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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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3.5
smeagle-0

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Total 20 hrs MC 1.21
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
3.5
smeagle-0

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Total 20 hrs MC 1.21
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
3.5
Create: Power Grid
smeagle-0

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Total 20 hrs MC 1.21
1
0
5.0
Spy

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Total 68 hrs Completed 68 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I found this modpack looking for an expert-ish modpack with overhauled progression and crafts that could be completed in around 100 hours. This is a story-based pack that will take you through five custom simulations where you will slowly unlock more and more technology/magic and the ultimate goal will be to automate vast quantities of many different and unique resources. You will find a lot of automation and logistical challenges in this modpack, such as an entirely reworked Botania mana generating system. Many custom Modular Machinery multiblocks are in this pack as well. Many of these multiblocks provide new crafts to progress your game state, but some, like the Slate Ossuary, make creating blood magic slates much easier. The author of the modpack, InterationFunk, also put a great deal of thought into decluttering the modpack. What I mean by this is you won't find your inventory full of a thousand different fauna or other resources that you say, "Oh let me just put this in the trash chest, maybe I will need it later." All in all, this modpack offers a very clean experience that can be reasonably completed in under 150 hours while also providing an awesome challenge.

I highly recommend this modpack to anybody looking for a shorter, automation heavy modpack.

3
0
5.0
Spy

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Total 68 hrs Completed 68 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I found this modpack looking for an expert-ish modpack with overhauled progression and crafts that could be completed in around 100 hours. This is a story-based pack that will take you through five custom simulations where you will slowly unlock more and more technology/magic and the ultimate goal will be to automate vast quantities of many different and unique resources. You will find a lot of automation and logistical challenges in this modpack, such as an entirely reworked Botania mana generating system. Many custom Modular Machinery multiblocks are in this pack as well. Many of these multiblocks provide new crafts to progress your game state, but some, like the Slate Ossuary, make creating blood magic slates much easier. The author of the modpack, InterationFunk, also put a great deal of thought into decluttering the modpack. What I mean by this is you won't find your inventory full of a thousand different fauna or other resources that you say, "Oh let me just put this in the trash chest, maybe I will need it later." All in all, this modpack offers a very clean experience that can be reasonably completed in under 150 hours while also providing an awesome challenge.

I highly recommend this modpack to anybody looking for a shorter, automation heavy modpack.

3
0
5.0
Cryogenic Simulation
Spy

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Total 68 hrs Completed 68 hrs MC 1.12
3
0
0.5
Agret_Brisignr

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Gameplay
0.5
Aesthetics
0.5
Performance
0.5

Predatory and violates Mojang ToS. Should be blacklisted.

6
5
0.5
Agret_Brisignr

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Gameplay
0.5
Aesthetics
0.5
Performance
0.5

Predatory and violates Mojang ToS. Should be blacklisted.

6
5
0.5
Essential Mod
Agret_Brisignr

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6
5
5.0
GamerRealistic

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Total 20 hrs MC 26.1
Gameplay
5.0
Aesthetics
4.5
Performance
5.0

i was searching for a mod that adds /home for days. i found it.

0
0
5.0
GamerRealistic

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Total 20 hrs MC 26.1
Gameplay
5.0
Aesthetics
4.5
Performance
5.0

i was searching for a mod that adds /home for days. i found it.

0
0
5.0
QuickHearth
GamerRealistic

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Total 20 hrs MC 26.1
0
0
4.5
gabry

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Total 100 hrs Paused MC 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This review is only for Stone and Steam ages as I havent gotten to finish LV yet

GTNH is a very polished and complex modpack, and a grindy one at that.
The gameplay is very good and addicting, but it is a bit counterbalanced by the fact anything takes forever.
The performance in the pack is amazing, specially for a version as unoptimized as 1.7.10.

