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Auseawesome

Auseawesome

@auseawesome

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Hey everyone, I'm Ause and I'm an amateur mod dev and pixel artist at Perxenic Studios and I'm also an active member of KubeJS support. I've been playing modded MC since 2017 and probably spent over 5k hours playing modded games, especially tech mods.

If you see me on any discord servers, feel free to say hi. I also maintain a free texture repository on my Github for anyone who wants any textures to use in their mods!

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106 reviews 272 tag proposals / 222 promoted
Joined June 2026 Active 1 week ago
106
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106
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3.9/ 5
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Auseawesome

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Total 20 hrs MC 1.7
Gameplay
4.5
Aesthetics
3.5
Performance
5.0

This is honestly a really solid mod without any major issues and remains one of the main mods people remember from the 1.7 era of modding.

Spider Queen entirely changes how the game plays, and does a pretty good job at providing an alternate game loop. While this mod likely won't hold your attention for hundreds of hours it is still incredibly solid and is very fun to try.

Some of the textures are a bit rough around the edges but that's to be expected for a mod of its age.

I would highly recommend people try this if they haven't, it is still fun despite its age!

0
0
4.0
Auseawesome

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Total 20 hrs MC 1.7
Gameplay
4.5
Aesthetics
3.5
Performance
5.0

This is honestly a really solid mod without any major issues and remains one of the main mods people remember from the 1.7 era of modding.

Spider Queen entirely changes how the game plays, and does a pretty good job at providing an alternate game loop. While this mod likely won't hold your attention for hundreds of hours it is still incredibly solid and is very fun to try.

Some of the textures are a bit rough around the edges but that's to be expected for a mod of its age.

I would highly recommend people try this if they haven't, it is still fun despite its age!

0
0
4.0
Spider Queen
Auseawesome

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Total 20 hrs MC 1.7
0
0
4.0
Auseawesome

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Total 50 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.0

Biomes we've gone is a giant improvement over the original mod, with new structures and far more interesting biome generation, especially when it comes to terrain.

This mod plays pretty well with other terrain generation mods in my testing, especially those that just add more biomes. I have noticed issues with Terralith, but Terralith doesn't play well with most generation mods.

Like Terralith, this mod does suffer somewhat when it comes to exploration in survival, with it sometimes being difficult to traverse. This problem is less apparent than in Terralith, however.

Some of the textures in this mod are at times worse than other similar mods, with high contrast or noise but are significant improvements from the old ones in its predecessor. Some structures have some weird block palettes as well, but most are nice and it isn't too much of a glaring issue.

Overall, this mod is probably the best custom biome mod for modern versions compared against Terralith and BOP and I would recommend it highly.

1
0
4.0
Auseawesome

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Total 50 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.0

Biomes we've gone is a giant improvement over the original mod, with new structures and far more interesting biome generation, especially when it comes to terrain.

This mod plays pretty well with other terrain generation mods in my testing, especially those that just add more biomes. I have noticed issues with Terralith, but Terralith doesn't play well with most generation mods.

Like Terralith, this mod does suffer somewhat when it comes to exploration in survival, with it sometimes being difficult to traverse. This problem is less apparent than in Terralith, however.

Some of the textures in this mod are at times worse than other similar mods, with high contrast or noise but are significant improvements from the old ones in its predecessor. Some structures have some weird block palettes as well, but most are nice and it isn't too much of a glaring issue.

Overall, this mod is probably the best custom biome mod for modern versions compared against Terralith and BOP and I would recommend it highly.

1
0
4.0
Oh The Biomes We've Gone
Auseawesome

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Total 50 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
0
3.5
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17
Gameplay
3.5
Aesthetics
4.5
Performance
3.5

Terralith looks really pretty, significantly changing the scale of vanilla generation. A lot of the new biomes are really attractive and look great in creative. The new trees are really pretty and are a giant step over vanilla, it's just disappointing they can't be regrown usually.

However, in survival, actually navigating these biomes can be incredibly challenging and slow, which is made worse by the severe lack of important materials in some of these biomes, like stone and trees. Additionally, the presence of materials normally gated behind the nether causes balance issues in some mods. This mod also doesn't play well with nearly any other world generation mod, with the exception of tectonic, making it less than ideal in larger packs.

Try this mod if you want to play without many other mods and definitely try for creative worlds. For survival I'd definitely advise boating most places and using mods that add rope and ways to easily traverse vertical terrain.

1
0
3.5
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17
Gameplay
3.5
Aesthetics
4.5
Performance
3.5

Terralith looks really pretty, significantly changing the scale of vanilla generation. A lot of the new biomes are really attractive and look great in creative. The new trees are really pretty and are a giant step over vanilla, it's just disappointing they can't be regrown usually.

However, in survival, actually navigating these biomes can be incredibly challenging and slow, which is made worse by the severe lack of important materials in some of these biomes, like stone and trees. Additionally, the presence of materials normally gated behind the nether causes balance issues in some mods. This mod also doesn't play well with nearly any other world generation mod, with the exception of tectonic, making it less than ideal in larger packs.

