Skip to content

Community

Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

1,924
Reviews
4,515
Ratings
4.1/ 5
Community average
344
Last 30d
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Show per page
10
25
50
4.0
Kamron

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

game feels great. loot aspect and grind ratios are swell, some minor instability but so far so good. end progression can be a bit more as once you reach a certain point it seems almost boring.

1
0
4.0
Kamron

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.18
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

game feels great. loot aspect and grind ratios are swell, some minor instability but so far so good. end progression can be a bit more as once you reach a certain point it seems almost boring.

1
0
4.0
DeceasedCraft - Urban Zombie Apocalypse
Kamron

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.18
1
0
4.0
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
Gameplay
4.0
Aesthetics
2.0
Performance
3.0

Its good most of the time, kinda janky sometimes. Would recommend. Early game is about Survival and late game is more about automation. The quest book not detecting stuff gets old pretty quick ( this only happens if you craft it before the quest is unlocked) ok bye.

1
0
4.0
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
Gameplay
4.0
Aesthetics
2.0
Performance
3.0

Its good most of the time, kinda janky sometimes. Would recommend. Early game is about Survival and late game is more about automation. The quest book not detecting stuff gets old pretty quick ( this only happens if you craft it before the quest is unlocked) ok bye.

1
0
4.0
Forever Stranded
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
1
0
5.0
Redsty

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

nothing much to say other than its the best and it will only get better hoping the official server will continue on and we get more updates on the modpack

  • Screenshot 1: Made me feel like Rick Grimes
0
1
5.0
Redsty

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

nothing much to say other than its the best and it will only get better hoping the official server will continue on and we get more updates on the modpack

  • Screenshot 1: Made me feel like Rick Grimes
0
1
5.0
DeceasedCraft - Urban Zombie Apocalypse
Redsty

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18
0
1
4.0
osirisgothra-osirisgothra

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Secrets You Need to Know

There are a few "secrets" to being successful when it comes to developing with KubeJS. I will share those now:

  1. Install VSCode, with ProbeJS, KubeJS Extensions so you can debug and have typing completion (inline documentation).
  2. If you need further reference, go to the DISCORD channel first, not the wiki.
  3. The WIki is still in development, and needs our help in making it a full wiki! That said, It does still count for quick references or outlines of areas of the mod.
  4. The DISCORD holds tons of example scripts, and is the best way to ask questions about something you are trying to do in KubeJS and even has a customer service bot.

My Personal View

It's gonna be what you want if you need to create stuff that is straightforward (custom recipes, blocks, this-does-that kind of stuff).

What it isn't is a replacement for modding in java, which will always be the go-to for mods that are very (very) large and complex.

It is a great "get your feet wet" experience and will help you understand modding from a javascript perspective while learning the modded ecosystem (the tip of it, anyway) before you dive into java, forge, fabric, and/or whatever. (Some really advanced JavaScript programmers might be able to pull off more complex things).

So if you are looking to start out into the unknowns of the modding ecosystem, this can be a great companion to help you start.

Some tips to help you learn faster

  • Learn inside a modpack that isnt super huge, so you don't have to wait forever for restarts, I recommend prismlauncher's template mod, and installing it from there
  • ProbeJS is a great help - you will be far more well equipped with that and VSCode, which you can use on any operating system.
  • Definitely read the getting started sections of the KubeJS wiki, especially installation of components, those are pretty important. It will also outline where scripts go and how they are loaded and in what order.
  • Definitely visit the discord channel as soon as you can, it will help you with many things. You can search for support questions and lots of times there are already answers for common questions.
  • Definitely thank the developers for this great mod :)
3
0
4.0
osirisgothra-osirisgothra

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Secrets You Need to Know

There are a few "secrets" to being successful when it comes to developing with KubeJS. I will share those now:

  1. Install VSCode, with ProbeJS, KubeJS Extensions so you can debug and have typing completion (inline documentation).
  2. If you need further reference, go to the DISCORD channel first, not the wiki.
  3. The WIki is still in development, and needs our help in making it a full wiki! That said, It does still count for quick references or outlines of areas of the mod.
  4. The DISCORD holds tons of example scripts, and is the best way to ask questions about something you are trying to do in KubeJS and even has a customer service bot.

My Personal View

It's gonna be what you want if you need to create stuff that is straightforward (custom recipes, blocks, this-does-that kind of stuff).

What it isn't is a replacement for modding in java, which will always be the go-to for mods that are very (very) large and complex.

