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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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3.0
Scuttle8031

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MC 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
2.0

This is one of the most popular kitchen sick packs. They have multiple people working on this. The frustrating thing with this pack compared to ATM8 is the arbitrary nerfs the lead modpack dev put into place because of a single speed runner.

Also, the quest book has essentially remained the same from ATM7, to ATM8, to ATM9. Was hopeful this version they'd be able to spend the time to flush it out completely.

0
2
3.0
Scuttle8031

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MC 1.20
Gameplay
3.0
Aesthetics
4.0
Performance
2.0

This is one of the most popular kitchen sick packs. They have multiple people working on this. The frustrating thing with this pack compared to ATM8 is the arbitrary nerfs the lead modpack dev put into place because of a single speed runner.

Also, the quest book has essentially remained the same from ATM7, to ATM8, to ATM9. Was hopeful this version they'd be able to spend the time to flush it out completely.

0
2
3.0
All the Mods 9 - ATM9
Scuttle8031

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MC 1.20
0
2
2.0
MCboi124

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Total 100 hrs MC 1.19
Gameplay
2.0
Aesthetics
4.0
Performance
2.0

This pack starts out very challenging due to the Midnight Madness mod, which introduces mobs that are summoned with 30-50 hearts and can eliminate early builds with one or two hits. They are almost unavoidable. However, once you overcome this initial power spike, the pack becomes trivial. There is little meaningful grind because of Mystical Agriculture, and you can reach endgame within 3-5 days of consistent play.

Additionally, many modpacks don't integrate well (like Apotheosis with various equipment), and there are too many overpowered items that can be acquired within 10-20 hours of gameplay.

If you're looking for an AllTheMods-style pack with minimal challenge after overcoming the initial hurdle of overpowered monsters, this pack is for you. But if you want a real challenge, steer clear.

On a positive note, the quest book is well-constructed and thorough. The pack receives updates every 1-2 months at minimum, and the author is responsive.

  • Screenshot 1: Ok pack if they would remove hardcore tags and just let people know its like allthemods difficulty
2
0
2.0
MCboi124

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Total 100 hrs MC 1.19
Gameplay
2.0
Aesthetics
4.0
Performance
2.0

This pack starts out very challenging due to the Midnight Madness mod, which introduces mobs that are summoned with 30-50 hearts and can eliminate early builds with one or two hits. They are almost unavoidable. However, once you overcome this initial power spike, the pack becomes trivial. There is little meaningful grind because of Mystical Agriculture, and you can reach endgame within 3-5 days of consistent play.

Additionally, many modpacks don't integrate well (like Apotheosis with various equipment), and there are too many overpowered items that can be acquired within 10-20 hours of gameplay.

If you're looking for an AllTheMods-style pack with minimal challenge after overcoming the initial hurdle of overpowered monsters, this pack is for you. But if you want a real challenge, steer clear.

On a positive note, the quest book is well-constructed and thorough. The pack receives updates every 1-2 months at minimum, and the author is responsive.

  • Screenshot 1: Ok pack if they would remove hardcore tags and just let people know its like allthemods difficulty
2
0
2.0
Age of Fate
MCboi124

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Total 100 hrs MC 1.19
2
0
4.0
Nitroless

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Total 100 hrs MC 1.19
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

'+ comes pre-packed with good looking resource packs and complementary reimagined

  • world is nice, no overly technological mods help keep the world stay alive and beautiful
  • quests are helpful but not required for progression
  • multiplayer highly recommended
  • some of the mods are (in my opinion) unnecessary and add clutter, but some might enjoy idk
  • performance heavy even without shaders
  • I HATE CATFISH (screenshot)
  • Screenshot 1: fun and immersive
1
1
4.0
Nitroless

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Total 100 hrs MC 1.19
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

'+ comes pre-packed with good looking resource packs and complementary reimagined

  • world is nice, no overly technological mods help keep the world stay alive and beautiful
  • quests are helpful but not required for progression
  • multiplayer highly recommended
  • some of the mods are (in my opinion) unnecessary and add clutter, but some might enjoy idk
  • performance heavy even without shaders
  • I HATE CATFISH (screenshot)
  • Screenshot 1: fun and immersive
1
1
4.0
SteamPunk [Inspired]
Nitroless

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Total 100 hrs MC 1.19
1
1
4.0
Tim

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Total 100 hrs MC 1.16, 1.1… MC 1.16, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

With 4’095+ Quests.
A view hundred mods.
And a bunch of thought out recipes.

