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Auseawesome

Auseawesome

@auseawesome

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Hey everyone, I'm Ause and I'm an amateur mod dev and pixel artist at Perxenic Studios and I'm also an active member of KubeJS support. I've been playing modded MC since 2017 and probably spent over 5k hours playing modded games, especially tech mods.

If you see me on any discord servers, feel free to say hi. I also maintain a free texture repository on my Github for anyone who wants any textures to use in their mods!

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106 reviews 272 tag proposals / 222 promoted
Joined June 2026 Active 1 week ago
106
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106
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3.9/ 5
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5.0
Auseawesome

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ModDex staff Tag Curator

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I'll start this review by stating how much this mod blows other cooking mods out of the water. I remember starting Minecraft really enjoying Pam's Harvestcraft followed later by Croptopia, but those mods often added many plants that just felt like reskins of each other. Farmer's delight is different. The polish and care put into making sure every ingredient serves its purpose and to make sure that every food item has a use is incredible, and the actual cooking mechanics such as the skillet, chopping board and pot are really well implemented.

Crops in this mod are obtained and grown in unique ways, with wild crops found scattered in different biomes. Tomato bushes can be grown and repeatedly repicked like sweet berries but rope can be used to increase their max height, making them an interesting new crop type.

This mod has also made way for a plethora of inventive and interesting addons, many of which build on the base mod in incredibly interesting ways. I mention this because of how easy it is to add new food items to farmer's delight and how easy it is to create and customise recipes. I would highly recommend people try this with some of the high quality addons there are to offer.

I would recommend this to anyone who likes cozy mods and variety in gameplay styles.

1
0
5.0
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

I'll start this review by stating how much this mod blows other cooking mods out of the water. I remember starting Minecraft really enjoying Pam's Harvestcraft followed later by Croptopia, but those mods often added many plants that just felt like reskins of each other. Farmer's delight is different. The polish and care put into making sure every ingredient serves its purpose and to make sure that every food item has a use is incredible, and the actual cooking mechanics such as the skillet, chopping board and pot are really well implemented.

Crops in this mod are obtained and grown in unique ways, with wild crops found scattered in different biomes. Tomato bushes can be grown and repeatedly repicked like sweet berries but rope can be used to increase their max height, making them an interesting new crop type.

This mod has also made way for a plethora of inventive and interesting addons, many of which build on the base mod in incredibly interesting ways. I mention this because of how easy it is to add new food items to farmer's delight and how easy it is to create and customise recipes. I would highly recommend people try this with some of the high quality addons there are to offer.

I would recommend this to anyone who likes cozy mods and variety in gameplay styles.

1
0
5.0
Farmer's Delight
Auseawesome

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Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16
1
0
5.0
Auseawesome

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Total 100 hrs Completed 50 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is probably my favourite modpack of all time and, honestly, I've played this pack for far too long as I took it slow both times. I couldn't help completing all the side quests and experiencing all the interesting processing mechanics this modpack offered.

While I had played create before, it was this pack that really showed me how great create could be, and it's obvious the impact it has had on modern pack making. Many packs have tried to imitate C: A&B but the original still remains the pinnacle of how to achieve progression on a tech pack in my eyes. The use of KubeJS to add more progression stages and mix up other mods is superb and this pack feels incredibly fresh compared to many other tech packs available.

Although this pack is getting on a bit, and is missing some of the modern create features, I would still recommend it to any fan of the create mod, as it is a shining example of what create can be.

1
0
5.0
Auseawesome

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Total 100 hrs Completed 50 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is probably my favourite modpack of all time and, honestly, I've played this pack for far too long as I took it slow both times. I couldn't help completing all the side quests and experiencing all the interesting processing mechanics this modpack offered.

While I had played create before, it was this pack that really showed me how great create could be, and it's obvious the impact it has had on modern pack making. Many packs have tried to imitate C: A&B but the original still remains the pinnacle of how to achieve progression on a tech pack in my eyes. The use of KubeJS to add more progression stages and mix up other mods is superb and this pack feels incredibly fresh compared to many other tech packs available.

Although this pack is getting on a bit, and is missing some of the modern create features, I would still recommend it to any fan of the create mod, as it is a shining example of what create can be.

1
0
5.0
Create: Above and Beyond
Auseawesome

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Total 100 hrs Completed 50 hrs MC 1.16
1
0
4.5
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
4.5
Performance
4.5

Just like Create Aeronautics which this powers, Sable is an incredibly capable and impressive mod. The API is surprisingly easy to use for such a complex mods and the mixins cause less issues that you would expect for such an intrusive addition.

