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Auseawesome

Auseawesome

@auseawesome

ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

Hey everyone, I'm Ause and I'm an amateur mod dev and pixel artist at Perxenic Studios and I'm also an active member of KubeJS support. I've been playing modded MC since 2017 and probably spent over 5k hours playing modded games, especially tech mods.

If you see me on any discord servers, feel free to say hi. I also maintain a free texture repository on my Github for anyone who wants any textures to use in their mods!

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106 reviews 272 tag proposals / 222 promoted
Joined June 2026 Active 1 week ago
106
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106
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3.9/ 5
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5.0
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

0
0
5.0
Auseawesome

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

This is a strong contender for my favourite of Yung's mods, it makes strongholds feel like more of the grand imposing structure they're meant to be.

Exploring strongholds in this mod is like exploring a small buried city with hidden treasures, large arches and even more places to get lost than vanilla.

These new strongholds lean strongly into the medieval aesthetic that some of Yung's mods fall into, helping them fit into many RPG packs well. Furthermore, the scale of these structures makes them fit better alongside other overhauls rather than on their own, as they can at times feel a bit out of place next to vanilla structures.

Highly recommend for adventure and RPG packs.

0
0
5.0
YUNG's Better Strongholds
Auseawesome

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Total 500 hrs MC 1.21, 26.… MC 1.21, 26.1, 1.20, 1.19, 1.18, 1.16
0
0
4.5
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

1
0
4.5
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

Normal minecraft dungeons are incredibly boring and this really does help. Adding more variation makes exploring underground feel more interesting and adds some danger as braving these structures isn't as simple as torching a single spawner.

The new dungeons this mod adds really do fit well in vanilla and feel very similar in theme to the trial chambers added which can't be said about all of Yung's mods. The loot feels good but not normally overpowered and it makes exploring these places feel worthwhile.

I would recommend this mod for nearly any adventure pack!

1
0
4.5
YUNG's Better Dungeons
Auseawesome

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Total 250 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.19, 26.1
1
0
3.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds a lot of variation to the fish that can be caught (which is especially appreciated when combined with food mods such as Farmer's Delight) but it also makes other small nice improvements to oceans and waterways as a whole.

I personally really like the pickerelreed and driftwood, although the generation can sometimes make traversing waterways a bit annoying. Unfortunately, the new armour set and tool tier feel a bit out of place which is annoying when adding this mod to a pack.

The bait system is interesting, but with how easy it often is to find fish as creatures and to fish without i often don't find myself using it that often. I do however like the fact that tins can be used as an extra source of iron which can be nice early game.

I would still recommend this mod, but in a pack it probably needs some configuration especially to make the armour set fit the progression and theme.

2
0
3.5
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
Gameplay
4.0
Aesthetics
3.5
Performance
4.5

This mod adds a lot of variation to the fish that can be caught (which is especially appreciated when combined with food mods such as Farmer's Delight) but it also makes other small nice improvements to oceans and waterways as a whole.

I personally really like the pickerelreed and driftwood, although the generation can sometimes make traversing waterways a bit annoying. Unfortunately, the new armour set and tool tier feel a bit out of place which is annoying when adding this mod to a pack.

The bait system is interesting, but with how easy it often is to find fish as creatures and to fish without i often don't find myself using it that often. I do however like the fact that tins can be used as an extra source of iron which can be nice early game.

I would still recommend this mod, but in a pack it probably needs some configuration especially to make the armour set fit the progression and theme.

2
0
3.5
Aquaculture 2
Auseawesome

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Total 100 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.16, 1.18
2
0
5.0
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
Performance
5.0

Compared to other forks of sodium on forge, this mod is far better, embeddium provides far better performance and stability in my experience. Embeddium would, occasionally, even outperform sodium in certain instances which is very impressive for a fork.

Embeddium was definitely one of the driving forces that helped prevent optifine's dominance on forge due to its better stability.

Highly recommend if playing on a version where sodium is not available!

2
0
5.0
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
Performance
5.0

Compared to other forks of sodium on forge, this mod is far better, embeddium provides far better performance and stability in my experience. Embeddium would, occasionally, even outperform sodium in certain instances which is very impressive for a fork.

Embeddium was definitely one of the driving forces that helped prevent optifine's dominance on forge due to its better stability.

Highly recommend if playing on a version where sodium is not available!

2
0
5.0
Embeddium
Auseawesome

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.16
2
0
4.0
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16

This mod is great in 99% of scenarios and really helps with vanilla weirdness like getting put in a cave upon returning or ending up filling your world with portals.

However, it is possible that this mod can cause some issues with nether transport, in that it doesn't remember which portal you came from forever. For example, if you travel on a nether highway somewhere else, and then come back you may end up somewhere different.

All around good mod, a lot better than vanilla even if a few quirks may still remain.

1
0
4.0
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16

This mod is great in 99% of scenarios and really helps with vanilla weirdness like getting put in a cave upon returning or ending up filling your world with portals.

However, it is possible that this mod can cause some issues with nether transport, in that it doesn't remember which portal you came from forever. For example, if you travel on a nether highway somewhere else, and then come back you may end up somewhere different.

