead of just playing Create pack repacked as Backrooms tech-pack. WIth that being said, i still love that the modpack is properly configured, i do dislike the lack of monsters, and having them only spawn from sculks as reference to the bacteria is just a bit, meh, doesn't make me feel anything, just, bored.

So what really now? i've played further into the pack and see the enjoyment to it. Still just stuck with create, botania, mekanism and what not, still sucks a bit i suppose, but i guess that's for the best of this pack right now, i do wanna reiterate that there is certainly so many potential to this pack that can be improved, especially from the technological interactions between mods as you can see from my thoughts on it before. Immersiveness can be improved, maybe having some shaders on by default would work as a quick fix. Better fix would be to either have a mod that adds in the actual bacteria rather than simply sculks, but that's all i can say for now.

If you're new to modpacks, this could be a decent one, do note that early game can be boring

1
0
3.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 56 hrs Playing MC 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.0

First of all, this is a re-review of this modpack, it simply has one of the greatest potential ever. It nails the best part of backroom, that is the feeling of being stuck, loneliness in a liminal space...

With that being said, being stuck, feels boring... like don't get me wrong, i actually liked this modpack until i realise (20 minutes in) that it only gives you the use of Create to solve everything in the early up until endgame, yep, just look at the quest book, it's majority Create. I don't hate Create but i personally think that too much modpacks nowadays has used Create as a one slap fix of progression for their tech tree and i feel that it's on an extremely low bar of boring. Like, i don't expect packs that has the literal name "Liminal Industries" only cares so much about Create in it, like yes i know the pack has both Botania and Mekanism but they feel so much so dwarfed compared to the spotlight that is being given to Create, it's just absurd amounts of difference, like please if you want Create as the main focus, atleast make it bearable, dillute it better so i can feel the sense of coherency and interactions between all the mods being put together, and the joy of making an actual Industry in the Liminal Space instead of just playing Create pack repacked as Backrooms tech-pack. WIth that being said, i still love that the modpack is properly configured, i do dislike the lack of monsters, and having them only spawn from sculks as reference to the bacteria is just a bit, meh, doesn't make me feel anything, just, bored.

So what really now? i've played further into the pack and see the enjoyment to it. Still just stuck with create, botania, mekanism and what not, still sucks a bit i suppose, but i guess that's for the best of this pack right now, i do wanna reiterate that there is certainly so many potential to this pack that can be improved, especially from the technological interactions between mods as you can see from my thoughts on it before. Immersiveness can be improved, maybe having some shaders on by default would work as a quick fix. Better fix would be to either have a mod that adds in the actual bacteria rather than simply sculks, but that's all i can say for now.

If you're new to modpacks, this could be a decent one, do note that early game can be boring

1
0
3.5
Liminal Industries
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 56 hrs Playing MC 1.20
1
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the definitive backpack mod you will ever need.

Unlike most basic backpack mods that adds basic functionality almost equal to a shulker box, Sophisticated backpack, adds a quite modular backpack that has a ton of functionalities that literally changes the way you see these things works.

For starters, the backpacks are upgradeable, from basic backpacks to copper, then iron, etc, that all adds extra inventory slots. But alongside that, there are certain upgrade slots that you'd notice are within it. Like stack upgrades, making some non-stackable items be stackable and already stackable items have even more max stacks (as long as it's NBT is the same). Then there are tank upgrades, that stores certain amount of liquid for you, feeding upgrades, so that you don't need to worry about hunger, magnet upgrades that picks up items from the ground, and so on, and so on.

Now, you'd expect that these all only works when you wear the backpack, if you place it then, it shouldn't work, right? but... it works even when you place it.

Notice just how many potential that's opened up by simply having this upgrade feature? from mob farming drop gatherer that also collects experience and stores it for you AND could be integrated to AE2 networks, to an eternal device of self healing where you can stock up as much food, potions, or even a simple storage net that exceeds the capabilities of some other storage mods, or even just anything you can think of.

Just a few backpacks of these in your early game, and you'd never touch shulkers ever again. This is an absolute peak mod especially for almost every modpacks where you wanna play as a nomad or just anything, really. 10/10

Oh, and did i mention, just how good the configurables of this mod is? you can tweak inventory sizes of each types (base, copper, iron, etc) of backpack, how many upgrade slots, etc. 11/10

And did i mention... just how good this mod handles their integration and compatibilities? to be fair on this point, you gotta check it out first, but, the integration is just too good to be real, in fact i do wanna say that some certain curios stat modifying mods, also works with this. That's insane, you just gotta play with this mod, truly a 12/10

0
1
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the definitive backpack mod you will ever need.