All this has been achieved through a complete quest book that doubles as a guide, and a huge set of mods, a lot ot which are maintained by them, and custom made optimization mods that have become the staple of 1.7.10 modding for some time now.

Very cool!

1
0
4.5
gabry

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Total 100 hrs Paused MC 1.7
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

This review is only for Stone and Steam ages as I havent gotten to finish LV yet

GTNH is a very polished and complex modpack, and a grindy one at that.
The gameplay is very good and addicting, but it is a bit counterbalanced by the fact anything takes forever.
The performance in the pack is amazing, specially for a version as unoptimized as 1.7.10.

All this has been achieved through a complete quest book that doubles as a guide, and a huge set of mods, a lot ot which are maintained by them, and custom made optimization mods that have become the staple of 1.7.10 modding for some time now.

Very cool!

1
0
4.5
GT New Horizons
gabry

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Total 100 hrs Paused MC 1.7
1
0
5.0
Wonsout

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Total 100 hrs MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Everything in the mod has connection with other things inside the mod, i would say that its only problem is that i just not need to make everthing in the mod, so when you play alone, you have to be creative.

1
2
5.0
Wonsout

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Total 100 hrs MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Everything in the mod has connection with other things inside the mod, i would say that its only problem is that i just not need to make everthing in the mod, so when you play alone, you have to be creative.

1
2
5.0
Create
Wonsout

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Total 100 hrs MC 1.20
1
2
5.0
annylianny

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Total 100 hrs MC 26.1
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I did not expect to write this about a mod like this, but I have rarely played with a mod this polished and customisable.

Not only do the effects look really good out of the box, they are quite remarkably customisable across like four pages of configuration.

From the sample rate, the colour, lifespan, the width, custom patterns, all the way to whether the contrails should fade, get wider or narrower based on velocity or distance and what exactly those variables look like; practically everything is customisable.

I use it on a server (client-side only) to see actual persistent contrails in the sky from other players flying overhead and it is genuinely so amazing and adds a lot. I also have noticed no performance impact whatsoever.
Big recommendation.

0
0
5.0
annylianny

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Total 100 hrs MC 26.1
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I did not expect to write this about a mod like this, but I have rarely played with a mod this polished and customisable.

Not only do the effects look really good out of the box, they are quite remarkably customisable across like four pages of configuration.

From the sample rate, the colour, lifespan, the width, custom patterns, all the way to whether the contrails should fade, get wider or narrower based on velocity or distance and what exactly those variables look like; practically everything is customisable.

I use it on a server (client-side only) to see actual persistent contrails in the sky from other players flying overhead and it is genuinely so amazing and adds a lot. I also have noticed no performance impact whatsoever.
Big recommendation.

0
0
5.0
Elytra Contrails
annylianny

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Total 100 hrs MC 26.1
0
0
5.0
stealthswor

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Total 5 hrs Playing
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This completely changes minecraft into an action roguelike adventure. - think Ultrakill. Everything is so polished that you would think that this is a paid game you download somewhere, but it's a minecraft mod. It's very fun to play.

1
0
5.0
stealthswor

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Total 5 hrs Playing
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This completely changes minecraft into an action roguelike adventure. - think Ultrakill. Everything is so polished that you would think that this is a paid game you download somewhere, but it's a minecraft mod. It's very fun to play.

1
0
5.0
Atmos: Minecraft Edition
stealthswor

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Total 5 hrs Playing
1
0
4.5
dsclusv

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Total 17 hrs MC 1.20
Aesthetics
5.0
Performance
4.0

Стоит ли говорить, что порт мода, особенно со старых версий - задача сложная и зачастую неблагодарная?

Raptor делает то, что доселе казалось невозможным. Ну, по крайней мере, крайне сложной задчаей.

Порт HBM на новые версии сообщество явно ждало долго. И вот, он появился!