All around good mod, a lot better than vanilla even if a few quirks may still remain.

1
0
4.0
NetherPortalFix
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 26.1, 1.21, 1.16
1
0
4.5
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21

After you've played the game for the first time, recipe and tutorial popups are useless, especially with a recipe viewer. This mod easily disables them, helping make achievements feel more special or just to remove annoyance.

This mod is really good for its configurability, allowing you to decide which popups should be shown. This option to configure toasts should really be vanilla, because on large packs with many recipes i find myself needing this mod to prevent a barrage as I'm picking up menial items at the start of a game.

Just a nice utility, I'd recommend if toasts are annoying you.

1
0
4.5
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21

After you've played the game for the first time, recipe and tutorial popups are useless, especially with a recipe viewer. This mod easily disables them, helping make achievements feel more special or just to remove annoyance.

This mod is really good for its configurability, allowing you to decide which popups should be shown. This option to configure toasts should really be vanilla, because on large packs with many recipes i find myself needing this mod to prevent a barrage as I'm picking up menial items at the start of a game.

Just a nice utility, I'd recommend if toasts are annoying you.

1
0
4.5
Toast Control
Auseawesome

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Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20, 1.16, 1.21
1
0
5.0
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7

Mouse tweaks is a mod so polished that you don't notice when it is there, but you certainly do when it isn't.

Being able to easily manipulate stacks with the scroll wheel is invaluable and being able to sweep your mouse over your inventory to shift click many items in at once is a giant time saver.

No matter who you are, install this mod.

1
0
5.0
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7

Mouse tweaks is a mod so polished that you don't notice when it is there, but you certainly do when it isn't.

Being able to easily manipulate stacks with the scroll wheel is invaluable and being able to sweep your mouse over your inventory to shift click many items in at once is a giant time saver.

No matter who you are, install this mod.

1
0
5.0
Mouse Tweaks
Auseawesome

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Total 1,000 hrs MC 26.1, 26.… MC 26.1, 26.2, 1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.15, 1.14, 1.12, 1.10, 1.8, 1.7
1
0
4.5
Auseawesome

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Total 5 hrs MC 26.1

This mod does what it says on the tin and does it well. It does make enchanting lots of gear and items less time consuming, especially if you're exiting the enchantment table to combine books or get more gear frequently.

It is a very small change and is something that you probably don't need if you have villagers for enchanting, but for those people challenging themselves to not use villagers this could be very helpful.

0
0
4.5
Auseawesome

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Total 5 hrs MC 26.1

This mod does what it says on the tin and does it well. It does make enchanting lots of gear and items less time consuming, especially if you're exiting the enchantment table to combine books or get more gear frequently.

It is a very small change and is something that you probably don't need if you have villagers for enchanting, but for those people challenging themselves to not use villagers this could be very helpful.

0
0
4.5
AutoLapis
Auseawesome

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Total 5 hrs MC 26.1
0
0
3.5
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
Performance
4.5

Rhino is an incredible powerful utility, allowing javascript to be included in mods, making KubeJS and others possible. It works very well most of the time, and does what it sets out to do.

However, this mod doesn't conform to any version of the javascript specification, with weird differences in scoping and it often being unclear which features are supported and which are not.

This mod is still far better than similar mods which add support for scripting languages, as being able to use a more mature language like javascript is a giant bonus over crafttweaker's zenscript in my opinion.

This mod is the best available for what it does, it would just be nice if it properly covered at least one version's specification fully.

2
0
3.5
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
Performance
4.5

Rhino is an incredible powerful utility, allowing javascript to be included in mods, making KubeJS and others possible. It works very well most of the time, and does what it sets out to do.

However, this mod doesn't conform to any version of the javascript specification, with weird differences in scoping and it often being unclear which features are supported and which are not.

This mod is still far better than similar mods which add support for scripting languages, as being able to use a more mature language like javascript is a giant bonus over crafttweaker's zenscript in my opinion.

This mod is the best available for what it does, it would just be nice if it properly covered at least one version's specification fully.

2
0
3.5
Rhino
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
2
0
4.5
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
Performance
5.0

Yung's API provides a plethora of features for use in their own mods, but also makes them decently useful for use by mod or pack creators.

The overhauled jigsaw system with increased limits and performance has been a lifesaver when creating large structures for exploration packs.

One issue with this mod is a lack of documentation, however you can somewhat easily look at the source code of this mod and those than depend on it to get an idea of how it is used.

I would recommend this mod to exploration pack creators and structure mod devs, even if you don't play on using Yung's structure mods.

0
0
4.5
Auseawesome

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
Performance
5.0

Yung's API provides a plethora of features for use in their own mods, but also makes them decently useful for use by mod or pack creators.

The overhauled jigsaw system with increased limits and performance has been a lifesaver when creating large structures for exploration packs.

One issue with this mod is a lack of documentation, however you can somewhat easily look at the source code of this mod and those than depend on it to get an idea of how it is used.

I would recommend this mod to exploration pack creators and structure mod devs, even if you don't play on using Yung's structure mods.

0
0
4.5
YUNG's API
Auseawesome

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About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16
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