Unlike most basic backpack mods that adds basic functionality almost equal to a shulker box, Sophisticated backpack, adds a quite modular backpack that has a ton of functionalities that literally changes the way you see these things works.

For starters, the backpacks are upgradeable, from basic backpacks to copper, then iron, etc, that all adds extra inventory slots. But alongside that, there are certain upgrade slots that you'd notice are within it. Like stack upgrades, making some non-stackable items be stackable and already stackable items have even more max stacks (as long as it's NBT is the same). Then there are tank upgrades, that stores certain amount of liquid for you, feeding upgrades, so that you don't need to worry about hunger, magnet upgrades that picks up items from the ground, and so on, and so on.

Now, you'd expect that these all only works when you wear the backpack, if you place it then, it shouldn't work, right? but... it works even when you place it.

Notice just how many potential that's opened up by simply having this upgrade feature? from mob farming drop gatherer that also collects experience and stores it for you AND could be integrated to AE2 networks, to an eternal device of self healing where you can stock up as much food, potions, or even a simple storage net that exceeds the capabilities of some other storage mods, or even just anything you can think of.

Just a few backpacks of these in your early game, and you'd never touch shulkers ever again. This is an absolute peak mod especially for almost every modpacks where you wanna play as a nomad or just anything, really. 10/10

Oh, and did i mention, just how good the configurables of this mod is? you can tweak inventory sizes of each types (base, copper, iron, etc) of backpack, how many upgrade slots, etc. 11/10

And did i mention... just how good this mod handles their integration and compatibilities? to be fair on this point, you gotta check it out first, but, the integration is just too good to be real, in fact i do wanna say that some certain curios stat modifying mods, also works with this. That's insane, you just gotta play with this mod, truly a 12/10

0
1
5.0
Sophisticated Backpacks
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
0
1
1.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

For a modpack that tries itself to be the Better Vanilla+ modpack, this modpack has A LOT of fall-off, that genuinely can be fixed!

First of everything, is that this modpack is not integrated, you'd expect a modpack to tinker with configs to perfection? well, don't expect that here, there's barely any balancing, barely any good amount of tinkering with the pack, and with over 300 mods inside? i hope this gets fixed, it just can't get worse

Second of everything, bad documentation on top of barely integrated mods, this is just horrenduous, because most of the time, new players wouldn't even experience the pack as it is intended from your side of the developer, there's this knowledge gap that the modpack should understand and embrace to close the gap, otherwise, more and more people would just play this pack, play another pack, and realise this pack is just bad at doing docs

Third of all, performance wise there's definitely a lot to be worked here, like freezes and everything, i don't know how the devs would optimize this with how many mods that are in this pack, fixing the first and second issue would in general make this more bearable, but i guess, consider memory profiling and remove junk mods that adds buggy things to the pack, and that would fix this so fast

Before i end this review, i do wanna say that the pack has good content and a really good potential to just be a good and popular modpack, not just a "Better MC" but not really better than Vanilla game. For players reading this, you either love this pack for the first time or dislike it all the way through. Let's just hope this pack gets a good quality fixes

3
0
1.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

For a modpack that tries itself to be the Better Vanilla+ modpack, this modpack has A LOT of fall-off, that genuinely can be fixed!

First of everything, is that this modpack is not integrated, you'd expect a modpack to tinker with configs to perfection? well, don't expect that here, there's barely any balancing, barely any good amount of tinkering with the pack, and with over 300 mods inside? i hope this gets fixed, it just can't get worse

Second of everything, bad documentation on top of barely integrated mods, this is just horrenduous, because most of the time, new players wouldn't even experience the pack as it is intended from your side of the developer, there's this knowledge gap that the modpack should understand and embrace to close the gap, otherwise, more and more people would just play this pack, play another pack, and realise this pack is just bad at doing docs

Third of all, performance wise there's definitely a lot to be worked here, like freezes and everything, i don't know how the devs would optimize this with how many mods that are in this pack, fixing the first and second issue would in general make this more bearable, but i guess, consider memory profiling and remove junk mods that adds buggy things to the pack, and that would fix this so fast

Before i end this review, i do wanna say that the pack has good content and a really good potential to just be a good and popular modpack, not just a "Better MC" but not really better than Vanilla game. For players reading this, you either love this pack for the first time or dislike it all the way through. Let's just hope this pack gets a good quality fixes

3
0
1.0
Better MC [FORGE] BMC4
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
3
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.20, 1.2… MC 1.20, 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Where do i even start huh?

