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Auseawesome

Auseawesome

@auseawesome

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Hey everyone, I'm Ause and I'm an amateur mod dev and pixel artist at Perxenic Studios and I'm also an active member of KubeJS support. I've been playing modded MC since 2017 and probably spent over 5k hours playing modded games, especially tech mods.

If you see me on any discord servers, feel free to say hi. I also maintain a free texture repository on my Github for anyone who wants any textures to use in their mods!

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106 reviews 272 tag proposals / 222 promoted
Joined June 2026 Active 1 week ago
106
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106
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3.9/ 5
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Auseawesome

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Total 20 hrs Dropped MC 1.16
Gameplay
0.5
Aesthetics
1.0
Performance
0.5

Disclosure: I used to help moderate LunaPixelStudio's discord in the hopes I could help improve people's experience and this is where most of my knowledge on the issues comes from.

Medieval MC is similar to Better MC with an additional load of "overhaul" and combat mods added in seemingly randomly.

As with BetterMC, most of the mods in here were added by suggestions from the community in the discord without much thought as to whether they would fit and with no care integrating them into the packs. Mods were added and removed so frequently that it would often cause world corruption on updating and the lag and instability was impossible to ignore.

Even excluding possible instability, this pack takes ages to boot due to the sheer number of mods and becaude no custom content exists to tie the modpack together it just exists as a collection of mods which are mostly good alone but overshadow each other and dont tend to work well in a setting such as this.

I would avoid this pack and go play one that has custom content and tweaks to make mods work well together instead.

2
0
0.5
Auseawesome

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Total 20 hrs Dropped MC 1.16
Gameplay
0.5
Aesthetics
1.0
Performance
0.5

Disclosure: I used to help moderate LunaPixelStudio's discord in the hopes I could help improve people's experience and this is where most of my knowledge on the issues comes from.

Medieval MC is similar to Better MC with an additional load of "overhaul" and combat mods added in seemingly randomly.

As with BetterMC, most of the mods in here were added by suggestions from the community in the discord without much thought as to whether they would fit and with no care integrating them into the packs. Mods were added and removed so frequently that it would often cause world corruption on updating and the lag and instability was impossible to ignore.

Even excluding possible instability, this pack takes ages to boot due to the sheer number of mods and becaude no custom content exists to tie the modpack together it just exists as a collection of mods which are mostly good alone but overshadow each other and dont tend to work well in a setting such as this.

I would avoid this pack and go play one that has custom content and tweaks to make mods work well together instead.

2
0
0.5
Medieval MC [FORGE] MMC1
Auseawesome

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Total 20 hrs Dropped MC 1.16
2
0
4.5
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Performance
5.0

This mod often simplifies pack dev for tech packs considerably, helping to prevent manually changing hundreds of recipes to use the "correct" lead ingot.

This mod does have a few issues however, in that it can cause recipe conflicts which can occasionally be hard to track down. This is a minor issue and not really fixable, though it would be nice to have better logging when this occurs.

If you're a pack dev for a tech pack where mods add overlapping ores and ingots you should probably use this mod!

1
0
4.5
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
Performance
5.0

This mod often simplifies pack dev for tech packs considerably, helping to prevent manually changing hundreds of recipes to use the "correct" lead ingot.

This mod does have a few issues however, in that it can cause recipe conflicts which can occasionally be hard to track down. This is a minor issue and not really fixable, though it would be nice to have better logging when this occurs.

If you're a pack dev for a tech pack where mods add overlapping ores and ingots you should probably use this mod!

1
0
4.5
Almost Unified
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18
1
0
1.0
Auseawesome

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Total 1 hrs MC 1.20
Performance
1.0

This mod does work and does what is advertises however it makes shulker shells so easy to craft they're probably easier to farm than bundles because of how easy farming amethyst is.

Additionally, as an MCreator mod this mod has far too much overhead and incompatibility for a mod that adds a single recipe. This should just be a datapack.

I wouldn't recommend installing, if you really need a recipe use a datapack or kubeJS.