Несмотря на то, что проект находится в глубокой альфе; в нём нет и половины планируемого контента; а работы ещё непочатый край - уже сейчас можно с уверенностью сказать, что он определённо заслуживает внимание от фанатов HBM. Я, конечно, не фанат и не знаток HBM, но судя по всему, Raptor удалось передать как саму суть оригинального мода, так и ту, сложно описываемую, атмосферу (если хотите - вайб) мода.

А это дорогого стоит.

Геймплейно сказать пока что нечего: как по мне, минимальная играбельность пока не достигнута. Собственно, это и не проблема. Пройдёт время и Raptor сделает всё нужное.

Не могу не отметить, что я из первых уст знаю, какими усилиями порой даются некоторые части мода. Но, несмотря ни на что, Raptor продолжает работать. Что не может не вызывать уважение.
В отличие от других портов и проектов, Raptor делает всё, чтобы мод действительно развивался, а не стагнировал.

Впрочем, это и главное. Если создатель заинтересован в том, что он делает - любые сложности ни по чём.

Ждём релиза!

1
0
4.5
dsclusv

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Total 17 hrs MC 1.20
Aesthetics
5.0
Performance
4.0

Стоит ли говорить, что порт мода, особенно со старых версий - задача сложная и зачастую неблагодарная?

Raptor делает то, что доселе казалось невозможным. Ну, по крайней мере, крайне сложной задчаей.

Порт HBM на новые версии сообщество явно ждало долго. И вот, он появился!

Несмотря на то, что проект находится в глубокой альфе; в нём нет и половины планируемого контента; а работы ещё непочатый край - уже сейчас можно с уверенностью сказать, что он определённо заслуживает внимание от фанатов HBM. Я, конечно, не фанат и не знаток HBM, но судя по всему, Raptor удалось передать как саму суть оригинального мода, так и ту, сложно описываемую, атмосферу (если хотите - вайб) мода.

А это дорогого стоит.

Геймплейно сказать пока что нечего: как по мне, минимальная играбельность пока не достигнута. Собственно, это и не проблема. Пройдёт время и Raptor сделает всё нужное.

Не могу не отметить, что я из первых уст знаю, какими усилиями порой даются некоторые части мода. Но, несмотря ни на что, Raptor продолжает работать. Что не может не вызывать уважение.
В отличие от других портов и проектов, Raptor делает всё, чтобы мод действительно развивался, а не стагнировал.

Впрочем, это и главное. Если создатель заинтересован в том, что он делает - любые сложности ни по чём.

Ждём релиза!

1
0
4.5
HBM's Nuclear Tech Modernized
dsclusv

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Total 17 hrs MC 1.20
1
0
5.0
Kiroken

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Total 5 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
4.5
Performance
4.5

I started playing with my friends and we had quite a fun first run (The dessert is a scary place) overall it was pretty fun roguelike experience, once you lose your 10 lives you’re gone so player revive really does play a big role in multiplayer, we all ran it with no issues in a 12GB server and had fun with the mechanics of the modpack, some people might not like the vanilla combat but it was very fun regardless and we’re still learning to play it properly, very good modpack for some daily runs rather than a long day of Minecraft survival, really enjoy the difficulty and low hp at the start with the scaling, overall a fun progression and adventure focus pack with friends.

0
0
5.0
Kiroken

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Total 5 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
4.5
Performance
4.5

I started playing with my friends and we had quite a fun first run (The dessert is a scary place) overall it was pretty fun roguelike experience, once you lose your 10 lives you’re gone so player revive really does play a big role in multiplayer, we all ran it with no issues in a 12GB server and had fun with the mechanics of the modpack, some people might not like the vanilla combat but it was very fun regardless and we’re still learning to play it properly, very good modpack for some daily runs rather than a long day of Minecraft survival, really enjoy the difficulty and low hp at the start with the scaling, overall a fun progression and adventure focus pack with friends.

0
0
5.0
Vampires Strike Back
Kiroken

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Total 5 hrs Playing MC 1.20
0
0