Tectonic has all the features in overhauling the worldgen, by default you get higher mountains, deeper oceans, not strictly a bigger cave system, but definitely a more diverse one, a pretty nice river and other worldgen features, but by far, still pretty for Vanilla+

The kicker however is within the fact that Tectonic is highly configurable amongst many other worldgen mods. You can modify almost everything within it. Starting with world height (both Max Y and Min Y), the cave carvers (the code that carves caves), continent sizes, river sizes, erosion (basically horizontality/verticality of certain features), islands, oceans, ridges.

And on top of it all, a really configurable biome spreading that uses temperature and vegetative parameters from every biome to determine how the overall world looks, that has compatibility WITH ALMOST EVERY BIOME MODS (Terralith, BoP, BWG, Regions Unexplored, Natures Spirit). You can make cold biomes and warm biomes has a certain amount of separation between them, and have biomes with less trees be far from biomes with lots of them, super realistic.

One last point, unlike some other worldgen mods that causes a HUGE performance hit, Tectonic only consumes so little on most of my modded playthroughs (worldheight set to 480 though), it genuinely baffles me on how the devs optimized the code.

But sure it does have a shortcoming in some terms. It basically overtakes the worldgen from Biome mods, making certain unique worldgen noise (the tendency of how the biome's affecting it's land, e.g plains is flat, mountains is rising, grasslands is flat), either completely got overtook, or have only a little effect. Luckily it doesn't affect any placed features like in the BWG Ironwood Gour, BWG Lush Stacks, etc.

Another shortcoming is that while the mod is really configurable, i feel like there needs to be a more descriptive documentation or tooltips in each configurable settings, as right now some players without any technical knowledge may have issues in customizing Tectonic. On the note of configs, i do wish there's a way to safe and export presets that you've made (other than directly copying and pasting the json).

Overall, an absolutely no brainer mod to add into any packs you got. 10/10

1
0
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.20, 1.2… MC 1.20, 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Where do i even start huh?

Tectonic has all the features in overhauling the worldgen, by default you get higher mountains, deeper oceans, not strictly a bigger cave system, but definitely a more diverse one, a pretty nice river and other worldgen features, but by far, still pretty for Vanilla+

The kicker however is within the fact that Tectonic is highly configurable amongst many other worldgen mods. You can modify almost everything within it. Starting with world height (both Max Y and Min Y), the cave carvers (the code that carves caves), continent sizes, river sizes, erosion (basically horizontality/verticality of certain features), islands, oceans, ridges.

And on top of it all, a really configurable biome spreading that uses temperature and vegetative parameters from every biome to determine how the overall world looks, that has compatibility WITH ALMOST EVERY BIOME MODS (Terralith, BoP, BWG, Regions Unexplored, Natures Spirit). You can make cold biomes and warm biomes has a certain amount of separation between them, and have biomes with less trees be far from biomes with lots of them, super realistic.

One last point, unlike some other worldgen mods that causes a HUGE performance hit, Tectonic only consumes so little on most of my modded playthroughs (worldheight set to 480 though), it genuinely baffles me on how the devs optimized the code.

But sure it does have a shortcoming in some terms. It basically overtakes the worldgen from Biome mods, making certain unique worldgen noise (the tendency of how the biome's affecting it's land, e.g plains is flat, mountains is rising, grasslands is flat), either completely got overtook, or have only a little effect. Luckily it doesn't affect any placed features like in the BWG Ironwood Gour, BWG Lush Stacks, etc.

Another shortcoming is that while the mod is really configurable, i feel like there needs to be a more descriptive documentation or tooltips in each configurable settings, as right now some players without any technical knowledge may have issues in customizing Tectonic. On the note of configs, i do wish there's a way to safe and export presets that you've made (other than directly copying and pasting the json).

Overall, an absolutely no brainer mod to add into any packs you got. 10/10

1
0
5.0
Tectonic
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.20, 1.2… MC 1.20, 1.21
1
0