It is a great "get your feet wet" experience and will help you understand modding from a javascript perspective while learning the modded ecosystem (the tip of it, anyway) before you dive into java, forge, fabric, and/or whatever. (Some really advanced JavaScript programmers might be able to pull off more complex things).

So if you are looking to start out into the unknowns of the modding ecosystem, this can be a great companion to help you start.

Some tips to help you learn faster

  • Learn inside a modpack that isnt super huge, so you don't have to wait forever for restarts, I recommend prismlauncher's template mod, and installing it from there
  • ProbeJS is a great help - you will be far more well equipped with that and VSCode, which you can use on any operating system.
  • Definitely read the getting started sections of the KubeJS wiki, especially installation of components, those are pretty important. It will also outline where scripts go and how they are loaded and in what order.
  • Definitely visit the discord channel as soon as you can, it will help you with many things. You can search for support questions and lots of times there are already answers for common questions.
  • Definitely thank the developers for this great mod :)
3
0
4.0
KubeJS
osirisgothra-osirisgothra

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
3
0
3.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

TL;DR: Nice pack, fun and quick to play, not really that overpowered, a bit grindy at the end.

Early game

The pack starts as a relatively normal skyblock modpack but turns into something special really fast.
Instead of relying on ExNihilo or other forms of skyblock ore generation, you can access the mining dimension where you can get all ressources. Since ProjectE is in the pack, you don't really have a reason to stay there for long though. Same goes for Tinker's Construct. I crafted a total of maybe 2-3 tools with it, one of them being a bow for the lategame. As soon as you got a basic farm for EMC going, the tools aren't needed anymore and can be replaced by ProjectE Red Matter Tools. The pack then continues with some basic tech in the form of mekanism.

Mid game

From my experience, the midgame starts as soon as you get a good EMC farm. The pack suggests chickens, which is easy to automate, but takes forever to setup due to the breeding speed being extremely low. The midgame itself mostly consists of playing through different mods, building multiblock structures and automating ressources that don't have EMC values. The structures are fun at first, but turn pretty boring after building 2-3 of them. Due to changed recipes, playing the mods is required to some extend, but some stuff can be skipped by using loot creates which can be bought with the coins you get from quest rewards. Some of the mods aren't required for the midgame entirely and are just relevant for the endgame quests.

End game

The endgame is the least fun part of the pack in my opinion. Due to an oversight in the quest system, I was able to get a creative storage cell pretty early, which saved me some time waiting for crafting processes, but even getting the items once to dupe them took forever and was tedious. The quests require absurd amounts of items. If you want to finish the pack 100%, you have to craft a ton of different Pam's Harvestcraft meals. The automated crafting tasks take long as well, because for most you need ressources which can only be obtained by multiblock structures which have a substantial crafting delay that adds up quite a lot. If played correctly, the last items are creative ones, which by this point you don't really need anymore (however, this is the same for most packs).

General thoughts

In general, I feel like some of the mods in the pack aren't really fitting, but I think this comes down to the pack not having a clear focus or goal. The pack name suggests that the goal is becoming overpowered, but I didn't really feel overpowered while playing. You can reach the EMC limit pretty quickly and from this point, all EMC farms can be turned of since there just isn't a way to spend this much EMC. Until the last quest, you still have to automate crafting tasks and craft manually. For me personally, the endgame mostly consisted of playing the mods that I skipped in the midgame because they just existed but didn't offer any meaningful progression at the time.

I think the pack is fun to play, especially in multiplayer if the crafting tasks can be distributed. It can be played through relatively quickly and introduced me into some mods I didn't know before.

1
0
3.0
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

TL;DR: Nice pack, fun and quick to play, not really that overpowered, a bit grindy at the end.

Early game

The pack starts as a relatively normal skyblock modpack but turns into something special really fast.
Instead of relying on ExNihilo or other forms of skyblock ore generation, you can access the mining dimension where you can get all ressources. Since ProjectE is in the pack, you don't really have a reason to stay there for long though. Same goes for Tinker's Construct. I crafted a total of maybe 2-3 tools with it, one of them being a bow for the lategame. As soon as you got a basic farm for EMC going, the tools aren't needed anymore and can be replaced by ProjectE Red Matter Tools. The pack then continues with some basic tech in the form of mekanism.