Unfortunately, Sable does get unstable if you attempt to enter the "shipyard", which is a position in every dimension millions of blocks out which actually stores your contraptions. This can be an issue on servers without a world border, however it is minor due to how far out this shipyard is situated. My only other complaint is how floaty the physics can feel for small contraptions.

The performance of this mod cannot be faulted given how tolerant it is of such a large number of physics objects and how complex these interactions can be at times.

Integrations between mods utilising Sable will never cease to interest me, and playing with one of the mods that utilise this physics engine is a must to try out what it can offer, I highly recommend it.

0
0
4.5
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
4.5
Performance
4.5

Just like Create Aeronautics which this powers, Sable is an incredibly capable and impressive mod. The API is surprisingly easy to use for such a complex mods and the mixins cause less issues that you would expect for such an intrusive addition.

Unfortunately, Sable does get unstable if you attempt to enter the "shipyard", which is a position in every dimension millions of blocks out which actually stores your contraptions. This can be an issue on servers without a world border, however it is minor due to how far out this shipyard is situated. My only other complaint is how floaty the physics can feel for small contraptions.

The performance of this mod cannot be faulted given how tolerant it is of such a large number of physics objects and how complex these interactions can be at times.

Integrations between mods utilising Sable will never cease to interest me, and playing with one of the mods that utilise this physics engine is a must to try out what it can offer, I highly recommend it.

0
0
4.5
Sable
Auseawesome

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Total 50 hrs MC 1.21
0
0
5.0
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
5.0
Auseawesome

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Total 50 hrs MC 1.21
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Vehicle mods have existed in Minecraft for a very long time, but none of them come closer to Aeronautics. The sheer possibilities for creativity this mod allows for are unmatched, not to mention the amazing performance for what it is.

The integration with create and other mods means create aeronautics fits into packs seamlessly, most mods work out the box and incompatibilities are normally only present with other big mods with many mixins. The place able diagram to view your creations is an incredibly cool feature that proves really useful alongside being aesthetically pleasing and it is something no other similar mods have.

The main issue with this mod is the fact it tends to push you towards very large vehicles due to the mechanics and what methods of propulsion are available, however I've chosen not to deduct this from my rating as it is thematically appropriate and fits within the create style of big impressive factories.

A must play, although this absolutely does not fit in Vanilla+ playthroughs.

2
0
5.0
Create Aeronautics
Auseawesome

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Total 50 hrs MC 1.21
2
0
4.5
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
0
4.5
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
Gameplay
5.0
Aesthetics
3.5
Performance
5.0

Silent gear has always been my go-to tools mod, and although it lacks the flashy features of mods like Tetra and Tinker's construct it is very solid, and is on basically every version you could ever need. I enjoyed this mod enough to contribute from time to time and often help out in the mod's discord!

Silent gear's data driven materials and traits alongside the wide level of mod compatibility built into the base mod have proved it incredibly nice for modpacks which don't suit the added complexity and further deviation from vanilla provided by other modular tools mods. While there used to be balancing issues on older versions, this has significantly improved and the mod feels pretty good by default, as long as it isn't run with other overpowered mods with really high tier materials.

The only place this mod falls a little is on presentation with slightly lackluster textures and simpler models than other mods like it. This is constantly improving however and on 1.21.1 the return of the display of every tool component helps a lot.

0
0
4.5
Silent Gear
Auseawesome

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Total 1,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.13, 1.14
0
0
5.0
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
Performance
5.0

This mod is absolutely incredible. The performance gains that can be made using this mod on both the server and client are unmistakable, especially in combination with many larger mods.

I would go as far as claiming Ferrite Core as the most important optimisation mod, as RAM is often something minecraft is very tight on, alongside CPU. As a byproduct of reducing RAM, ferrite core often actually frees up CPU by preventing there being such a load on GC.

If you play Minecraft, use this mod. I've never encountered it causing any issues outside of other broken mods breaking it

1
0
5.0
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
Performance
5.0

This mod is absolutely incredible. The performance gains that can be made using this mod on both the server and client are unmistakable, especially in combination with many larger mods.

I would go as far as claiming Ferrite Core as the most important optimisation mod, as RAM is often something minecraft is very tight on, alongside CPU. As a byproduct of reducing RAM, ferrite core often actually frees up CPU by preventing there being such a load on GC.

If you play Minecraft, use this mod. I've never encountered it causing any issues outside of other broken mods breaking it

1
0
5.0
FerriteCore
Auseawesome

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Total 2,000 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.19, 1.20, 1.18, 1.16
1
0
4.0
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
Performance
5.0

Note: This review is intended for developers and not end users, if you have been instructed to install fabric loader please do that as it is critical for many mods.