Try this mod if you want to play without many other mods and definitely try for creative worlds. For survival I'd definitely advise boating most places and using mods that add rope and ways to easily traverse vertical terrain.

1
0
3.5
Terralith
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17
1
0
3.5
Auseawesome

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Total 20 hrs MC 1.14, 1.1… MC 1.14, 1.16, 1.20
Gameplay
4.0
Aesthetics
2.0
Performance
4.0

Pam's Harvestcraft was a great mod that expanded food better than no other back in 1.12, and this sequel is that but for modern versions.

If you want a giant variety of different crops, each being able to be processed in a multitude of ways then you'll probably enjoy this mod. My main issue with it in modern minecraft is how it can feel like it is quantity over quality. Many food items can be processed identically, so why do so many variants exist?

Pam's harvestcraft 2 has, in my opinion, very dated textures that often don't fit in with either old or new minecraft, but especially not with modern mods like Create. This is made worse by so many crafting recipes just being made in the crafting grid, which contributes further to the mod feeling out-of-date.

I would recommend people try this mod, and definitely try it's predecessor but I wouldn't recommend adding it to large packs due to bloat and texture inconsistencies.

0
0
3.5
Auseawesome

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Total 20 hrs MC 1.14, 1.1… MC 1.14, 1.16, 1.20
Gameplay
4.0
Aesthetics
2.0
Performance
4.0

Pam's Harvestcraft was a great mod that expanded food better than no other back in 1.12, and this sequel is that but for modern versions.

If you want a giant variety of different crops, each being able to be processed in a multitude of ways then you'll probably enjoy this mod. My main issue with it in modern minecraft is how it can feel like it is quantity over quality. Many food items can be processed identically, so why do so many variants exist?

Pam's harvestcraft 2 has, in my opinion, very dated textures that often don't fit in with either old or new minecraft, but especially not with modern mods like Create. This is made worse by so many crafting recipes just being made in the crafting grid, which contributes further to the mod feeling out-of-date.

I would recommend people try this mod, and definitely try it's predecessor but I wouldn't recommend adding it to large packs due to bloat and texture inconsistencies.

0
0
3.5
Pam's HarvestCraft 2 - Crops
Auseawesome

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Total 20 hrs MC 1.14, 1.1… MC 1.14, 1.16, 1.20
0
0
4.0
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

Geophilic is a datapack that tweaks many vanilla biomes, mostly by scattering more features across them or making small changes to existing ones.

The most drastic changes are to the cherry grove, which has added bamboo and foliage to help it feel a lot less one dimensional and to the stoney shore which now feels like less of a grey beach and more like a rocky coast with interesting formations.

I personally really enjoy some of the small changes Geophilic adds and I think it suits vanilla plus packs very well. However, if you want to use other more drastic overhauls, geophilic may have compatibility issues.

I would recommend it to anyone who wants minor tweaks to vanilla biomes but doesn't want to change everything up too much.

1
0
4.0
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
Gameplay
3.5
Aesthetics
4.0
Performance
4.5

Geophilic is a datapack that tweaks many vanilla biomes, mostly by scattering more features across them or making small changes to existing ones.

The most drastic changes are to the cherry grove, which has added bamboo and foliage to help it feel a lot less one dimensional and to the stoney shore which now feels like less of a grey beach and more like a rocky coast with interesting formations.

I personally really enjoy some of the small changes Geophilic adds and I think it suits vanilla plus packs very well. However, if you want to use other more drastic overhauls, geophilic may have compatibility issues.

I would recommend it to anyone who wants minor tweaks to vanilla biomes but doesn't want to change everything up too much.

1
0
4.0
Geophilic – Vanilla Biome Overhauls
Auseawesome

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Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
1
0
4.5
Auseawesome

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Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
4.5

Yung's nether fortresses really helps make nether fortresses actually interesting and visually appealing. Nether fortresses were barely touched in the nether update and this helps make nether fortresses feel more in line with what the rest of the nether has to offer.

The integration with create that this mod provides is something I've never seen a structure mod do before. Working drawbridges are a really neat feature that really help make these fortresses come alive.

One issue I do have with this mod though is the amount of loot that can often be gleaned from these structures; being able to just steal the create stuff (which there is often a lot of) means often the cool mechanics get trashed because of how worthwhile collecting it is. I'm not exactly sure how this problem would be solved entirely, but reducing the excessive amount of shafts and gearboxes used would reduce the haul and help with performance. I don't think this issue is particularly major and people who find stealing the loot too overpowered can discipline themselves in single player.

Overall really nice improvement to the nether, would recommend!

0
0
4.5
Auseawesome

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Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
4.5

Yung's nether fortresses really helps make nether fortresses actually interesting and visually appealing. Nether fortresses were barely touched in the nether update and this helps make nether fortresses feel more in line with what the rest of the nether has to offer.

The integration with create that this mod provides is something I've never seen a structure mod do before. Working drawbridges are a really neat feature that really help make these fortresses come alive.