Mid game

From my experience, the midgame starts as soon as you get a good EMC farm. The pack suggests chickens, which is easy to automate, but takes forever to setup due to the breeding speed being extremely low. The midgame itself mostly consists of playing through different mods, building multiblock structures and automating ressources that don't have EMC values. The structures are fun at first, but turn pretty boring after building 2-3 of them. Due to changed recipes, playing the mods is required to some extend, but some stuff can be skipped by using loot creates which can be bought with the coins you get from quest rewards. Some of the mods aren't required for the midgame entirely and are just relevant for the endgame quests.

End game

The endgame is the least fun part of the pack in my opinion. Due to an oversight in the quest system, I was able to get a creative storage cell pretty early, which saved me some time waiting for crafting processes, but even getting the items once to dupe them took forever and was tedious. The quests require absurd amounts of items. If you want to finish the pack 100%, you have to craft a ton of different Pam's Harvestcraft meals. The automated crafting tasks take long as well, because for most you need ressources which can only be obtained by multiblock structures which have a substantial crafting delay that adds up quite a lot. If played correctly, the last items are creative ones, which by this point you don't really need anymore (however, this is the same for most packs).

General thoughts

In general, I feel like some of the mods in the pack aren't really fitting, but I think this comes down to the pack not having a clear focus or goal. The pack name suggests that the goal is becoming overpowered, but I didn't really feel overpowered while playing. You can reach the EMC limit pretty quickly and from this point, all EMC farms can be turned of since there just isn't a way to spend this much EMC. Until the last quest, you still have to automate crafting tasks and craft manually. For me personally, the endgame mostly consisted of playing the mods that I skipped in the midgame because they just existed but didn't offer any meaningful progression at the time.

I think the pack is fun to play, especially in multiplayer if the crafting tasks can be distributed. It can be played through relatively quickly and introduced me into some mods I didn't know before.

1
0
3.0
Project Overpowered - Skyblock
LeStegii

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
1
0
5.0
spiritcaller

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i didnt play much but this is really underrated, i kinda have performance issues tho
i wished you made this modpack like 2 years before, it would attract more attentions

0
1
5.0
spiritcaller

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i didnt play much but this is really underrated, i kinda have performance issues tho
i wished you made this modpack like 2 years before, it would attract more attentions

0
1
5.0
Ender's Journey
spiritcaller

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
0
1
5.0
Ray

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I’ve jumped from modpack to modpack trying to get into them but they all have the same feel, grind some infinite number of items to get something and then modpack is over.

With this modpack it’s SURVIVE! There’s guns, you can scavenge, live out your zombie fantasy, run around chopping fools up, shoot them, set up moats, a hideaway factory, oil platform living, tunnel rat living. It’s got it all, no worries about an ender dragon to speed run to. No automation for an almighty ingot. Only your wits. Best modpack I’ve played. I just wish I could always make it winter!

1
0
5.0
Ray

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I’ve jumped from modpack to modpack trying to get into them but they all have the same feel, grind some infinite number of items to get something and then modpack is over.

With this modpack it’s SURVIVE! There’s guns, you can scavenge, live out your zombie fantasy, run around chopping fools up, shoot them, set up moats, a hideaway factory, oil platform living, tunnel rat living. It’s got it all, no worries about an ender dragon to speed run to. No automation for an almighty ingot. Only your wits. Best modpack I’ve played. I just wish I could always make it winter!

1
0
5.0
Ray

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
1
0
4.0
Kafuru

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

(This only includes the quest progression. Didn't really do much on bosses or exploration. Also spoilers) As of writing this I've managed to to make the tier 3 rocket which is the second last chapter in this pack. Honestly endgame is pretty grindy, I really didn't like that the rocket tiered plating has a 20% chance to become scrap. Ngl it was pretty frustrating to see it fail. Probably the goal is to automate it, but after Chapter 9, the amount of lag around my base was unbearable that I had to make a temporary base to continue. (Edit: honestly it wasn't that bad but the lag made me annoyed at the time) I really hope the author adds something like item pipes(pipez or pretty pipes?) and maybe botany pots because chapter 9 was kinda of a pain to figure out. Create TFMG was pretty neat, although I have to say that its missing electricity and you'll have to make do with alternators. I hope in the future there's other options for electricity. Overall I think the pack is pretty well made, the quests are written in a lot of detail. The Create quest line is very detailed and I think any beginner could play this pack. My only real complaint is that some late game recipes are kind of boring compared to other create packs. But my friends really enjoyed this pack so I definitely recommend it.