1
0
1.0
Auseawesome

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Total 1 hrs MC 1.20
Performance
1.0

This mod does work and does what is advertises however it makes shulker shells so easy to craft they're probably easier to farm than bundles because of how easy farming amethyst is.

Additionally, as an MCreator mod this mod has far too much overhead and incompatibility for a mod that adds a single recipe. This should just be a datapack.

I wouldn't recommend installing, if you really need a recipe use a datapack or kubeJS.

1
0
1.0
Gab's Craftable Shulker Shell
Auseawesome

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Total 1 hrs MC 1.20
1
0
4.0
Auseawesome

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Total 20 hrs MC 1.20, 1.1… MC 1.20, 1.18, 1.21, 26.1
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds many features which help add more life to some barren areas. Beaches especially are a welcome improvement at in vanilla they just lie as barren expanded of sand like a desert sans cactus.

My favourite feature of this mod might just happen to be the coconut crab who deservingly has a spot in the mod icon. These little critters are a fun addition to beaches while also being useful, their claw can act as a shear if you want.

I do have to say some models like the prickly pear doesn't feel particularly vanilla, though other textures like the coconuts are spot on. I also struggled to find a use for palm planks when birch exists already, however I guess there's no harm in choice.

A fun little mod, if you like extra critters and small additions this mod is for you!

1
0
4.0
Auseawesome

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Total 20 hrs MC 1.20, 1.1… MC 1.20, 1.18, 1.21, 26.1
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds many features which help add more life to some barren areas. Beaches especially are a welcome improvement at in vanilla they just lie as barren expanded of sand like a desert sans cactus.

My favourite feature of this mod might just happen to be the coconut crab who deservingly has a spot in the mod icon. These little critters are a fun addition to beaches while also being useful, their claw can act as a shear if you want.

I do have to say some models like the prickly pear doesn't feel particularly vanilla, though other textures like the coconuts are spot on. I also struggled to find a use for palm planks when birch exists already, however I guess there's no harm in choice.

A fun little mod, if you like extra critters and small additions this mod is for you!

1
0
4.0
Ecologics
Auseawesome

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Total 20 hrs MC 1.20, 1.1… MC 1.20, 1.18, 1.21, 26.1
1
0
4.0
Auseawesome

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Total 20 hrs MC 1.18
Aesthetics
4.0

I've never understood why azalea trees are the only tree not to have it's own wood type, why did Mojang use oak then immediately go back to adding new wood for the next trees added.

Moss layers and especially surface moss are nice blocks for building overgrown and dilapidated structures as it really helps as a sense of age to blocks without a dedicated moss form. My only issue with them is the surface moss is a very bright green compared to traditional mossy block variants.

That being said, the azalea flowers are a bit weird to me, how do you cut a flower off a bush and then get a full flower that can grow in the ground? Additionally, the flower textures aren't the best in my opinion, looking a bit square.

This mod is good overall and I would recommend to anyone who likes building i overgrown structures or who just likes more wood types.

1
0
4.0
Auseawesome

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Total 20 hrs MC 1.18
Aesthetics
4.0

I've never understood why azalea trees are the only tree not to have it's own wood type, why did Mojang use oak then immediately go back to adding new wood for the next trees added.

Moss layers and especially surface moss are nice blocks for building overgrown and dilapidated structures as it really helps as a sense of age to blocks without a dedicated moss form. My only issue with them is the surface moss is a very bright green compared to traditional mossy block variants.

That being said, the azalea flowers are a bit weird to me, how do you cut a flower off a bush and then get a full flower that can grow in the ground? Additionally, the flower textures aren't the best in my opinion, looking a bit square.

This mod is good overall and I would recommend to anyone who likes building i overgrown structures or who just likes more wood types.

1
0
4.0
Better Azalea
Auseawesome

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Total 20 hrs MC 1.18
1
0
3.0
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Aesthetics
3.0
Performance
4.0

This mod does what it says on the tin and I cannot fault it for working. If that's what your care about and you know you like mods like this just go and install it.