It just never gets boring.

0
2
4.0
Tim

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Total 100 hrs MC 1.16, 1.1… MC 1.16, 1.19
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

With 4’095+ Quests.
A view hundred mods.
And a bunch of thought out recipes.

It just never gets boring.

0
2
4.0
Age of Fate
Tim

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Total 100 hrs MC 1.16, 1.1… MC 1.16, 1.19
0
2
4.0
Curufea

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Total 100 hrs MC 1.18
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

While the questbook gives some guidance there's no instructions on how to get past particular choke points or the basic things needed for a skyblock. Things like mob farms and using witch water to get mushrooms (as you need them for the Botania questline). It's usually good form to mention that the nether is a void as well and have a questline that mentions how to get flight (ProjectE possibly being the easiest) The quest rewards vanish in the midgame. With the lack of power flowers - getting EMC up to higher levels is a bit of a grind and unfortunately the Create extension that disenchants items (good for mob farm loot) does so to a different XP fluid than the Mob Grinding Utils. It would also be a good idea to reference the Easy Mob Farms and the digital storages included in the pack. Also a good idea - as Chaos Dragons are needed for the end game - to reference the need for totems of undying (thankfully craftable and with EMC).

2
0
4.0
Curufea

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Total 100 hrs MC 1.18
Gameplay
4.0
Aesthetics
3.0
Performance
5.0

While the questbook gives some guidance there's no instructions on how to get past particular choke points or the basic things needed for a skyblock. Things like mob farms and using witch water to get mushrooms (as you need them for the Botania questline). It's usually good form to mention that the nether is a void as well and have a questline that mentions how to get flight (ProjectE possibly being the easiest) The quest rewards vanish in the midgame. With the lack of power flowers - getting EMC up to higher levels is a bit of a grind and unfortunately the Create extension that disenchants items (good for mob farm loot) does so to a different XP fluid than the Mob Grinding Utils. It would also be a good idea to reference the Easy Mob Farms and the digital storages included in the pack. Also a good idea - as Chaos Dragons are needed for the end game - to reference the need for totems of undying (thankfully craftable and with EMC).

2
0
4.0
Sky Alchemy
Curufea

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Total 100 hrs MC 1.18
2
0
3.0
Mapleys

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Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

The setting is interesting and the progression is somewhat smooth. Getting the sluices automated is a bit of a hassle, the ocean falls off after the first couple of hours. Once you get sluices automated and a mobfarm up and running, its smooth sailing getting all the mystical crops and me autocrafting. Overall, a not-too-difficult pack with minimal crafting tweaks that makes it feel like the mods were just packed into a skyblock map. Endgame isn't all too exciting.

2
0
3.0
Mapleys

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Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

The setting is interesting and the progression is somewhat smooth. Getting the sluices automated is a bit of a hassle, the ocean falls off after the first couple of hours. Once you get sluices automated and a mobfarm up and running, its smooth sailing getting all the mystical crops and me autocrafting. Overall, a not-too-difficult pack with minimal crafting tweaks that makes it feel like the mods were just packed into a skyblock map. Endgame isn't all too exciting.

2
0
3.0
FTB OceanBlock
Mapleys

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Total 100 hrs MC 1.16
2
0
3.0
Mapleys

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

3
0
3.0
Mapleys

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Total 100 hrs MC 1.12
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

3
0
3.0
RLCraft
Mapleys

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Total 100 hrs MC 1.12
3
0
5.0
megaglub

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Played it a bit with my friend on a self-hosted server. Was very impressed that I could have both a server and client open without any major hiccups in performance despite a middling rig. Terrafirmacraft is one of my favorite mods of all time, and this is my first experience with the modern remakes. I must say, I'm very impressed by both the TFC and the TFG devs, they both did wonderful. I'm always glad to see a fairly consistent art direction, and TFG delivers on that pretty well, besides a couple hiccups when transitioning from low-tech to high-tech.