I can't fault the performance of the fabric loader and the fabric API and definitely can't deny how much easier this API makes developing than just using mixins. However, this API is still missing some very useful features that loaders such as Neoforge has baked in like extra events, more data driven content support and a native energy system. Saying that, the fabric API has matured a lot over time and the collaboration with neoforge to standardise #c: tags was a very useful endeavour.

All around useful mod for fabric, but it would be nice to see some things brought in line with Neoforge's provisions. I would recommend this API for anyone trying to make lightweight mods compatible with the fabric ecosystem!

0
0
4.0
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
Performance
5.0

Note: This review is intended for developers and not end users, if you have been instructed to install fabric loader please do that as it is critical for many mods.

I can't fault the performance of the fabric loader and the fabric API and definitely can't deny how much easier this API makes developing than just using mixins. However, this API is still missing some very useful features that loaders such as Neoforge has baked in like extra events, more data driven content support and a native energy system. Saying that, the fabric API has matured a lot over time and the collaboration with neoforge to standardise #c: tags was a very useful endeavour.

All around useful mod for fabric, but it would be nice to see some things brought in line with Neoforge's provisions. I would recommend this API for anyone trying to make lightweight mods compatible with the fabric ecosystem!

0
0
4.0
Fabric API
Auseawesome

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Total 500 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.18, 1.17, 1.19, 1.16, 1.15, 1.14
0
0
5.0
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
Aesthetics
5.0
Performance
5.0

This mod really should be vanilla, exposing the confusing and oftentimes difficult-to-understand saturation mechanism is important to understand how the food system in minecraft properly works. This becomes incredibly relevant with mods such as Farmers Delight though it is still apparent in vanilla with food like steaks.

The only issues I've seen with this mod stems from modpacks including texture packs which don't retexture the saturation overlay. This however, is the modpacks fault and not the fault of this mod so I have kept a 5 star rating, this section is only here to inform potential users that if they see this it is not a mod issue and is because the resource pack does not support appleskin.

I would highly recommend this mod to be used in any pack, both for pack devs and for end users who want a bit more convenience in existing packs.

1
0
5.0
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
Aesthetics
5.0
Performance
5.0

This mod really should be vanilla, exposing the confusing and oftentimes difficult-to-understand saturation mechanism is important to understand how the food system in minecraft properly works. This becomes incredibly relevant with mods such as Farmers Delight though it is still apparent in vanilla with food like steaks.

The only issues I've seen with this mod stems from modpacks including texture packs which don't retexture the saturation overlay. This however, is the modpacks fault and not the fault of this mod so I have kept a 5 star rating, this section is only here to inform potential users that if they see this it is not a mod issue and is because the resource pack does not support appleskin.

I would highly recommend this mod to be used in any pack, both for pack devs and for end users who want a bit more convenience in existing packs.

1
0
5.0
AppleSkin
Auseawesome

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Total 2,500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.10
1
0
4.0
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
3.5
Performance
4.5

As someone who isn't a giant pokemon fan, this mod is really well made compared to other similar ones. The graphical style of Cobblemon suits Minecraft a lot more than similar mods such as pixelmon and the mod is overall pretty well polished.

What can hold it back is the fixed nature of the mod, with very little configurability, including that of the GUI which can potentially conflict with other mods. Additionally, the mod can be a bit boring when not in multiplayer, which is obviously not the intended use case but since Minecraft is a game which is often played single player I thought it would be relevant to bring up here.

Pokemon fans should definitely try this, for the casual player give it a miss if you'd like to play a larger modpack with other big mods.

1
0
4.0
Auseawesome

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Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
3.5
Aesthetics
3.5
Performance
4.5

As someone who isn't a giant pokemon fan, this mod is really well made compared to other similar ones. The graphical style of Cobblemon suits Minecraft a lot more than similar mods such as pixelmon and the mod is overall pretty well polished.

What can hold it back is the fixed nature of the mod, with very little configurability, including that of the GUI which can potentially conflict with other mods. Additionally, the mod can be a bit boring when not in multiplayer, which is obviously not the intended use case but since Minecraft is a game which is often played single player I thought it would be relevant to bring up here.

Pokemon fans should definitely try this, for the casual player give it a miss if you'd like to play a larger modpack with other big mods.

1
0
4.0
Cobblemon
Auseawesome

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
0
3.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Immersive Engineering
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
0
0