One issue I do have with this mod though is the amount of loot that can often be gleaned from these structures; being able to just steal the create stuff (which there is often a lot of) means often the cool mechanics get trashed because of how worthwhile collecting it is. I'm not exactly sure how this problem would be solved entirely, but reducing the excessive amount of shafts and gearboxes used would reduce the haul and help with performance. I don't think this issue is particularly major and people who find stealing the loot too overpowered can discipline themselves in single player.

Overall really nice improvement to the nether, would recommend!

0
0
4.5
YUNG's Better Nether Fortresses
Auseawesome

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Total 250 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18
0
0
3.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
Gameplay
3.0
Aesthetics
4.5

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
3.5
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
Gameplay
3.0
Aesthetics
4.5

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
3.5
YUNG's Better End Island
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18
0
0
3.0
Auseawesome

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Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
Gameplay
2.0
Aesthetics
4.0

Let me start off by saying these ocean monuments look phenomenal for the most part, this mod certainly succeeds in making them feel like giant monuments rather than just weird sunken pyramid things.

Unfortunately, these monuments are normally so large they significantly protrude from the water most times they generate. This can make the ocean look rather strange from above, as well as making them far too easy to find.

How common these are also adds to the issues, with monuments in this mod being easy to find on top of this it feels like the entire ocean is full of them, which takes away a significant portion of the novelty.

All in all, the actual structure isn't bad, but if you want to play with this mod I'd highly advise turning the frequency these generate down and using a mod which makes oceans deeper so they can be fully submerged once more.

0
0
3.0
Auseawesome

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Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
Gameplay
2.0
Aesthetics
4.0

Let me start off by saying these ocean monuments look phenomenal for the most part, this mod certainly succeeds in making them feel like giant monuments rather than just weird sunken pyramid things.

Unfortunately, these monuments are normally so large they significantly protrude from the water most times they generate. This can make the ocean look rather strange from above, as well as making them far too easy to find.

How common these are also adds to the issues, with monuments in this mod being easy to find on top of this it feels like the entire ocean is full of them, which takes away a significant portion of the novelty.

All in all, the actual structure isn't bad, but if you want to play with this mod I'd highly advise turning the frequency these generate down and using a mod which makes oceans deeper so they can be fully submerged once more.

0
0
3.0
YUNG's Better Ocean Monuments
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Total 20 hrs MC 1.20, 1.2… MC 1.20, 1.21, 1.19
0
0
4.0
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
Gameplay
4.0
Performance
4.5

This mod used to be the thing that made caves more than just boring tunnels with no life or shape to them, especially on 1.12. Yung's caves basically did caves and cliffs before caves and cliffs, however that does mean on new versions it is a bit less impactful.

On new versions, Yung's caves can be less impactful, but can still be a nice to have in cases where caves and cliffs doesn't quite cut it. I don't often use this mod on new versions anymore, and my review is left mostly for the old versions as I feel it is a disservice to rate the mod down because it was so good mojang implemented half of its ideas as vanilla features.

If you are playing 1.16- use this mod for interesting caves, on modern you might need to see if it fits your pack as not all packs need it anymore.

0
0
4.0
Auseawesome

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
Gameplay
4.0
Performance
4.5

This mod used to be the thing that made caves more than just boring tunnels with no life or shape to them, especially on 1.12. Yung's caves basically did caves and cliffs before caves and cliffs, however that does mean on new versions it is a bit less impactful.

On new versions, Yung's caves can be less impactful, but can still be a nice to have in cases where caves and cliffs doesn't quite cut it. I don't often use this mod on new versions anymore, and my review is left mostly for the old versions as I feel it is a disservice to rate the mod down because it was so good mojang implemented half of its ideas as vanilla features.

If you are playing 1.16- use this mod for interesting caves, on modern you might need to see if it fits your pack as not all packs need it anymore.

0
0
4.0
YUNG's Better Caves
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

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Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.14, 1.16, 1.20, 1.21, 26.1
0
0
4.0
Auseawesome

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

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About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
Gameplay
4.5
Aesthetics
3.5

For some reason this mod has its reviews split between the curseforge and modrinth version, so here's my review for the curseforge one here:

Vanilla mineshafts are boring and this mod definitely does help fix that. The added variation in the structures is incredibly important for helping add intrigue, even if some variations such as the mushroom one can look a bit out of place at times.

This mod, unsurpringly, goes well alongside Yung's other generation mods and it definitely fits in better thematically once other structures have been overhauled alongside the mineshaft.

I would recommend this for any exploration pack that isn't going for a strictly serious, realistic vibe.

0
0
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
Gameplay
4.5
Aesthetics
3.5

For some reason this mod has its reviews split between the curseforge and modrinth version, so here's my review for the curseforge one here:

Vanilla mineshafts are boring and this mod definitely does help fix that. The added variation in the structures is incredibly important for helping add intrigue, even if some variations such as the mushroom one can look a bit out of place at times.

This mod, unsurpringly, goes well alongside Yung's other generation mods and it definitely fits in better thematically once other structures have been overhauled alongside the mineshaft.

I would recommend this for any exploration pack that isn't going for a strictly serious, realistic vibe.

0
0
4.0
YUNG's Better Mineshafts
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19
0
0