All that however brings me to an issue that I specifically seemed to be having with the modpack, where occasionally my pack would stop working due to a broken mod or I would be unable to connect to my own server due to misaligned mods / kubejs. This was solved by pasting the kubejs scripts in directly from the TFG github, though the fact that this problem occured at all is quite odd. Even more strangely, my co-op partner never experienced the same thing despite playing on the same server and everything. Oh well, atleast the performance was excellent in every other regard.

2
0
5.0
megaglub

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Total 100 hrs MC 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Played it a bit with my friend on a self-hosted server. Was very impressed that I could have both a server and client open without any major hiccups in performance despite a middling rig. Terrafirmacraft is one of my favorite mods of all time, and this is my first experience with the modern remakes. I must say, I'm very impressed by both the TFC and the TFG devs, they both did wonderful. I'm always glad to see a fairly consistent art direction, and TFG delivers on that pretty well, besides a couple hiccups when transitioning from low-tech to high-tech.

All that however brings me to an issue that I specifically seemed to be having with the modpack, where occasionally my pack would stop working due to a broken mod or I would be unable to connect to my own server due to misaligned mods / kubejs. This was solved by pasting the kubejs scripts in directly from the TFG github, though the fact that this problem occured at all is quite odd. Even more strangely, my co-op partner never experienced the same thing despite playing on the same server and everything. Oh well, atleast the performance was excellent in every other regard.

2
0
5.0
TerraFirmaGreg-Modern
megaglub

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Total 100 hrs MC 1.20
2
0
3.0
megaglub

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MC 1.12
Gameplay
5.0
Aesthetics
2.0
Performance
3.0

This modpack definitely needs a few performance mods, or maybe a bit of trimmed fat as far as the mods it encompasses. While my rig isn't exactly super beefy, it isn't exactly a slouch either, yet I still had to suffer through the classic 15+ minute load screen and world load screen only to enter a pack that struggled whenever you load new chunks. Not exactly thrilling for a modpack with a major exploration focus.

Meatballcraft on its surface suffers from the same issue that many mod-dense packs suffer with, that being an overall lack of cohesion and extremely difficult to grasp early game. Unfortunately that along with all of the clashing textures was what turned me off the pack after a couple hours. That being said, it's clear that a huge amount of attention has been paid to the mid and late game, with a cursory glance and some modpack expertise telling me that the pack has a few hundred hours of content at the minimum, maybe up to a couple thousand. Maybe it's just not for me.

2
0
3.0
megaglub

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MC 1.12
Gameplay
5.0
Aesthetics
2.0
Performance
3.0

This modpack definitely needs a few performance mods, or maybe a bit of trimmed fat as far as the mods it encompasses. While my rig isn't exactly super beefy, it isn't exactly a slouch either, yet I still had to suffer through the classic 15+ minute load screen and world load screen only to enter a pack that struggled whenever you load new chunks. Not exactly thrilling for a modpack with a major exploration focus.

Meatballcraft on its surface suffers from the same issue that many mod-dense packs suffer with, that being an overall lack of cohesion and extremely difficult to grasp early game. Unfortunately that along with all of the clashing textures was what turned me off the pack after a couple hours. That being said, it's clear that a huge amount of attention has been paid to the mid and late game, with a cursory glance and some modpack expertise telling me that the pack has a few hundred hours of content at the minimum, maybe up to a couple thousand. Maybe it's just not for me.

2
0
3.0
MeatballCraft, Dimensional Ascension
megaglub

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MC 1.12
2
0
5.0
lucas

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Gostei muito de jogar esse modpack, a progressão é bem intuitiva, mostrando como progredir, fiquei um pouco confuso com os mods de fissão e fusão, mas o resto é bem legal

2
0
5.0
lucas

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Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Gostei muito de jogar esse modpack, a progressão é bem intuitiva, mostrando como progredir, fiquei um pouco confuso com os mods de fissão e fusão, mas o resto é bem legal

2
0
5.0
Antimatter Chemistry
lucas

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Total 100 hrs MC 1.12
2
0