Some tips if you play this pack:
To transport items over long distances try using warp portals from ars nouveau rather than trains
Also for short distances, you can command starbuncles to move items for you
A tablet of flight is really useful as it gives you creative flight in a 100 block radius
An early game threshold switch is to use a display case
Try using a magnet upgrade rather than hoppers
If you're looking for drawers, search up limited barrels
Don't bother spending time to automate more cakes for scorchia, make a create tunnel bore and mine netherrack. (4% chance is just too little for the effort)
Look into create connected. Item silos, brass gearbox and blasting catalyst are very useful.
if you want to move molten vents or budding amethyst try crafting a block picker, its not in JEI, but you can still craft it(might be patched)

1
0
4.0
Kafuru

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

(This only includes the quest progression. Didn't really do much on bosses or exploration. Also spoilers) As of writing this I've managed to to make the tier 3 rocket which is the second last chapter in this pack. Honestly endgame is pretty grindy, I really didn't like that the rocket tiered plating has a 20% chance to become scrap. Ngl it was pretty frustrating to see it fail. Probably the goal is to automate it, but after Chapter 9, the amount of lag around my base was unbearable that I had to make a temporary base to continue. (Edit: honestly it wasn't that bad but the lag made me annoyed at the time) I really hope the author adds something like item pipes(pipez or pretty pipes?) and maybe botany pots because chapter 9 was kinda of a pain to figure out. Create TFMG was pretty neat, although I have to say that its missing electricity and you'll have to make do with alternators. I hope in the future there's other options for electricity. Overall I think the pack is pretty well made, the quests are written in a lot of detail. The Create quest line is very detailed and I think any beginner could play this pack. My only real complaint is that some late game recipes are kind of boring compared to other create packs. But my friends really enjoyed this pack so I definitely recommend it.

Some tips if you play this pack:
To transport items over long distances try using warp portals from ars nouveau rather than trains
Also for short distances, you can command starbuncles to move items for you
A tablet of flight is really useful as it gives you creative flight in a 100 block radius
An early game threshold switch is to use a display case
Try using a magnet upgrade rather than hoppers
If you're looking for drawers, search up limited barrels
Don't bother spending time to automate more cakes for scorchia, make a create tunnel bore and mine netherrack. (4% chance is just too little for the effort)
Look into create connected. Item silos, brass gearbox and blasting catalyst are very useful.
if you want to move molten vents or budding amethyst try crafting a block picker, its not in JEI, but you can still craft it(might be patched)

1
0
4.0
Create Chronicles: Bosses and Beyond
Kafuru

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.20
1
0
3.0
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

I'm not sure if there was something wrong with my computer or something, but when I picked up this modpack to play (I was kind of excited about playing it) and created a new world it was incredibly laggy. Dangerous mobs spawn very commonly, and I was killed upon spawning in without time to react, partly due to low framerate. While I do appreciate the idea of community-made textures, I can't say I liked many of them. I eventually decided to play a different pack.

Overall, the concept seemed cool, but I think it'd be better for people who are fans of first-person shooters and have actual gaming PCs.

1
0
3.0
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

I'm not sure if there was something wrong with my computer or something, but when I picked up this modpack to play (I was kind of excited about playing it) and created a new world it was incredibly laggy. Dangerous mobs spawn very commonly, and I was killed upon spawning in without time to react, partly due to low framerate. While I do appreciate the idea of community-made textures, I can't say I liked many of them. I eventually decided to play a different pack.

Overall, the concept seemed cool, but I think it'd be better for people who are fans of first-person shooters and have actual gaming PCs.

1
0
3.0
Jetpack Cat - Epic Monsters, Guns and Combat
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.16
1
0
4.0
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Iron's spells is sort of a modern electroblob's wizardry.
The mod adds a bunch of magic scrolls in loot chests around the world you can add to your spellbook to cast with a keybind. These spells have pretty cool visuals and effects, however they can often be unbalanced with vanilla-difficulty enemies.
The art is pretty good, although I feel a few textures could be slightly improved.
I have encountered no bugs or performance issues while playing with this mod, and include it in nearly every custom modpack I create.

2
0
4.0
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Iron's spells is sort of a modern electroblob's wizardry.
The mod adds a bunch of magic scrolls in loot chests around the world you can add to your spellbook to cast with a keybind. These spells have pretty cool visuals and effects, however they can often be unbalanced with vanilla-difficulty enemies.
The art is pretty good, although I feel a few textures could be slightly improved.
I have encountered no bugs or performance issues while playing with this mod, and include it in nearly every custom modpack I create.

2
0
4.0
Iron's Spells 'n Spellbooks
qwerty97475

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
2
0