That being said, rechiseled is a port of older chisel mods with some updated textures and it shows. Many of the textures feel old, with far too high contrast or large areas of singular colours. There are definitely some really good textures in here as well, it just requires a lot of studying to find the blocks with the nice textures.

Furthermore, just due to the sheer number of blocks, this does increase loading time and world size noticeably especially if you build with a very large swatch of the available blocks. The performance isn't as much of an issue with mods like FerriteCore and ModernFix however.

My main issue with mods like this comes down to the core idea; providing so many variants of every block helps to make it so much harder to choose the right variant of block to use, leading to decision paralysis. While some of these blocks fall into nice niches, like vertical planks, other patterns seem added to just increase the block count and I often find them hard to use such as the large planks.

If you really want more blocks, give this mod a try, I would personally recommend chipped over this mod due to the textures however.

1
0
3.0
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Aesthetics
3.0
Performance
4.0

This mod does what it says on the tin and I cannot fault it for working. If that's what your care about and you know you like mods like this just go and install it.

That being said, rechiseled is a port of older chisel mods with some updated textures and it shows. Many of the textures feel old, with far too high contrast or large areas of singular colours. There are definitely some really good textures in here as well, it just requires a lot of studying to find the blocks with the nice textures.

Furthermore, just due to the sheer number of blocks, this does increase loading time and world size noticeably especially if you build with a very large swatch of the available blocks. The performance isn't as much of an issue with mods like FerriteCore and ModernFix however.

My main issue with mods like this comes down to the core idea; providing so many variants of every block helps to make it so much harder to choose the right variant of block to use, leading to decision paralysis. While some of these blocks fall into nice niches, like vertical planks, other patterns seem added to just increase the block count and I often find them hard to use such as the large planks.

If you really want more blocks, give this mod a try, I would personally recommend chipped over this mod due to the textures however.

1
0
3.0
Rechiseled
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
1
0
4.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
Performance
4.5

This mod has worked by far the best for me out of any similar mods and has helped me properly run the game at the correct resolution through my fractionally scaled screen on wayland.

The only reason I'm not giving this mod 5 stars is because of the difficulty I had getting the right version of glfw and getting it working correctly so this mod could work.

I highly recommend to any linux wayland users.

1
0
4.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
Performance
4.5

This mod has worked by far the best for me out of any similar mods and has helped me properly run the game at the correct resolution through my fractionally scaled screen on wayland.

The only reason I'm not giving this mod 5 stars is because of the difficulty I had getting the right version of glfw and getting it working correctly so this mod could work.

I highly recommend to any linux wayland users.

1
0
4.5
WayFix
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.19
1
0
0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

4
0
0.5
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
Performance
0.5

This mod is beyond useless, if your pack crashes fix it rather than cowering behind a mod that is likely to break your players' worlds.

As someone who has done technical support for many mods and packs, this mod has been the cause of numerous world corruption due to it preventing crashes which are in place specifically to prevent potential corruption.

Crashes exist to abort when the game enters a problematic state that could cause a chain of issues so hiding this from users makes them think everything is okay when in reality a mod might have done something that should never be done. I have seen mods bork world saving and irreversibly corrupt worlds, I've even had this mod cause a backup mod to corrupt all backups causing a world to be irrecoverable.

Do NOT use this mod under any circumstances.

4
0
0.5
Not Enough Crashes
Auseawesome

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Total 5 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14
4
0
4.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
4.0
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
4.0
Dank Storage
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
1
0
1.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
1.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
Aesthetics
3.0
Performance
2.5

Warning: incredibly opinionated review ahead.

I loathe fancy menu and will go out of my way to remove it from almost every pack I play. The amount of times I've had pack buttons hidden and inaccessible on my display, either due to the pack not being tested on high resolution displays and because fancy menu scales the UI weird making it appear dramatically different on different displays.

Furthermore, I have had fancy menu cause crashes which is incredibly frustrating and means I will always prefer a normal menu with a custom panorama and title over this mod.

I personally would never advocate for using this mod due to the issues but it does work most of the time on standard 1080p displays.

0
0
1.5
FancyMenu
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16, 1.14, 1.12
0
0